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How big should a first save file be?


raid777

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Posted

For a heavily modded game (around 430 mods, 190 active esps) including dyndolod, since i know that takes up a lot of save game space, how large should the first save file be? 

Posted
11 minutes ago, raid777 said:

For a heavily modded game (around 430 mods, 190 active esps) including dyndolod, since i know that takes up a lot of save game space, how large should the first save file be? 

I've seen anywhere from 2K up to 8K.  The game has trouble with really large save game files.  Players get into a situation where they overmod their game.  I'm not saying that you are, just be careful.  I don't recommend that players use the dyndolod mod.  The concept sounds really good but it can cause game issues, especially long term (I won't get into a debate on the issue).

 

Most players who overmod their games are just fine for the first 30 - 40 hours of gameplay.  It's when they get mid way through a long playthrough that lots of issues begin to happen.  I helped with Skyrim support on the Nexus for several years, supporting several different mods, including my own (under a different name).

 

A ton of work has to go into a heavy load order before you even begin playing the game.  Most players bypass this step and crash and burn.  Best of luck to you!

Posted
31 minutes ago, SkyBarbie said:

 

A ton of work has to go into a heavy load order before you even begin playing the game.  Most players bypass this step and crash and burn.

Truer words have never been written.

1) You download a shit-ton of mods.

2) You wonder why the game isn't starting/playing right.

3) You spend months (or years even!) to fix the mess you made.

4) You eventually give up and uninstall the game to maybe try again....except this time you know a little more about what you're doing.

5) Rinse and repeat at least 2-3 more times and maybe have a stable game. :classic_biggrin:

 

Pretty much I think a successfully modded Skyrim should be the measuring stick for going on to mod anything else.

Posted
1 hour ago, KoolHndLuke said:

Truer words have never been written.

1) You download a shit-ton of mods.

2) You wonder why the game isn't starting/playing right.

3) You spend months (or years even!) to fix the mess you made.

4) You eventually give up and uninstall the game to maybe try again....except this time you know a little more about what you're doing.

5) Rinse and repeat at least 2-3 more times and maybe have a stable game. :classic_biggrin:

 

Pretty much I think a successfully modded Skyrim should be the measuring stick for going on to mod anything else.

:classic_smile:

 

Posted

My best recommendation to players is to mod according to your skill level.

 

If you are a noob, start with just a few mods and build SLOWLY from there.  If you are an advanced to expert modder, then have at it as long as you plan well and do it intelligently.  The biggest mistake that most players make is modding the crap out of their game with a low experience level with modding the game.

 

If you really want a heavy load order to work well, you need to become an expert with the following:

 

Creation Kit

Wrye Bash

TES5Edit

LOOT

Skyrim.ini

SkyrimPrefs.ini

Skyrim folders and structure

 

Players also need to create a full load order TES5Edit compatibility patch.

 

A huge mistake many players make is in their mod selection.  I read the full mod page, opening post, and the last 5 pages of comments BEFORE installing a mod.  If a mod isn't highly stable I don't use it period.  If a mod has lots of compatibility issues I don't use it period.  I only select mods that I will actually USE on a somewhat regular basis.  Players often install mods that they rarely take advantage of which is a huge mistake (i.e. don't install lots of custom home mods unless you plan on using each and every one of them).

 

Pay close attention to the modders installation and compatibility sections!

 

Huge Noob Mistake:

 

Changing your load order mid-game!  This is a huge NO!  Don't do it!  Don't pass go, don't collect $200!  It is REALLY tempting to do so but DON'T (i.e. "I just found this cool new mod.  I think I'll add it to my current game" or "I don't like this mod.  I think I'll remove it and continue playing.")!

 

If you want to change your load order (add or remove mods mid-game), be prepared to quit your current game and start a new one.  Yes, you can probably get away with it a few times but it will bite you in the ass eventually, guaranteed!  This is the #1 reason why players can never complete a full playthrough of the game!  They break their save game over and over again.  Yes, there are tools that can help fix and remove truncated scripts and data, but DON'T rely on them to save your skin due to your bad choices (changing your load order mid-game).

 

I have thousands of hours of experience modding Skyrim, please trust me on this.

Posted
1 hour ago, KoolHndLuke said:

OMFG!! This is soooo TRUE! I did the same damn thing; I got Skyrim to working great and then lost all interest in playing it. </> :classic_laugh:

Believe me, for me as a noob, without english language skills, it was a hell ache to install mods.
I could sometimes night long not sleep, because I was wondering, what am I doing wrong!
I have waived a lot of good mods, because I did not get them up and running.
but that is history, now Skyrim is dusting in a drawer. :classic_laugh:

 

edit: ohlala "wow" new avatar. :classic_wink:

Posted
6 hours ago, raid777 said:

For a heavily modded game (around 430 mods, 190 active esps) including dyndolod, since i know that takes up a lot of save game space, how large should the first save file be? 

Mine is usually around 17MB, sometimes it gets a bit over 20. The size will increase over time but it should be somewhat steady increase. You definitely shouldn't jump from 17 to 60 in just a few hours.

 

There is no real evidence on file size having a noticeable impact on the stability, performance of the game or even data quality.

2 hours ago, SkyBarbie said:

If you really want a heavy load order to work well, you need to become an expert with the following:

 

Creation Kit

Wrye Bash

TES5Edit

LOOT

Skyrim.ini

SkyrimPrefs.ini

Skyrim folders and structure

I'd count out LOOT and maybe even Wrye Bash. I've never found a use for Wrye Bash except for its ability to esmify/espify. LOOT I don't use anymore. I'm not exactly The Method follower, but most of the conflict resolustion I do manualy. Only that way I have full control over the end result. By this I don't mean to say those tools aren't useful, but I wouldn't count them as necessary to master.

Posted
5 hours ago, KoolHndLuke said:

OMFG!! This is soooo TRUE! I did the same damn thing; I got Skyrim to working great and then lost all interest in playing it. </> :classic_laugh:

You can count me in this category too.  I will admit I am kinda back again, and the reason is the Quest mod Maids II.  I don't even remember how I got to even look at the mod, but I downloaded it expecting something else, and was totally blown away with the quality.  Definitely not a run here talk to this person, run there talk to that person, go to a cave, fight a boss, done. Not even close. If you are bored with Skyrim, its enough of a change you don't quite feel like you are playing Skyrim.  lol, geezz what a ramble on...

Posted

 

8 hours ago, SkyBarbie said:

I've seen anywhere from 2K up to 8K.  The game has trouble with really large save game files.  Players get into a situation where they overmod their game.  I'm not saying that you are, just be careful.  I don't recommend that players use the dyndolod mod.  The concept sounds really good but it can cause game issues, especially long term (I won't get into a debate on the issue).

 

Most players who overmod their games are just fine for the first 30 - 40 hours of gameplay.  It's when they get mid way through a long playthrough that lots of issues begin to happen.  I helped with Skyrim support on the Nexus for several years, supporting several different mods, including my own (under a different name).

 

A ton of work has to go into a heavy load order before you even begin playing the game.  Most players bypass this step and crash and burn.  Best of luck to you!

I removed dyndolod and I'm still at like 12.8mb lol, but yeah, I didn't know dyndolod could be so problematic thanks
 

 

5 hours ago, SkyBarbie said:

My best recommendation to players is to mod according to your skill level.

 

If you are a noob, start with just a few mods and build SLOWLY from there.  If you are an advanced to expert modder, then have at it as long as you plan well and do it intelligently.  The biggest mistake that most players make is modding the crap out of their game with a low experience level with modding the game.

 

If you really want a heavy load order to work well, you need to become an expert with the following:

 

Creation Kit

Wrye Bash

TES5Edit

LOOT

Skyrim.ini

SkyrimPrefs.ini

Skyrim folders and structure

 

Players also need to create a full load order TES5Edit compatibility patch.

 

A huge mistake many players make is in their mod selection.  I read the full mod page, opening post, and the last 5 pages of comments BEFORE installing a mod.  If a mod isn't highly stable I don't use it period.  If a mod has lots of compatibility issues I don't use it period.  I only select mods that I will actually USE on a somewhat regular basis.  Players often install mods that they rarely take advantage of which is a huge mistake (i.e. don't install lots of custom home mods unless you plan on using each and every one of them).

 

Pay close attention to the modders installation and compatibility sections!

 

Huge Noob Mistake:

 

Changing your load order mid-game!  This is a huge NO!  Don't do it!  Don't pass go, don't collect $200!  It is REALLY tempting to do so but DON'T (i.e. "I just found this cool new mod.  I think I'll add it to my current game" or "I don't like this mod.  I think I'll remove it and continue playing.")!

 

If you want to change your load order (add or remove mods mid-game), be prepared to quit your current game and start a new one.  Yes, you can probably get away with it a few times but it will bite you in the ass eventually, guaranteed!  This is the #1 reason why players can never complete a full playthrough of the game!  They break their save game over and over again.  Yes, there are tools that can help fix and remove truncated scripts and data, but DON'T rely on them to save your skin due to your bad choices (changing your load order mid-game).

 

I have thousands of hours of experience modding Skyrim, please trust me on this.

I've been doing all that [;us a couple more things except for the creation kit because I don't really know where to start with that. it seems to me like sexlab mods aren't really "safe" , but some of them just make playthroughs a lot more convenient like soulgem oven and fertility mode and a few of them I jsut can't give up. 

Posted
34 minutes ago, raid777 said:

Do NPC replacers cause larger save files? I have quite a few of them in my game

No, most NPC replacers require a small esp file and new meshes and textures.  The textures are what make these mods large.

Posted
59 minutes ago, raid777 said:

 

I removed dyndolod and I'm still at like 12.8mb lol, but yeah, I didn't know dyndolod could be so problematic thanks
 

 

I've been doing all that [;us a couple more things except for the creation kit because I don't really know where to start with that. it seems to me like sexlab mods aren't really "safe" , but some of them just make playthroughs a lot more convenient like soulgem oven and fertility mode and a few of them I jsut can't give up. 

I ran SexLab Framework, Defeat, FNIS, etc. and had it work quite well.  There were quite a few mods in this category that I stayed away from.  Be very selective and read player feedback.  The players who installed all of the SexLab Framework mods always had problems.  I ran at most six at a time.

 

The biggest my starting save game ever got was 8 MB.  Players should have specific goals with their mod setup and only install mods that achieve those goals.  Players who installed every mod under the sun nearly always crashed and burned (long playthroughs at least).

 

When I was doing support for mods on the Nexus, it was almost like a contest to see who had the most heavily modded game.  It was like winning an award or something.  I shook my head and waited.  They then wondered why they couldn't complete the game and had to start over constantly.

Posted
2 hours ago, nufndash said:

You can count me in this category too.  I will admit I am kinda back again, and the reason is the Quest mod Maids II.  I don't even remember how I got to even look at the mod, but I downloaded it expecting something else, and was totally blown away with the quality.  Definitely not a run here talk to this person, run there talk to that person, go to a cave, fight a boss, done. Not even close. If you are bored with Skyrim, its enough of a change you don't quite feel like you are playing Skyrim.  lol, geezz what a ramble on...

Yes....a very good mod! I found that one a while back and now it's a permanent addition to my game. Maid service anyone? :cool:

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