1001nights Posted November 15, 2023 Share Posted November 15, 2023 played a little bit around with some encounter zone mods because my playthroughs always get a little bit longer and kind of boring challenge-wise. The Plugin for ComplexSorter from AI Edit and Complex Sorter NPC Scaling works flawlessly, it can unlock every encounter zone + unlimited enemy scaling (configurable). Worth a thought. Link to comment
Aylis Posted November 15, 2023 Author Share Posted November 15, 2023 @annanymus Thanks, but i'll remove the two mods. Makes no sense if they could cause issues later on. _________________________________________________ Weapons are now completely reworked. Almost all weapons (except some special ones) got a replacer. With some the single mods will be gone and a weapon pack used instead. Sadly my favourite sniper rifle, the 'GM6 Lynx', is still gone and its replacement didn't get the promised update. But there will be some new weapons coming up. The 'Glock 19' is finally fixed. But 'Tactical Reload' and all the replacer can be a volatile mix. Add then all the patches on top of that and it gets very interesting indeed. Fix one gun and another, previously working, gun suddenly causes problems. 1 Link to comment
annanymus Posted November 15, 2023 Share Posted November 15, 2023 27 minutes ago, Aylis said: @annanymus Thanks, but i'll remove the two mods. Makes no sense if they could cause issues later on. _________________________________________________ Weapons are now completely reworked. Almost all weapons (except some special ones) got a replacer. With some the single mods will be gone and a weapon pack used instead. Sadly my favourite sniper rifle, the 'GM6 Lynx', is still gone and its replacement didn't get the promised update. But there will be some new weapons coming up. The 'Glock 19' is finally fixed. But 'Tactical Reload' and all the replacer can be a volatile mix. Add then all the patches on top of that and it gets very interesting indeed. Fix one gun and another, previously working, gun suddenly causes problems. Agreed. I just did it to see if I could. I notice you are still using the old ECO with all the patches. Have you checked out the redux? With RobCo patcher, it updates all the weapons and armor so you don't need separate patches. At least, that's what I think the description says. Seems to work for me. Link to comment
Aylis Posted November 16, 2023 Author Share Posted November 16, 2023 (edited) ECO is part of the weapons group (aka the part i'm working on right now). Ammo production is a bit wonky atm. Have to find out what is the cause of it. Spoiler And as usual one of the companions is photobombing... __________________________________________________ 'Disk Cache Enabler' (should end up in 'F4SE') is somewhat strange. For some it works fine, here it doesn't do much. Looks like it is very dependent on your system to make a noticable difference. Edited November 16, 2023 by Aylis Link to comment
vaultbait Posted November 16, 2023 Share Posted November 16, 2023 9 hours ago, Aylis said: ECO is part of the weapons group (aka the part i'm working on right now). Ammo production is a bit wonky atm. Have to find out what is the cause of it. Reveal hidden contents And as usual one of the companions is photobombing... __________________________________________________ 'Disk Cache Enabler' (should end up in 'F4SE') is somewhat strange. For some it works fine, here it doesn't do much. Looks like it is very dependent on your system to make a noticable difference. It made a significant performance difference for me (mostly eliminated hitching/stutter when running or panning the camera), but in my case I'm using over 700 installed mods with tons of loose texture and mesh files. If you aren't using nearly that many mods or religiously archive everything that's loose, it's probably less noticeable. Link to comment
Aylis Posted November 16, 2023 Author Share Posted November 16, 2023 @vaultbait I'm close to 850 mods atm. Got a few more to recruit settlers... Although mods with loose files should be relatively low. _________________________________________________ Weapons eem to be finally fine. Ran through several areas and no errors popped up anymore. Got to see if i can reduce some drops (three Barret in one smaller location is a bit much), but the replacer work otherwise as intended. Guess i can finally get to the next update (tomorrow or the day after). I have to check the guards in Goodneighbor if they get along with the new SMG replacer. They held up an empty hand with the MP5 replacer and it looked silly. Link to comment
1001nights Posted November 16, 2023 Share Posted November 16, 2023 7 hours ago, vaultbait said: It made a significant performance difference for me (mostly eliminated hitching/stutter when running or panning the camera), but in my case I'm using over 700 installed mods with tons of loose texture and mesh files. If you aren't using nearly that many mods or religiously archive everything that's loose, it's probably less noticeable. you can pack your loose files with cathedral asset optimizer into a new bsa2-archive. I do that with all my permanent mods whom I don't want to change and if i want to, I can still just overwrite them with loose-files or load a new esp with corresponding bsa2-archive after the CAO-files. I've got a damn beefy pc and but even I noticed a significant performance boost after I packed my textures into a new archive. (in MO2, in settings under "workarounds ->experimental" you can check the option "enable archive parsing" to see overwritten files in bsa2-archives, otherwise you can't see that) Link to comment
vaultbait Posted November 16, 2023 Share Posted November 16, 2023 8 minutes ago, 1001nights said: you can pack your loose files with cathedral asset optimizer into a new bsa2-archive. I do that with all my permanent mods whom I don't want to change and if i want to, I can still just overwrite them with loose-files or load a new esp with corresponding bsa2-archive after the CAO-files. I've got a damn beefy pc and but even I noticed a significant performance boost after I packed my textures into a new archive. (in MO2, in settings under "workarounds ->experimental" you can check the option "enable archive parsing" to see overwritten files in bsa2-archives, otherwise you can't see that) Sure, my main concern (particularly with texture replacers) is when you're compositing lots of them it's hard to tell which files in BA2 archives are shadowing which others, while with loose files it's quite obvious. Link to comment
1001nights Posted November 16, 2023 Share Posted November 16, 2023 22 minutes ago, vaultbait said: Sure, my main concern (particularly with texture replacers) is when you're compositing lots of them it's hard to tell which files in BA2 archives are shadowing which others, while with loose files it's quite obvious. yeah that's why wrote about that "enable archive parsing"-thing in MO2. Didn't even know it existed and with that option turned on you can see which bsa2-files are overwritten by which texture and from what plugin, regardless if it is from a bsa2-archive loaded after or loose files. Link to comment
Aylis Posted November 19, 2023 Author Share Posted November 19, 2023 Ouch... Spoiler Quite a few weapons in my build here are in that video. I guess real experience trumps popularity. Link to comment
Bigglsby Posted November 19, 2023 Share Posted November 19, 2023 @Aylis In case you haven't seen, the author of Cridowskin has a new skin designed ground up for FG/Seamless HPF, that installs a bit cleaner and may be worth looking at. https://www.nexusmods.com/fallout4/mods/76049 Works pretty good for me, better wrist/ankle seams, same limited neck seam as is always the case with FO4 though.. even with seamless HPF Link to comment
vaultbait Posted November 19, 2023 Share Posted November 19, 2023 17 minutes ago, Bigglsby said: @Aylis In case you haven't seen, the author of Cridowskin has a new skin designed ground up for FG/Seamless HPF, that installs a bit cleaner and may be worth looking at. https://www.nexusmods.com/fallout4/mods/76049 Works pretty good for me, better wrist/ankle seams, same limited neck seam as is always the case with FO4 though.. even with seamless HPF Agreed, I've been using it for a bit and it looks good. Link to comment
Aylis Posted November 19, 2023 Author Share Posted November 19, 2023 (edited) Didn't work out for me. For two days i tried to get it working and always ended up with a darker brown face... I know exactly why this happens, but was unable to find the exact cause. The old version on the other hand works flawlessly. No visible seam at all. ________________________________________________ The 'Grease Gun' works only 50% of the time and definitely not as a replacer. The very old 'Defense Gun' still works fine in 2023, and with the unofficial patch it also replaces a few pipe guns. The 'Sig MCX Virtus' is not an option. Appears way too often, upgrades have no skill requirements and sells for worlds too much. I slightly upgraded mine and no trader in the game has enough to pay for it (40+K caps). And, as Starfield shows, Bethesda still got no clue how weapons work (like the revolver who needs 'space magic' to get the bullet into the barrel). 'Transfer Settlements' works nicely, but you have to rebuild the location first. Otherwise you won't find the object to trigger the repairs anymore (it will get nuked during the transfer). And no, rebuilt locations are not stored in the blueprint. Starlight Drivein (Beta 2) Almost 1200 placed objects and i made 10 level just building this (and its not fully decorated yet). First pics, although the download is more finished, can be found in my post here. F4SE.7z Edited November 19, 2023 by Aylis 1 Link to comment
vaultbait Posted November 19, 2023 Share Posted November 19, 2023 1 hour ago, Aylis said: For two days i tried to get it working and always ended up with a darker brown face... The usual culprit is LMCC, there are several 2K conversions of it floating around but most of them have issues. Link to comment
Aylis Posted November 20, 2023 Author Share Posted November 20, 2023 (edited) Collecting links Spoiler Disk Cache Enabler Ashtray - Replacer Bag of Cement Retexture Baseball Glove - Replacer Tea Kettle - Replacer The Eyes of Beauty Fallout Edition - Remastered Updating link. Loveless Fusion Girl Bodyslide Preset Better than my own preset. Squat Sneak - Vanilla Gunner Armor Expansion Gunner Armor Expansion - Fusion Girl Bodyslide Files Teddies 76 - A Mr. Fuzzy mod Teddies 76 - A Mr. Fuzzy mod - Fusion Girl Bodyslide Files Synth Power Armor - Courser Replacer Patch Good Neighbor - Main Menu Spoiler Pickman has Talent - Painting Replacer Auto Door DLC Patch Better Armory Mod (BAM) - Weapon Racks and More Decoration Appreciation Generator - Fusebox-Powerbox with 3-5-10 and 100 energy Guard Post Markers (plus Guards Display Weapons Fix) Half Wall Additions Half width shack walls Interior Shack Doorway Interior Shack Doorway - Plank Wall Less shitty industrial wall lights Lovers Luxury bed - The Lady Killer (Plain - MY Bed) Radiation Cleaning Sanctuary Sliding Pocket n Closet Doors Have to be placed manually, no snapping. Shacks walls with windows Vault 88 Power Connectors with more Range Vault 88 Railings Vault 88 Room Corners Plus Vault 88 Room Corners Plus - Unlocked Vault Door FIXED Vault-Tec DLC - AROD Water Purifier Vault-Tec DLC - Snappable Vault Floor-mats Vault-Tec Workshop Overhaul Redux (VTWOR) Wall Mounted Magazine Shelf Workshop Decorations Pack Workshop Junk Wall Pack Workshop Snapping Clothes Rail Caves Of The Commonwealth 1.2 Combat Zone Restored - Restored LarannKiar Recruitment Pack ?Select the separate mods you like (see description of the mod) and delete their BA2. NOT to be used. 'America Rising 2 - Legacy of the Enclave' breaks previsibines in several locations. In addition there are conflicts with the FSD as both modify the same railroad safehouse for their questline. Edited November 21, 2023 by Aylis 1 Link to comment
Cloud_1 Posted November 23, 2023 Share Posted November 23, 2023 Here is the CWSS CTD Fix that was brought out today https://www.nexusmods.com/fallout4/mods/76177 V/r 1 Link to comment
Aylis Posted November 24, 2023 Author Share Posted November 24, 2023 (edited) Update V 3.2.8 Primarily 'Building' but also a few updates and fixes. Mods to REMOVE Spoiler PC Aylis Body Preset Outdated Physics and Animation Vanilla Reanimation Project - Plasma Gun Hidden errors that could cause issues. Armor Obi's Sportwear Hidden errors that could cause issues. Obi's Sportwear - Fusion Girl Bodyslide Files Patches and Fixes Flicker Fixer Breaks previsibines IKAROS - Obi's Sportwear Not needed anymore Weather and Lighting Fallout 4 Enhanced Color Correction Got something better Mods to ADD Spoiler Textures Ashtray - Replacer Bag of Cement Retexture Baseball Glove - Replacer Tea Kettle - Replacer PC The Eyes of Beauty Fallout Edition - Remastered Updating link. Subgroup: Skin replacer ↖️Darling Skin - Replacer Loveless Fusion Girl Bodyslide Preset Better than my own preset. Physics and Animation Squat Sneak - Vanilla Armor Gunner Armor Expansion Gunner Armor Expansion - Fusion Girl Bodyslide Files Teddies 76 - A Mr. Fuzzy mod Teddies 76 - A Mr. Fuzzy mod - Fusion Girl Bodyslide Files Power Armor Synth Power Armor - Courser Replacer Patch Sound Good Neighbor - Main Menu Override Pickman has Talent - Painting Replacer Wild Plants Drop Normal food Building Auto Door DLC Patch CWSS CTD Fix Decoration Appreciation Do It Yourshelf - clutter for shelves and bookcases Generator - Fusebox-Powerbox with 3-5-10 and 100 energy Guard Post Markers (plus Guards Display Weapons Fix) Half Wall Additions Half width shack walls Interior Shack Doorway Interior Shack Doorway - Plank Wall Less shitty industrial wall lights Lovers Luxury bed - The Lady Killer (Plain - MY Bed) Radiation Cleaning Sanctuary Sliding Pocket n Closet Doors Have to be placed manually, no snapping. Shacks walls with windows Vault 88 Power Connectors with more Range Vault 88 Railings Vault 88 Room Corners Plus Vault 88 Room Corners Plus - Unlocked Vault Door FIXED Vault-Tec DLC - AROD Water Purifier Vault-Tec DLC - Snappable Vault Floor-mats Vault-Tec Workshop Overhaul Redux (VTWOR) Wall Mounted Magazine Shelf Workshop Decorations Pack Workshop Junk Wall Pack Workshop Snapping Clothes Rail World Caves Of The Commonwealth 1.2 Combat Zone Restored - Restored LarannKiar Recruitment Pack ?Select the separate mods you like (see description of the mod) and delete their BA2. Weather and Lighting RX9000 Color Correction Final Settlement Gardener Bot Moved from 'Building'. Settlement Medic Bot Settlement Police Bot Settlement Repair Bot Settlement Tidy Bot Upload Will (later) have to redo all the predone bodyslides as i changed the used body. For now i'll add here the ones for the new armors. AFG - Gunner Armory Expansion.7z AFG - Teddies 76.7z If all goes well this should be the final version of the ESL flagged ESP. ESL-Flagged ESP (Permission).7z Note Weapons are still problematic. I'm working on a different approach which will hopefully finally fix the exploded weapons... Edited November 24, 2023 by Aylis 2 Link to comment
1001nights Posted November 25, 2023 Share Posted November 25, 2023 How does Flicker Fixer breaks precombines? I used it in all my playthroughs and it only replaces some meshes without material swaps (which CAN <not always> break previs). You can even check it ingame and select with console a precombine with for example one of the brick houses and it shows you the PRID id, therefore existing precombine. Link to comment
Aylis Posted November 25, 2023 Author Share Posted November 25, 2023 (edited) @1001nights Ever been to Taffington Boathouse? You fall through the floor there... And now make a guess which mod is changing meshes. ? _________________________________________________ Starlight is getting... Spoiler The newly added greenhouse General store (have to work on the lights in there) Don't be on the receiving end... (Part of the weapon pack i'm testing) Spoiler Edited November 25, 2023 by Aylis Link to comment
1001nights Posted November 25, 2023 Share Posted November 25, 2023 Can you pinpoint me which floor? I just tested it and I don't fall through the floor at Taffington Boathouse, and nothing's overwriting flicker fixer. Do you happen to use ELFX? Link to comment
Aylis Posted November 26, 2023 Author Share Posted November 26, 2023 (edited) @1001nights Its the ground floor. No matter what mod i used for that location (and there are a few) i'll end up in the water below. ___________________________________________________ Layout of this section is finished. Spoiler A few more screenies. Spoiler If you want peace, prepare for war. Roughly 2000 years old proverb - sadly it is still valid. ___________________________________________________ Just had an attack with a dozen or so supermutants. Although they had the new (stronger) weapons of the weapon pack they didn't get through. Only one mutant dog got to the fence. The overlapping firearcs of the turrets work wonders on agressors... Edited November 26, 2023 by Aylis 1 Link to comment
1001nights Posted November 27, 2023 Share Posted November 27, 2023 @Aylis then it is your typical weird bethesda mod shenanigan, doesn't happen for me. On a side note, I fiddled around with ENBLights. You can find that mod on buriedmods.blogspot. Pretty impressive and works well with Lightweight Lighting. Some screens outdoor and interior: Spoiler 1 Link to comment
Aylis Posted November 28, 2023 Author Share Posted November 28, 2023 Atm i'm not using any of the global lighting mods. Sadly the combination of 'Ikaros' and 'Pip-Boy Flashlights' causes problems. Spoiler 'ENB Lights' had a conflict with another mod. Hmmm, can't remember which one it was (or if it is in the guide anymore). ? More screenies Spoiler Settler's Bathroom Crafting area Player's entrance (stairs in the back lead to the upper floor) Added another floor for a command center and barracks. Night shots Link to comment
1001nights Posted November 29, 2023 Share Posted November 29, 2023 Yeah, I only use Ikaros for screenarchering anymore. Tried a playthrough, everything's went fine first and after some time the game just borked heavily. Dunno the exact course, but only happened with Ikaros and I was only playing with my must-have-mods. Sad, but oh well. I like your clean and orderly bathroom. In my current playthrough I try a new approach in starlight drive-in to use the little pond as relaxation/bathing "area" instead of a big waterpump (water comes now from windmill-pumps, can't remember the specific mod anymore. Cozy Scaver?). And I finally found a use for the big candles from Femshepping without them looking ridiculous: Spoiler 1 Link to comment
Aylis Posted November 30, 2023 Author Share Posted November 30, 2023 Update V 3.2.9 Getting to 'Weather and Lighting' and 'Final'. Mods to REMOVE Spoiler Patches and Fixes Better Settlers Not needed anymore The Collector's Guides AIO Got a more immersive mod for this. Weather and Lighting Pip-Boy Flashlight Not needed anymore Wasteland Illumination - DLC Got integrated. Mods to ADD/MOVE Spoiler Textures Workbench - Replacer NPC Fallout Ladies - Ivy (HiPoly) Replacer Physics and Animation Have a Beer and Immersive Animation Framework Patch Override HR's In-Game Collectible Maps and Display World and Quests Abrams-X - Tank Replacer Moved from 'Override'. M2A2 Bradley - APC Replacer Naming Fix - Vehicles (see 'Files') See below. Weather and Lighting Ghost ENB for Vivid Weathers Computer Console illuminated Computer Console illuminated 2 Dynamic Nuka Cola Quantum Light Illuminated Billboards And Posters - AIO Immersive Sunglasses Institute Floor Fix For ENB Users Miscellaneous illuminated Darker Transparent Objects - Glass - Plastic - Bug Wings Fix Final Transfer Settlements - Shareable Settlement Blueprints Rebuild - AIO Part 1 - Previsibines Rebuild - Starlight Drive-In - Previsibines Workshop Framework - Script Override Upload Spoiler Naming Fix - Vehicles The replacer for the Abrams MBT and the Bradley APC include names in a non-english language. This patch fixes those entries of the worldspace 3 Link to comment
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