Z0mBieP00Nani Posted November 20, 2019 Posted November 20, 2019 Specifically I'm looking for a tool that does the following or I would like to know if there is a way to tell what objects were loading into a cell before the game crashed. I keep getting the same exception error when attempting to load into either the Sky Haven Temple exterior area (Karthspire I think it's called) or when getting anywhere near Half Moon Mill or the dungeon across from it and a bit of research has indicated that the error pertains to a missing master file or skeleton (I'm at work at the moment but can post the exception when I get home if needed).
Grey Cloud Posted November 20, 2019 Posted November 20, 2019 Well a missing master file should be flagged in your mod manager and LOOT. If you have Crash Fixes installed, and you should, then it usually aborts the load and gives you a message telling you that you are missing a master. As for the skeleton, I can't think of any reason why those two areas you mentioned would be special. That said, the obvious thing would be to reinstall the skeleton letting it overwrite everything. I can't think of any animals that would be at those two locations but it might be worth checking that you have the latest MNC, if you use it.
Z0mBieP00Nani Posted November 20, 2019 Author Posted November 20, 2019 5 hours ago, Grey Cloud said: Well a missing master file should be flagged in your mod manager and LOOT. If you have Crash Fixes installed, and you should, then it usually aborts the load and gives you a message telling you that you are missing a master. As for the skeleton, I can't think of any reason why those two areas you mentioned would be special. That said, the obvious thing would be to reinstall the skeleton letting it overwrite everything. I can't think of any animals that would be at those two locations but it might be worth checking that you have the latest MNC, if you use it. I've actually been getting that specific error for a while (at least 3 or so years), it's just that I haven't found anyone else with the same code until just recently and those were the two things mentioned in the forum I was looking at. It was a German forum though and I was using a machine translation so some of the intended meaning could've gotten lost, I guess. Anyway, the exception error in question is: 0x5F2A40 The person in the forum I mentioned was getting a crash in one of the same areas I was, Sky Haven Temple in his case.
Grey Cloud Posted November 20, 2019 Posted November 20, 2019 The only other cause of a CTD in the same spot is a bad mesh. What dungeon across from Half Moon Mill do you mean?
RW311 Posted November 20, 2019 Posted November 20, 2019 Bad Nif or possible navmesh problem but navmesh is not always going to crash just more often than not. Search all mods in tes5edit for changes in that worldspace, especially navmesh changes and added npc/animals and if they are mod added not just default deer or wolf stuff then possible one of those npcs has custom armor or skeleton file that is not compatible.
Z0mBieP00Nani Posted November 21, 2019 Author Posted November 21, 2019 The dungeon in question is llinalta's Deep.
Z0mBieP00Nani Posted November 21, 2019 Author Posted November 21, 2019 Trial and error has led to me removing both my "architecture" and "dungeon" mesh files. Now I just need to find out what exactly is causing the crash, or why BOTH files have to be removed in order for the crash to go away entirely. If I leave one or the other installed the game holds on for a bit longer but will crash just the same. A lot of the meshes in those folders have high ploy counts so I'm suspecting that could be the issue. What's strange (to me at least) is that the area in question only uses SOME of the meshes from those two folders.. so I'm still not ruling out a bugged mesh file, I'm about to run the two folders through a program called Nif healer now.
Z0mBieP00Nani Posted November 21, 2019 Author Posted November 21, 2019 Never mind.. exiting the game and loading back into it in an effort to recreate the "progress" that I thought I'd made has proven fruitless. I'm still getting the same STUPID error code with a CTD... Fuck it. Clearly this is not something that can be fixed. It's just a colossal waste of time, time that could've been spent actually playing the game. I'll just be sure to continue avoiding those areas I guess...
Grey Cloud Posted November 21, 2019 Posted November 21, 2019 The thing to do is what RW11 said and check in TESVEdit. Removing the entire folders is more likely to cause more problems than it solves. Something in your mods is doing something to those two areas.
Z0mBieP00Nani Posted November 22, 2019 Author Posted November 22, 2019 On 11/21/2019 at 7:33 AM, Grey Cloud said: The thing to do is what RW11 said and check in TESVEdit. Removing the entire folders is more likely to cause more problems than it solves. Something in your mods is doing something to those two areas. What's interesting is when I made my way across the lake over towards Half Moon Mill I also get a CTD but it's almost always a different error code. Those two spots in particular are apparently known areas for crashes to occur (even with no mods installed, according to other posts I've seen) kind of like Karthspire Camp, though with Karthspire I saw a post that said that disabling the dragon mound in that area can fix the CTD (and I saw several posts agreeing with that solution.. but I'm getting off track). I have noticed that there is a LOT of stuttering when moving around in both the sunken fort area at the lake and in the Falkreath area near Half Moon Mill so I'm starting to wonder if it could also be too much strain on my PC that is causing the CTDs, though I've also noticed that with Half Moon Mill the crash happens as soon as the billboards for the farm house and saw mill disappear (I have been able to get a LOT closer to Half Moon Mill after removing some of my mods but I still get a CTD).
Grey Cloud Posted November 22, 2019 Posted November 22, 2019 4 minutes ago, Z0mBieP00Nani said: Those two spots in particular are apparently known areas for crashes to occur (even with no mods installed, according to other posts I've seen) kind of like Karthspire Camp, though with Karthspire I saw a post that said that disabling the dragon mound in that area can fix the CTD (and I saw several posts agreeing with that solution.. Possibly but I would look at the dates on such posts. Many of these type of problems have been cured by either official Skyrim version updates or USLEEP. I don't have problems such as these but I use SCO Summer Edition and Noble Skyrim so I haven't got a lot of the vanilla meshes left. You could try disabling whatever you use for your LODs or at least double-checking the settings. You are using the stability tools aren't you? Crash Fixes, SKSE Plugin Preloader and ENBoost (if you aren't using an ENB preset).
Grey Cloud Posted November 22, 2019 Posted November 22, 2019 21 minutes ago, Grey Cloud said: I don't have problems such as these Famous last words. I just exited High Gate Ruins, turned right to head for Dawnstar and CTD withing a hundred yards. Tried again. Exited HGR, waited for the autosave to finish, turned right and critical stop error sound and game freeze. I was messing with my grass mod's esp earlier today or maybe it is the grass mod (only been using it a few days). Okay, going back in for 'third time lucky'.
faky Posted November 22, 2019 Posted November 22, 2019 4 hours ago, Z0mBieP00Nani said: What's interesting is when I made my way across the lake over towards Half Moon Mill I also get a CTD but it's almost always a different error code. Those two spots in particular are apparently known areas for crashes to occur (even with no mods installed, according to other posts I've seen) kind of like Karthspire Camp, though with Karthspire I saw a post that said that disabling the dragon mound in that area can fix the CTD (and I saw several posts agreeing with that solution.. but I'm getting off track). I have noticed that there is a LOT of stuttering when moving around in both the sunken fort area at the lake and in the Falkreath area near Half Moon Mill so I'm starting to wonder if it could also be too much strain on my PC that is causing the CTDs, though I've also noticed that with Half Moon Mill the crash happens as soon as the billboards for the farm house and saw mill disappear (I have been able to get a LOT closer to Half Moon Mill after removing some of my mods but I still get a CTD). different codes like 0xF602C5! 0x929FBF! 0xF602E2! 0x929C2C! 0x67917A2B! 0xF602BC! 0xF602C0! 0x929070! 0x922174! 0x776CBF39! 0xF810A0! 0x929C53! 0xF6039F! 0x65437A2B! 0x929070! 0xF602E2! 0xF602C5! 0xF602C5! 0xF602E2! 0x929C2C! 0xDEBFF6! 0x922174! 0xF602C0! 0x94E133! 0x929FBF! 0x776CBF39! 0x929C2C! 0x929C7A! 0x77AABF39! 0x929C2C! 0xF8190E! 0x929FBF! 0x92A165! 0xF602BC! 0xA1961F! 0x92CBD6! 0xF602E2! 0xF80F60! 0x929B50 0xF80F60! 0x50747A2B! ? and you want a tool that will tell you what they mean exactly? well, ive been looking for just that recently and it turns out that such tool existed but the results it gave were highly specific and in no way useful to normal users. all of those error codes are a result of skyrim running out of memory btw. it would also be quicker if you just disabled all mesh/terrain altering mods and tried that specific area again if you think a bad mesh is causing this. however if disabling the mesh mods only gave you a few moments more before ctd occured then i'd say it's just memory problem
Z0mBieP00Nani Posted November 22, 2019 Author Posted November 22, 2019 1 hour ago, faky said: different codes like 0xF602C5! 0x929FBF! 0xF602E2! 0x929C2C! 0x67917A2B! 0xF602BC! 0xF602C0! 0x929070! 0x922174! 0x776CBF39! 0xF810A0! 0x929C53! 0xF6039F! 0x65437A2B! 0x929070! 0xF602E2! 0xF602C5! 0xF602C5! 0xF602E2! 0x929C2C! 0xDEBFF6! 0x922174! 0xF602C0! 0x94E133! 0x929FBF! 0x776CBF39! 0x929C2C! 0x929C7A! 0x77AABF39! 0x929C2C! 0xF8190E! 0x929FBF! 0x92A165! 0xF602BC! 0xA1961F! 0x92CBD6! 0xF602E2! 0xF80F60! 0x929B50 0xF80F60! 0x50747A2B! ? and you want a tool that will tell you what they mean exactly? well, ive been looking for just that recently and it turns out that such tool existed but the results it gave were highly specific and in no way useful to normal users. all of those error codes are a result of skyrim running out of memory btw. it would also be quicker if you just disabled all mesh/terrain altering mods and tried that specific area again if you think a bad mesh is causing this. however if disabling the mesh mods only gave you a few moments more before ctd occured then i'd say it's just memory problem I wouldn't be surprised if it is a memory issue to be honest. I mean I am playing the game on an older PC with updated components (the CPU, power supply, and graphics card specifically), the PC its self was built back in 2012, so... I guess bad stuff can happen when you choose to be "thrifty"(?)... At the moment I'm running a texture optimization tool on all of my textures so I'm hoping that helps (though I doubt that it will, just my luck). After the tool is finished running I guess I'll try removing some of the meshes again (if I get a CTD) and see if that does anything. The only code that is consistent with the CTDs is the one that was happening at the sunken fort by the lake. 6 hours ago, Grey Cloud said: Crash Fixes, SKSE Plugin Preloader and ENBoost (if you aren't using an ENB preset). The first two I'm already using, the last one I'm not because I am already using an ENB.
Grey Cloud Posted November 22, 2019 Posted November 22, 2019 4 minutes ago, Z0mBieP00Nani said: The first two I'm already using, the last one I'm not because I am already using an ENB. Double-check the configs and also SKSE.ini. I ended up uninstalling the grass mod but that didn't help so I just came out of HGR and fast travelled to just outside Whiterun and carried on from there. So far, and I'm in Bronzewater Cave, I haven't had any further problems.
RW311 Posted November 22, 2019 Posted November 22, 2019 Texture optimizer can help a lot for stability I try to always run that after adding new textures especially landscape or architecture just to keep under a budget. Game is no good to me if it's pretty but crashes all the time. Nif optimizer tools can only help so much though as a bad mesh will not be fixed it only fixes the nif file structure itself. I have had bad mesh file and even with running it through the nif tools it was still broken and would crash the game immediately on entering cell where it was added. These can be really hard to find only tool I find that can reliably predict this mesh will crash your game is ck and the reason they can be hard to find is you have to find it right when you added it otherwise how to know what to start looking for.
Grey Cloud Posted November 22, 2019 Posted November 22, 2019 17 minutes ago, RW311 said: I try to always run that after adding new textures especially landscape or architecture just to keep under a budget. Yup. Though the memory issue here is my memory and remembering to actually do it. 17 minutes ago, RW311 said: Game is no good to me if it's pretty but crashes all the time. My sentiments exactly.
MadMansGun Posted November 22, 2019 Posted November 22, 2019 have you tried using "Undelete and Disable References" on all mods?
Z0mBieP00Nani Posted November 23, 2019 Author Posted November 23, 2019 1 hour ago, MadMansGun said: have you tried using "Undelete and Disable References" on all mods? No. What would that do anyway, and would I be able to enable all the esp files or would I have to do them one at a time?
Z0mBieP00Nani Posted November 23, 2019 Author Posted November 23, 2019 Still no dice. My game seems to be running a bit smoother, but I still get a CTD any time I get close enough for the billboards for Half Moon Mill to go away, the only difference being that the last three or 4 crashes are followed by this error code "0x5F2A40!"
Z0mBieP00Nani Posted December 4, 2019 Author Posted December 4, 2019 Just an update on this topic but I think I finally found the issue that was causing my CTDs. I was running a mod in my game called "Waysrines of Old" (an immersive instantaneous fast travel system mod that is no longer on the Nexus) and when I uninstalled that, ran Loot (because I installed this mod instead: https://www.nexusmods.com/skyrim/mods/64201/ ), then cleaned my last save I was able to get to the sunken fort trap door with no problems, then swim across the lake to the Lady Stone, then swim all the way to Half Moon Mill and then back to all three locations without any issues. I probably should try to load one of the saves from those locations for testing purposes, but screw it, I'll worry about that when it becomes an area I have to worry about again.
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