lukaslunt Posted October 30, 2013 Posted October 30, 2013 @ Odessa. Yes, but if I the problem is that the quest for Marissa interested me as strong msex and it would be nice if the two work together, otherwise it's not very funny.
kingofhell44 Posted December 27, 2013 Posted December 27, 2013 can someone tell me the installation procedure. i tried to use nmm but it wouldnt get the esp or esm files
ChancellorKremlin Posted December 27, 2013 Posted December 27, 2013 can someone tell me the installation procedure. i tried to use nmm but it wouldnt get the esp or esm files We don't support NMM. The proper procedure is to use FOMM. Drop it into your data folder if you're doing it manually, but again - if you run into problems using NMM, we will not offer technical support for it.
Molevalence Posted December 27, 2013 Posted December 27, 2013 Dont use NMM for this. Use Fallout Mod Manager. Also since this consists of a single file I think. Copy it to the data folder. My Computer//Program Files//Steam//Steamapps//Common//Fallout(NV)//Data
khadafi Posted January 11, 2014 Posted January 11, 2014 good concept and great job implementing all the things you have in this mod. I have suggestions for immersion though in regards to D system: Have it so there is a random encounter much like NCR rangers when they warn you they'll be coming for you soon. Though in this case it would be a small group of elite legion that come up to you and start a conversation, whereas the choices ultimately lead to the route you take with companion. Example would be: This small group of legion come up to you and say something perverted yet reminds you that you're surrounded by other groups and not just themselves (spawns 3 groups surrounding player after context). You then have a choice, Choice 1: sub route Choice 2: slavery route Choice 3: dominate route If you choose #2 she has a random encounter with the player after he/she sleeps when she attachs the slave collar and vows to punish you severely. Could make it a consequence of her being handed over to the legion in exchange for your freedom. Maybe removing the collar will involve killing the legion? shiontknow, just thought of this while playing your mod and hope the feedback helps you, thanks. edit: the D/ system seems way to much like debug mode, like you're testing the waters before you dive in so I hope you take this feedback to heart. Also one link not mentioned that is required for some of the bdsm stuff like fortress restraints is here: http://www.loverslab.com/files/download/82-gsbs-bdsm-files/
ChancellorKremlin Posted January 16, 2014 Posted January 16, 2014 Shame Mavia seems to be away, I miss development on this! Does anyone know if there is a problem with Permaslavery? I have managed to approach Vulpes about it, but he doesn't give me any missions, just says there "will be" missions and doesn't say any more, and I can't talk to him again about it. Thoughts?
khadafi Posted January 16, 2014 Posted January 16, 2014 Shame Mavia seems to be away, I miss development on this! Does anyone know if there is a problem with Permaslavery? I have managed to approach Vulpes about it, but he doesn't give me any missions, just says there "will be" missions and doesn't say any more, and I can't talk to him again about it. Thoughts? tried it the other day as well, just hang out in the camp and fuck some legionaries till it lets you back into the tent. You wont get a message about it you just will be able to re-enter you've been a good slave.
Maxajax Posted February 6, 2014 Posted February 6, 2014 Good afternoon, Having succesfully tested Mavia´s other mod (Msex Courtesan), I decided to give this mod a try. I seem to have a problem that has not been mentioned in any posts on the preceding eleven pages. Technically speaking, the mod works, in the sense that I can get enslaved if I insult named Legion members, however if I do, I simply end up stuck in the initial tent with a collar, unable to start dialogue with either of the two Legion slave trainers. I have since then re-downloaded the mod and all other required mods, including the other mods required by aforementioned required mods, but still the Legion seems to ignore me completely, be it at Cotton Cove or the Fort. Given the fact that in previous posts I read about the Legion promptly harassing someones 9 strength male character, I can't help but wonder if I have done something wrong. I've built up some experience with Fallout Mod Manager over the years playing FO3 and FONV, and there are no conflicting mods, as all mods related to this are in the proper load-order. As such, I really can't think of what the problem could be. If I did, I'd be fixing it instead of asking people for council. If anyone has any clue as to what the problem might be, I would very much appreciate their assistance, as this has been driving me up the wall for a day or two now.
Odessa Posted February 6, 2014 Posted February 6, 2014 There are some bugs, unfortunately Mavia hasn't been around since October. I think it is fair to upload some bug fixes if you want to have a look, and people would be grateful There appears to be content for khans, omertas, primm, ultraluxe in the files, which I've never got, although I'm not sure if any of it is complete which may be why. The legion harrasment works for me, but sometimes it happens more often than others. Not sure why. The enslavement in the tent is broken (it did work for me in an older version), I had a look at it a while back, if you want to have a go fixing it: look at 'msexFortScript', you will see this section: .... ; the slave pen if playerRef.GetInCell FortSlaveTent == 1 if GetRandomPercent < 50 set rf to msexSlaverMaximusRef else set rf to msexSlaverJuliusRef endif if accosted == 1 rf.StartConversation playerref SlaveCapture elseif accosted == 3 rf.StartConversation playerref SlaveLesson elseif accosted > 5 if GetRandomPercent < 25 set sexoutNG.actorb to playerref if GetRandomPercent < 50 if playerRef.GetInSameCell VeronicaRef set sexoutNG.actorb to VeronicaRef elseif playerRef.GetInSameCell RoseofSharonCassidyRef set sexoutNG.actorb to RoseofSharonCassidyRef else set slavefucks to slavefucks + 1 endif endif set sexoutNG.actora to rf set sexout.raper to rf rf.cios SexoutBegin else set kludge to 3 rf.StartConversation playerref TryoutSlave endif endif .... I believe the problem is that 'accosted' var not getting set, so they don't start a conversation. Now if you look at 'msexSlaveTentScript' begin onTriggerEnter player ; do nothing for permaslave if msexfort.perm == 1 return endif ; Whenever you enter as a free woman, you are (re)trapped. if msexFort.trapped == 0 ; remove players weapons, clothing, and armor; put in locker player.RemoveAllTypedITems wsexItemStorageID 1 0 40 player.RemoveAllTypedITems wsexItemStorageID 1 0 24 player.RemoveAllTypedITems wsexItemStorageID 1 0 26 ref rf if player.GetInSameCell VeronicaRef set rf to VeronicaRef elseif player.GetInSameCell RoseofSharonCassidyRef set rf to RoseofSharonCassidyRef endif if rf rf.RemoveAllTypedITems wsexItemStorageID 1 0 40 rf.RemoveAllTypedITems wsexItemStorageID 1 0 24 rf.RemoveAllTypedITems wsexItemStorageID 1 0 26 rf.additem OutfitNVSlave1 1 rf.additem SlaveCollar 1 rf.equipitem SlaveCollar endif player.RemoveItem wsexFortSlaveTentKey 1 player.AddItem OutfitNVSlave1 1 player.AddItem msexSlaveCollar 1 player.EquipItem msexSlaveCollar AddFormtoFormList SexoutNGSafeClothesF msexSlaveCollar ShowMessage msexSlaveTentCaptured set msexFort.trapped to 1 set msexBase.trapped to 1 set msexFort.slavefucks to 0 set msexfucktarget to 25 HERE!! BELOW!! set msexFort.accosted to 1 wsexFortSlaveTentIntDoor.Lock wsexItemStorageID.Lock endif .... So, it seems this OnTriggerEnter script is supposed to run when you enter the slave pen, and that sets that 'accosted' var. I think maybe for some reason it is not- I could be wrong, but its worth a look. Using the GECK isn't hard to learn if you haven't, there are some tutorials if you check the forum
Maxajax Posted February 6, 2014 Posted February 6, 2014 So your theory is that the script is somehow set to an incorrect variable, and because of that, NPC's will not be prompted to approach the PC? That's as good a lead as any. If it helps diagnosis, the PC can not initiate a dialogue with the NPC's in the Slave Tent whatsoever, which is odd, considering the fact that the Smalltalk mod allows me to initiate a dialogue with everyone else otherwise. Is GECK required in order to access the scripts, or could FOMOD or FONVedit substitute it? Been a few years since I used GECK but I can try. However, should your theory be correct when I manage to locate and check the file, then what could have changed the variables in the script file? Surely if it was a simple data corruption re-dowloading and overwriting would have fixed it? Assuming the files downloaded in the DL section are not corrupted, then logic dictates that something is affecting the mod's script. Edit 1 - I'll correct myself before anyone else does. Yeah, GECK is still required. I always imagined someone would have combined the functions of GECK, FOMOD and FOedit by now :| Working on finding said script now. Edit 2 - I re-acquainted myself with GECK, and checked on the Script. All parameters are identical to the segments in your post. The script is fully intact, thus something is preventing the script from activating. Having established that, I'm pretty much at a loss as to what to do now Edit 3 - In order to kill the time, I ran a little test. I went to the Cove, selected a Legion NPC and consoled AddScriptPackage 04022EDF. Technically speaking that should have triggered the script which governs the NPC's scanning for the player at Cove, and initiating dialogue with him/her. The result was rather confounding, as the game specified "Not found in parameter package". As such I believe that the script is somehow not recognized. But what could be causing all the scripts related to the mod to not trigger?
Odessa Posted February 7, 2014 Posted February 7, 2014 04022EDF The first two numbers are the mod load order, which in the GECK is 04, but in your game is probably something higher. Check FOMM to find what it is. So, XX022EDF. I think maybe that trigger script doesn't get run for some reason. Heres some GECK functions you can add in for debugging: MessageEx "my message text" PrintC "my console text" DebugPrint "my console text with debug mode enabled" If you add one of these to a script you can find out when/if it runs.
Maxajax Posted February 9, 2014 Posted February 9, 2014 04022EDF The first two numbers are the mod load order, which in the GECK is 04, but in your game is probably something higher. Check FOMM to find what it is. So, XX022EDF. I think maybe that trigger script doesn't get run for some reason. Heres some GECK functions you can add in for debugging: MessageEx "my message text" PrintC "my console text" DebugPrint "my console text with debug mode enabled" If you add one of these to a script you can find out when/if it runs. Much obliged ma´am. As suspected the script does not run on it´s own when the player approaches, the GECK functions you suggested me to add in confirmed that. For what it's worth, I do appreciate the mod for the idea behind it. Would've added a bit of realism to the Legion, maybe upgrade 'em from generic bad-guys/Boone's target practice to something a bit more evil.
Harakiry Posted February 11, 2014 Posted February 11, 2014 I got a problem with msex fort slavery.When i Launch the game, it crash and say: missing Master! Check mod load order.If I deactivate Msex fort. esp, the game work.This is my mod load order.FalloutNV.esmIWR.esmAWorldofPain.esmActive Wasteland.esmdomecity.esmD.E.I.M.O.S.esmProjectNevada - Core.esmProjectNevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espFCOMASTER.esmNevadaskies.esmMikotoBeauty.esmAfterschool Special.esmSexout.esmSexoutCommonResources.esmSexout Store. esmMsex Base.esmMsex fort.espSexoutZAZ.espIWR - Rebult.espdD - Enhamced Blood Main NV.espFreeplayafterMQNVv1 6.espActive Wasteland - Vanilla replacements.espActive Wasteland - Coffe Maker .espMax Level 60.espNewVegasBounties.espReadius_NV.espproject13 Populated Wasteland.espNevada Skies - Darker nights.espEVE FNV - NO DLC.espFCO.espMIKOTOBEAUTY.espNAPA-NV 0.1. espProject Nevada - EVE no DLC.espConelrad 640-1240.espRoad Warrior's armor.espNew Vegas Bounties II.espThe Mod Configuration menu.espAny idea? I'm usig FOMM.
ViggoUser Posted February 17, 2014 Posted February 17, 2014 Veronica resource installed? otherwise maybe an collision with another of your mods changing The Fort
Odessa Posted February 17, 2014 Posted February 17, 2014 Download Prideslayer's updated version of FOMM from the non-adult download section. It warns you for missing/misordered plugins
Nogurnot Posted March 23, 2014 Posted March 23, 2014 So I got enslaved and once out of the pen, there was only the guard at Caesers tent and the guard at the shack. no other legion men in the fort. not sure what would of caused this. there we slave women there though, I could interact with all those there.
Odessa Posted March 23, 2014 Posted March 23, 2014 I think it is something to do with not entering the fort the normal way for the first time. If you wait for a few days in the shack it might fix it, or fast traveling somewhere else and back.
Womb Raider Posted March 26, 2014 Posted March 26, 2014 I can't figure it out, I've been fucked by the legion like 100 times and they won't enslave me! I've tried reverting saves, and a bunch of other stuff but nothing seems to be working.
Womb Raider Posted March 26, 2014 Posted March 26, 2014 Okay so I'm not really sure how this works since I've never used this mod before, but no one approached me and put me into a pen/ enslaved me. I disabled almost every other ESP in order to try to fix the problem, along with reverting saves, spending a couple hours on this thing. The only way I was able to proceed was by actually completing the story missions so that I could visit the fort. After that, talking to the crazy bastard who trains the dogs got me enslaved. Seriously a ton of trouble just to get enslaved though. yeesh
Odessa Posted March 26, 2014 Posted March 26, 2014 The legionaries are supposed to approach you and start conversation, but I think sometimes it doesn't work very well.
Womb Raider Posted March 27, 2014 Posted March 27, 2014 The legionaries are supposed to approach you and start conversation, but I think sometimes it doesn't work very well. also having issues with this mod working alongside sexout pregnancy stable version. Every time the player gives birth or becomes impregnated everyone shoots at me. lol
Nogurnot Posted March 28, 2014 Posted March 28, 2014 I was wondering what was causing that, I cant leave the slave pen without everyone attacking me and I am sure I am pregos, Is there a fix for this, or anything that can be done?
Womb Raider Posted March 29, 2014 Posted March 29, 2014 I was wondering what was causing that, I cant leave the slave pen without everyone attacking me and I am sure I am pregos, Is there a fix for this, or anything that can be done? Like everyone has been saying, the original mod author has been absent for quite some time so chances are it's going to remain broken for the time being. Hopefully he's got time to return and fix the issues present.
cooptimo Posted June 11, 2014 Posted June 11, 2014 New to all of these mods and I'm unsure if I have done things correctly. Got (I think) everything installed that I need and I've voyaged over to cottonwood cove. I have one new line of dialouge with the three named NPCs there where I ask about R&R, they mention not having fresh..... bodypart in a while and suggest we do it, but nothing happens. Then I stand around for a while.. nothing happens. It could be the mod, but more likely I've missed something in the installation. Here's what I have installed according to FOMM Sexout esm SexoutCommonResources esm SexoutSlavery esm MikotoBeauty esm msexBase esm msexTopsOffice esm MikotoBeauty esp st esp msexVeronica esp msexFort esp msexCourtesan esp sexoutSCRDebug esp in the packages manager it shows BnB BodyExtender Compatability Skeleton 1_2-45229-1-20 HalstomsData-20131227 msexVeronica SVSE Extender (14) svse_4_2beta4 SexoutCommonResources-20140509 SexoutCommonResourcesData-20131227 SexoutNG - Core SexoutNG - Data SpectrumToyPack 20131009 SporeRaceData-20130513 Textture variant No underwear-49449-1-2 Thanks for anyone who can offer knowledge or other help.
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