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[ReSaver] How to remove Mod Strings?


Nymra

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Posted

I want to uninstall and remove the Mod "Barefoot Realism". 

It applies (apart from other stuff) dirt textures to the PCs feet.

 

I deactivated all stuff from the mod in MO2, started the game, saved, exit, open ReSaver and tried to clean all the remaining stuff from Barefoot Realism.

 

But it cannot delete 5 elements in "Strings" (see Screenshot, top entriy). 

I can clean the other stuff, but not these.

 

And in my save something still applies the dirt textures to the feet, even with the mod uninstalled and all the possible stuff cleansed from the SAVE.

Any recommendations?

 

Its very annoying because the textures are ofc missing now and the feet just turn blue instead... 

 

@Monoman1 maybe you got an idea? I also used your fixes for barefoot.

 

Barefoot.JPG

Posted

You should save and load 3 times not 1 and leave the game up and running where you leave your PC for atleast 15 minutes. Then save some scripts needs time to close.
You need to give Skyrim it self have the possibility to clean the save it self first.

Posted
11 minutes ago, Uncle64 said:

You should save and load 3 times not 1 and leave the game up and running where you leave your PC for atleast 15 minutes. Then save some scripts needs time to close.
You need to give Skyrim it self have the possibility to clean the save it self first.

oh ok. will do! thx

 

Posted

Does 'Remove all unattached instances' not remove most of that? 

Regards the textures. Clean saving your game won't remove them. I can't remember exactly but I think the textures are applied via slavetats. So remove them there. If not in slave tats then 'showracemenu' and remove them directly. 

Posted

I've just uninstalled, via NMM, Slaverun Reloaded, Sexlab Survival and Sexy Bandits Captives. Opened the save in ReSaver and hit CTRL 1 and CTRL 2 which removed 973 orphan scripts and about 8 orphan arrays. Job done.

I never wait in-game* or do any other stuff and I have mods going in and out of every game I play. I can never understand how people have such a problem with this.

 

*Sometimes the game will cough and splutter for a few real hours or a few game days but it sorts itself out in the end.

Posted
1 hour ago, Grey Cloud said:

I've just uninstalled, via NMM, Slaverun Reloaded, Sexlab Survival and Sexy Bandits Captives. Opened the save in ReSaver and hit CTRL 1 and CTRL 2 which removed 973 orphan scripts and about 8 orphan arrays. Job done.

I never wait in-game* or do any other stuff and I have mods going in and out of every game I play. I can never understand how people have such a problem with this.

 

*Sometimes the game will cough and splutter for a few real hours or a few game days but it sorts itself out in the end.

And how many hours do you have in your saves?
You need to stop spread your "I dont know, but I do like this things"

I have read so many cancer post from you. You need to stop.

Posted

Waiting a bit in-game will allow the game to garbage collect some of these stuff.

 

@Nymra

Yeah, that's normal, you won't be able to remove those strings with ReSaver.

The game will eventually garbage collect those unused strings, so don't worry about that. Until then those strings will cause you no harm as long as you've Crash Fixes installed or don't have too many strings (255).

 

From a look at 

It seems those textures are NiOverride's feet overlays applied through SlaveTats. Those won't be cleaned easily via ReSaver.

You should go into the SlaveTats  MCM and remove this feet "tattoo" manually (you will need the json file for this tattoo installed).

You also can either write a dummy script to retrieve and remove all currently applied feet overlays or disable feet overlays in nioverride.ini. 

Posted
2 hours ago, Hawk9969 said:

It seems those textures are NiOverride's feet overlays applied through SlaveTats. Those won't be cleaned easily via ReSaver.

You should go into the SlaveTats  MCM and remove this feet "tattoo" manually (you will need the json file for this tattoo installed).

You also can either write a dummy script to retrieve and remove all currently applied feet overlays or disable feet overlays in nioverride.ini. 

 

4 hours ago, Monoman1 said:

Does 'Remove all unattached instances' not remove most of that? 

Regards the textures. Clean saving your game won't remove them. I can't remember exactly but I think the textures are applied via slavetats. So remove them there. If not in slave tats then 'showracemenu' and remove them directly. 


Sorry, should have been more clear about the issue in my explanation:

I uninstall the mod, then clean the save, then load the game, then REMOVE the textures from Barefoot via Racemenu.

But even with the mod uninstalled and the save cleaned the textures are applied AGAIN after no time and I have to remove them again and again :)

Even making them transparent doesent help. 

That is the whole issue. 

I will try the waiting/saving/loading several times thing and report back. I was just curious why a script seems to still work even after cleaning a save. And then I was curious if those "Strings" might cause it. 

 

Posted

Aye. Sounds like a baked in script. 

 

All I can suggest is filter for PBFs scripts and remove anything you can. 

 PBF scripts: 

PBFBISPlayerScript

PBFConfig

PBFDamageBarterScript

PBFDamageSpeedScript

PBFFeetWashEffectScript

PBFTerrainDetectionQuestScript

PlayerBarefootCounterScript

PlayerBarefootQuestScript

 

So if you filter for 'PBF' and 'PlayerBarefoot' it should cover everything. Just keep a backup of your save in case. It's most likely a 'Active script' or 'Script instance' causing the reapplying of textures and you'll have to 'delete' or 'terminate' them. 

 

Despite what others have said, clean saving is not a silver bullet. But it is the next best thing (besides starting a fresh game). 

 

Edit: Out of personal curiosity and while you're messing about in the save cleaner and you've used PBF for some time can you expand 'ChangeForms' and tell me how many 'PHZD' entries your save has?

Posted

Is the screenshot from before or after "Remove unattached instances" and why are you not using ReSaver 4?

Posted
40 minutes ago, Monoman1 said:

Edit: Out of personal curiosity and while you're messing about in the save cleaner and you've used PBF for some time can you expand 'ChangeForms' and tell me how many 'PHZD' entries your save has?

the current save is not that old. Just some runs of prison overhaul. 

It has 4985 PHZD entries. 

I checked another save that I played for some weeks and it has 37.000 entries. 

34 minutes ago, Hawk9969 said:

Is the screenshot from before or after "Remove unattached instances" and why are you not using ReSaver 4?

before. I just wanted to show all I am seeing before I do anything. 

I ll get Resaver 4. Sometimes I miss an update here and there.... hard to keep track with dozens of proggies and the occasional 1000 mods :P 

Posted
23 minutes ago, Nymra said:

before. I just wanted to show all I am seeing before I do anything. 

Should've shown a screenshot with "Unattached scripts instances" checked and without the pbf filter. If those scripts are still there after removing unattached scripts, then you may have to remove them manually.

 

26 minutes ago, Nymra said:

I ll get Resaver 4. Sometimes I miss an update here and there.... hard to keep track with dozens of proggies and the occasional 1000 mods :P 

It takes me a couple of weeks (depending on the mod that needs to be updated) to do a full check up and update on my install, but I always check for a newer version of tools that I am about to use. TES5Edit and ReSaver are the ones that I check the most as they are the ones I run the most.

Posted
8 hours ago, Uncle64 said:

And how many hours do you have in your saves?
You need to stop spread your "I dont know, but I do like this things"

I have read so many cancer post from you. You need to stop.

This one has about 150 I think. What has that got to do with it?

Why do I need to stop my "I dont know, but I do like this things"? And what does that actually mean? Why is your method superior? What evidence do you have to back up your claim?

Why are my posts 'cancer' and why do they need to stop?

 

I had a look with ReSaver after I posted last night. Sexy Bandit Captives left 87 strings. SRR none and Sexlab Survival I didn't know what its entries were called.

 

@Hawk9969 "wrote Until then those strings will cause you no harm as long as you've Crash Fixes installed or don't have too many strings (255)". The string limit is 64,000 not 255. Why didn't you correct that? Crash Fixes fixed it in 2016.

 

People like you think that because your game is flaky that the fault lies with Skyrim itself. My game is rock solid stable and capable of taking all sorts of abuse from me. That is down to a few stability tools that have been around for several years.

Posted
47 minutes ago, Grey Cloud said:

@Hawk9969 "wrote Until then those strings will cause you no harm as long as you've Crash Fixes installed or don't have too many strings (255)". The string limit is 64,000 not 255. Why didn't you correct that? Crash Fixes fixed it in 2016.

The string count is a 16-bits unsigned int, I wasn't paying attention and wrote the highest value for an 8-bits unsigned int (255) instead of the highest value for a 16-bits unsigned int (65535). Either way, it's not 64000, but 65535 (0xFFFF).

Crash Fixes makes it into a 32-bits unsigned int, with a maximum value of (2^32) - 1, but not everyone has it installed (although they should).

Posted
1 hour ago, stingray1995 said:

And I could swear, if I was trying to fix something in-game, everything I have read that you have posted could not be more useless in this regard.

So Crash Fixes, ENBoost, SKSE Plugin Preloader and Load Game CTD Fix are useless? Right then.

You are doing exactly what you have just been panned for in the music thread: making ridiculous statements that you cannot possibly back and which are devoid of logic or common sense.

Posted
45 minutes ago, Hawk9969 said:

The string count is a 16-bits unsigned int, I wasn't paying attention and wrote the highest value for an 8-bits unsigned int (255) instead of the highest value for a 16-bits unsigned int (65535). Either way, it's not 64000, but 65535 (0xFFFF).

Crash Fixes makes it into a 32-bits unsigned int, with a maximum value of (2^32) - 1, but not everyone has it installed (although they should).

And I wasn't paying attention when I wrote 64,000 rather than 65535. ?

Posted
1 hour ago, Grey Cloud said:

And I wasn't paying attention when I wrote 64,000 rather than 65535. ?

You weren't paying attention when you came rushing to correct me?

I am no expert but I would think wise to provide correct information when correcting someone.

Also, I am not sure if you are aware, but 255 in hex is 0xFF while 65535 in hex is 0xFFFF. It's fairly easy for one to confuse the ranges when writing literals, more so when casually writing on a forum.

 

2 hours ago, Grey Cloud said:

People like you think that because your game is flaky that the fault lies with Skyrim itself. My game is rock solid stable and capable of taking all sorts of abuse from me. That is down to a few stability tools that have been around for several years.

If you really believe that, you don't know what you are talking about.

  1. Crash Fixes DOES NOT fix everything. You can still crash the game with Papyrus functions using certain parameters.
  2. Crash Fixes can't do anything about SKSE plugins. I can write a SKSE plugin that will have a 5% chance of crashing your game if you charge attack certain enemies with a bow while your system clock minutes is a prime number. Have fun finding out which plugin causes that without attaching a debugger while playing. Also consider that the described scenario was not intentional and was a mistake made by one of the many SKSE plugin authors.
  3. HDT and Havok can still crash your game with or without Crash Fixes. Physics related crashes are the only crashes that I am still experiencing; They do not happen often, but they are still there.

 

There are some other stuff, but I'll not dwell on them as I am not that knowledgeable about their behaviors.

Posted
9 minutes ago, Hawk9969 said:

It's fairly easy for one to confuse the ranges when writing literals, more so when casually writing on a forum.

Shut up you fuckwit. You wrote in decimal. A five year old would have realised that 255 is not 65535.

 

10 minutes ago, Hawk9969 said:

If you really believe that, you don't know what you are talking about.

I have not said that Crash Fixes fixes everything. I merely said that it fixed the string table bug back in 2016.

 

The me 'not paying attention' was sarcasm by the way.

 

You are having a go at me because I had the temerity to contradict you.

Posted

Going as low as ad hominem and petty insults? This is when a sane person realizes that continuing an argument with such an individual is pointless.

Couldn't even correct my mistake, I doubt I'll lose much by ignoring you.

Posted
8 hours ago, Grey Cloud said:

had a look with ReSaver after I posted last night. Sexy Bandit Captives left 87 strings. SRR none and Sexlab Survival I didn't know what its entries were called.

 

Less than 24 hours later, ReSaver reports 3 strings for Sexy Bandit Captives.

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