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Resident Evil 2 Remake Nude Claire (Request) [2] RELOADED


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Posted
48 minutes ago, ludger166 said:

Its just Ada head over Claires body not that immersive since its not Adas own body but im not complaining lol

Really?  I don't think I've seen a claire nude mod with the same body.  Also, how do you even know what Ada's actual body is supposed to look like?

Posted
4 hours ago, ludger166 said:

Its just Ada head over Claires body not that immersive since its not Adas own body but im not complaining lol

nah it's a new body made for ada, leg breaking barefoot again tho I can't even begin to understand how he thinks that's a good idea

Posted
10 hours ago, delpo said:

Really?  I don't think I've seen a claire nude mod with the same body.  Also, how do you even know what Ada's actual body is supposed to look like?

Bcz there are currently 2 Ada nude bodies, 1 from 777 himself and another from Areosmith i believe. 777s Ada nude i consider to be the real proportions of Ada. Trust me m8, that Ada nude that es47 released is just Adas head over Claires nude body just check the comments section im not the only who thinks so either. also from the feet, its Clairs not Adas.

 

As you can see in the 2 pics i provided neither look the same as the one es47 released on Nexus.

screenshot.jpg

Ada full nude.jpg

Posted
On 6/26/2019 at 2:43 PM, VenturousGamer said:

@alphaZomega The model appears this way because Capcom's interns never finished the base model. Instead, as some game developers, it was intentionally created this way specifically for their costumes. Sometimes, they'll create outfits to overlap blank/invisible models or entirely leave specific body parts freed just to be used with whatever outfit/accessories available. It's a shame because Claire's Military suit actually shows a bit more skin despite that mesh also not being finished. These naked models are either entirely original or sourced from another model. Not complaining but some are blatantly anatomically corrected, to an extent, while some are disproportionate and unfinished. Also, the jiggle physics were an addition from a plug-in that must be purchased. Some special mods, such as the BDSM one, require a bit more work so not only does it appear but functions correctly in the game. There's not enough tutorials for this but I can tell you getting creative enough changes the whole experience since there's plenty of content in the game to experiment with.

 

So on that note, anatomically corrected naked 3D models are normal and should be finished before giving characters anything to wear since it helps with in-game rendering and physics.

That model I posted was an original body by arison_c, not a Capcom body. Lots of modders will create their nude body first and then design clothes around it. Aerosmith does it with all of his models, he uses something called Build-a-Bod I am pretty sure. Look at the modeled genitals Captain Ada (link) has inside her:1862410778_adacrosssection.thumb.jpg.7c036423910f3b6b6db3a1c25696b23f.jpg

That is from Build-a-Bod.

 

I am sure Capcom modeled Claire with a nude barbie-doll body and then just deleted the skin meshes under the clothes for whatever reason (probably because people would ask "why is this here" and call them perverted if they were still there). Her classic tank-top outfit has full skin breasts (no nipples) underneath, but there is no belly. And arison_c seems to have done this same thing with deleting the skin under the clothes of his Princess meshes, though I'm not sure his reasoning except maybe to prevent people from using his mod body to make their own mods. Aerosmith does not delete this skin though, his models all still have the full naked bodies being rendered underneath the clothes.

 

5 hours ago, ludger166 said:

Bcz there are currently 2 Ada nude bodies, 1 from 777 himself and another from Areosmith i believe. 777s Ada nude i consider to be the real proportions of Ada. Trust me m8, that Ada nude that es47 released is just Adas head over Claires nude body just check the comments section im not the only who thinks so either. also from the feet, its Clairs not Adas.

As far as I know, Maliwei777 never made a single RE2R mod besides the original Claire nude mod. That first nude-Ada mod was not his and is nowhere near his level of quality. I wouldn't be surprised if ES47 (author of the new Ada nude mod and of Curvy Claire) just took the 777 Claire nude model and modified its shape to fit Ada's height and body shape, since Curvy Claire was just a reshape of the 777 mod too.

 

EDIT: Yeah it uses the exact same skin texture files as 777 Claire, Curvy Claire, DxD Claire etc.

Meaning you could swap the muscle plugin onto her!

20190627143222_1.jpg.b452d1b12fac306cac152b5182767032.jpg

Ada_wong_nude_muscle plugin.rar

(also removes pubic hair, @delpo)

Posted
3 hours ago, Fahren said:

Is it possible to post the Claire Nud Mod (original 777 nude mod) that you use for Modmanger, cause I have one with very strange jiggle physics.

and how to get this tanned mod with the goth princess head you made before ?

 

Thank you

Sure. That is very odd, though, as the original 777 nude mod does not have any jiggle physics at all; breasts, ass and belly are all rigid.

It should look like this:

777 Claire Nude Mod.rar

 

There is also a nice version with just jiggle tits, from before DxD Dreams came out:

777 Claire Nude Mod w Jiggle.rar

(this is the B-cup version)

 

Again I like the original for how well it fits under her real clothes:

1614924209_nudemod.gif.1d5ab6ba9f5fc27294672880ca27530c.gif

1753988540_compareorig.thumb.jpg.51cc3ff7de06acd30bce0ff056669fb8.jpg

("AxA Adorable" from DxD Dreams mod is good for this as well)

And finally, I would not put the goth head onto the tanned body if I were you, it will look strange. Maybe it could look okay with the tanned BDSM nude mod version, because at least that one has a collar that covers up the huge neck seam you would see from the color-mismatch. If you want to try it, unzip the two modpacks into folder versions and copy the file "pl1558_face_albm.tex.10"

from

...\modmanager\Games\RE2R\Mods\Goth Claire Plugin\natives\x64\sectionroot\character\player\pl1000\pl1571\

to

...\modmanager\Games\RE2R\Mods\Tanned Claire BDSM Nude Mod\natives\x64\sectionroot\character\player\pl1000\pl1571

 

Posted
22 minutes ago, B-Hazard12 said:

That is a good thing i think , modders have all freedom to build their own body as they want as dxd dream and others did and that's cool.

 

 Myself i really love dxd dreams body, that's my favorite one.

Yes, my favorite is BxB. The belly jiggle is brilliant.

The butt jiggle looks a bit funny though, on every mod I see it. Sometimes it bounces inwards unnaturally. It should be disabled IMO; her ass naturally kinda shakes and sways as she runs anyway, just as part of her run animation. 

Posted
7 hours ago, ludger166 said:

Bcz there are currently 2 Ada nude bodies, 1 from 777 himself and another from Areosmith i believe. 777s Ada nude i consider to be the real proportions of Ada. Trust me m8, that Ada nude that es47 released is just Adas head over Claires nude body just check the comments section im not the only who thinks so either. also from the feet, its Clairs not Adas.

 

As you can see in the 2 pics i provided neither look the same as the one es47 released on Nexus.

screenshot.jpg

Ada full nude.jpg

Which mod is the first one? I really like it 

Posted
On 6/26/2019 at 10:11 AM, B-Hazard12 said:

Exactly, i don't know if it would be possible to do but it would something to do for sure :)

 

I think it would be really sexy mod as a enf theme lover myself :)


Oh Yep. Maybe like this Mod for Skyrim. Very sexy! I hope someone can do the '' Shameful Escape Run '' for Claire.  ?  

Caffptura.PNG.5c4d92f10e932eafbc2fb831108dcad2.PNG

Captunnra.PNG.624239b4b4a0ae31e80581f07dfe6b4d.PNG

Caprrtura.PNG.a44973b030c0e8ca733eab05def77036.PNG

Capthhhura.PNG.379c9e1791c6f09deeed51251620bb2f.PNG

Cannnptura.PNG.5cdde6fce4983ce2860388f5dba4a103.PNG

Posted
16 hours ago, ludger166 said:

Bcz there are currently 2 Ada nude bodies, 1 from 777 himself and another from Areosmith i believe. 777s Ada nude i consider to be the real proportions of Ada. Trust me m8, that Ada nude that es47 released is just Adas head over Claires nude body just check the comments section im not the only who thinks so either. also from the feet, its Clairs not Adas.

 

As you can see in the 2 pics i provided neither look the same as the one es47 released on Nexus.

 

sorry, just find it so funny, so really have to say sth.:
First, Claire's body, Claire's feet, not Ada's, you do know this is fictional character, right? and who claims whose parts since there's no default full body by Capcom? don't say it's originally created for... because it's not the "originally" as you think, like you said, it's  just Ada's head over Claire's body, because this is also a reshape. but btw, also 2nd, what's that "just" all about? do you even know how to mod? how about you "just" one out for us? you see, 99.99% of negative comments or complaints must come from ignorrant ppl like you, that's why you hardly see any modder doing this, even well-intended, because they know how to evaluate other ppl's behind works or what it should take to get these things done.

Posted
11 hours ago, alphaZomega said:

That model I posted was an original body by arison_c, not a Capcom body. Lots of modders will create their nude body first and then design clothes around it. Aerosmith does it with all of his models, he uses something called Build-a-Bod I am pretty sure. Look at the modeled genitals Captain Ada (link) has inside her:

That is from Build-a-Bod.

 

I am sure Capcom modeled Claire with a nude barbie-doll body and then just deleted the skin meshes under the clothes for whatever reason (probably because people would ask "why is this here" and call them perverted if they were still there). Her classic tank-top outfit has full skin breasts (no nipples) underneath, but there is no belly. And arison_c seems to have done this same thing with deleting the skin under the clothes of his Princess meshes, though I'm not sure his reasoning except maybe to prevent people from using his mod body to make their own mods. Aerosmith does not delete this skin though, his models all still have the full naked bodies being rendered underneath the clothes.

 

As far as I know, Maliwei777 never made a single RE2R mod besides the original Claire nude mod. That first nude-Ada mod was not his and is nowhere near his level of quality. I wouldn't be surprised if ES47 (author of the new Ada nude mod and of Curvy Claire) just took the 777 Claire nude model and modified its shape to fit Ada's height and body shape, since Curvy Claire was just a reshape of the 777 mod too.

 

should I let you keep misleading ppl like this? ok, just chime in a little:

1. the genital model is not from that Blender's plugin you mentioned, if you don't believe me, we can take $1000 bet, and I'll provide the proof link to this very author later if this bet is on.

 

2. there's a huge difference between modelling and modding, no I should say modelling is totally another story, these modders you mentioned like arison_c or Aerosmith don't know anything about it, not discredit just the plain truth, because they're only capable of using premade models by other ppl. but yeah, I agree with your comments on Maliwei777, btw, the former arison_c currently includes other ppl's work for selling on his patreon, shame on him, although on voting, but still, in this case, Trish's hair by fatihG

 

3. interesting theory for your "why is this here", no that's not it, this is a common practice in 3D game industry for preventing clipping issues (if you know what I mean) during the movements of figures. You can go ask any well-experienced modder or simply post your question in RE modding board.

The bet can be anything I said above, judge should be moderator here and RE modding board with 2 modders we designate separately, fair and square, all money goes to the 2 forums. I'm waiting for you in RE modding board since this is RE modding subject and there's more professionals there clearly.

Posted
1 hour ago, joco76 said:

What kind of file do you need to work properly? That's what I got.

You need to install the mod first (or Ada only version)

 

3 hours ago, xirijosi said:

should I let you keep misleading ppl like this? ok, just chime in a little:

1. the genital model is not from that Blender's plugin you mentioned, if you don't believe me, we can take $1000 bet, and I'll provide the proof link to this very author later if this bet is on.

It sure looks like it's from Build-a-Bod to me:

1399159375_buildabod.jpg.30e1aec16af5dda0d86614c4486155f1.jpg

Aerosmith just shrunk the vaginal canal:

20190608162437_1.jpg.47f3bae665782373b60e3026b469760f.jpg

($1000 please?)

 

3 hours ago, xirijosi said:

2. there's a huge difference between modelling and modding, no I should say modelling is totally another story, these modders you mentioned like arison_c or Aerosmith don't know anything about it, not discredit just the plain truth, because they're only capable of using premade models by other ppl.

How would you know their individual skill levels? Just because it is far easier to use premade modeling tools like Build-a-bod than it is to make super detailed 3D bodies from scratch doesn't mean they don't understand modeling at all. They might not know what they're doing in that area like a well-paid professional 3D modeler would, but you don't know how much they know, and you are arrogant for just automatically assuming they know nothing (not to discredit just the plain truth).

 

3 hours ago, xirijosi said:

3. interesting theory for your "why is this here", no that's not it, this is a common practice in 3D game industry for preventing clipping issues (if you know what I mean) during the movements of figures. You can go ask any well-experienced modder or simply post your question in RE modding board.

The bet can be anything I said above, judge should be moderator here and RE modding board with 2 modders we designate separately, fair and square, all money goes to the 2 forums. I'm waiting for you in RE modding board since this is RE modding subject and there's more professionals there clearly.

I'm sure clipping normally is the reason, but it wasn't really necessary just for that in the case of RE2R. Claire's Barbie tits are fully modeled under her Capcom clothes all the time in-game and they never ever clip through:

20190301011000_1.jpg.b89ef72092b3289b9eac4d89a0d04f99.jpg20190305144331_1.jpg.89335eeff675c987112c3914388b6345.jpg...and neither do any of the skin materials rendered underneath any of the clothes by Aerosmith ever clip; every one of his models I've seen has a fully rendered naked body underneath the clothes.

Also I visit and am a member of the RE modding forum, though I don't talk a lot about modding lewd shit there as that is not really their thing.

Posted
6 hours ago, B-Hazard12 said:

Okay........We need definitely this for Claire :P

 

Especially i already did this mod of skyrim "get stripped" i really loved it :)

 

I hope too, it would be the sexiest re2 mod ever :)

 

 


It's still one of the best Skyrim mods. I wish someone could did the same in RE 2 with Claire or Ada, it would be great, better than the BDSM Escape Run, I think, sexier. 

Posted
14 minutes ago, B-Hazard12 said:

About design i think it would be less hard to do than bdsm escape run because harness to create, collar etc..... it's just about arms animation and find a nude body(like dxd dream x adorable could fit to it).

 

Wait and see :)

IIRC the BDSM escape run mod was only possible because Claire already had an animation in the game where her arms were bound behind her back, during the parking garage cutscene with Irons. I have never seen her cover up herself in the game ENF style, nor have I ever seen anyone able to inject any new / custom animations into this game. It may be possible though

Spoiler


20190525174128_1.jpg.66647258d9f9f4f92b16b6100254bee8.jpg635608698_EscapeRun.jpeg.0c19440db9abc3821ec169b0bd1d9b5f.jpeg

 

 

Posted

You were right, colors tone dont match :(

If you have time, do you think you could make a Goth Claire Face with good color, or explain me how to do that.
I've never modded anything but i have Photoshop....

 

20190628233254_1.thumb.jpg.346ac9ce005f7d1cf034eb9589a9abf5.jpg 

20190628233647_1.jpg

Posted
10 hours ago, B-Hazard12 said:

About design i think it would be less hard to do than bdsm escape run because harness to create, collar etc..... it's just about arms animation and find a nude body(like dxd dream x adorable could fit to it).

 

Wait and see :)


Well apparently it is not possible to do that  ☹️  ... At least not for now. 

Posted
9 hours ago, alphaZomega said:

IIRC the BDSM escape run mod was only possible because Claire already had an animation in the game where her arms were bound behind her back, during the parking garage cutscene with Irons. I have never seen her cover up herself in the game ENF style, nor have I ever seen anyone able to inject any new / custom animations into this game. It may be possible though

  Reveal hidden contents

 

20190525174128_1.jpg.66647258d9f9f4f92b16b6100254bee8.jpg635608698_EscapeRun.jpeg.0c19440db9abc3821ec169b0bd1d9b5f.jpeg

 

 


Are you saying that the modification of this game in regards to animations depends only on the vanilla game? Well, that stinks. But, as someone else said, I also think it's too early to say that. 

Posted
13 hours ago, Fahren said:

You were right, colors tone dont match :(

If you have time, do you think you could make a Goth Claire Face with good color, or explain me how to do that.
I've never modded anything but i have Photoshop....

 

20190628233254_1.thumb.jpg.346ac9ce005f7d1cf034eb9589a9abf5.jpg 

20190628233647_1.jpg

Photoshop is not so hard, especially compared to stuff like 3D Studio MAX. I just hold the mouse over the icons in Photoshop and it tells you what they all do. It's like MS paint with a million more features. You can try whatever you want and just CTRL+Z if it did something you didn't like. Anything complicated you can search on google or find a YouTube tutorial on.

Anyway, watch this video tutorial, if only just the little bit where he talks about what the file types mean in the natives folder, how to use Noesis to export to Photoshop, and how to  save + hex edit the image back into a RE2 file:

1.5x speed if you want; it is a bit long.

I set up all tex.10 files to automatically open up with Noesis, and all DDS files to open up with photoshop, and drag + drop them into my hex editor icon on the taskbar when I need to edit one.

 

Because so many models use the same texture layout as the 777 mod, you can do a ton of stuff in Photoshop just by quick/lasso-selecting, copying, and pasting-into-place (Edit-> Paste special) skin parts from one texture to another. This is how I removed the panties from the Princess Gothic public mod; by copying and pasting the same skin location on the texture map from another no-panties version of the mod on top of the public version's texture file. Also the neck texture and different shoes textures go back and forth between 777 models and BDSM models; just paste the textures on top. This is the body texture file for all the 777 mods, pl1000_jacket_albm.tex.10:

pl1000_jacket_albm.texout.thumb.jpg.8ebe9f3300d79c7bf5f0a24a70cdd60a.jpg

All the space between elements like the torso and legs and the shoes textures etc is ignored, because the model already knows where to look in the image for the specific parts it needs to wrap around itself. And you can use this trick to copy and paste components from other mods with multiple skins as well, like the various Princess Gothic varieties. 

 

For changing the color of skin tones in Photoshop, I just quick-select every body part with skin on the image and do Image->Adjustments->Curves, changing it all at once on individual red blue and green channels if necessary. For the face, just select everything from the neck up except maybe the lips. Remember to write down the curves values you go with so you can later be able to change other texture files from the default skin tone to that same tone.

 

The important files are mostly just the albm.tex.10 ones for textures and the nrmr.tex.10 ones for normal maps (which simulate depth / roughness on the model, like to cover up the limb seams and show pubic hair texture). Unzip a RAR mod and look at the file structure. FluffyModManager just copies the natives folder from the mod into your RE2 directory, and it will install plain folders as mods just as well as it will install RAR files (that are just zipped up folders). You can edit the files in an extracted folder-mod, install that folder-mod in FluffyQuack, launch the game, and the edit will work. Most important files for Claire skin / model mods are this folder and its sub-folders:

 

...\natives\x64\sectionroot\character\player\pl1000

 

pl1000 is the code for Claire. 1050 is for her head, 1070 for her hair. The other codes like that are described here:

http://residentevilmodding.boards.net/thread/9862/re2-ultimate-file-list

 

Hope this helps some people

 

Posted
4 hours ago, Sneaksmile said:


Are you saying that the modification of this game in regards to animations depends only on the vanilla game? Well, that stinks. But, as someone else said, I also think it's too early to say that. 

No, I'm sure it could happen someday. Just no one has figured out how to do it. Before 777 released the nude mod, nobody had any idea you could inject your own models into this game, but he figured out how and wrote a guide + a 3DS MAX script for importing RE2 meshes, and now everyone can do it.

Posted
5 hours ago, alphaZomega said:

No, I'm sure it could happen someday. Just no one has figured out how to do it. Before 777 released the nude mod, nobody had any idea you could inject your own models into this game, but he figured out how and wrote a guide + a 3DS MAX script for importing RE2 meshes, and now everyone can do it.


How I can extract the diffuse map to modify it? And change the colors. 

Do textures need a normal map or is it enough with make modifications over the diffuse map?  

Thanks. 

Posted
2 hours ago, Sneaksmile said:


How I can extract the diffuse map to modify it? And change the colors. 

Do textures need a normal map or is it enough with make modifications over the diffuse map?  

Thanks. 

Read the post one post above the one you quoted. It is all explained exactly how to do it in that youtube video guide I posted. I timestamped the link for where he talks about the texture files and editing them.

Basically you just open a albm.tex.10 file up with Noesis, say File->export->DDS, open the DDS file you made up in Photoshop, edit it, save it again as DDS, then open it in a hex editor and copy the first ~10 lines from a working RE2 albm.tex.10 file to overwrite the first ~9.3 lines of your DDS file. Then rename your DDS file back to its original tex.10 name and put the finished, edited game texture file back where you found it / wherever you want it.

You usually don't need to change the normal maps file and can just keep using the old one (assuming you are editing another mod and not making your own new model with a new skin + normal map from scratch).

 

If you need the original game texture files that are normally all zipped up in a compressed PAK file in the game directory, download REtool and drag+drop the game's re_chunk_000.PAK file onto it to extract them.

Posted
8 hours ago, B-Hazard12 said:

As said above, when skyrim has been released in 2011, nobody was going to know somes years later we could create our own body as we like with Bodyslide , we would have our own skeleton with xps with custom animation also so . 

 

I think also in regards to animation it'll be find someday, this game about modding surprise me everyday, this topic is the proof . 

Actually, I think a lot of people knew it would be possible with time by looking at the older games.

Posted

i dont think RER2 will be able to use custom skeletons and animations it would be cool but i dont think its the modifiable like skyrim and FO are

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