Code Serpent Posted January 24, 2020 Posted January 24, 2020 Hey all, I've started work on a mod revolving around bodyslide morphs. Currently I already have a sort of morphing alchemy system implemented, ie you can make potions that give your character absolute bazonkers. This is a fairly small system, so I want to add more meat to the mod before I release it. I'm thinking artifacts, idols, and other enchanted/cursed things that change your character's body progressively. I've gotten a few ideas from the fetish capitol that is DeviantArt, but I would like to hear all of your ideas first. If you have an idea for, or have a link to, an expansion-related scenario, let me know. Also, if anyone has a reference to read the XPMSE racemenu skeleton sliders, and how to convert those into scripting changes, let me know. I'm planning on making some gnome and amazon potions/artifacts as well, and I'd rather not spend some hours studying XPMSE's code to figure out how to implement them. Edit: One last thing, if anyone is willing to make some walk cycles and idles for expanded bodies, I will try to implement them. I'm talking about waddles for characters with tree-trunk thighs; pregnant women straining to keep themselves upright; and women with enormous breasts almost falling over with each step.
Loki15kun Posted January 24, 2020 Posted January 24, 2020 For suggestions of mods that change the skeleton I believe you can look into the scripts in Amputation Framework and the adjustments made by Monoman on his mods tweaks. So you can see how to change XPMSE bone size via netimmerse override. I believe SLIF has some code related to inflation/deflation and manipulating bones. There is also the MUST framework that seems to offer options for equipment based transformations (maybe use it to give ears/tails/paws). It also seems to be able to be used for changing character bones size and skin colors/overlays according to examples provided. This framework also provides multiple transfomation levels and triggers by modevents. For suggestions for your mod, maybe having animal transformations, disquise as an elf by growing pointy ears, maybe triggering werewolf transformations, disguising as Khajits by having cat ears and tail grow/equipped. Changing hands into claws for more damage kinda like a druid. Getting more buff w/ a strength based transformation via weight change
Code Serpent Posted January 24, 2020 Author Posted January 24, 2020 11 minutes ago, Loki15kun said: For suggestions for your mod, maybe having animal transformations, Animal transformations are out of the scope of what I have planned for this mod. I'm more focusing on changes to the character's body shape using NiOverride. Anything beyond that would require a lot of texture and modeling work, which I have no experience in.
Just Don't Posted January 25, 2020 Posted January 25, 2020 What about bodyslide's morphs for scaling? at least as an option... as it covers UUNP and CBBE with the proper bodies/outfits (supported by bodyslide). So, if I understand this correctly your mod will change the body proportion depending on items/magic effects the character may acquire through exploration? I guess it has both positive and negative effects, right? And which changes would be more appealing to change? I guess we have the classic 3 B (boobs, butt, belly), player size if this is what you mean by gnome/amazon potions, what else? legs? I can see some slim or thick legs/hips as an appealing change. Arms not so much, and you could face some bad animations weirdness due to shorter/larger arms. Can you give a more or less muscular appearance without needing textures? Now, how do you integrate these changes into gameplay? besides good/bad effects, you could track a stat in particular and tie it to the body modification magnitude, for example you could have something like Midas Puppies: boobs size is tied to gold carried, boobs size gives a speech bonus to incentive the player to get more and more gold. Runner Legs: better shaped legs for each discovered location or distance traveled, additional mov speed or less stamina consumed? The player could get penalized for using fast travel/carriages in some way to incentive walking/running around. Or player loses this effect if used too much fast travel/carriages (days in jail could diminish the effect too, to reflect the fact that player can't move freely). Booty Gains: similar to midas pup, consumed items tied to butt size. Other effects could work over time or during combat. I'm not sure if you want to touch gear restriction (like not being able to wear armor at certain body sizes, or if that's out of the scope of your mod.
alcurad90 Posted January 27, 2020 Posted January 27, 2020 I've found the BS body morph system has a little performance problem. so it's better use for static issue. In addition to the tradition of BBB I think larger torso and thighs could make someone look strong.
Doc_Ctdm Posted January 28, 2020 Posted January 28, 2020 Have you ever played Corruption of Champions? Because you could definitely "meatify" your mod if you implement some of the concepts from that. Things like small food items that you can loot from creatures etc. that have a bodyslide-related growth/shrinking effect. Kill a goblin? Get a "vial of goblin blood," that makes your character a tiny bit shorter or turns their skin green, maybe gives them elf ears and a shortstack build. Kill a giant? Maybe find a "bowl of giant chowder" that makes your character a little taller and heavier. etc. etc. It could be awesome. And please make an addon that works with the Schlongs of Skyrim racemenu plugin. Potions that can impact not only your dong and/or ball size, but even shape would add a whole new layer of gameplay.
Clutchwizard Posted February 11, 2020 Posted February 11, 2020 I have a few suggestions, and not all of them may be in your scope, but I'd figure I'd throw them out. First is magical effects that drain body part size from opponents, whether they be spells or weapon enchantments. A dead version of macromancy 2 did this with bone scaling, and I found it a fun way to slowly grow your character to ridiculous hourglass proportions over the course of your playthrough. The big hurdle with this is that, to make it work best, you'd need to somehow randomize the proportions of NPCs. Or maybe create some kind of vampire race that feeds on size instead of blood. You could even borrow a page from Deadly Drain's book and let players grow by draining the life force out of others. Second is an enchantment that "hides" your true size, like a chest piece or amulet that makes your breasts appear smaller, with magnitude determining how much smaller. It's a feature that makes most sense if paired with large sizes being debilitating, but still would be nice without it, considering extreme sizes have a tendency to make armor look horrendously clippy. It would also be nice if there were some kind of benefit to going larger, especially if there were already downsides. For instance, the cliche "bigger tits means more mana". Or maybe you get more favorable speech checks and better prices at shops staffed by male NPCs. A ridiculously big butt means less fall damage as it cushions the impact. Finally, it would be really nice to be able to share such effects with NPCs, especially your followers. And I really like the idea of curses, especially if you get creative with them. Wealth equals size somewhere to punish your greed. All food you eat goes straight to your butt to punish your gluttony. Pair with a milking mod like milk maid economy, and end up with a curse that makes you have to regularly milk yourself if you don't want permanent increases to your mass up top. Get cursed that you are always slowly growing and can only shrink yourself down by transferring size to someone else. The possibilities are pretty substantial. Don't be afraid to actually reach into the TES setting, either. Absorb dragon souls to make yourself bigger and/or stronger. Pray to Dibella and receive nicer curves. Find an old Dwemer device their women used to enhance their attractiveness. Find out it was broken and enhanced you a bit too much before breaking beyond use. But, above all else, I suggest you don't succumb to feature creep and make sure everything works well and consistently together. Have an actual system or set of rules in place for how expansion works. As nice as it is to have as many possible scenarios fulfilled as you can, it can easily lead to the mod becoming a bloated mess that has difficulty remaining stable. You don't want the player to end up in a situation where they're under so many effects that the game has no idea how to handle it. I also have an ask that, if you have sexlab support, to make it optional. It's not the most optimized thing in the world, and it wouldn't be ideal to force it on players who only want expansion content without any of the features sexlab adds.
Lupine00 Posted March 1, 2020 Posted March 1, 2020 On 1/25/2020 at 6:33 AM, Code Serpent said: I've started work on a mod revolving around bodyslide morphs. Currently I already have a sort of morphing alchemy system implemented, ie you can make potions that give your character absolute bazonkers. This is a fairly small system, so I want to add more meat to the mod before I release it. I'm thinking artifacts, idols, and other enchanted/cursed things that change your character's body progressively. I've gotten a few ideas from the fetish capitol that is DeviantArt, but I would like to hear all of your ideas first. If you have an idea for, or have a link to, an expansion-related scenario, let me know. SLIF demonstrates most of the code you would be interested in, but I don't think it does reading of the original racemenu sliders. That is probably not performant. You'd need to look at racemenu code to see how they work. I've never considered it. In general, that stuff is a baseline, and mods shouldn't change it, they can add changes on top, so there's no need. In terms of concepts, the ideas already suggested relating to Corruption of Champions (and its successors) where potions create all kinds of changes. CoC is mostly animal/furry oriented, but you could apply the same to breasts, butt, belly, or just about any node you care to change. The modifications from Devious Body Alteration probably provide a good starting point. I'm reminded of Diet Based Butt... The former was a nice idea, but in practice you would always swing to one extreme unless you kept tweaking, and then you'd swing to the other. A detailed calorie counting type mod (and there is one on Nexus) would solve this, but it's too much! Instead, something bit more light-hearted... If you eat too many sweet rolls, honey-nut treats, apple-pies, crostatas, etc. then your bum and thighs get bigger. I like it. Other foods simply have no effect one way or the other. Running around everywhere raises the threshold for gain/causes loss, but not too drastically. For efficiency, only do it if soft-depped on a mod that does footstep counting already - there are several, SLD, Devious Training, YPS Fashion, and of course Barefoot Realism. Outright starvation helps weight loss incredibly. Devious Body Alteration tends far, far, too much towards weight gain. My character practically starved for days, then ate a few good meals and was suddenly 100%. Odd, as the rest of it isn't like that. Hormones isn't suiting my play because sex causes transforms. Sex is way too common. It ends up being too forced and rushed. Something where you have some say/control, unless a slavery mod has a master who offers only certain kinds of food, would be best. Then, masters (or DF deals) could offer transformational foods. In the former case you have to take them, in the latter, you might make a deal to take them. But in normal play, they shouldn't be forced. The idea I had in my Skooma mod was to make the skooma so beneficial (a little OP) that you actually want to use it. Making the transform foods do great heals and buffs with no - apparent - downsides would be great... Make the transforms lag a bit, so you wake up, and Oh My! Once you hit the limit of transformation, the benefits are substantially reduced - automatic balancing.
Code Serpent Posted March 4, 2020 Author Posted March 4, 2020 On 2/10/2020 at 11:22 PM, Clutchwizard said: First is magical effects that drain body part size from opponents, That's one feature I'll look into implementing, some alteration spells probably. On 2/10/2020 at 11:22 PM, Clutchwizard said: The big hurdle with this is that, to make it work best, you'd need to somehow randomize the proportions of NPCs My other mod, Body Builders, already covers this. On 2/10/2020 at 11:22 PM, Clutchwizard said: Second is an enchantment that "hides" your true size, I think I'll just use the current alchemy system for this, as it can both increase and decrease proportions. On 2/10/2020 at 11:22 PM, Clutchwizard said: It would also be nice if there were some kind of benefit to going larger, especially if there were already downsides. I think I'll leave that to SexLab Disperity, as that mod covers all buff/debuffs anyone could want. On 3/1/2020 at 2:43 AM, Lupine00 said: Instead, something bit more light-hearted... If you eat too many sweet rolls, honey-nut treats, apple-pies, crostatas, etc. then your bum and thighs get bigger. My mod, Body Builders, covers weight gain. It's based on the actual weight of the item, and from my own play experience, seems to be fairly robust. On 3/1/2020 at 2:43 AM, Lupine00 said: Making the transform foods do great heals and buffs with no - apparent - downsides would be great... I have some ideas on this, see below. On 3/1/2020 at 2:43 AM, Lupine00 said: Make the transforms lag a bit, so you wake up, and Oh My! That seems like a great idea to lower the lag during transformations, I'll look into implementing that. Okay, I've come up with some ideas, besides those I've pointed out above. First, is a collection of 'generic' enchanted armor (and maybe weapons) that would be found as loot like all other enchanted equipment. The enchants would be fairly powerful, usually two effects per enchantment, but would come with the 'penalty' of morphing your character overtime. A few examples: Quote Iron Cuirass of Long Winters: Increase Fire and Frost Resistance, side effect of weight gain. Leather Boots of the Stag: Increase Stamina and Stamina Regeneration, side effect of leg and thigh plumping. Circlet of Life: Increase Health and Healing Rate, side effect of belly expansion. Amulet of Lust: Improves Bartering Prices and Speech Skill, side effect of hourglass expansion. Second, most monsters and creatures can be harvested for blood/essence, which are consumable potions that permanently increases some attribute, in exchange for some morphing: Quote Giant Blood: Permanently Increases Health by 1, Weight Gain Side Effect Falmer Blood: Permanently Increases Stamina Regeneration by 1%, Belly Expansion Side Effect Storm Atronach Essence: Permanently Increases Shock Resistance by 1%, Breast Expansion Side Effect Dragon Marrow: Permanently Decreases Shout Cooldown by 1%, Undetermined Side Effect Third, I'm going to include some unique miscellaneous items that are found in random dungeons. I've yet to fully flesh out what these items will all do, but I think I'm going to be using the Sovngarde cutlery set for some of them. (A Bottomless Golden Goblet that completely restores HMS when used, for example) Fourth, I'm going to make several unique sets of Armor (and/or Weapons) that are associated with various Divines and Daedra. For example, after completing Dibella's Temple quest, you would get a dream-vision that would lead you to a unique set of enchanted (and morphing) Ancient Nord Armor. There would also be sets associated with Mara and Kynareth. Also, wearing multiple pieces at once would increase the power of the enchantments, and the morphing. I think I'm also going to make sets for the Tribunal (Azura, Boethiah, and Mephala), and possible for Namira, Nocturnal, and Vaermina as well. These are all the features I have planned at the moment. I'm going to try to finish off Devious Lore and Dragonborn in Distress updates first before going full steam into this. I'm also thinking of making a blog, choc-full of all of my mod ideas so I don't forget them.
Lupine00 Posted March 4, 2020 Posted March 4, 2020 7 hours ago, Code Serpent said: These are all the features I have planned at the moment. I'm going to try to finish off Devious Lore and Dragonborn in Distress updates first before going full steam into this. The downside of making special armor is that it clashes with so many things, be it DFC making the player wear a device instead, or the player's wish to wear the latest pretty thing from Melodic, or the stats on some OP version of a DeserterX classic. A whole bunch of people are only using bikini stuff, and are locked into it by SLS. Others don't want bikini stuff. It's really hard to please everyone with armor pieces. The underlying enchantments make good sense, but some other way to apply them to yourself might be nice. How about (also) making them potion effects too? So, you eat a special food, and it gives you "Legs of the Stag" effect that is a regular magic effect that wears off... But the duration is long, such as a week? Then, the player can't just remove the item. Eating the food is hard to undo. You could even make the durations variable (apply via script) with a chance they get a really long duration, or become permanent, if you eat the food more than once. This somewhat unpredictable sudden extreme version is a staple mechanic of CoC, which likes to keep you on your toes. Do something once, you might end up a little different. Do it a lot, and something additional might happen. e.g. Drink a storm essence two or three times, and gain the effects as suggested above: +1 shock resist, minor boob growth But each time after the first there's a cumulative 10% chance that as well as the effect you gain milkmaid status, a much bigger boob size increase, and loaded with 20 lactacid. Drink it again as a milkmaid and it acts as a large lactacid dose, and after the first time adds a 10% cumulative chance of giving you hooves, horns, and a tendency to moo sometimes when you try to talk to people. And from then on, every one you drink adds a breast row. I'm not saying that cow transforms are needed as such - that is a whole mod already - but just the principle of dramatic increase in results to the point that it's sometimes capable to catching you by surprise.
Awesomeness123 Posted March 4, 2020 Posted March 4, 2020 Dragon marrow = classic full body air inflation, maybe?
Code Serpent Posted March 4, 2020 Author Posted March 4, 2020 7 hours ago, Lupine00 said: The downside of making special armor is that it clashes with so many things, be it DFC making the player wear a device instead, or the player's wish to wear the latest pretty thing from Melodic, or the stats on some OP version of a DeserterX classic. The standard enchanted armor is going to be unenchantable, so the enchants can be re-applied onto other armor pieces. I might upload some patches that change the appearance of the Divine/Daedra armor sets. I don't think potions that last several in-game days would work out, as there are several mechanics that dispel those active effects, namely defeat mods. 7 hours ago, Lupine00 said: But each time after the first there's a cumulative 10% chance that as well as the effect you gain milkmaid status I would consider this, but there simply aren't enough special transformative effects I could link to. There's only MME, maybe PSQ, and that's it, and giving every potion and/or enchantment a chance to turn the player into a milk maid sounds very uninspired. I might add a very strong 'hidden' morphing side-effect, unrelated to the normal side-effect. For example, with the Storm Atronach Essence, once the player's Shock resistance is above some threshold, there is a chance for a second side effect to massively increase the size of their legs.
Lupine00 Posted March 5, 2020 Posted March 5, 2020 16 hours ago, Code Serpent said: there are several mechanics that dispel those active effects, namely defeat mods. You can always implement them as perks if you believe that's an issue, it's just a detail of implementation. If it's applied by the potion and removed by a timer, it looks the same to the player. I can't say I've noticed defeat mods stripping arbitrary magic effects, but then I haven't made a study of it. 16 hours ago, Code Serpent said: I would consider this, but there simply aren't enough special transformative effects I could link to Once you release it, you may be surprised by the variety of requests. Shout Like a Virgin might be inspirational in this respect, as it has a number of odd little mini-scenarios. Plus pony play with a daedra. SLAV feels like it should be funnier than it is. It's worth revisiting anyway.
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