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Sims3 animations & variants (Update 31. May 2026)


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Posted
12 hours ago, Clydie said:

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Usable objects :

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BALLET BARRE
BAR
BED
COFFEETABLE
COUCH / SOFA
DANCEPOLE
FLOOR
HAYBALESQUARE
MAILBOX
PICNIC TABLE
POOLTABLE
RUG
SCIENCE LAB
TELESCOPE
TRAMPOLINE
WASHMACINE / DRYER

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Hope I listed them all so far. You can open the OKW file and look into the STBL. There are infos about the number of actors too.

Thanks! When i found Ballet Barre?

Posted
6 hours ago, Estimable said:

Thanks! When i found Ballet Barre?

Some objects where animations (also from other animators)ย  made for are store objects and do not come with the game or expansion packs.

Such as sauna, massage table and the ballet barre too. Look into the sims 3 store. But do not remember if this object can be downloaded for free. Sorry. ย 

Posted

U can also add more objects in with s3pe like I do as long as it uses the same height or angle like in a bathtub if the floor animation is in the right angle, it migth be some clipping like the feet will be sinking in the tub etc.. Just test and see, Using Passion we don't have some objects that are not added in because Twilightstorm had to much to do in real life to keep it up, but

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CarHatchback, CarSports, CarSedan, CarExpensive2, CarUsed1, CarUsed2, FixerCarFixed, FixerCar, CarHighSocietyOpen, CarPolice, CarExpensive1


BoatSpeedBoat,BoatRowBoat,BoatSpeedFishingBoat,BoatWaterScooter

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Sofa, Couch, TableCoffee, HayBaleSquare, WorkoutBench,

ChairDining, ChairLiving, Toilet, RockingChair

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ChairLounge,BrainEnhancingMachine

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Counter, WashingMachine, Dryer, TableBar, Stove, SinkCounter, Sink

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Floor, Rug, Mistletoe, Fridge, DollHouse, DoorSingle ,Windows, Shower, Bathtub, ShowerTub, Easel, Telescope, Urnstone, Podium, Mailbox, Scarecrow, Igloo

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BedSingle, Altar, BedDouble

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Desk,TableDining,TableEnd,MotorcycleRacing,Motorcycle,Bicycle,MassageTable,PoolTable,Trampoline, PicnicTable,

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HotTubGrotto, HotTubBase ,HotTub4Seated

MechanicalBull

JungleGymLookOutTower

SaunaClassic

SwingSet

PoolLadder
HauntedHouse

ย  are all useable in passion. Can't remember any more. And if you get an animation that is made for any other objects you simply add in ,floor etc.... depending on height/angle for the animation.

Good luck and happy simming :D

  • 2 weeks later...
Posted

Hello!
Thanks for the quality work. I wanted to ask if you plan to create new animations, then it would be nice to add 4p sex (MFMF) to the coffee table.
There are also not enough group animations near the window (MMF, MFF, MFMF).
Honestly, I have no idea how you manage to do this, but thanks to your work, the game lives on!
Thank you!

Posted
20 hours ago, mrph said:

group animations

Have not much time lately to do animations and group animations require a lot time consuming work.

Window or door frame animations are not my favorites I must say. And a four actor animation on the coffee table I have to think about.

(I hate when actors clip into objects (seats or couch) placed near by)

Let's see....

  • 2 weeks later...
Posted

Heya. Great work, much appreciated! Quick question: Does your made over version of KW_Anims.package work with Passion?ย 

ย 

Also not sure if you're aware but Olomaya has taken over cmo's smoking mod and has redone the animation and added a ton of new features (Teens can smoke but get into trouble if they're caught, smoking has pregnancy effects, smell of smoke puts others off etc.)

They've also said on Tumblr than a new version will be published soon that will include vaping and more.ย Mod The Sims - **UPDATED: 26-July** Cigarette Smoking Mod - OVERHAULย 

ย 

Thanks again!

Posted
16 hours ago, lalalovers said:

Does your made over version of KW_Anims.package work with Passion?ย 

The Anims in that package are mostly loops (short animations) and Twilightstorm implemented only a few into passion.

However, since in this package nothing have been changed in regard to the keys or names of the animations, they should work in passion too.

ย 

16 hours ago, lalalovers said:

cmo's smoking mod and has redone the animation and added a ton of new features

Saw that too. But my intention was only that the sims do not sink into ground while wearing Josh's high heels during smoking. KW uses a copy of this animation in the KW_Anims.package and in this way I came across this.ย  Then I was asked to do the same for the smoking mod. Later I was asked to implement the teens too. That is all about. To be honest, I like the simple way of this mod better. The ton of new features are to much for my taste ?

Posted
5 hours ago, Clydie said:

should work in passion

Cool I'll give it a go

ย 

5 hours ago, Clydie said:

I like the simple way of this mod better

Fair enough. I don't use KW so I've managed to avoid that problem. Also I love to over complicate my sims livesย ?

ย 

Thanks so much again for all your hard work I really appreciate it!

  • 2 weeks later...
Posted
On 1/24/2020 at 3:40 AM, landess said:

Out of curiosity, and a sense of perversion, I used the KW 'move' feature to raise an item to 'blend' (moveObjects on) - and the sim would walk into the air to use it, and stand in air/walk down when done. So the game paths 'nothing' to change reasonable height.

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Also a simple script should be able to be written to change/add flag for EA picnic tables to dining room tables. Since there are no dining chairs it shouldn't change anything drastic, plus it opens up the picnic table for kinkyย selfies in the modeling career.

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Trying to think outside the box.

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Screenshot-397.jpg.b1ea874dc695e0cce5e1e1ca9d865209.jpg

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I know the picnic table is a bit more complicated with the climb-in animation for sitting as well as the backwards seating for things like snow cones....

Where did you get that?

Posted
14 minutes ago, mythik1988 said:

Where did you get that?

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Console Command: MoveObjects ON

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KinkyWorld / Debug / Move (UP)

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A simple sawhorse was colored black and placed. Sectional backless seating was placed to make a surface and the 'kneeling rack' was raised to match. I placed the light afterwards and learned that position blocked access so had to move it. Luckily light ignores some surfaces so I just put one underneath/inside.

ย 

The only reason I placed the seating sections was so if a 2nd sim was involved, they wouldn't be standing/squatting in the air above the floor.

ย 

Screenshot-254.jpg.714f06daf70f88d04323483546e574f0.jpg

  • 1 month later...
Posted

Can someone help figure me out why my woohoo animation's aren't working? They will loop once then freeze and then cancel after a while.

ย 

I checked to make sure I had all the requirements. I'm using Kinky World, I have all the packages and all of them are added in game. They had been working fine but I tried this mod and they wont work any more.

ย 

I'm not too tech savvy with mods but haven't had this problem before.

Posted
4 hours ago, cagmz said:

They will loop once then freeze and then cancel after a while.

Can you mange to upload a screen shoot of your mod folder or a list of the files what you have installed ?

Without that I am not able to help I am afraid. You can send it via PM if you do not want to upload it here.

ย 

  • Clydie changed the title to Sims3 animations & variants (Update 08. February 2024)
Posted

There is a small update.

ย 

Added some more animations.

See the text in blue color at the first page of this thread.

ย 

Have fun.

ย 

Posted

Thank you so much for the update. Been blue this holliday as my mom went to a nursing home, and are getting more frail. so things have been difficult. Happy new year a month late :Dย  Take care, lots of love and plenty of hugs and kisses.

Posted

Is there something special that needs to be done to get the sybian saddle to work? I added the packages and registered the animations with KW, but when I click on the saddle, the only menu that shows up with the "Kinky World" menu. I don't seem to have any options to do anything with the saddle. Does it need to be placed somewhere special, somewhere other than on the ground?

Posted (edited)
17 hours ago, FreakyRufus said:

Is there something special that needs to be done to get the sybian saddle to work

Actually not. It works in my game. But will re-check an come back.ย  Hope it will not collide with any other object you may have installed in your game.

ย 

Edit : Did a check with KW 421 and KW 409 on different worlds. No problems found. It always worked as intended.

Edited by Clydie
Posted
12 hours ago, Clydie said:

Actually not. It works in my game. But will re-check an come back.ย  Hope it will not collide with any other object you may have installed in your game.

ย 

Edit : Did a check with KW 421 and KW 409 on different worlds. No problems found. It always worked as intended.

Thanks for the response, and thanks for checking. I spent a few hours debugging my mods, and found out that somehow one of my mods was acting weird. I had the PlumbotFixesMod from Mod the Sims. While debugging, having that mod in would cause the game to pop saying that there was a mod for a different version of the game, which didn't happen for some reason when I had ALL of my current mod set in.

ย 

Anyway, I discovered there was a slightly newer version of that mod than what I had, and replacing it with the V2 version of that mod seems to have fixed everything for me.

  • 1 month later...
Posted

Hi @Clydie, thanks so much for you animations..

ย 

Just wanted to let you know your animation file seems to be bugged for me. I noticed your animations never played in the hottub so I went investigating. I deleted all animations from my game except for yours and tried clicking the hottub -> woohoo with but after that the action immediately cancels. It only happens with your animations in game. I tested it with the files of other animators and those seem to work correctly. When I have both the file of another animator and yours at the same time, the action doesn't cancel but your animations are never in the list for some of the objects.ย 

ย 

The strange thing is, the hottub and ChairLiving immediatly cancel when I try to woohoo there with only your animations in game, but the animations seem to be fine for the other objects (I tested the bed, picnictable and couch also). I have no idea what is causing this. I am on build 423. Have not tested on 409.ย 

Posted
9 hours ago, Yippiekayay said:

The strange thing is, the hottub and ChairLiving immediatly cancel

ย 

Really, can not find a problem here.
However, just for info :
The KW_Clydie_Anims.package contain :
Only one threesome FMM animation for object "HotTubGrotto"

and the same animation modified for object "HotTub4Seated" "HotTubBasin"

ย 

For the object "ChairLiving" there are a foursome FMMM animation and the same animation as threesome FMM.
Further there are only a one actor F masturbation animations which require the sim have a dildo in the inventory. That all.

OK, went through the above animations and found them all working in my game setup.
May you try it again, but set in the KW DEBUG menu "Always Accept" to "ON" first.

Posted

Thanks for trying to help!

ย 

So apparently, your animations only cancel when I only have your animations installed and not from other animators, because you don't have normal 2 Actor animations for the chair and the Hottiub so the game thinks there aren't animations for it, even when there are group animations for it. As soon as I install an animation pack of another animator containing animations for that objects everything works fine. Sorry for troubling you with this! I can play the group animations now so everything works ^^

  • Clydie changed the title to Sims3 animations & variants (Update 18. September 2024)
Posted

There is a small update.

ย 

Added some animations and more.....

See the text in blue color at the first page of this thread.

ย 

Have fun.

Posted
On 9/18/2024 at 9:29 AM, Clydie said:

There is a small update.

ย 

Added some animations and more.....

See the text in blue color at the first page of this thread.

ย 

Have fun.

Just as a heads up, the OKW package file for Denton and Jvsmith version has a different name from the Build 409/Passion version. I'm assuming that I should remove the OKW_Clydie_Anims.package file from the previous version of your animations.

ย 

It isn't a big deal to me, but the README file seems to indicate that the names should be the same no matter which version you choose.

Posted (edited)
19 hours ago, FreakyRufus said:

It isn't a big deal to me, but the README file seems to indicate that the names should be the same no matter which version you choose.

ย 

Other than the name for the animation package, the name for the OKW files can be changed. But make sure you have only one installed.

So, you can rename the files into "OKW_Clydie_Anims_JVS_Denton.package" and "OKW_Clydie_Anims_KW409" or what ever you chose to indicate what version you have installed.

(I left the original name for the OKW file to ensure that the older OKW file get replaced and to avoid that one may end up having two of those OKW files in their mod folder)

Edited by Clydie
typo
Posted

Thank you so much for the update ๐Ÿ˜. My game is being rebellious on me and can't find the culprit mod.ย  Am to greedy and have to many mods ๐Ÿ˜ย Well back to the drawingboard. Lots of love๐Ÿ˜—๐Ÿค—โค๏ธ

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