Twycross448 Posted December 8, 2023 Share Posted December 8, 2023 (edited) @Aylis or anyone else Back when I last modded FO4 5 years ago, there was a mod that made the player character silent. No idea anymore what the name of the mod was. What is the go-to solution these days when one does not want to hear the player characters voice (at all) and which is compatible with this guide? Edited December 9, 2023 by Twycross448 fixed typos Link to comment
LogTM Posted December 9, 2023 Share Posted December 9, 2023 (edited) @Twycross448The mod you are probably thinking of is Silent Protagonist. Their is a F4SE version of it now but I haven't used it so I don't know how well it works specifically with most mods. Since its a F4SE mod, theoretically it should be pretty compatible and the mod page does say so, so you could try it out and see. Edited December 9, 2023 by LogTM 3 Link to comment
xm72 Posted December 9, 2023 Share Posted December 9, 2023 The Silent Protagonist F4SE mod works great for my usage, aside for some edge cases (player character saying something relevant in the first line of a conversation, but that happens really infrequently). I'd recommend it. 2 Link to comment
Twycross448 Posted December 9, 2023 Share Posted December 9, 2023 @LogTM@xm72 Thank you both for your input. I appreciate it. ? I'll give the mentioned mod a spin once I have the guide set-up completed. (Side Note: I'm really glad that they went with unvoiced player characters again in Starfield. ^_^" ) Link to comment
snuffyluffy Posted December 16, 2023 Share Posted December 16, 2023 On 7/27/2019 at 11:13 PM, Aylis said: Create an empty folder in your 'Mods' folder of MO2 and merge the following files there. What does that mean? Link to comment
willhelmcz Posted December 16, 2023 Share Posted December 16, 2023 On 10/19/2023 at 5:47 PM, Aylis said: Finally found a temporary(?) fix for the 'invisible corpses bug'. While 'ZEX-ZBG' works fine with living NPC, it gets confused when it tries to apply a body to an already existing corpse. I'll upload a fix 'til we get a better solution for the issue. Is this one https://www.nexusmods.com/fallout4/mods/76124?tab=description the mentioned fix? It worked for me from lvl1 till lvl18, then invisible corpses appered once again. Noticed that usually body appear when some armor pieces are removed. And I´m not using any armor which would go to "world distribution" and have not FG/BT3 bodyslides. Link to comment
vaultbait Posted December 16, 2023 Share Posted December 16, 2023 4 hours ago, willhelmcz said: Is this one https://www.nexusmods.com/fallout4/mods/76124?tab=description the mentioned fix? It worked for me from lvl1 till lvl18, then invisible corpses appered once again. Noticed that usually body appear when some armor pieces are removed. And I´m not using any armor which would go to "world distribution" and have not FG/BT3 bodyslides. Right, it's a bug in LooksMenu's BodyGen feature. If you have BodyGen configured, you will see some corpses appear as just head/hands with the body entirely invisible. If they're wearing clothing, unequipping something can cause their body to get rendered. The fix Invictusblade devised is to have a script add and remove a dummy armor piece on all corpses when the player gets within range, but ultimately it needs to be fixed by the LooksMenu maintainer. Link to comment
chabp Posted December 17, 2023 Share Posted December 17, 2023 allo thanks for what you did for us. I have question about : While 'ZEX-ZBG' works fine with living NPC, it gets confused when it tries to apply a body to an already existing corpse. The uploaded file fixes the problem 'til we get a better solution for the issue. ZeX-ZBG Modified.7z380 B · 127 downloads Your modified folder is empty mean no scripts found as per the previously version , the one we change few lignes texte. why ? ZeX-ZBG Modified.7z Link to comment
katrina.balanchuk Posted December 17, 2023 Share Posted December 17, 2023 Any adice on mods to make the commonwealths trees greener and more? Link to comment
chabp Posted December 17, 2023 Share Posted December 17, 2023 allo thanks for what you did for us. I have question about : ESL folder ; is it possible to updated because forgot to insert 9lots more male hairstyles and facial too. thanks ZeX-ZBG Modified.7z380 B · 127 downloads Your modified folder is empty mean no scripts found as per the previously version , the one we change few lignes texte. why ? Link to comment
snuffyluffy Posted December 18, 2023 Share Posted December 18, 2023 (edited) Is it normal for a plugins pane to look like this while following this guide? What's up with all of the plugins with lines through them? Should LooksMenu be one of them? I just want to make sure I'm on the right track. Tested f4se and it seems to be installed properly. I'm not a total noob to modding but it's been awhile and I don't remember seeing this. Edited December 18, 2023 by snuffyluffy added pic Link to comment
Guest Posted December 18, 2023 Share Posted December 18, 2023 19 hours ago, katrina.balanchuk said: Any adice on mods to make the commonwealths trees greener and more? I think it will be A forest. If you want anything more colorful, then I like Autumn Overhaul Link to comment
katrina.balanchuk Posted December 18, 2023 Share Posted December 18, 2023 2 hours ago, deff_lv said: I think it will be A forest. If you want anything more colorful, then I like Autumn Overhaul Thank you Link to comment
Varithina Posted December 18, 2023 Share Posted December 18, 2023 4 hours ago, snuffyluffy said: Is it normal for a plugins pane to look like this while following this guide? What's up with all of the plugins with lines through them? Should LooksMenu be one of them? I just want to make sure I'm on the right track. Tested f4se and it seems to be installed properly. I'm not a total noob to modding but it's been awhile and I don't remember seeing this. The crossed out esl/esp or whatever are something from the latest update to mo2, and no I have no idea why, though it could be that those esp/esl are nothing but archival loaders not too sure, I have noticed that fnis.esp has a line through it in my load order, and the game is flaky as hell since mo2's update, might be worth taking a look at mo2's github page and nexus page to see if there are people reporting issues with this or at least getting a explanation of what the hell having those lines through those mods actually means and does. There again there could be other issues with things, as I have noticed that attempting to load any high poly head preset into race menu, instantly crashes my game now, and I can not set the head part to the high poly head version either without crashing the game, though I am pretty sure that is something to do with me removing some of the mods I added to this list, and not keeping patches for them separate, rather than merging them into the main mods. 1 Link to comment
snuffyluffy Posted December 19, 2023 Share Posted December 19, 2023 22 hours ago, Varithina said: The crossed out esl/esp or whatever are something from the latest update to mo2, and no I have no idea why, though it could be that those esp/esl are nothing but archival loaders not too sure, I have noticed that fnis.esp has a line through it in my load order, and the game is flaky as hell since mo2's update, might be worth taking a look at mo2's github page and nexus page to see if there are people reporting issues with this or at least getting a explanation of what the hell having those lines through those mods actually means and does. There again there could be other issues with things, as I have noticed that attempting to load any high poly head preset into race menu, instantly crashes my game now, and I can not set the head part to the high poly head version either without crashing the game, though I am pretty sure that is something to do with me removing some of the mods I added to this list, and not keeping patches for them separate, rather than merging them into the main mods. Thank you Varinthia. I appreciate your detailed response. I got a less-than-helpful dismissive answer on discord. Kind of a "did you read the pop-up" response. Yes, I can read, but it doesn't mean I always understand the terminology or implications of the information. Anyways, I appreciate your time. Link to comment
kesryth Posted December 20, 2023 Share Posted December 20, 2023 13 hours ago, snuffyluffy said: Thank you Varinthia. I appreciate your detailed response. I got a less-than-helpful dismissive answer on discord. Kind of a "did you read the pop-up" response. Yes, I can read, but it doesn't mean I always understand the terminology or implications of the information. Anyways, I appreciate your time. For MO2, the crossed-out plugins indicate a dummy plugin that contains no records and are usually there just to load scripts or archives based on my research when I first noticed it. 1 Link to comment
mircislav Posted December 20, 2023 Share Posted December 20, 2023 On 12/18/2023 at 12:55 PM, snuffyluffy said: Is it normal for a plugins pane to look like this 1 Link to comment
Varithina Posted December 20, 2023 Share Posted December 20, 2023 2 hours ago, mircislav said: Wrong pane, that is for the left pane where the mod list is, not the right pane where the esp/esl/esm are listed. 1 Link to comment
Yrral Posted December 20, 2023 Share Posted December 20, 2023 (edited) I have installed all mod in order. Game will run without these Five mods. These five mods CTD: 37933 Settlement Repair Bot 33217 Settlement Tidy Bot 71754 Rebuild - AIO Part 1 – Previsibines 72030 Rebuild - Starlight Drive-In – Previsibines 35004 Workshop Framework - Script Override ESL-Flagged ESP (Permission) is installed ESM+ESPs = 239 ESLs = 422 Edited December 20, 2023 by Yrral Link to comment
snuffyluffy Posted December 26, 2023 Share Posted December 26, 2023 Any thoughts on using these animations in this list? I'm intrigued by this set of "Much Better 3rd Person Anims." https://www.nexusmods.com/fallout4/mods/57642 Link to comment
snuffyluffy Posted December 26, 2023 Share Posted December 26, 2023 On 12/15/2023 at 8:28 PM, snuffyluffy said: What does that mean? Hey all, I'm still a little confused about this one. I want to ensure I've installed the texture packs correctly. The Mod description states "Download all 15 zip Archives, unpack and replace the original ba2 Files in your Data Folder." Link to comment
vaultbait Posted December 26, 2023 Share Posted December 26, 2023 18 minutes ago, snuffyluffy said: Hey all, I'm still a little confused about this one. I want to ensure I've installed the texture packs correctly. The Mod description states "Download all 15 zip Archives, unpack and replace the original ba2 Files in your Data Folder." If you're using a mod manager, just "installing" typical archived texture replacer mods will do exactly that for you automatically. 1 Link to comment
snuffyluffy Posted December 28, 2023 Share Posted December 28, 2023 On 12/26/2023 at 10:05 AM, vaultbait said: If you're using a mod manager, just "installing" typical archived texture replacer mods will do exactly that for you automatically. Thank you! Any insight on "merging" mods or patches would also be appreciated. Link to comment
snuffyluffy Posted December 28, 2023 Share Posted December 28, 2023 ECO Patch Archive no longer exists. Various Clothes Patches for ECO and NEO appears to have the patches needed. ☺️ Link to comment
snuffyluffy Posted December 28, 2023 Share Posted December 28, 2023 Armament Expansion for ECO is no longer available. Armament - ECO instead? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now