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AAF DLC Creature Animation Pack (Beta v0.1)


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Posted
58 minutes ago, puffballsunited45 said:

Just had a question, is there currently one animation for the Gulper? Animation worked for me and I saw the other creatures had more than one scene, just wanted to be sure.

Yes.  There are animations for both the large and small Gulpers.  They are very similar animations but the different sizes required adjusting the positions.

Posted
23 minutes ago, EgoBallistic said:

Yes.  There are animations for both the large and small Gulpers.  They are very similar animations but the different sizes required adjusting the positions.

Ok I see, opening AAF after making Gulper non hostile I believe the only animation name it showed was "Gulper Stand" I believe, I could be wrong but it only played that one single animation rather than the rest.

 

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Posted
On 3/31/2020 at 3:01 AM, Tombstone said:

What is the simplest mod to use to be able to use these animations?

he said in description violate, you can also pacify / rape them with like sex em up. (and use aaf home button)

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Posted

Quick question, is anyone else getting problems with having this and normal version to work with AAF Violate? when installing the box is grayed out and cant be checked.

Posted
12 hours ago, panzer1701 said:

Quick question, is anyone else getting problems with having this and normal version to work with AAF Violate? when installing the box is grayed out and cant be checked.


it’s a problem with the latest version of Vortex.  I posted the details in the AAF Violate support thread. 

  • 6 months later...
Posted
8 hours ago, vaelh69 said:

I need more gulper animations, mostly interested in cunnilingus style activities.

 

A scene with the human half-swallowed (legs inside the gulper) would be... amazing. After all, there's got to be a reason they're called "gulpers."

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Posted
5 hours ago, N.Gamma said:

The mod loads only a handful of animations, so I would like to see an esl flagged ESP.

 

In order to do that, the idle forms would need to be renumbered into the light master range, which means edits to all the cross-references in CreaturePack02_animationData.xml for their updated IDs. If any of the popular patch mods touch that file then they'd need altering as well (I don't know if any do but it's worth bearing in mind). Seems like a bit of work just to free up a single active plugin slot.

  • 6 months later...
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Posted (edited)

does this need AAF Creature Pack Release - Framework & Resources - LoversLab? edit: I discovered that they are separate mods, one having vanilla creature animations and the other having DLCs.

 

isso precisa de AAF Creature Pack Release - Framework & Resources - LoversLab? edit: descobri que são mods separados, um tendo as animações de criaturas vanilla e outro de DLCs.

Edited by cauamachado51
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Posted

I'm having issues getting any of the animations to work. I try to surrender or get my health low enough around any of the dlc enemies (mainly gulpers) and it says I can't surrender to these enemies. Any help would be very appreciated! Also, I'm not tech savvy whatsoever so I may not understand the solution...

Posted
13 hours ago, Timelynx said:

I'm having issues getting any of the animations to work. I try to surrender or get my health low enough around any of the dlc enemies (mainly gulpers) and it says I can't surrender to these enemies. Any help would be very appreciated! Also, I'm not tech savvy whatsoever so I may not understand the solution...

Sounds like you'd have to add them in the AAF Violate surrender list. If you have MCM you can do it in there.

  • 2 weeks later...
Posted
On 2/15/2026 at 7:03 AM, Verasmile2 said:

Sounds like you'd have to add them in the AAF Violate surrender list. If you have MCM you can do it in there.

Tried that and when I exit the MCM menu it reverts. It's a similar issue with radroaches and robots, being unable to surrender to them, so I think I don't have something installed correctly.

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