D_ManXX2 Posted December 13, 2019 Share Posted December 13, 2019 i have many mods but the problem is after the game is updated i need to track all the mods that require f4se updates aswell for their dll files ? i updated cbp, looksmenu, aaf, text input manager, rename anything but my game still keeps freezing so my guess is either my game got borked or i am still missing a plugin that require update. Link to comment
Adviser69 Posted December 14, 2019 Share Posted December 14, 2019 Well, there is no automatic way other than comparing versions in a mod manager like Vortex or MO2, but if you post your load order, someone might be able to spot which one you might have missed. Link to comment
Just Don't Posted December 14, 2019 Share Posted December 14, 2019 8 minutes ago, Adviser69 said: Well, there is no automatic way other than comparing versions in a mod manager like Vortex or MO2, but if you post your load order, someone might be able to spot which one you might have missed. Except most dll plugins have no esp/esl/esm file, so they won't appear in a loadorder. If you're using MO it should tell you which dll files are reported as incompatible with your current f4se version. You can also explore the virtual folder structure and go to f4se/plugins and check which mods are using dll, then you can disable/enable these mods until you pinpoint which one is causing you to CTD. I don't know if Vortex warns you or let you explore the virtual folder. If you're using NMM you just need to go to the actual data/f4se/plugins folder and check for dlls, then do the same disabling/enabling mods. There is no easy way. In Skyrim SE we have a thread which shows the updated status for the most common dll based mods, but this is done by hand and with user feedback. If you're using MO2 you could rename your mods with a dll, create a new category or place these mods near the top/end of your left panel (just to keep them in the same place and differenciate from the others). That could help you keep an eye on these mods for future updates. Link to comment
D_ManXX2 Posted December 14, 2019 Author Share Posted December 14, 2019 thanks will try and see from mo2 if i can get answer what is causing the bug. Link to comment
EgoBallistic Posted December 14, 2019 Share Posted December 14, 2019 Look at f4se.log in your Documents\My Games\Fallout4\F4SE folder. That lists all the f4se plugins you have and whether each successfully loaded or not. Spoiler checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\BetterConsole.dll registering plugin listener for F4SE at 1 of 2 plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\BetterConsole.dll (00000001 BetterConsole 01040000) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\crafting_highlight_fix.dll registering plugin listener for F4SE at 2 of 3 plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\crafting_highlight_fix.dll (00000001 crafting_highlight_fix 0000000E) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\f4ee.dll registering plugin listener for F4SE at 3 of 4 plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\f4ee.dll (00000001 F4EE 00000001) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\faster_workshop.dll registering plugin listener for F4SE at 4 of 5 plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\faster_workshop.dll (00000001 faster_workshop 00000002) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\LL_fourPlay_1_10_163.dll registering plugin listener for F4SE at 5 of 6 plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\LL_fourPlay_1_10_163.dll (00000001 LL_fourPlay 00000026) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\mcm.dll registering plugin listener for F4SE at 6 of 7 plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\mcm.dll (00000001 F4MCM 00000008) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\place.dll plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\place.dll (00000001 PlaceEverywhere plugin 00000010) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\rename_anything.dll plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\rename_anything.dll (00000001 rename_anything 00000013) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\terminal+.dll plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\terminal+.dll (00000001 terminal_extensions 00000001) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\TIM.dll plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\TIM.dll (00000001 TIM 00000001) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\transfer_settlements.dll plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\transfer_settlements.dll (00000001 Transfer Settlements 00000001) loaded correctly checking plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\XDI.dll registering plugin listener for F4SE at 12 of 13 plugin D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\\XDI.dll (00000001 XDI 00000012) loaded correctly config path = D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\f4se.ini Link to comment
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