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SexoutSewerSlave


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The only major thing this mod needs now is the possibility to be sold to the fiends, khans or Atomic Wrangler. PLEASE can someone add that? The mod needs as much variation as possible to keep it interesting.

 

Damn I so wish I had programming knowledge right now..

 

EDIT: I also have a question about the drug dealing side quest. He wants me to collect 100 caps, but If I do that, wouldn't that cause a conflict with Dermot. I bet he doesn't like the fact I collect money for someone else as well.

 

And where can I find the drugdealer after I have collected 100 caps?

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No matter what I try I can not get the quest to initiate via the kidnapped/unconscious route. I'm running the latest versions of:

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
More Perks.esm
More Perks for Companions.esm
More Traits.esm
Ambient Temperature.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
More Perks for Old World Blues.esm
Sexout.esm (NG)
SexoutCommonResources.esm
SexoutLegion.esm
Primary Needs HUD.esm
The Mod Configuration Menu.esp
PerkEveryLevel.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Honest Hearts Update.esp
More Perks for Old World Blues Update.esp
More Traits Update.esp
Smalltalk.esp
Imp's More Complex Needs.esp
IMCNNV - Sorted.esp
Ambient Temperature - IMCNNV.esp
IMCNNV - HUD and Hotkeys.esp
SexoutNotify.esp
SexoutLust.esp
SexoutRapers.esp
SexoutProstitutes.esp (Tryouts bundled version)
SexoutPowderGangers.esp
SexoutKhans.esp
SexoutKings.esp
SexoutFiends.esp
SexoutNCR.esp
Bouncing Natural Breasts.esp
SexoutSS.esp

 

I was running Sexout IMCNNV (More complex needs) but it was causing NPCs to flicker and disappear. but even when it was active I still couldn't get kidnapped.

 

As far as I'm aware I'm running the latest version of everything and there's no conflicts. I've set the various percentages and chances to 100, and am close to New Vegas (just south of the Thorn, in the Fiend/random game area).

 

Can anyone suggest anything to test or to fix it?

 

Edit: I've looked into a bit more and in the consule during every rape scene I see the message "SexoutSS: Player is being kidnapped" but nothing happens beyond that point the character just gets up again. I'm using this version of SexoutSS. The one posted by Chase Roxand on 12-12-2011, 04:51 PM (Post ID: 295).

 

I've also tried unload everything except the following but it still won't fire off:

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Ambient Temperature.esm
Sexout.esm (NG)
Primary Needs HUD.esm
Imp's More Complex Needs.esp
IMCNNV - Sorted.esp
Ambient Temperature - IMCNNV.esp
IMCNNV - HUD and Hotkeys.esp
Bouncing Natural Breasts.esp
SexoutProstitutes.esp (Restored the one from Sexout NG)
SexoutNotify.esp
SexoutRapers.esp
Smalltalk.esp
SexoutLust.esp
SexoutSS.esp
The Mod Configuration Menu.esp

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Damn, this mod definitively needs FAQ with one clear downlaod link :D

I downloaded the version from first page, but after reading almost all pages in this topic, I'm not sure about last version ;D

So far looks nice, but I started new game and there is a long road in front of me to westside for some testing :D

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Good morning everyone.

 

This is one cool mod. The NPC's that sell food, guns, and have a dialogue option for removing the slave collar disappeared after the first day of enslavement. I just noticed the ghoul pheromones do not come off. I waited 24+ hours and it's still there.

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Just found something weird regarding my recent post here - about the quest never firing through the kidnapping stage no matter what I tried.

 

After much testing I was able to get it to work by disabling/unticking 'SexoutNG > Misc > Sexout NG Override' I also noticed that I was suddenly getting messages about STDs and that they were working with that disabled.

 

Not sure if this is a known issue of if there's a fix or what?

 

Edit: Nevermind found out the STD thing was intentional.

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That works for me too. I was trying to get the kidnapping scene to happen for the longest time! Still not sure about the NPC's talking.

 

Please disregard my previous post about the dialogue. I got that working, but the Ghoul pheromones won't go away.

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Just found something weird regarding my recent post here - about the quest never firing through the kidnapping stage no matter what I tried.

 

After much testing I was able to get it to work by disabling/unticking 'SexoutNG > Misc > Sexout NG Override' I also noticed that I was suddenly getting messages about STDs and that they were working with that disabled.

 

Not sure if this is a known issue of if there's a fix or what?

 

Edit: Nevermind found out the STD thing was intentional.

 

When I was first testing NG Override, I didn't test any of the kidnapping stuff; just the normal "lets go salvage" quest way, which worked/works fine. I have too much on my plate right now to try and figure out what may be breaking with override off, hopefully whoever takes up the torch for sewerslave can find the time.

 

That said, it should work fine with override off, you'll just miss out on all the new animations during sewersalve-initiated sex.

 

And yes, the drug thing is intentional, for now. It doesn't really belong in sexout core. If the author(s) want you to be drugged when raped in their scenarios, they'll need to add that in. :/

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Just found something weird regarding my recent post here - about the quest never firing through the kidnapping stage no matter what I tried.

 

After much testing I was able to get it to work by disabling/unticking 'SexoutNG > Misc > Sexout NG Override' I also noticed that I was suddenly getting messages about STDs and that they were working with that disabled.

 

Not sure if this is a known issue of if there's a fix or what?

 

Edit: Nevermind found out the STD thing was intentional.

 

When I was first testing NG Override' date=' I didn't test any of the kidnapping stuff; just the normal "lets go salvage" quest way, which worked/works fine. I have too much on my plate right now to try and figure out what may be breaking with override off, hopefully whoever takes up the torch for sewerslave can find the time.

 

That said, it should work fine with override off, you'll just miss out on all the new animations during sewersalve-initiated sex.

 

And yes, the drug thing is intentional, for now. It doesn't really belong in sexout core. If the author(s) want you to be drugged when raped in their scenarios, they'll need to add that in. :/

[/quote']

 

One thing I did notice is that the recapture event works fine with NG on, it just fades to black and no animation is initiated but it works.

 

Some other minor issues for whoever takes over:

  • Doctor Blackwell/Hindlick has the SS dialogue even when the quest hasn't been initiated.
  • I'm sure I saw unique dialogue for the NCR based upon reputation (liked that idea by the way) but it was never triggering. Not sure if that's intentional or not again.

 

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I just noticed when Sexout NG Override is unchecked, enslavement will happen 100%. I verified this by sliding all the bars regarding kidanpping (not knocked out) to 0. The sliders appear to be mislabeled. For example, when I mouse over the kidnapped chance bar, the description would mention health threshold.

 

Additionally, the console commands posted in post #108 in this thread does not appear to work. Console returns an error. Thus, I cannot conclude if the sliders in MCM are not working or the console commands are invalid.

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The sliders appear to be mislabeled. For example' date=' when I mouse over the kidnapped chance bar, the description would mention health threshold.

 

Additionally, the console commands posted in post #108 in this thread does not appear to work. Console returns an error.[/quote']The descriptions for MCM are being fixed right now. It's a temporary fix unless no work has been done on SewerSlave since the last plugin.

 

EDIT: MCM descriptions fixed and attached. The console commands should work as they are the same things the MCM script uses to set the variables, and if they didn't work the script wouldn't compile, but they don't work for me either. So I have no idea what's going on there.

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Karsithese: I was the person trying to add NCR dialogue and also playing with Dr. Hindlick, but I was not very successful and apologize. I am in the middle of an oral exam, after that I try to finish what I started, but G.E.C.K. hates me and I did more screwing than actually achieving something. :(

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Karsithese: I was the person trying to add NCR dialogue and also playing with Dr. Hindlick' date=' but I was not very successful and apologize. I am in the middle of an oral exam, after that I try to finish what I started, but G.E.C.K. hates me and I did more screwing than actually achieving something. :(

[/quote']

 

Don't worry about it, I'd take a look myself but hell it took me long enough to work out how to view ESPs in GECK (the whole importing all the master stuff seemed odd at first) - it is not the most intuitive thing.

 

The faction stuff and reactions based on reputation or quest outcome does strike me as a very nice idea.

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Hey guys, I'm sorry if this is a bit of a noob question but I'm just trying SS for the first time and I'm getting a game hang up as soon as my character gets kidnapped.

 

I wake up in the tunnel and Dermont comes in....and then he stands there. I can't move of talk to him. I can't even open up a menu screen. I had to qqq out.

 

Is there a setting or Sexout conflict I should be aware of or a SS read me somewhere?

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Hey guys' date=' I'm sorry if this is a bit of a noob question but I'm just trying SS for the first time and I'm getting a game hang up as soon as my character gets kidnapped.

 

I wake up in the tunnel and Dermont comes in....and then he stands there. I can't move of talk to him. I can't even open up a menu screen. I had to qqq out.

 

Is there a setting or Sexout conflict I should be aware of or a SS read me somewhere?

[/quote']

 

None that I'm aware of, any chance you could post your load order and mod versions if possible. What happens if you try to start it by going on a scavenging run with Dermot?

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FalloutNV.esm

Weapon Mod Expansion.esm

SpeedyResources.esm

Primary Needs HUD.esm

NSkies - Vanilla Edition.esm

LutanaHeadgear.esm

Companion Core.esm

More Perks.esm

RobCo Certified.esm

AWorldOfPain(Preview).esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

AEVegas.esm

RHKGilbertCompanion.esm

CWDolls.esm

AngelicaRace.esm

Playthings.esm

Lings.esm

Sexout.esm

SexoutLegion.esm

 

Bouncing Natural Breasts.esp

BNB-Suites.esp

DoctorSockets1.0.esp

Dalls_Birds_Nest.esp

luxurygommorahpenthouse.esp

CONELRAD 640-1240.esp

101Billboards.esp

101Posters.esp

The Mod Configuration Menu.esp

EVE FNV.esp

BetterNovacRoomFull.esp

MusicRecovery.esp

Tailor Maid - NV.esp

AEV-FNV.esp

Neck-id Slaves.esp

QS_Blackwolf_NV_Backpackmod.esp

Sunglasses Shipment.esp

Docs Sexy Nurse.esp

FetishLingerieSetNV.esp

FetishFishnetNV.esp

VegasOutfits.esp

VendorBulkBuyFixer.esp

populatedcasino.esp

NewVegasBounties.esp

LFox Bottle That Water.esp

Project Nevada - WMX.esp

Project Nevada - EVE.esp

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

Weapon Mod Expansion.esp

WME - Named & Sorted.esp

CWDolls.esp

CWDollsNVFix.esp

AngelicaCassVeronica.esp

Angelica.esp

SunnyCompanion.esp

More Perks Update.esp

RobCo Certified Friendly Hit Fixer.esp

Killable Children.esp

MAC.esp

 

SexoutRapers.esp

SexoutProstitutes.esp

SexoutPowderGangers.esp

SexoutKings.esp

SexoutKhans.esp

SexoutNCR.esp

SexoutFiends.esp

SexoutLust.esp

SexoutSex.esp

SexoutSS.esp

SexoutPregnancy.esp

SexoutDiscounts.esp

SexoutHookups.esp

SexoutAddAnims.esp

SexoutCrowds.esp

SexoutNotify.esp

Smalltalk.esp

 

 

Havent done a scav-run yet. Getting kidnapped was the first time I met the NPC.

 

Got raped, got kidnapped, got transported. Awoke bound in e sewer tunnel with Dermont stanbding over me with constant messages that my character is unconcsious.

 

I've since turned off the stalker and combat rape options from NG until I figure out what I need to configure.

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Hi Kodiak,

 

It was clever to post your load order. I strongly suggest deactivating SexoutCrowds, it's a neat mod but it tends to mess up everyone following Dermot at the start of SewerSlave.

 

I also usually put SewerSlave directly before SexoutNotify at the end of my load order, that is:

 

*other mods*

SexoutSewerSlave

SexoutNotify

SmallTalk

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Hi Kodiak' date='

 

It was clever to post your load order. I strongly suggest deactivating SexoutCrowds, it's a neat mod but it tends to mess up everyone following Dermot at the start of SewerSlave.

 

I also usually put SewerSlave directly before SexoutNotify at the end of my load order, that is:

 

*other mods*

SexoutSewerSlave

SexoutNotify

SmallTalk

[/quote']

 

I'll give that a shot, thanks!

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The sliders appear to be mislabeled. For example' date=' when I mouse over the kidnapped chance bar, the description would mention health threshold.

 

Additionally, the console commands posted in post #108 in this thread does not appear to work. Console returns an error.[/quote']The descriptions for MCM are being fixed right now. It's a temporary fix unless no work has been done on SewerSlave since the last plugin.

 

EDIT: MCM descriptions fixed and attached. The console commands should work as they are the same things the MCM script uses to set the variables, and if they didn't work the script wouldn't compile, but they don't work for me either. So I have no idea what's going on there.

 

They "don't work" because you can't use human-readable form IDs in the console, you must use the hexadecimal values. For example, you can't say "set Sexout.male to getself" in the console, even though it is valid in a script, because 'sexout' is not an internal function or command, as 'set', 'to', and 'getself' are.

 

This is a pretty common issue I see on the forums here; people giving commands to issue in the console that won't actually work.

 

All scripts and spells, when accessed in the console, must be accessed with their numeric form IDs, not their textual names. Script IDs need to be quoted, spell IDs don't.

 

This is why SexoutNG prints the main script (which most people would call the 'quest', but quests don't actually have variables -- they have scripts, which have variables) and spell IDs in the console when it starts up.

 

I imagine this is something NVSE could address, if the authors are/were motivated to do so. I've been taking a look at the NVSE plugin system to see what it's possible to write there, in the hopes that maybe I can do some Cool Stuff to help sexout get better. Imagine that.. a sexout specific NVSE plugin. hahaha.. :)

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I think there should be a (preferably easy) % speech check response when people - only seen it with men - demand free sex, apart from when you ask for help (maybe a hard speech check for that). Something like "I'll tell Dermot and Saint James if you don't pay". Everyone seems scared of these two yet are often willing to effectively steal from them. I think a chance of rape if you change your mind after their offer would be appropriate (with a chance of still being given the offer). Could also have a chance of rape for saying "no deal" when trying to sell jet (men only I think).

 

I'm also not liking being "raped in the ass" (or in anything) by women - especially old women - because I had the nerve to offer sex for meds or chems (especially when they were sympathetic earlier, I know it's all random but...). Also never had a woman turn me down so far if I ask for caps.

 

If either of these rapes happens I quit the game and reload (save the game before and after speaking to anyone). I'll let the jet dealer demand a freebie though.

 

I couldn't get kidnapping to work either. Quest route worked perfectly.

 

Trying to see if it's possible to survive this with Arwen's Realism Tweaks. If it is it'll be a very close call; Arwen's punishes you hard for drinking directly from water sources or getting significantly hurt (ghoul doctor can't heal you with stimpacks with Arwen's mod running either - radaway and pheromones work). it'll either be kind of epic or completely hopeless.

 

Edit: Also, when servicing women, it's usually more like they are servicing (licking) you. The opposite of what you'd expect I think.

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As I've explained in the SmallerTalk thread' date=' that plugin seems to affect the latest update of SewerSlave, because I can't approach random NCP's ( I don't get a dialogue option to talk to them, just a zoom in/zoom out effect )

 

So I think SS is incompatible with SmallerTalk.

[/quote']It's not that SS is incompatible with SmallerTalk, it's that SmallerTalk doesn't actually work.

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