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[Beta] Barbarous Continent


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Posted (edited)
14 hours ago, katrina.balanchuk said:

 

Thank you SO MUCH for coming back.

Downloading the testfile right now.

 

I hope it will work (am on 1.10.163 as so many others on here, sadly Its  a near impossibility for me to update as everything i have is on .163, which is still the more common game version file, I think, here on LL). trying it right now.

I never had that bug of NPCs falling thru the floor in the hotel though. But i never done much in the hotel.

I played it a lot on .72 and a bit on .74, but i am beginning to wonder if i didn't miss some content on my .74 replay :)

 

I can also see my way to sending you money when your links are back up. 

 

EDIT: just started v75 so far no issues with investigator and seeing the poster. heading to the ship now.

EDIT2: Made it to the Island. there was a hard CTD ( computer restart required )in the ship when she was trapped in the hold when the "trainer" demanded sex . BUT that was with previous version as well. Nothing to do with this update

Am able to move freely around town. entered casino, got loan, paid off loan , with no issues. (previous game sometimes i was unable to enter dialogue whit the casino bank girl)

Win 11, 1.10.163 game version.

EDIT3: Next Bug was when I am out of caps in the casino the and teller girl does not give any speech options. But this was issue previous version as well.

EDIT 4: Still on version 75. Bug in the Brothel. No speech option to solicit just flirt and drink and "have to go". Also after dancing no one will approach her for service. BUT these bugs seem familiar and may also be left overs from version 74 I am not 100% if these were just in version 75 or not. currently cant get out of the brothel due to not having serviced the requisite 3. But no opportunity to service anyone.

Edit5: In brothel ( still ). Bartender sends me to Jacob "next to the cross" to help him with something. However Jacob does not respond beyond "Yes?"

Edit6: Still cant get out of brothel. when I do ~sqt the only quest that show up are the vanilla ones. Anyone know the quest ID and whata  good number would be to advance it?

I have to go back to  a previous save as I just spent no small amount of time changing all men's  and women's appearances via ~SLM

 

Thank you for taking the time test this for me. It honestly sounds like there isn't a version compatibility issue. Glad you tested the poster working because one of my big worries was that maybe having edited that vanilla cell could cause some issues. As you said I recognize most of those bugs as having been reported on previous versions. Many of them are just scenes that sometimes break due to the buggy nature of the game, but others need to be fixed. I do appreciate you detailing and documenting them. I'll work on fixing them.

 

13 hours ago, Cealapa said:

I think falling npcs glitch is not encountered on .163. Besides of hotel area and slums there is another small area affected: behind vendor stands, on the right side as you look to Gold City.

I can't test the new version of BC right now because I've just started the new version of Commonwealth Slavers. But as soon as I can do the Pet Walk quest in CS I will take a look on 0.75 (I can't access Diamond City during Pet Walk so I'll going directly to the ship skipping Dogout Inn recruitment)

 

A little bit off topic comment: I am on .191,  AAF 1.5.5, EAP 1.11, almost all poses and animations and absolute all mods installed work flawlessly for me (a total of 322, 208 full, 114 light) including very old ones like A.S.I.A (discontinued and deleted but it can be found here). I have only a small problem with dancing animation in BDH (SceneInit error 4) but this is all. Obviously I can't play FOLON again but I don't need it anymore 😁  

 

So you DaemonEyes, the master of scrambled mind ideas, keep up the good work 👍🤘 

 

As you say I never encountered the falling NPCs on version .163. I did wonder if there were other areas affected, but I didn't notice the vendor area as I was testing. Thanks for pointing that out I'll get that fixed, and thanks again for appreciating the work.

 

1 hour ago, lee3310 said:

You don't have to worry about backward compatibility, there are mods like this one that should take care of the ba2 issue. As long as you don't include an F4SE DLL that only supports AE or add a new "Creation Club" as master, it should be fine for OG users.  

 

That is the conclusion I came to from researching myself, and that I think Katrina's testing supports; however a lot of people have strong opinions on it causing problems, so I'm trying to play it safe. I think as long as I stay away from the stuff you mention and I've mentioned previously, it should be good.

 

46 minutes ago, markpatong said:

You should check with JB from Nuka Ride , as he is still very active in modding in Fallout 4 . DLC size mods. He is still on version .163. I know that some stuff just does not work in the newer versions.

I have Nuka Ride and Barbourous continent. Both worked just fine for me. I have around 100 mods, all the latest animations etc. for .163. Personally I would recomend staying on .163. Players on the later versions( not many), can still play, but many old mods and some new stuff just does not work. Bethesda just went ahead and upgraded, with no thogbt about the 1000's of existing  mods. Look on Nexus Mods, and you will see that Fallout 4 is one of the most modded games ever. 

I read they are planning a Fallout 5.

 

I might have to shoot him a message then. From Katrina's testing I feel pretty confident that my mod isn't showing any compatibility issues, but if he has more knowledge of any scenarios or niche issues that would cause problems I'd rather know now. I think as long as I'm able to identify what causes compatibility issues and stay away from those then I should be fine.

Edited by DæmonEyes
Posted
1 hour ago, DæmonEyes said:

 

Thank you for taking the time test this for me. It honestly sounds like there isn't a version compatibility issue. Glad you tested the poster working because one of my big worries was that maybe having edited that vanilla cell could cause some issues. As you said I recognize most of those bugs as having been reported on previous versions. Many of them are just scenes that sometimes break due to the buggy nature of the game, but others need to be fixed. I do appreciate you detailing and documenting them. I'll work on fixing them.

 

 

As you say I never encountered the falling NPCs on version .163. I did wonder if there were other areas affected, but I didn't notice the vendor area as I was testing. Thanks for pointing that out I'll get that fixed, and thanks again for appreciating the work.

 

 

That is the conclusion I came to from researching myself, and that I think Katrina's testing supports; however a lot of people have strong opinions on it causing problems, so I'm trying to play it safe. I think as long as I stay away from the stuff you mention and I've mentioned previously, it should be good.

 

 

I might have to shoot him a message then. From Katrina's testing I feel pretty confident that my mod isn't showing any compatibility issues, but if he has more knowledge of any scenarios or niche issues that would cause problems I'd rather know now. I think as long as I'm able to identify what causes compatibility issues and stay away from those then I should be fine.

 

Thank you for the time you take to answer our questions and for your wonderful mod!

 

As you can see it has many fans over the years and i think its because it is so different and can be played as a social game with a  level 1 character straight form the Vault.

Yes it does seem it works on .163, but its difficult to predict the more complex quests.

 

And I do sincerely believe that most people on loverslab, the primary consumers of such mods have stuck with .163 so far.

Since folks the latets game version are nearly guaranteed for  a 163 mod to work via backwards compatability, the greater number of folks will be able to play "out of the box",  if you do it as a .163 mod.

But BA2 converter exists and it works fine and is easy once you started using it.

 

But JB will probably be able to tell you all the info you need much better than I can, since he has done incredibly complex and large DLC sized loverslab mods.

And whatever you decide to do we will all be grateful!!  :)

 

 

 

Posted (edited)

Other two areas affected by falling npcs are:

- near brothel to the slums;

- between farm, milking maids barns and tower (spire restaurant)

 

Actually in these affected areas you can hear something weird, like fallen npc is swimming in water below. Then they return... dead.

 

20260730134815_1.jpg

 

20260730135800_2.jpg

20260730140908_1.jpg

Edited by Cealapa
Posted (edited)
On 7/28/2026 at 8:43 AM, katrina.balanchuk said:

 

Thank you SO MUCH for coming back.

Downloading the testfile right now.

 

I hope it will work (am on 1.10.163 as so many others on here, sadly Its  a near impossibility for me to update as everything i have is on .163, which is still the more common game version file, I think, here on LL). trying it right now.

I never had that bug of NPCs falling thru the floor in the hotel though. But i never done much in the hotel.

I played it a lot on .72 and a bit on .74, but i am beginning to wonder if i didn't miss some content on my .74 replay :)

 

I can also see my way to sending you money when your links are back up. 

 

EDIT: just started v75 so far no issues with investigator and seeing the poster. heading to the ship now.

EDIT2: Made it to the Island. there was a hard CTD ( computer restart required )in the ship when she was trapped in the hold when the "trainer" demanded sex . BUT that was with previous version as well. Nothing to do with this update

Am able to move freely around town. entered casino, got loan, paid off loan , with no issues. (previous game sometimes i was unable to enter dialogue whit the casino bank girl)

Win 11, 1.10.163 game version.

EDIT3: Next Bug was when I am out of caps in the casino the and teller girl does not give any speech options. But this was issue previous version as well.

EDIT 4: Still on version 75. Bug in the Brothel. No speech option to solicit just flirt and drink and "have to go". Also after dancing no one will approach her for service. BUT these bugs seem familiar and may also be left overs from version 74 I am not 100% if these were just in version 75 or not. currently cant get out of the brothel due to not having serviced the requisite 3. But no opportunity to service anyone.

Edit5: In brothel ( still ). Bartender sends me to Jacob "next to the cross" to help him with something. However Jacob does not respond beyond "Yes?"

Edit6: Still cant get out of brothel. when I do ~sqt the only quest that show up are the vanilla ones. Anyone know the quest ID and whata  good number would be to advance it?

I hate to go back to  a previous save as I just spent no small amount of time changing all men's  and women's appearances via ~SLM

But this is also one of the incredible gifts you have given us. A almost DLC sized mod where all the NPCs are unique coded so we can change their appearance to our liking :)

(a functionality that works smoothly on .163, but I dont know about on AE)

 

I've been doing another bugfix pass and went back to test these issues you reported. I didn't remember when you first mentioned it, as I hadn't played that content in a long time but most of your issues with the brothel where just due to a misunderstanding in how job works. For the prostitute job, clients spawn around every 2 mins I think and approach you. In between clients you can offer to serve drinks/dance/flirt as a way to earn a bonus but that doesn't directly progress the job You can't directly proposition them. You just do that as you wait for the clients to spawn in and approach you. Its possible the clients that spawn in didn't properly force greet when they approached u if you where busy and thus you didn't notice them. Also I think while you are working some of the casual dialogue conversations are blocked. This is probably why Jacob didn't have any conversation for you. And also as a result of not being able to progress the job, that explains why the blocker stayed up preventing you from leaving. I did find an issue with the client that wants a threesome and fixed that as I was testing though. I also wasn't able to reproduce the CTD due to sex with the trainer on the ship. Did it happen when the animation for sex was supposed to start? Might be related to a missing animation or bad animation file.

 

2 hours ago, Cealapa said:

Other two areas affected by falling npcs are:

- near brothel to the slums;

- between farm, milking maids barns and tower (spire restaurant)

 

Actually in these affected areas you can hear something weird, like fallen npc is swimming in water below. Then they return... dead.

 

20260730134815_1.jpg

 

20260730135800_2.jpg

20260730140908_1.jpg

 

Thanks for reporting those. It does appear the poor npcs are falling through the ground and drowning to death. I'll get that fixed up.

Edited by DæmonEyes
Posted (edited)

Sometimes when Raphtalia (the cat in Peculiar Shop) takes me for a walk around the city, the animation is stuck when meet Pimp Dady. I fix this gently push him away to "wake him up" via pushactoraway [RefID] 1 console command, in case someone encounter the same problem.

 

LE: I notice approaches are much more rare than previous version. I have only one till now and a some "conditions failed". Although this could happen due to the fact I am in CS Pet Walk mission and something blocks script?

 

  

20260730163609_1.jpg

Edited by Cealapa
Posted
1 hour ago, DæmonEyes said:

 

I've been doing another bugfix pass and went back to test these issues you reported. I didn't remember when you first mentioned it, as I hadn't played that content in a long time but most of your issues with the brothel where just due to a misunderstanding in how job works. For the prostitute job, clients spawn around every 2 mins I think and approach you. In between clients you can offer to serve drinks/dance/flirt as a way to earn a bonus but that doesn't directly progress the job You can't directly proposition them. You just do that as you wait for the clients to spawn in and approach you. Its possible the clients that spawn in didn't properly force greet when they approached u if you where busy and thus you didn't notice them. Also I think while you are working some of the casual dialogue conversations are blocked. This is probably why Jacob didn't have any conversation for you. And also as a result of not being able to progress the job, that explains why the blocker stayed up preventing you from leaving. I did find an issue with the client that wants a threesome and fixed that as I was testing though. I also wasn't able to reproduce the CTD due to sex with the trainer on the ship. Did it happen when the animation for sex was supposed to start? Might be related to a missing animation or bad animation file.

 

 

Thanks for reporting those. It does appear the poor npcs are falling through the ground and drowning to death. I'll get that fixed up.

 

Thank you so much for the quick reply !

 

In the brohtel no one seems to approach her.  

when I played it in version 72 never had an issue and someone always did approach but on 75 ,( or on 74), it doesnt seem to happen.

I spent maybe 90 minutes walking talking dancing and fetching drinks. 

 

Yes in ship, just when an animation is supposed to start in the cage after the "trainer" sayd i have tp prove to be able to serve sexually then it CTDs right when I suppsoe an anomation would start.

The "trainer" vignette is so poignant and erotic I hate to have to skip it.

Which animation pack does it call on?

I have all the standard ones loaded , but if I am missing a specific one I would be grateful to find out and load it.

 

Thank you for all you do.. : )

Posted
1 hour ago, Cealapa said:

Sometimes when Raphtalia (the cat in Peculiar Shop) takes me for a walk around the city, the animation is stuck when meet Pimp Dady. I fix this gently push him away to "wake him up" via pushactoraway [RefID] 1 console command, in case someone encounter the same problem.

 

LE: I notice approaches are much more rare than previous version. I have only one till now and a some "conditions failed". Although this could happen due to the fact I am in CS Pet Walk mission and something blocks script?

 

  

20260730163609_1.jpg

I had the same issue with that quest. I will have to try the pushactoraway [RefID] 1 console command.

 

25 minutes ago, katrina.balanchuk said:

 

Thank you so much for the quick reply !

 

In the brohtel no one seems to approach her.  

when I played it in version 72 never had an issue and someone always did approach but on 75 ,( or on 74), it doesnt seem to happen.

I spent maybe 90 minutes walking talking dancing and fetching drinks. 

 

Yes in ship, just when an animation is supposed to start in the cage after the "trainer" sayd i have tp prove to be able to serve sexually then it CTDs right when I suppsoe an anomation would start.

The "trainer" vignette is so poignant and erotic I hate to have to skip it.

Which animation pack does it call on?

I have all the standard ones loaded , but if I am missing a specific one I would be grateful to find out and load it.

 

Thank you for all you do.. : )

I had no problems with this quest.  The dancing, serving drinks, complimenting the patrons for bonus caps and prostitution all worked. I was able to complete my shift.

Posted (edited)
1 hour ago, Cealapa said:

Sometimes when Raphtalia (the cat in Peculiar Shop) takes me for a walk around the city, the animation is stuck when meet Pimp Dady. I fix this gently push him away to "wake him up" via pushactoraway [RefID] 1 console command, in case someone encounter the same problem.

 

LE: I notice approaches are much more rare than previous version. I have only one till now and a some "conditions failed". Although this could happen due to the fact I am in CS Pet Walk mission and something blocks script?

 

  

20260730163609_1.jpg

 

The approach was on a 4 minute timer. I think I might have changed it to 5 mins but that's not the main reason they feel way more rare. The way it was scripted it just sometimes would create another loop in parallel with the first one. So you'd have 3 loops on different timers starting an approach. Then maybe a 4th loop start at some point and so on, and they'd all be on there own cycles. Now there's just the one. The timer also shuts down when you leave Gold City, which includes going inside. I've just been experimenting with what feels right for it, but I'll likely drop it down to something shorter. 3 mins might be a better spot for it.

 

The conditions failed can happen for a lot of reasons, one being that you are in combat. Also some of the scenarios require certain pre-reqs to be met. One scenario requires you to have been infected by the slime from the slums for example for the conditions to be met.

 

47 minutes ago, katrina.balanchuk said:

 

Thank you so much for the quick reply !

 

In the brohtel no one seems to approach her.  

when I played it in version 72 never had an issue and someone always did approach but on 75 ,( or on 74), it doesnt seem to happen.

I spent maybe 90 minutes walking talking dancing and fetching drinks. 

 

Yes in ship, just when an animation is supposed to start in the cage after the "trainer" sayd i have tp prove to be able to serve sexually then it CTDs right when I suppsoe an anomation would start.

The "trainer" vignette is so poignant and erotic I hate to have to skip it.

Which animation pack does it call on?

I have all the standard ones loaded , but if I am missing a specific one I would be grateful to find out and load it.

 

Thank you for all you do.. : )

 

Ya 90 minutes means something went wrong. The npc either didn't spawn in or the reference alias was bad. I think for that quest the console command would be sqv bctgoldensphinxbrothel to get the quest info. If the customer1/customer2 filled correctly then you could potentially be able to use the console command to move them to your character. I will say I haven't touched any of the brothel stuff for many versions. The scripts that are used for those scenes where compiled years ago and haven't been touched with any of the updates.

Edited by DæmonEyes
Posted (edited)
4 hours ago, DæmonEyes said:

 

The conditions failed can happen for a lot of reasons, one being that you are in combat. Also some of the scenarios require certain pre-reqs to be met. One scenario requires you to have been infected by the slime from the slums for example for the conditions to be met.

 

I can't find any slime in slums. I've found only two till now, the Pink slime in front of Gilded Gem Hotel and the blue one inside Queen of Hearts Casino. Could you be so kind and tell me where in slums is the third one? You can make a spoiler tag for those who don't like... spoilers 😃 

 

LOL, I figured it out (your mod is full of mind blowing surprises). In fact I discovered a green slime in Sphinx brothel who did nothing but dancing and the forth one, orange slim, who was located:

 

Spoiler

In the Slums. You have to sit on the toilet (called outhouse sit), then facts begins :))

 

Edited by Cealapa
Posted
49 minutes ago, DæmonEyes said:

 

The approach was on a 4 minute timer. I think I might have changed it to 5 mins but that's not the main reason they feel way more rare. The way it was scripted it just sometimes would create another loop in parallel with the first one. So you'd have 3 loops on different timers starting an approach. Then maybe a 4th loop start at some point and so on, and they'd all be on there own cycles. Now there's just the one. The timer also shuts down when you leave Gold City, which includes going inside. I've just been experimenting with what feels right for it, but I'll likely drop it down to something shorter. 3 mins might be a better spot for it.

 

The conditions failed can happen for a lot of reasons, one being that you are in combat. Also some of the scenarios require certain pre-reqs to be met. One scenario requires you to have been infected by the slime from the slums for example for the conditions to be met.

 

 

Ya 90 minutes means something went wrong. The npc either didn't spawn in or the reference alias was bad. I think for that quest the console command would be sqv bctgoldensphinxbrothel to get the quest info. If the customer1/customer2 filled correctly then you could potentially be able to use the console command to move them to your character. I will say I haven't touched any of the brothel stuff for many versions. The scripts that are used for those scenes where compiled years ago and haven't been touched with any of the updates.

 

Thank you for your thorough answer.

I will try the console command :)

Please excuse the stupid question, but do u recommend running your mod with or without extended dialogue interface?

 

Posted

Question:

This unfinished quest/location belongs to Barbarous Continent mod or another one? (it's right between Red Rocket and Abernathy Farm)

 

 

20260731022616_1.jpg

20260731022652_1.jpg

Posted
23 minutes ago, Cealapa said:

Question:

This unfinished quest/location belongs to Barbarous Continent mod or another one? (it's right between Red Rocket and Abernathy Farm)

 

 

20260731022616_1.jpg

20260731022652_1.jpg

Animated Tentacles.

Posted

Thrilled to see BC got a new update, thanks for improving it again after all this time!

 

Hunting around, it looks like nobody else managed to convert all the clothing for Fusion Girl either, after I gave up the attempt years ago due to complexity of the meshes. Knowing what I do now, I'd probably approach it differently, making a patch instead to swap out the various clothing items with alternatives from some other collection that have already been converted to FG. Though I don't currently have time to tackle that either, but maybe eventually.

Posted
22 hours ago, krlll said:

I had the same issue with that quest. I will have to try the pushactoraway [RefID] 1 console command.

 

I had no problems with this quest.  The dancing, serving drinks, complimenting the patrons for bonus caps and prostitution all worked. I was able to complete my shift.

 

Thank you for confirmation on those.

 

21 hours ago, katrina.balanchuk said:

 

Thank you for your thorough answer.

I will try the console command :)

Please excuse the stupid question, but do u recommend running your mod with or without extended dialogue interface?

 

 

I used to use it but don't have it installed currently. You lose the flavor of the prompts, but It doesn't result in any issues so its completely up to personal preference.

 

10 hours ago, vaultbait said:

Thrilled to see BC got a new update, thanks for improving it again after all this time!

 

Hunting around, it looks like nobody else managed to convert all the clothing for Fusion Girl either, after I gave up the attempt years ago due to complexity of the meshes. Knowing what I do now, I'd probably approach it differently, making a patch instead to swap out the various clothing items with alternatives from some other collection that have already been converted to FG. Though I don't currently have time to tackle that either, but maybe eventually.

 

It does seem FG is the more popular female body these days. It would be great to have a patch to swap outfits. I would not be opposed to making the actual patch but I can't track all the outfits down. If you wanted to come up with a list of possible replacements and make sure permission to use them was good then I could work on it. Just like if you saw an FG cow outfit that could work for the milkmaid job that allows usage you could just add it to a list. Wouldn't have to be all them at once just slowly over time add them to a list or link them too me and I could add them to the patch. I understand your busy at the moment so not saying it has to happen now but if you get some time, or if someone else wants to compile a list of replacements.

Posted (edited)

Other animation where player is stuck (in front of that food device) is this errand for Shakira:

 

 

20260730185548_1.jpg

20260730185612_1.jpg

20260730185652_1.jpg

Edited by Cealapa
Posted
1 hour ago, Cealapa said:

Other animation where player is stuck (in front of that food device) is this errand for Shakira:

 

 

20260730185548_1.jpg

20260730185612_1.jpg

20260730185652_1.jpg

 

I just tested it. Your character is waiting for Nancy to approach her. The issue is if you used a wait to pass the day and instantly started a new job she may not have made it back to the shop yet. She's doing her travel package from wherever she sleeps at. If you did another wait she would instantly appear in the shop or you could use a moveto console command to bring her to you.

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