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Creature Framework not showing up in MCM


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Posted

Ive downloaded these variety of mods to enable the ABC mod and AnimalSOS. (ive downloaded them before but because of the Creature Framework mod not showing up in MCM it doesnt work. What am I doing wrong?

Mods.png

Posted

I see you have it installed but, but double check you actually enabled the plugin. If so, you could always try to refresh MCM by typing "SetStage SKI_ConfigManagerInstance 1" in the console.

Posted

I am experiencing the exact same thing, not sure why. I have it enabled as well, with creature animations, JContainers installed and run FNIS....

 

I did previously had to de-initialize creatures in FNIS because they were frozen in game, but i reinstalled the FNIS creature pack, so that should not be the issue.

 

Anyway, its really weird, if anyone has any advice, besides what was mentioned above (could it be i have 28 MCM items and there is no room?)

Posted

Yeah i thinks its really weird and annoying, but i dont think its because of the amount of items in MCM. Can you please let me know if its works for you and how did you do it?

Posted
On 6/27/2019 at 12:09 AM, Illumi Carnage said:

Ive downloaded these variety of mods to enable the ABC mod and AnimalSOS. (ive downloaded them before but because of the Creature Framework mod not showing up in MCM it doesnt work. What am I doing wrong?

6 hours ago, OmegaMan1 said:

I am experiencing the exact same thing, not sure why. I have it enabled as well, with creature animations, JContainers installed and run FNIS....

 

I did previously had to de-initialize creatures in FNIS because they were frozen in game, but i reinstalled the FNIS creature pack, so that should not be the issue.

 

Anyway, its really weird, if anyone has any advice, besides what was mentioned above (could it be i have 28 MCM items and there is no room?)

 

Have you two made a test in a NEW GAME???

Sometimes, the problems in the MCM are caused by damaged savegame.

Posted
On 6/26/2019 at 3:09 PM, Illumi Carnage said:

Ive downloaded these variety of mods to enable the ABC mod and AnimalSOS. (ive downloaded them before but because of the Creature Framework mod not showing up in MCM it doesnt work. What am I doing wrong?

WRONG LOAD ORDER:

Quote

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm

(other SexLab related mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp
FNIS.esp
(All other .esp mods here)
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp (if installed, it's on MNC's download page)
SexLabMatchMaker.esp
SLAnimLoader.esp
(other SexLab related mod's .esp here)

also don't "install" the entire mod compatibly kit as a mod, that will fuck things up for sure.

Posted

@MadMansGun & @GenioMaestro, I think you were both right. When I changed the loader order and started a new game, the creature framework said it was install so its finally working thank you so much. I tried to test it out quickly but there was no engagement, but i think i need to tinker around the MCM setting when i have time.

 

@OmegaMan1, try the solution suggested by both MadMansGun and GenioMaestro, i think it should work for you aswell.

 

Posted
9 hours ago, GenioMaestro said:

 

Have you two made a test in a NEW GAME???

Sometimes, the problems in the MCM are caused by damaged savegame.

Yes, i forgot to mention but i tested this in a new game and it still did not show.

 

I am going to completely uninstall FNIS creature pack and download it again (reinstalling it) to see if somehow the de-initialization removed something permanently which is causing this. I have already done with this the creature framework, so that should not be the issue.

 

 

Posted
On 6/28/2019 at 1:29 PM, Illumi Carnage said:

@MadMansGun & @GenioMaestro, I think you were both right. When I changed the loader order and started a new game, the creature framework said it was install so its finally working thank you so much. I tried to test it out quickly but there was no engagement, but i think i need to tinker around the MCM setting when i have time.

 

@OmegaMan1, try the solution suggested by both MadMansGun and GenioMaestro, i think it should work for you aswell.

 

I created a brand new game, with the same load order and it showed up.....however even after updating SLAL and testing on a dog, i got only 3 animation options, when i have 10+ enabled according to Sexlab, so something is still not working right. I will continue to work through this, but i am curious if you got your working correctly?

Posted
18 minutes ago, OmegaMan1 said:

however even after updating SLAL and testing on a dog, i got only 3 animation options,

Post your load order.

 

Have you installed any animation packs which have creatures?

Have you enabled and registered those packs in SLAL?

Can you see those animations/creatures in Creature Framework.

What mod do you use to instigate the sex?

What happens with, say, a horse?

Do human/human animations work correctly?

Posted
44 minutes ago, OmegaMan1 said:

I created a brand new game, with the same load order and it showed up.....however even after updating SLAL and testing on a dog, i got only 3 animation options, when i have 10+ enabled according to Sexlab, so something is still not working right. I will continue to work through this, but i am curious if you got your working correctly?

Quote

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

and are you sure you have MNCv11 or v12 installed?

Posted
5 hours ago, MadMansGun said:

and are you sure you have MNCv11 or v12 installed?

 

Thank you, i will try those suggestions and if it still does not work i will post my load order. 

Posted

It seems to have been the amount of creature animations i had, which was over 500. 

 

Thank you again for letting me know it was a 500 limit, as i thought it was 750.

Posted
8 hours ago, OmegaMan1 said:

It seems to have been the amount of creature animations i had, which was over 500. 

 

Thank you again for letting me know it was a 500 limit, as i thought it was 750.

your thinking of the SexLab v1.63 beta made for SSE.....that or the "more animations" mod (that does not work correctly).

Posted
On 6/28/2019 at 3:54 PM, MadMansGun said:

also don't "install" the entire mod compatibly kit as a mod, that will fuck things up for sure.

were you referring to "ModCompatibilityKitsForMNCv12"? also, what does "install" mean, do i install it and unenable it?

Posted
50 minutes ago, Illumi Carnage said:

were you referring to "ModCompatibilityKitsForMNCv12"?

yes

50 minutes ago, Illumi Carnage said:

what does "install" mean, do i install it and unenable it?

no your meant to extract what you need/want form it and discard the rest of the file (and if using a mod manager repack what you extracted as a new 7zip and install that new 7zip).

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