oystercatcher7 Posted February 6, 2020 Posted February 6, 2020 Arachnophobia (SE version) View File This is my first time converting a mod. It worked perfectly when I tried it, but I apologise if I somehow messed up the zip file and it doesn't work for you. To summarise, this is a mod that allows spiders to wrap you up in webs and potentially take you away to their lair for consumption if you don't escape. I thought it was an interesting mod and was surprised I didn't see it here yet. It's still in Beta phase so expect minor bugs. Full description at source: Submitter oystercatcher7 Submitted 02/06/2020 Category Regular Mods Requires ZaZ Animation Pack 6.11 (+?), SkyUI, SKSE Regular Edition Compatible No 3
Waveslider1 Posted February 9, 2020 Posted February 9, 2020 this mod works (more or less) but here are a couple of observations: - it took forever...like 5 minutes (without my character struggling) to be moved to the spider lair (with spider constantly attacking while I was fully webbed up) - once I escaped the web, my character afterwards would be randomly placed in the "hung upside down animation" when jumping or running (like the mod had not recognized that part was over
oystercatcher7 Posted February 10, 2020 Author Posted February 10, 2020 22 hours ago, Waveslider1 said: this mod works (more or less) but here are a couple of observations: - it took forever...like 5 minutes (without my character struggling) to be moved to the spider lair (with spider constantly attacking while I was fully webbed up) - once I escaped the web, my character afterwards would be randomly placed in the "hung upside down animation" when jumping or running (like the mod had not recognized that part was over The first part happened for me too. It doesn't always take that long thankfully, but is probably an unpolished bug. As for being still stuck in the web, the quickest solution is to just go the debug options in the MCM and disable all current effects on the player. It's a shame it hasn't been updated in a while. Good potential here, and I'm not exactly a modder myself.
Waveslider1 Posted February 11, 2020 Posted February 11, 2020 9 hours ago, oystercatcher7 said: The first part happened for me too. It doesn't always take that long thankfully, but is probably an unpolished bug. As for being still stuck in the web, the quickest solution is to just go the debug options in the MCM and disable all current effects on the player. It's a shame it hasn't been updated in a while. Good potential here, and I'm not exactly a modder myself. Ah, I didn't realize that there might be a setting in the MCM for that...will give this one another try! Thanks again!
FoxLotus Posted February 14, 2020 Posted February 14, 2020 I've been a long time watcher of this mod. Mostly cause it's a really neat concept, an fun for the most part. Despite the simplicity of it. I was hoping more modders would tie into this mod an expand it, or refine it. I'd love to see the webbing effect be a gradual buildup, or variable amount from an initial strike. Regular spiders would have to sequentially land hits; each hit places a slow movement debuff timer (10-15 second timer) and so long as the timer is still active would accumulate heavier slow movement effect and refresh the timer. Until the movement percentage is reduced by 100%, at which time the target is then fully immobilize and begins the struggle mechanic. I also came across this mod on nexus, https://www.nexusmods.com/skyrim/mods/53480/ that has some interesting spell application that could potentially be resourced for a mod like this. So example. Normal spider webbing effect could have variable slowing effect of 10-20% per hit, each landed hit making it easier to catch prey in combat an land more webbing hits. Once player reaches 100% movement loss, they are cocoon'd an begin the struggle mechanic. Obviously an MCM slider setting to reduce/increase the effect would make sense. Large spiders webbing effect would be 30-40% per hit, where Giant Spiders would be 50%+ Now it'd probably be next to impossible to get as detailed as something like hit location variable based effects, but if possible that'd be really fun to add in to the above concept as well.
Jack005 Posted February 28, 2020 Posted February 28, 2020 Does this mod works with simple slavery plus?/ Are you going to make it work with simple slavery plus, I ask because I remember this mod used to work on oldrim
oystercatcher7 Posted February 29, 2020 Author Posted February 29, 2020 On 2/25/2020 at 12:46 PM, Ashhelynx said: I got the mod working, but after escaping I'm stuck with the web texture on my character. Don't know how to fix this. I think this is a bug that happens when you get webbed right after getting up. Just use the debug option in the MCM to get it off. This mod is still in beta form so it's unsurprising there's still minor problems. On 2/28/2020 at 6:26 AM, Jack005 said: Does this mod works with simple slavery plus?/ Are you going to make it work with simple slavery plus, I ask because I remember this mod used to work on oldrim It does not, as far as I know. I didn't make the mod so I couldn't integrate it anyway, but I'm not sure how this could work with that mod.
Jack005 Posted March 1, 2020 Posted March 1, 2020 12 hours ago, oystercatcher7 said: I think this is a bug that happens when you get webbed right after getting up. Just use the debug option in the MCM to get it off. This mod is still in beta form so it's unsurprising there's still minor problems. It does not, as far as I know. I didn't make the mod so I couldn't integrate it anyway, but I'm not sure how this could work with that mod. It could work as the heroine in distress used to work, the scenery is that the bastard who buy you throw you in the spider's cave and you try to escape, if you want to integrate the mod you should talk with Jman3000 the guy who ported simple slavery plus
hana120 Posted July 23, 2020 Posted July 23, 2020 Personally, I have never managed to get eaten by the spider. After a while, she no longer comes and I escape. Yet I do Hold Still.
saiyanGoten Posted August 12, 2020 Posted August 12, 2020 Everything works fine so far except of course once escaping from the web it acts like I still never left it when I start jumping. But when I try to dispel the effects it doesn't work and I'm stuck in the struggle animation.
PegadaSans Posted August 17, 2020 Posted August 17, 2020 The help message is up for like 1 second before it dissapears and i can't read what i'm supposed to do once webbed. I tried lowering the web settings and testing all the buttons to no avail. Can anyone help? The mod doesn't have any conflicting mods btw.
SithLordBMan Posted August 26, 2020 Posted August 26, 2020 Any chance at possible bethesda.net port my pc is broken so can only play on xboxone
ashlynator3537 Posted September 13, 2020 Posted September 13, 2020 I have the requirements downloaded but the animations don't work, my character just T-Poses with a webbed model just showing up around her
titlover123 Posted February 16, 2021 Posted February 16, 2021 On 9/13/2020 at 9:48 PM, ashlynator3537 said: I have the requirements downloaded but the animations don't work, my character just T-Poses with a webbed model just showing up around her Have you tried running FNIS? it should fix the problem.
sfdrake Posted February 16, 2021 Posted February 16, 2021 On 8/25/2020 at 6:31 PM, SithLordBMan said: Any chance at possible bethesda.net port my pc is broken so can only play on xboxone not the author, but even I can tell you the answer is no. sides you would still have to get zaz there too and its likely no there too
muhavaux33 Posted March 5, 2021 Posted March 5, 2021 will this mod work well with devious devices and cursed loot?
cockroach666 Posted July 8, 2021 Posted July 8, 2021 camera switches to third person POV, and my character just stands there whilst the spider(s) keep attacking her. they aren't even doing any damage. nor does she ever get wrapped up in a nice, tight cocoon.
TheG427 Posted September 20, 2021 Posted September 20, 2021 So I don't know what I'm doing wrong but I downloaded the mod, I got Zaz 7.0se, bear in mind I already had ZAP8 CBBE, but it still required me to have the original ZAP 6.11 anyway, managed to get ZAP 7 SE to fulfill the Master requirement and the MCM shows up nothing gives me errors or anything but nothing actually happens... I still just get hit by the threads and it does the normal poison damage, no speed drop or anything like that... just... nothing happens, so I have no idea what I'm doing wrong. The original requirement was Zap 6.11 or higher from LE do I HAVE to have that one? Because obviously the LE version will not work in SE... and other people on here have obviously got it working previously, so I don't know what I'm doing wrong?
Guest Posted May 24, 2022 Posted May 24, 2022 I do not recommend downloading this mod. Super janky with a lot of potentially game-breaking bugs with no apparent support by the converter. Steer clear.
naurachne Posted June 27, 2022 Posted June 27, 2022 Could anyone make a patch for defeat? My pc gets fucked by spiders but if this happens while teleporting to lair it fucks up and causes all sorts of weirdness.
EpicGamerGame Posted June 4, 2023 Posted June 4, 2023 Would also like to know if this works with Anniversary Edition.
Foxstuck Posted June 10, 2024 Posted June 10, 2024 Any chance someone could port this to xbox? Always wanted to try it
Mrakobes303 Posted September 1, 2024 Posted September 1, 2024 (edited) I really like this mod, and have an idea for an expansion that I think a lot of people might like, but absolutely no skills to implement it. The essence of the idea is the following. in caves and dungeons there are a lot of webs left there by spiders, there are those that need to be torn by an attack, there are those that tear themselves when you go through them, and there are just textures that do not interact with the character in any way. with the presence of the arachnophobia mod, it always seemed strange to me that this pkautina does not have the same properties as the spit of spiders. it would be great if a careless player, running into the web, would find himself tied up in a cocoon. I will be immensely grateful if someone will take on the implementation of this idea, if it is possible at all. Edited December 1, 2024 by Mrakobes303 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now