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Atelier Ryza - Ever Darkness and the Secret Hideout


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Posted
16 hours ago, Thighmist of Genesis said:


1: Not sure if this what you're asking, but personally I really liked the nuresuke mod (it's on my pack, pic related).
2: No, you have to add the mods you want manually using the classic way with gust tools.
 

screencap.jpg



I'm super new to this, how do you install mods?

Posted
13 hours ago, Thighmist of Genesis said:

The "How to add mods" says I need the outfit/DLC. I'm confused what it means by this. Do I need all the DLC in the game? Or just the DLC for the outfit that the item effects? If the former, do I need the deluxe version or can I get buy with the standard version and having bought all the DLC separately?

Posted
On 10/29/2023 at 10:06 AM, Thighmist of Genesis said:


It's been 4 years. Dunno if anyone still cares, but RatFlat finally released his Kuro Gyaru Ryza mod.

 

You can check this tweet for more info, I'm uploading the mod in the attachments just in case if he ever decides to delet it.

So glad I only got into Atelier Ryza in 2023.

Ryza1_Gyaru.zip 3.19 MB · 29 downloads

I'm curious how you got this to work, since it only contains the model.g1t file, and doesn't have the elixir.gz compressed folder. How did you do it?

Posted (edited)
On 7/18/2021 at 8:18 PM, yamacho said:

I just checked and turns out, the file names are swapped. I was wondering why the Magical Girl Outfit was for the Midnight Black and vice versa. So, just use the "e" one with the Midnight outfit and "d" one with the Divertimento. 

Edited by crimson1993
Posted

I wonder if there is any way to change the outfit names via modding or are outfit changes the only thing that can be changed? I changed the white lily outfit to the Megumin outfit but now, the name doesn't match the outfit.  For those wondering, the White Lily outfit is in the PACK03. Both the puni outfit and the white shirt outfit are sadly not in the steam version. They have their own unique ID too but they are console exclusive.

Posted (edited)

ah.. spend hours looking trought this site to find correct information about the folder 'PACK00_01.PAK'. that is needed for the UI files

finally got all mods correctly ingame :D

Edited by Albel112
.
Posted

Can any one provide a rundown on how to go about making mods.?

I want to edit some models but I don't know anything about how to get the models into blender.

Posted (edited)

It would be pretty amazing and fitting if someone could actually create a small breasted version of this outfit. Someone did make one  in page 71 for just the default outfit but I would like to request one for this. I have attached the files for the Megumin cosplay outfit.

Ryza Megumin.jpg

pc00g_model.elixir.gz pc00g_model.g1t

Edited by crimson1993
Posted (edited)

Absolute newbie at this. How do I fix this error? I managed to get the Megumin mod model in Blender and work on it but I can't export the model into vb format.

error.png

Edited by crimson1993
Posted
17 hours ago, crimson1993 said:

Absolute newbie at this. How do I fix this error? I managed to get the Megumin mod model in Blender and work on it but I can't export the model into vb format.

error.png

 Nevermind. Turns out it might was outdated 3dmigoto addon.

Posted (edited)

Through many trial and error, I have actually managed to make my first ever mod, the flat chested Megumin cosplay mod. I know it sounds blasphemous to shrink her breasts but she actually does look great imo. All credits go to the creator for the original version of this mod. All I did was sculpt out the chest area. YZ4321 posted a version in page 27 but I am not sure if they are the only creator. The file names had different letters from the one I downloaded. This outfit replaces the Midnight Black outfit because that name does fit the mighty Crimson Demon. Enjoy everyone!

Flat Ryza Megumin Front.jpg

Flat Ryza Megumin Side.png

pc00e_model.g1t pc00e_model.elixir.gz

Edited by crimson1993
Posted (edited)

Last mod of the day for me. Since I really liked the Blue midriff outfit but not the images in it, I decided to change that up with a nice Atelier Logo. Of course all credits goes to the OG modder, and the logo artist for these assets. This replaces the blue skies outfit. Enjoy!

blue skies back.jpg

blue skies front.png

pc00f_model.g1t

pc00f_model.elixir.gz

Edited by crimson1993
Posted (edited)

Can someone help me with this error? I am not fully sure what the problem is and how to fix it.
 

Python: Traceback (most recent call last):
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender_3dmigoto.py", line 1330, in execute
    import_3dmigoto_raw_buffers(self, context, fmt_path, fmt_path, vb_path=vb_path, ib_path=ib_path, vgmap_path=vgmap_path, **migoto_raw_import_options)
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender_3dmigoto.py", line 1268, in import_3dmigoto_raw_buffers
    obj = import_3dmigoto(operator, context, paths, merge_meshes=False, **kwargs)
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender_3dmigoto.py", line 878, in import_3dmigoto
    obj.append(import_3dmigoto_vb_ib(operator, context, [p], **kwargs))
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender_3dmigoto.py", line 924, in import_3dmigoto_vb_ib
    mesh.calc_normals()
AttributeError: 'Mesh' object has no attribute 'calc_normals'. Did you mean: 'flip_normals'?


I'm using files from the github wiki on how to mod Ryza

Edited by dbf2415
Posted (edited)
12 hours ago, dbf2415 said:

Can someone help me with this error? I am not fully sure what the problem is and how to fix it.
 

Python: Traceback (most recent call last):
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender_3dmigoto.py", line 1330, in execute
    import_3dmigoto_raw_buffers(self, context, fmt_path, fmt_path, vb_path=vb_path, ib_path=ib_path, vgmap_path=vgmap_path, **migoto_raw_import_options)
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender_3dmigoto.py", line 1268, in import_3dmigoto_raw_buffers
    obj = import_3dmigoto(operator, context, paths, merge_meshes=False, **kwargs)
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender_3dmigoto.py", line 878, in import_3dmigoto
    obj.append(import_3dmigoto_vb_ib(operator, context, [p], **kwargs))
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\blender_3dmigoto.py", line 924, in import_3dmigoto_vb_ib
    mesh.calc_normals()
AttributeError: 'Mesh' object has no attribute 'calc_normals'. Did you mean: 'flip_normals'?


I'm using files from the github wiki on how to mod Ryza


I do not know but my best guess is that Blender 4.0 does not work with the plugin. Please try 3.3 LTS or 3.6 LTS.

 

EDIT: The Blender change log confirms that 4.0 is the issue; you can try the newest version of the plugin on DarkStarSword’s github if you want to use Blender 4.0.

Edited by amorrow28

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