noptasis Posted September 12, 2019 Posted September 12, 2019 So this is something I had started toying with in my head while I was working on this major magic mod I had made. Now with a huge update out, I figured I could take a break and work on some smaller projects before I tackle the next big magic tree. Amorous Adventures has always been one of those mods I loved the idea of, but wasn't a fan of the execution. It's a really cleanly built mod with a lot of new content, it gives that dating simulator feel to Skyrim and adds actual plot to porn, brings the characters to life instead of just letting the player toy with them like barbies - like most sexlab content. It builds a world and creates actual challenge and intrigue and makes all the sexual content feel earned - which games and mods like this should! On the other hand, though, the mod is incredibly linear, with no dialogue choices, and quests that completely ignored established lore and treats the world like it's the Austin Powers universe. It's terrible for roleplaying and character building. You're forced to roleplay a pretty clumsily written pervert who goes around trying to score at every available moment. Like, the mod author described it as being a "Cassanova," but it felt more often like you're a creep and borderline rapist. I mean, I get it, some people like that. I also enjoy playing a Rance character. But sometimes I want to play a different character, and being forced down the Harvey Weinstein route every playthrough got old fast. What is this, Fallout 4? The characterization, for a heavily story driven quest mod, was also bizzare. Every woman in Skyrim is a helpless damsel in distress and every man is either an asshole or a cuckold who wants nothing more than for you to bang his wife. I mean, come on. Is that really how pathetic the Dragonborn is, that he can't get laid unless literally everyone else on the continent is a eunuch? Anyways, many years ago, I mentioned this to the mod author, and asked for permission to fork the project, and expand on it. He said no. And I just shelved my ideas. But about a year ago, he quit modding, and left the project open, so I decided now to pick up where he left off and really expand on the foundation Foxfingers provided. Here's the core design of the mod. Massively expand dialogue options, covering a range of personalities. Dialogue options change the outcome of the quest by triggering or disabling certain flags. Expand quests, give them multiple forks and possible endings. You don't even have to bang anyone. Play as a pure paladin saving himself for his waifu, or a slut that bangs everything that moves. Upta you. Rework some quests entirely, so they don't contradict established characterization completely, and randomly create villians out of NPCs in game. Work with the lore and story of Skyrim, not overwrite it. (Possibly) Create a system that tracks your decisions, a sort of sexual Karma system like purity system that keep track of how you act, and has consequences based on whether you're a hedonist or a moral crusader. Here's an example. This is the Gerdur quest from the original, the simplest and most straightforward of all the quests. Speak to Gerdur, she offers you sex, speak to Hod, he agrees, go bang. Here's my revision. It's about three times in size, and has many more branches. Now, you can choose to accept Gerdur's offer on the spot, or decline it and refuse to participate. You can also inform Hod of his wife's infidelity, for which he will reward you. Or you can persuade him through dialogue or a bribe to let you sleep with his wife, and then go back to Gerdur. Each of these options will result in a different outcome and a different quest reward. If a purity system ends up making it in, It'll also affect that too. The core system that Fox left behind is really simple and a very efficient skeleton. Props to him. I started this three days ago and already finished working on three quests, albeit small ones. I mean, I'm pretty damn experienced with the CK, but it's still going a lot more smoothly than I expected. Debugging is a fucking pain with the quest system but what can you do. Either way, since the mod is early in development, I figured I'd let the community chime in and suggest features or plots or other things they'd like to include. Cause god knows I'm no erotica writer. I hope to have this mod done by the end of the month, or the end of next month. Really, it's largely a testbed for some ideas for the real project coming up, which is going to be a procedurally generated version of AA you can use on your sexy waifu followers.
karlpaws Posted September 12, 2019 Posted September 12, 2019 It sounds like you don't want to Rekindle AA... you want to make a completely different mod with a different focus but still quest driven. My response to your "sometimes I want to play a different character, and being forced down the Harvey Weinstein route every playthrough got old fast. What is this, Fallout 4?" question is "Do you use every mod on every playthrough and play the same way every time?" Of course not, and this is why mod managers even exist. You sometimes use some mods and other times use other mods. I don't load a vampire overhaul when I'm going to play a werewolf or load either overhaul when I'm preparing a thief, or a mage, or a paladin type. The mod description even says "romance" in quotation marks. It isn't supposed to be for every character and every play through, or probably even taken all that seriously. I hope you have success with this since I like quest based story mods and they don't have to have sex but if you're going to do all that you list don't confuse anyone with the AA name or bother with a fork and just make your own.
noptasis Posted September 12, 2019 Author Posted September 12, 2019 That's true to some extent, but it's also, like, if you don't want a game where you get to make choices and customize your character, why play any Bethesda game at all? It's literally a role playing game, after all. I don't want to eliminate the playstyle, I just want to refine it, and add alternatives. Choice is only meaningful, after all, when there's multiple things to pick from. If your argument is that you can just load and unload mods with different characters, then why play Skyrim at all? Why not just play Dark souls when you want dark fantasy, Magicka when you want to play a wizard, Dishonored for an assassin playthrough, VTMB when you wanna play a vampire? Etc etc. It's not a really good argument against proper quest design. Taken all that seriously? I don't know. Looking at the mod contents, there's many months of work here. I don't doubt it. I think it's not fair to say it's not meant to be taken seriously, when the original author took it very seriously. As for the name, I think the original mod had a very solid foundation and some good quest ideas. All forks and mods of existing mods are flavored by their new creator. This is no different. The original will not cease to exist. I'm just using it as a foundation. And my mod will be better. Thanks for the support though, I'll be sure to keep this updated.
karlpaws Posted September 13, 2019 Posted September 13, 2019 53 minutes ago, noptasis said: That's true to some extent, but it's also, like, if you don't want a game where you get to make choices and customize your character, why play any Bethesda game at all? It's literally a role playing game, after all. I don't want to eliminate the playstyle, I just want to refine it, and add alternatives. One could argue that loading different mods is part of customizing your character. Having or not having your mod or any other mod doesn't eliminate a playstyle unless it removes some content of the game. Anything about a mod you don't you are free to ignore. 53 minutes ago, noptasis said: Choice is only meaningful, after all, when there's multiple things to pick from. If your argument is that you can just load and unload mods with different characters, then why play Skyrim at all? You like the setting, the story, the fact that it is so moddable? 53 minutes ago, noptasis said: Why not just play Dark souls when you want dark fantasy, Magicka when you want to play a wizard, Dishonored for an assassin playthrough, VTMB when you wanna play a vampire? Don't have the budget? And "proper quest design" can be subjective. You don't like how Fox built AA at a story level, not a technical level. "I don't like" doesn't mean its wrong. 53 minutes ago, noptasis said: Taken all that seriously? I don't know. Looking at the mod contents, there's many months of work here. I don't doubt it. I think it's not fair to say it's not meant to be taken seriously, when the original author took it very seriously. A lot of serious work can go into something fun. A comedic movie involves a lot of very serious, hard work to provide a lot of laughs.
noptasis Posted September 13, 2019 Author Posted September 13, 2019 I actually rather like how it's built at a story level. I don't like how it's built at a technical level. Because I don't like how the mod offers so little interaction and quest branches. As for the rest, well, I mean, it seems you just don't like the premise of the WRPG genre in general. I mean, these games have always been about in-game customization and the ability to play different builds and try new things. If your argument is that it should all be done outside the game, well, I mean, agree to disagree? You probably shouldn't play Planescape Torment then. Or Morrowind. Or Oblivion for that matter.
karlpaws Posted September 13, 2019 Posted September 13, 2019 2 hours ago, noptasis said: I actually rather like how it's built at a story level. I don't like how it's built at a technical level. Because I don't like how the mod offers so little interaction and quest branches. I think we're using opposite terms. When I say technical I mean: is the code tight? Does it store just what it needs in the smallest space? Does it use cloak scripts and overload papyrus or some low impact method? You talk about the quests being on rails, with no choices and lore-unfriendly options. I think of that as story. Those are not features like surrender or no-death or a new spell I can cast (that I have to purchase for a silly large amount of gold from a hard to reach NPC that just duplicates the Candlelight spell - bad story, but could be coded very well). 2 hours ago, noptasis said: As for the rest, well, I mean, it seems you just don't like the premise of the WRPG genre in general. I mean, these games have always been about in-game customization and the ability to play different builds and try new things. If your argument is that it should all be done outside the game, well, I mean, agree to disagree? You probably shouldn't play Planescape Torment then. Or Morrowind. Or Oblivion for that matter. What is your W in WRPG? I've played CRPGs, MMORPGs and Table top RPGs but I don't know every acronym. You seem to have the opinion that every mod should be usable in every playthrough. Do you use the Devious Devices mods? How do you use them with a paladin? Are you a victim all of the time and trying to save yourself for your waifu but keep getting caught and raped by the deviants? Since the mod has little for non-players I don't see how that works. I don't suggest that someone edits armor textures outside of the game in between playthroughs as a method of customizing a character but enough people on these forums talk about re-building a load order to make me think I'm not the only one that picks mods based on how I am going to play next. You build the game that will suit your character. Want something silly and somewhat lore unfriendly for a fun playthrough? Skip Frostfall and Defeat and Trade and Barter and some other script heavy mods, swap in your cartoonish landscape mod and Pink Foam Sword mod and go run amok. A lighter, less conflicting load order is easier to setup and stabilize for a little bit of fun. Or you can select your carefully picked modlist you've setup in the proper order for a careful, check around every corner, harsh prison and gate guard taxing visitors built when you want a challenge. Or you can put down $40-60 for each of Thief and Pokemon and Stardew Valley and Sims 4 and however many other games. I think we are using some of the same terms in completely opposite ways... or yeah, we're just gonna disagree.
vierkant Posted September 13, 2019 Posted September 13, 2019 Personally I've never experienced it this way. In Amorous Adventures I'm perhaps more of a "player" than a Casanova, but definitely all within consent (I'd even say, it's often me being lured in some crazy situation). The "Amorous" question after each quest I believe also highlights that. That said, I do miss NVWillow. One of my main annoyances playing Skyrim compared to FalloutNV is my spouse instantly fucking off after getting married. In other words, I think I'd like to see more continuation of the romance. Not necessarily to change the origin itself.
noptasis Posted September 13, 2019 Author Posted September 13, 2019 3 hours ago, vierkant said: Personally I've never experienced it this way. In Amorous Adventures I'm perhaps more of a "player" than a Casanova, but definitely all within consent (I'd even say, it's often me being lured in some crazy situation). The "Amorous" question after each quest I believe also highlights that. That said, I do miss NVWillow. One of my main annoyances playing Skyrim compared to FalloutNV is my spouse instantly fucking off after getting married. In other words, I think I'd like to see more continuation of the romance. Not necessarily to change the origin itself. It's not a matter of consent, or whatnot. I don't particularly mind the character, I don't mind the dialogue where you sound pervy and forceful, and I like it actually. I'm annoyed by the lack of flexibility, and how the mod forces you to do the same thing every time. 6 hours ago, karlpaws said: I think we're using opposite terms. When I say technical I mean: is the code tight? Does it store just what it needs in the smallest space? Does it use cloak scripts and overload papyrus or some low impact method? You talk about the quests being on rails, with no choices and lore-unfriendly options. I think of that as story. Those are not features like surrender or no-death or a new spell I can cast (that I have to purchase for a silly large amount of gold from a hard to reach NPC that just duplicates the Candlelight spell - bad story, but could be coded very well). What is your W in WRPG? I've played CRPGs, MMORPGs and Table top RPGs but I don't know every acronym. You seem to have the opinion that every mod should be usable in every playthrough. Do you use the Devious Devices mods? How do you use them with a paladin? Are you a victim all of the time and trying to save yourself for your waifu but keep getting caught and raped by the deviants? Since the mod has little for non-players I don't see how that works. I don't suggest that someone edits armor textures outside of the game in between playthroughs as a method of customizing a character but enough people on these forums talk about re-building a load order to make me think I'm not the only one that picks mods based on how I am going to play next. You build the game that will suit your character. Want something silly and somewhat lore unfriendly for a fun playthrough? Skip Frostfall and Defeat and Trade and Barter and some other script heavy mods, swap in your cartoonish landscape mod and Pink Foam Sword mod and go run amok. A lighter, less conflicting load order is easier to setup and stabilize for a little bit of fun. Or you can select your carefully picked modlist you've setup in the proper order for a careful, check around every corner, harsh prison and gate guard taxing visitors built when you want a challenge. Or you can put down $40-60 for each of Thief and Pokemon and Stardew Valley and Sims 4 and however many other games. I think we are using some of the same terms in completely opposite ways... or yeah, we're just gonna disagree. I think gameplay comes down to being "technical," but the differences here are grey and not well defined. I agree, obviously, that mod selection matters and it's a great thing you can mod the game however you like. But I don't think that somehow invalidates the existence of player choice, and letting the player make decisions in-game, rather than in mod organizer. That's how a playthrough can change dynamically. I don't think it's a necessity that AA offers more choice, but I also don't think it's a detriment. Every mod has room for improvement and reinterpretation.
vierkant Posted September 13, 2019 Posted September 13, 2019 5 hours ago, noptasis said: It's not a matter of consent, or whatnot. I don't particularly mind the character, I don't mind the dialogue where you sound pervy and forceful, and I like it actually. I'm annoyed by the lack of flexibility, and how the mod forces you to do the same thing every time. Understandable and looking forward to your mod. Keep in mind though that bringing up "he who shall not be named" and comparing him to the work of a fellow creator probably isn't the best sales pitch. ?
icehaku Posted September 14, 2019 Posted September 14, 2019 I would love it if noptasis could improve on AA. I did feel that certain choices were just forced on you.
DragonbornEva Posted September 15, 2019 Posted September 15, 2019 i do like the morality idea, and perhaps there could be a choice to wait till married and once married you won't do any new quests.
Reila Posted September 28, 2019 Posted September 28, 2019 Please add more male content for female player characters, and have the NPC do the seduction with options to give in or resist. I want to be courted damnit.
propane paper Posted October 19, 2019 Posted October 19, 2019 Personally, I would love to see the various romance interests being aware that other women exists and the PC is involved with them, thus leading to either breaking things off due to the PC's infidelity, allowing the affair to continue or deciding to let the other paramour join in. Basically, introducing a so called "harem route", but one that actually requires the protagonist to go through the effort to make it work. Naturally, it shouldn't be a "gotta catch them all" scenario, it should not be possible to persuade all the women to agree to such an arrangement, but I'd certainly love mechanics that allow for the various romance interests to interact with each other, positively or negatively, depending on the player's actions. Still, something like this is a gargantuan task when accounting for all the possible variables, though a lot of the workload could likely be cut down by introducing somewhat more generic interactions so that not every possible combination needs custom content made for it, reserving personalized dialogue for special occasions.
cordate Posted October 24, 2019 Posted October 24, 2019 I was just about to sit down and edit a lot of the player-side dialogue for AA3.4 as a personal mod to make it more my preferred flavors, but then stumbled across this project. I'd be happy to help with writing, noptasis, and can also do some audio editing though I have less interest in that. Send me a DM and we can chat?
Dohvakin Posted November 10, 2019 Posted November 10, 2019 On 9/14/2019 at 2:25 AM, icehaku said: I would love it if noptasis could improve on AA. I did feel that certain choices were just forced on you. I second this. An upgrade on AA sounds lovely.
Dohvakin Posted November 10, 2019 Posted November 10, 2019 Also, just thought I'd mention it. An AA extender mod came out a while ago:
ShenGo Posted August 5, 2020 Posted August 5, 2020 I know this would be an UNBELIEVABLY unpopular suggestion, but being that you can do the quests without sex, maybe people could tolerate it. That said... More males?? And I mean for those that prefer them. It felt totally unfair that my straight female PC HAD to bang Gerdur if she wanted Ralof LOL
kharistos Posted August 11, 2020 Posted August 11, 2020 I love AA, I really hope you can add more to it, what you were suggesting in the beginning of the post sounds great.
Guest Posted August 13, 2020 Posted August 13, 2020 I have not read through the whole thread yet, however, When you talk about the player being a pervert, it really struck a nerve with me. Running around Skyrim begging for sex with every NPC seems creepy to me as well. I would love the idea of different scenarios. Different contexts and different themes. The Dragonborn won't want to sleep with everyone. But that also doesn't mean that not everyone wouldn't want to sleep with the DB. Why wouldn't there be all kinds of people in Skyrim? Some with simple desires, others might have more nefarious motives. Some citizens might (Get this) actually be hot for Dragonborn. (I know right? Who'da thought?) There could be nobility who want to "breed" the bloodline of the Dragonborn with theirs. Some might want to manipulate / trick the Dragonborn. Blackmail / Frame / Extort. NPCs might have differing approaches to the relationship. Some relationships might just occur organically and just go with it....Ya'no, a bit like real life. Some NPCs might be passive/submissive. Some might try to dominate the DB. All kinds of different approaches and possibilities to be explored instead of the one overused sex-beggar theme from the original.
axz2 Posted August 15, 2020 Posted August 15, 2020 On 8/13/2020 at 12:41 PM, bishlapped said: OK, so it looks like it's a Necro'd thread. Some people don't like when someone "necros" threads, bringing them back from the dead. Personally I've never really understood the problem.
Harry Smackmeat Posted October 18, 2020 Posted October 18, 2020 It's a good idea too. That's the gist I got: Everyone's a cuck and I bang their wife. Every wife. A lot of petite stature and pointy ears in Skyrim future... Too bad the OP goes and plans out some Obsidian-level dialog trees and then vanishes. :C
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