Jump to content

Creature framework problem


Guest

Recommended Posts

Posted

So in my game, i had to do a little change, i didn't know that the race compatibility was set to have no dlc, but meanwhile i got the dlc after, and i didn't knew what to do, so I Uninstal/install each mod till i found that i had to set my race compatibility, but i had a problem after, creature framework keeps saying : "The framework is currently initialising or working on registration. Some functionality will be disabled. This may take anywhere from several seconds to two minutes to finish depending on what the framework is doing as well as your computer and skyrim setup. Please wait in-game with all menus closed and check back again"  and even after an after of playing without opening the mod configuration menu, it stills say the same thing, i don't really know where's the problem from, i checked every mod that was related to the framework, maybe i missed something i dunno...

(and sorry for not putting my load order, i'm new here and i don't really know how to put it out of the text zone..) 

Posted
Quote

Creature Framework Troubleshooting:

 

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install the .bsa file from Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

 

Posted

i tried reinstalling,even downgrading,but it doesn't change anything,i'm still stuck with no possibility to use the creature framework,still the same message comming here, so i can't register all mods for the framework...

Posted

Problem solved, i had to restart a new game and all worked right :'D

  • 2 years later...
Posted

I'm having roughly the same issue, everything supposedly was working but some animals are invisible which is really rough when i'm getting attacked out of the blue and unable to see my attacker.. i know its creature framework causing the issue cause when i disable the mod the creatures are magically back, i look in the mcm and it says  no mods registered here is my load order, if its an issue with my load order, can i get help fixing it? im not good at sorting my load order so if i'm just told it's my load order with out any suggested fixes i'll be at a loss as to how to fix it, i'm using mod organiser  

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
RaceCompatibility.esm
CreatureFramework.esm
RaceCompatibilityUSKPOverride.esp
YiffyAgeConsolidated.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
YiffyAgeInvisBoots.esp
BadDogSchlongCore.esp
YiffyAgeSchlongs.esp
SOSRaceMenu.esp
XPMSE.esp
SkyUI.esp
SexLabDefeat.esp
SexLabWerewolves.esp
SLALAnimObjBillyy.esp
SLAL_AnimationsByLeito.esp
SexLabDangerousNights2.esp
MoreNastyCritters.esp
HornyCreatures.esp
HornyWerewolves.esp
SLAnimLoader.esp
 

Posted
2 hours ago, firedash22 said:

i look in the mcm and it says  no mods registered

And are the animation mods registered and enabled in SLAL?

 

2 hours ago, firedash22 said:

i'm using mod organiser 

And does MO show any errors?

Posted
9 hours ago, firedash22 said:

HornyCreatures.esp
HornyWerewolves.esp

don't use HornyWerewolves if you have HornyCreatures installed.....also i think Schlongs of Skyrim.esp should be above YiffyAgeConsolidated.esp....and SkyUI.esp should be at the top just under the esm files.

 

9 hours ago, firedash22 said:

everything supposedly was working but some animals are invisible

make sure that you did not install the wrong version of MNC for your game version.....also bash/smash patches can do that as well.

wrong MNC = meshes for wrong game = invisible and/or crashing

bash/smash patch = messed up body template flags in the armors/armoraddons = invisible

 

9 hours ago, firedash22 said:

i look in the mcm and it says  no mods registered

reinstall jcontainers....maybe even skyui.

Posted
On 11/9/2021 at 6:15 AM, Grey Cloud said:

And are the animation mods registered and enabled in SLAL?

 

And does MO show any errors?

Yes all animations are registered and enabled, no errors

On 11/9/2021 at 1:23 PM, MadMansGun said:

don't use HornyWerewolves if you have HornyCreatures installed.....also i think Schlongs of Skyrim.esp should be above YiffyAgeConsolidated.esp....and SkyUI.esp should be at the top just under the esm files.

 

make sure that you did not install the wrong version of MNC for your game version.....also bash/smash patches can do that as well.

wrong MNC = meshes for wrong game = invisible and/or crashing

bash/smash patch = messed up body template flags in the armors/armoraddons = invisible

 

reinstall jcontainers....maybe even skyui.

okie made the list changes
as for mnc i'm using oldrim and my current version of mnc is v.12 6b
reinstalled manually jcon, seems to work but is it supposed to show up in mcm? if so it doesnt ?

Posted
42 minutes ago, firedash22 said:

Yes all animations are registered and enabled, no errors

okie made the list changes
as for mnc i'm using oldrim and my current version of mnc is v.12 6b
reinstalled manually jcon, seems to work but is it supposed to show up in mcm? if so it doesnt ?

MNC v12 does not have a menu of it's own, it just adds it's assets to CF and SLAL's MCMs.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...