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Omega Labyrinth Life - Mods are live!


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  • 2 weeks later...

I mean, just to keep this thread alive, I don't know currently how to create an EXE to replace the assets in the illust.unity3d file. BUT I still could replace them again manually.
btw. the assets that were in the EXE files in the previous posts should also be in my previous post in the illust.unity3d.


TL;DR: If you got some assets I will add them in the right file and post it!

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  • 1 month later...
On 12/6/2020 at 5:36 PM, Staticsick said:


I was bored and manually put the last modded images into the right file.
Path to this file: ...\Omega Labyrinth Life\OmegaLabyrinth Life_Data\StreamingAssets\StandaloneWindows64
I haven't tested it with other installs except my own, so do a backup first.
hf

illust.unity3d 222.02 MB · 377 downloads

 

Edit: I added this modded files zip:
 

 

Added to this the spa scenes for Mio, Nanami, and Yurika. and also touched up the wonky nips on Nanami's normal sprites.

illust.unity3d

 

EDIT: Fixed some artifacting I missed on the Nanami sprites, as well as some on Berune's animal outfit.
EDIT 2: Realized that all the standard sprites that had been previously edited had a seam on the face/shoulders, fixed those too. Let me know if I missed something/messed something up.

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On 3/9/2021 at 7:29 AM, RedSprocket said:

 

Added to this the spa scenes for Mio, Nanami, and Yurika. and also touched up the wonky nips on Nanami's normal sprites.

illust.unity3d 222.76 MB · 79 downloads

 

EDIT: Fixed some artifacting I missed on the Nanami sprites, as well as some on Berune's animal outfit.
EDIT 2: Realized that all the standard sprites that had been previously edited had a seam on the face/shoulders, fixed those too. Let me know if I missed something/messed something up.

 

Got this yesterday and I want to help in any way I can.

I downloaded RedSprocket's unity3d file, and started by editing Bell's spa scene:

9jZLTCN.pngImage.png

 

I will continue working on whatever I can! Tell me what you think!

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Added:

Berune Z cup

Skill blooms:

   Mio 4

   Nanami 2 & 3 (didn't do anything with Nanami 4 as the vanilla version seemed good enough)

 

Manually increased Nanami's LL and Z sizes to make them actually look like they grew (instead of basically her normal size with less clothes)

Reworked Nanami's spa scene as I was rather unsatisfied with what I had originally.

illust.unity3d

 

Spoiler

image.png.0644d7641f74a32af4caf5e651ea0d7a.pngimage.png.fd8a8449cb3a96f7cd07e84beb01d999.pngimage.png.e3418ff0ce378db3e36f3b609aa204d3.pngimage.png.2971ab6d13e79eb75c19ee04ef07feae.pngimage.png.fc7737f20ea9f70fa163828dcaf2101f.pngimage.png.ab827ab516b806358709bd0757c5c225.png

  

I'll be unavailable for a while so that's all from me for the moment.

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11 hours ago, OmegaLifeModder said:

 

Got this yesterday and I want to help in any way I can.

I downloaded RedSprocket's unity3d file, and started by editing Bell's spa scene:

9jZLTCN.pngImage.png

 

I will continue working on whatever I can! Tell me what you think!

Really good job.
This may be nitpicking a bit to much but her left nipples seems a bit off, maybe if it was a bit more centered would be better ?

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12 hours ago, OmegaLifeModder said:

 

Got this yesterday and I want to help in any way I can.

I downloaded RedSprocket's unity3d file, and started by editing Bell's spa scene:

9jZLTCN.pngImage.png

 

I will continue working on whatever I can! Tell me what you think!

 

Like Butler mentioned, the placement feels a little off.  Just a rough example but it might look better a little more like this:

image.png.bc49d8a848020a7f6e5f555b4486b8f0.png

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Oh yeah! Looks much better like that, gotta fix it then!

I also did Mei's spa scene, and ice and wind fairys. I'll fix Bell's one and then upload them all!

 

Edit 1:

 Image.pngImage.png

Went with inverted nipples for Wind to spice things up a little bit. I'll update once I fix Bell's and feel comfortable with Mei's

 

Edit 2 Mei and Bell ready (and fixed):
 

Spoiler

Image.pngImage.pngImage.pngImage.png

 

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On 3/17/2021 at 12:46 PM, Kordain said:

Man you guys are the best. Just when I was thinking of playing again the mod has been updated.

There is not much left to "uncensor" so it shouldn't be so long before it keeps 100% done.

 

Edit: Speaking of uncensor, I made more progress:

 

Nanami's tennis bloom had her legs and panties fully drawn, so I got rid of the skirt in the second phase for added lewdness.
Bell's second bloom instead of only wiping her pajama, now says bye-bye to underwear too (Just noticed one of the sweatdrops had blue color to match her bra so I'm gonna edit that later)
Finally, as I didn't quite like the Z-Cup on Mei's swimsuit edit because they get all distorted whenever they wiggle due to the wrong size being used, I tried editing the animal outfit for a "normal size" topless. But I'm not that satisfied with the result...
 

Spoiler

Image.pngImage.pngImage.png

 

Edit 2 Mei's blooms looked really easy to edit so here is first one (Plus a small Yuri test):

Spoiler

Image.pngImage.png

 

3rd edit as I'm not sure if you can multipost here:

Gave up on removing Bell's bra here, but managed to take of her underwear in a way I was satisfied with.

As I said, Mei's blooms are easier than the rest, so it was a quick work (I'm not doing any of the ones I haven't unlocked yet due to not being able to test them)
 

Spoiler

Image.pngImage.pngImage.png

 

I'll attach the illust.unity3d file wich includes all latest RedSprocket changes + all my last messages.

illust.unity3d

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  • 2 weeks later...
On 4/4/2021 at 6:45 AM, nosis100285 said:

I was just wanting to pick this game back up also.. you guys are all my heros hahaha...

 

I only have this for nintendo switch, is there any way I can port the mods to my switch running SX OS?



There is a chance this could work, yes. However, I don't know how to go about it. I do know that most games that were ported from PC to Switch share the same file structure and types, so it's a matter of figuring out how to extract them from the game itself and replace them, then repackage them. I wish you luck with this.

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some night ago i did some work, but was really tired and at the next day i compiled it and laught at how bad placed the nipples, since i can't work on this for at least some months, i'll upload the work done, if someone wants to fix the misplaced nipples is free to do so.

pend.rar

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IMG_20210411_005135.thumb.jpg.348c8898fa808ad430ee3a50dfb9bfe6.jpgJust tried this in my nintendo switch, using the file in this thread it freezes. So I tried to make the file using the file from the nsp and crashes, anyone knows what's going on?

Idk how legal is to send the files here, but this is the path if you want to try it.

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 I made some edits of the skill artwork, tit for tat and a few others. I typically make nipples and areolas bigger than most people so if that's not your cup of tea then eh. I'm also looking for a way to have my edits not be cut off in the spa and skill bloom scenes. From what I've tested only those scenes get cut off, everything else works fine for me. I tried export dumping the coding from the texture2d files but no luck in figuring that out. If anyone can direct me to where the coding should be, I'm sure I can figure something out. Here's some examples of my work:Edit.rarski_10mei_01_pub-CAB-18ab87d37738b74c0d5d051039695937-793093718169987904.thumb.png.9ab22e7d117669664c91376a6d1960e0.png 

jud_11mio_01_bus01-CAB-c13ef4d6d94aeaed7b4cafdc6c7efe14-13819345307548884143.png

jud_13jur_01_bus03b-CAB-c13ef4d6d94aeaed7b4cafdc6c7efe14-16017572152611890408.png

sel_58nyu_01-CAB-18ab87d37738b74c0d5d051039695937-12063213019694570164.png

ski_08hin_01_pub-CAB-18ab87d37738b74c0d5d051039695937-3013601882545849170.png

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On 4/16/2021 at 10:47 AM, gregorydarkness said:

 I made some edits of the skill artwork, tit for tat and a few others. I typically make nipples and areolas bigger than most people so if that's not your cup of tea then eh. I'm also looking for a way to have my edits not be cut off in the spa and skill bloom scenes. From what I've tested only those scenes get cut off, everything else works fine for me. I tried export dumping the coding from the texture2d files but no luck in figuring that out. If anyone can direct me to where the coding should be, I'm sure I can figure something out. Here's some examples of my work:Edit.rarski_10mei_01_pub-CAB-18ab87d37738b74c0d5d051039695937-793093718169987904.thumb.png.9ab22e7d117669664c91376a6d1960e0.png 

jud_11mio_01_bus01-CAB-c13ef4d6d94aeaed7b4cafdc6c7efe14-13819345307548884143.png

jud_13jur_01_bus03b-CAB-c13ef4d6d94aeaed7b4cafdc6c7efe14-16017572152611890408.png

sel_58nyu_01-CAB-18ab87d37738b74c0d5d051039695937-12063213019694570164.png

ski_08hin_01_pub-CAB-18ab87d37738b74c0d5d051039695937-3013601882545849170.png

Definitely not my cup of tea, but if you want them so badly look the mesh files and edit these, those files determine the shape of the image in game.

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3 hours ago, Otakugamer1412 said:

i tried with nintendo switch 

 

the game recognize the file but it stuck in infiniate loading

Oh that... I tried modifying the file from the nintendo switch and it crashed, perhaps there is a checksum there and I have no idea how to go around it.

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  • 2 weeks later...

Hi so I'm trying to mod the game to replace some sprites but I'm having a lot of difficulty.

 

Basically I want to replace the sprites for the different breast sizes for the characters but since some of the new sprites are larger than the original it part of the new sprite gets clipped out.

Mio Sprite edit: https://i.imgur.com/izXFmdN.png, (listed as sta_11mio_01 in UABE)

 

Mio Sprite clip: https://i.imgur.com/nbxGwKF.jpg

 

(the lines can be cleaned up a bit before polishing it I wanted to check if I can actually import it)

 

So there's plenty of room on the sprite map for larger and different shaped breasts but I'm can't figure out how to combat the clipping.

 

 

While experimenting I believe I've found the mesh that represents the different bust sizes

 

Mio Mesh 1 (sta_11mio_01_bus_00 represents the flat bust size)

https://i.imgur.com/HrbACNT.jpg

 

Mio Mesh 2 (sta_11mio_01_bus_04, represents the max or 'Z' cup size)

https://i.imgur.com/f5P7Abu.jpg

 

If you compare the image showing the clipping with the image showing sta_11mio_01_bus_04 mesh, the outline of the cutout seems to match.

 

The mesh files can be extracted edited and re-imported but I don't know enough about vectors to know how to accurately change the size and shape of the mesh to accommodate the sprite changes.

 

So far I've copied the vector data from sta_11mio_01_bus_00 to ...bus_01/02/03/04 (to get a simple square shape, however you get rid of the giggle physics without the complex mesh) however it just makes the game point to the AA cup sprite.

 

 

 

I'm still playing around with the vectors to just increase the size of the mesh but its honestly a bit over my head, its not simple x & y points on a graph. I have tried exporting it as an obj, edit it in blender but you cant import obj files back into it, it has to be imported back in as a mesh.text file.

 

 

Those are my notes so far, I can really use an help and advice I can get.

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