Popular Post Clydie Posted January 5, 2020 Popular Post Posted January 5, 2020 (edited) WARNING ! THIS MOD CONTAINS 18+ CONTENT At first : All credits go to the origin animators if mentioned as remark in the OKW file and Master for his tutorial, Ghost-17a for tutorials, rigs and movable penis, Denton47 for the VFX package, Cmar, the Blender Team and Inge and Peter for S3PE and many others which I can not list here all. To use the animations : 1. Copy both the KW_Clydie_Anims.package and OKW_Clydie_Anims.package into your mod folder. 2. Fire up the Game and load any saved game. (From Passion version 2.7.5.0 and on, Passion register KW_Clydie_Anims automatically. But please have in mind that some WooHoo and hand held objects are not supported by Passion yet.) 3. Click any sim and go into the cake menu of KW. 4. Register the Animations by typing KW_Clydie_Anims and click ok. 5. XX Animations should be registered then. (see the latest update below !) 6. DONE ! Recommend to have Ghost-17a's Penis mod and the Denton47_VFX package (cum action) installed. Alternatively to Denton47's original package you can also use "Denton47_VFX_cly.package". This tiny file is attached below. Here the effect is not that strong. However, install it only once and only one of them. (May you have it already installed with the SM animations) Ghost_17a Link for the movable Penis https://www.loverslab.com/topic/179848-update-191121-rigged-penis-for-sims-3/ Denton47 Link for the cum action https://www.loverslab.com/topic/177260-the-sims-3tutorial-animation-tutorial-for-kinky-world-by-ghost/?do=findComment&comment=3611062 --------------------------------------------------------------------------------------------------------- Animations update as of 31. May 2026 (see file "231_ANIM_cly.zip" below) Additional animations : FFFMM bed 2mis1lik FFFM missionary session with 3 girls FFFM missionay session with 3 girls II FFFM missionay session with 3 girl III FFFMMM idle after sex (hidden) FM saunabench missionary FFM couch oral and hand - climax FM+ peeping Tom on Picnic table FFMM once more on bed FFMM bed missionary and dildo FM bed - real slow missionary FM Sauna Missionary climax FM+ Sauna missionary climax and spectator FM+ Sauna doggy and spectator FM Sauna doggy Again Clydie_Anims comes with two different OKW files. Please refer to the TXT file in the ZIP. 231 Animations should be registered. --------------------------------------------------------------------------------- SMAnimations update for Onikis Kinky World : Reworked all SM animations and implemented the movable Penis from @ghost-17a Added a little sound to each animation, rewrote the OKW file incl. localization. Renamed the animation clips to make the keys unique. And last but not least I implemented cum action provided by @Denton47. Marked those animations with (cum) in the title. PLEASE READ THE TXT FILE INSIDE THE ZIP FILE "SMAnimations_cly_for_KW_02.zip" ATTACHED BELOW. Credits go to : Spaceman1 for the animations Ghost-17a for the Penis mod Denton47 for the Denton47_VFX package and all others for their nice mods and tools i.e. Inge and Peter, Cmar, Blender Team a.s.o. Was quite a lot of work and I hope you will like the result ! This time SM_Animations come with two different OKW files. (The animations itself are not touched) Please refer to the TXT file in the ZIP. For Passion users : Please use the version provided under the link if you do not like the long thin P... of the original version. https://www.loverslab.com/topic/136270-sims3-animations-variants-update-08-february-2024/?do=findComment&comment=3821646 --------------------------------------------------------------------------------- Further added some additional files : BREAST MOVEMENT FOR FEMALE WALK ANIMATIONS Overrides for 42 original game walk clips. Best, you place this package in your overrides folder, if you want to test it. Many thanks to @Denton47 for the TS3ClipMergeTool what made this possible. File : WALK_ORG_REPL_count_42.zip --------------------------------------------------------------------------------- CMOMONEYS GREAT CIGARETTE MOD First of all : ALL CREDITS GO TO CMOMONEY !!!! Additional credits go to @Kiko Tavares (POR) and SecretX from MTS (FRE) for their localization. The original mod and the description can be found here : https://modthesims.info/d/480744/cigarette-smoking-mod.html The below is implemented in all four versions of the "cmomoney_CigaretteMod_four_versions_INTERRUPTIBLE_FOR_LL.ZIP" - modified the smoke animation and made that the sim will not sink into the ground while wearing high heels. - Implemented languages : POR_BR, POR_PT, FRE_FR and GER_DE - the smoking is interruptible by clicking the icon in the upper left side of the screen. This works also if the icon is already crossed out. Variants : 1. cmomoney_CigaretteMod_ORG.package - this file is as the original cigarette mod - cigarette pack contend 20 - strong SmokingHabitBuffs (as original) - 2. cmomoney_CigaretteMod_MILD.package - modified the SmokingHabitBuffs in a way that the mod is much less demanding in terms to force the sims to smoke that often or pain them with "cold turkey" - Raised the cigarette pack contend to 40 cigarettes so they will last longer, because you can get them in the "buy mode" only 3. cmomoney_CigaretteMod_ORG_Teen_enabled.package - @MaryJane modified CMOMONEYS CIGARETTE MOD in a way that now TEENS can/will smoke too. Many thanks to MaryJane. - Others as 1. above 4. cmomoney_CigaretteMod_MILD_Teen_enabled.package - MaryJane modified CMOMONEYS CIGARETTE MOD in a way that now TEENS can/will smoke too. Many thanks to MaryJane. - Others as 2. above AND : Of course the cigarette mod is a stand alone mod. KW uses many parts out of the cigarette mod, but both are separate and will not conflict. ---------------------------IMPORTANT :------------------------- INSTALL ONLY ONE OF THE FOUR VERSIONS WHAT COMES WITH THAT ZIP FILE, AND REMOVE EVENTUALLY INSTALLED ANY OTHER CIGARETTE MOD PACKAGE YOU MAY HAVE INSTALLED (i.e. "cmomoney_CigaretteMod.package", "Cigarros_pt-BR.package", "cmomoney_CigaretteMod_FRENCH VERSION.package") Please look at the README.TXT too. Think this was my last update for this mod. Now I am happy with it. --------------------------------------------------------------------------------- Played a little around with pubic hairs and would share the result. See the ZIP file attached with five hairs along with a txt file with the keys to register them in KinkyWorld. (Please expect not to much :-)) --------------------------------------------------------------------------------- SYBIAN SADDLE FOR ONIKI KINKY WORLD The files of the zip are intended to be used with KW only. Passion does not recognize the object as usable and therefore the animations will NOT work with Passion. Place the three files of the zip into your mod folder, start the game and register the animations in the KW Menu with KW_Sybian_Saddle_Anims . Five animations should be registered. (3x for F, 1x for FM, 1x to make a selfie ) The Sybian Saddle you find in the buy mode/Entertainment/Hobby and Skills. CREDITS : All credits go to Doomdriven for the sybian saddle object. This object was uploaded here in the download section of LL. Remember that the creator stated there, the object can be used and modified freely. Unfortunately I can not find the original post at LL anymore. Maybe it has been deleted meanwhile. However, found the object in my archive and modified it a little for better usage with Kinky World. --------------------------------------------------------------------------------- Have fun ! PubicHair_cly.zip cmomoney_CigaretteMod_four_versions_INTERRUPTIBLE_FOR_LL.zip Denton47_VFX_cly.package WALK_ORG_REPL_count_42.zip SMAnimations_cly_for_KW_02.zip LL_UPDATE_Sybian_20250220.zip 231_ANIM_cly.zip Edited May 31 by Clydie update 117
playervlad1999 Posted January 6, 2020 Posted January 6, 2020 Thank you Clydie, great to have a new up and coming animator!
landess Posted January 8, 2020 Posted January 8, 2020 Yay! Glad you used your name in the 'in-game' list since you did modify them. Made it easy to identify them. ?
Clydie Posted January 8, 2020 Author Posted January 8, 2020 4 hours ago, landess said: Made it easy to identify them. This was the main reason to do so. But left an hint to the origin creator in the XML (OKW-File) on each animation. Further Info : I did not implement the "Strap-on" feature into the OKW-File, since this brings confusion into the partner selection. Must admit to have removed this "strap-on" lines out of most of my OKW files for all animations since I find it way to unrealistic , or did you heard about i.e. two Girls on the Glory-Hole where one uses the strap on... OK, OK may be yes. But is rare in real life ! ? 1
landess Posted January 8, 2020 Posted January 8, 2020 From a personal viewpoint I find the use of strap-on's clumsy. It seems a hand held would be more effective in a lesbian encounter - hell, If I could unplug the ole noodle and still get the same experience, I know my back would thank me. 2
sim333 Posted January 9, 2020 Posted January 9, 2020 On 1/5/2020 at 3:11 PM, Clydie said: So, I looked for some existent animations from other creators and modified, extended, combined them. How? Are published packages suitable for this purpose, or have you found hidden "sources" by these creators?
Clydie Posted January 9, 2020 Author Posted January 9, 2020 3 hours ago, sim333 said: How? Are published packages suitable for this purpose, or have you found hidden "sources" by these creators? No hidden sources. Just open an existent animation package with s3pe select the animation you want to give a try and export it as file. Then import it into Blender. Do as you desire with the animation in Blender , export it - and import with s3pe into a new package. That's it. But again I am not an animator. To much left to get familiar with Blender. And, I really think I went the wrong way, since this was a terrible waste of time modifying and assembling the animations. To create such animations new would have been much faster with better results I guess. Anyway it was just a try and I learned a lot by assembling and adding sounds to this animations. I bet, a real animator would laugh about me and the way I did it. ? 2
Clydie Posted January 9, 2020 Author Posted January 9, 2020 On 1/8/2020 at 2:02 PM, landess said: hell, If I could unplug the ole noodle and still get the same experience, I know my back would thank me. Really funny this thought ! Where I live, people have a word for such what mean "If you feel pain in the back, you should stop at the front" ! 1
sim333 Posted January 10, 2020 Posted January 10, 2020 18 hours ago, Clydie said: But again I am not an animator. To much left to get familiar with Blender. And, I really think I went the wrong way, since this was a terrible waste of time modifying and assembling the animations. To create such animations new would have been much faster with better results I guess. Anyway it was just a try and I learned a lot by assembling and adding sounds to this animations. I bet, a real animator would laugh about me and the way I did it. ? I'm not an animator too.) Could you do rotation on the 90° Swings animations by Analust as I suggested here LINK ? so that it can be used on other objects. Could also to "down" some L666 and Amra animations of the bed on the floor or rug, so that Sims don't hang in the air when replacing an object.
Clydie Posted January 10, 2020 Author Posted January 10, 2020 2 hours ago, sim333 said: that Sims don't hang in the air when replacing an object. Changing Object in the OKW xml with different heights always need at least a corresponding adjustment of the animation and therefore an separate animation file with separate xml. What I had in mind was maybe to move some bed foursomes down to Floor and Rug, since this category in terms of MMFF is a little "underrepressentet". But will have not much time to spend for that in the near future. 1
gobicii Posted January 11, 2020 Posted January 11, 2020 Very nice work. Thank you! I hate how stale the TS3 scene became, so every little bit counts, and your work is quality. I've been saying it for a while, but if someone would look into transforming TS4 anims into TS3, it'd be a lifesaver. Supposedly it's not that hard, just a few differences in the skeletons. If you have the time I think we'd all be grateful if you could look into it. ? Cheers 2
landess Posted January 11, 2020 Posted January 11, 2020 While many issues affect my perception and 'reception' of the Sims 4, like some pervert I tend to look through the cracks in the fence and see what they're up to in the Sims 4 forums.... Mentioning transforming animations from 4 into 3 sounds like a lot of work, yet a viable mod option for those not confident with their own animation abilities. As a Simmer since 2, I was hesitant to get 3, but the open world drew me in, since my biggest problem with 2 was the clock and travel between lot's. 4 addressed this, but lost the open world I became enamored with. So I'm stuck in three, with over half a million mods to choose from, a few more won't hurt
MrsSanta Posted January 12, 2020 Posted January 12, 2020 Thanks Clydie for sharing you work with us Will put them in my game and check them out Landess i too can't break free from the loving embrace of TS3, as the colors and lack of 3d feeling in TS4 just made me turn back and run happily to good old TS3. But i still feel curious and must have a sneak-peak from time to time over the fence. Mike24 is loving it so much that i wonder what I'm missing 2
Clydie Posted January 12, 2020 Author Posted January 12, 2020 22 hours ago, gobicii said: transforming TS4 anims into TS3 up to now I did not touch SIMS 4 at all and surely will not in the future. So, to look into that I would need *.animation files which can be imported into this older version of Blender. I guess, here - TS4 to TS3 - we need to convince an real expert for it, like Mike24 or Amra who is familiar with both Sim Worlds.
Guest Posted January 23, 2020 Posted January 23, 2020 Hey Clydie! Nice animations!!! A few things going on here... I understand not wanting to get involved with TS4 stuff, as it involves new tools to learn, when you... and I are just really learning the ins and outs of TS3 tools. I mentioned to you on the other thread that I played with animations... failed... a while ago. But, I always wanted to maybe alter height of an animation so sims could go at it on a picnic table in the middle of the park. Now I would never do that, but......
Clydie Posted January 23, 2020 Author Posted January 23, 2020 7 hours ago, LadySmoks said: picnic table in the middle of the park Good idea and I also considered such. But if I remember right, the picnic table is not selectable in KW or Passion. Will check that again, maybe I am wrong ! 7 hours ago, LadySmoks said: TS4 stuff, as it involves new tools to learn, That's definitely not the reason. Believe it or not, but up to now I NEVER used a Software where I have to be online to start it and I will not in the future - for sure ! I say only "Sims3 and Patch 1.69" ?
MrsSanta Posted January 23, 2020 Posted January 23, 2020 As of yet no picnic-table action, maybe the counter-animations would fit? Someone like TwilightStorm could make the object possible for Passion. Now if only i could find how to have the picnic table work as intended with npc sitting down and eat like in the premade parks, but the only object in buydebug i find is the picnic-blanket for the floor that a simmer enabled to be found in buydebug ? 1
Clydie Posted January 23, 2020 Author Posted January 23, 2020 Had a quick try for the picnic table, but failed. KW states : Parse: Type not found: TablePicnicPublicBasic WooHooStage. Parse: Type not found: TablePicnicBasic WooHooStage In Onikis wiki it is said : Object types can be found using s3oc. WashingMachine, Altar,Bar, Bathtub, BedSingle, BedDouble, Counter a.s.o. But it is not that trivial and does not work. 1 hour ago, MrsSanta said: Someone like TwilightStorm could make the object possible for Passion or even Oniki for KW. I assume there must be some sort of a tally list in each mod which links to the different objects with different object variants and names. I guess, unfortunately that is where we have to wait for in that case. Still, I can be wrong at this, since they speak about "Type" not "Name" and I do not see a "Type" listed in s3oc. 1
Guest Posted January 23, 2020 Posted January 23, 2020 5 hours ago, Clydie said: Good idea and I also considered such. But if I remember right, the picnic table is not selectable in KW or Passion. The fact that no animations appear to be set for the picnic table is odd since the table top is the same height as end table, desk and dining table... AND the picnic table seat is the same height as a dining chair. Again, as I quickly gave up on making animations and forget most of what I had known about doing them(very little), it doesn't seem like a big stretch to include one more item to the allowable list??? Possibly a matter of rotating the animations to only a place on the table where they look right??? I had also wondered why no animations are set to a bar? Its the same height as counters. Go to a bar, get drunk and engage in mindless, drunken woohoo with a total stranger right on top of the bar!))) Edit: Maybe the picnic table conflicts with animations somehow as being both a table and seating at the same time????
landess Posted January 23, 2020 Posted January 23, 2020 Out of curiosity, and a sense of perversion, I used the KW 'move' feature to raise an item to 'blend' (moveObjects on) - and the sim would walk into the air to use it, and stand in air/walk down when done. So the game paths 'nothing' to change reasonable height. Also a simple script should be able to be written to change/add flag for EA picnic tables to dining room tables. Since there are no dining chairs it shouldn't change anything drastic, plus it opens up the picnic table for kinky selfies in the modeling career. Trying to think outside the box. I know the picnic table is a bit more complicated with the climb-in animation for sitting as well as the backwards seating for things like snow cones.... 2
Guest Posted January 23, 2020 Posted January 23, 2020 It may be one of those things that doesn't look like a big deal, but when you peal the onion you find a can of worms inside? I'm a curious person, and did a quickie search for info... AND instant confusion followed immediately by brain freeze! Scripts, Jazz, ITUNs... blah blah blah!!! https://simswiki.info/wiki.php?title=Tutorials:TS3_Easy_Object_Animation http://www.modthesims.info/showthread.php?t=469283 I don't know if any of this is related to making a picnic table into a woohoo-able piece of furniture, but it sure scares me away from trying to make it one!!!! I'm going to STFU now and go make a dress!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ?
Clydie Posted January 25, 2020 Author Posted January 25, 2020 Attempt to clone the picnic table with S3oc and changed the flags in the way a "usable" dining table has, changed names and keys . The Picnic Table appears and you can place it into the game. But that easy the game was not to outfox. It's was still recognized as Picnic Table with sit down function only. I am not in the object creating and have no knowledge about. So, I gave it up too and returned to my animations stuff.....
katesilentium Posted January 25, 2020 Posted January 25, 2020 3 hours ago, Clydie said: Attempt to clone the picnic table with S3oc and changed the flags in the way a "usable" dining table has, changed names and keys . The Picnic Table appears and you can place it into the game. But that easy the game was not to outfox. It's was still recognized as Picnic Table with sit down function only. I am not in the object creating and have no knowledge about. So, I gave it up too and returned to my animations stuff..... I think this is because there is a conflict of an object combining a table and a chair in one. need to rework the mod. but I do not know how, alas. (sorry translitor))))
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