Dudesonn Posted June 13, 2019 Posted June 13, 2019 View File [WIP] Rimworld - Playable Dragongirls This mod adds a new playable race to Rimworld, with a strong focus on melee combat. Inspired by Soronarr's Monstergirls mod. Who are dragongirls? Dragongirls are a bizzare hybrid of woman and reptile. Their origins are unknown, but it is often speculated they are the result of genetic experimentation, likely with the goal of creating supersoldiers. Tho most civilized societies know of their existence, they remain fairly rare, and only seem to appear in female form. No male specimen has ever been found. Their rarity and unique appearance makes them a valuable commodity, so they are often hunted by slavers. Dragongirls are very large, strong, and unruly. Obsessed with combat and respecting only strength, they will often turn on each other when there is no enemy to fight. Their bodies are covered in thick defensive scales and they can tear their prey apart with their teeth and claws. Their wounds close and heal rapidly, making them very difficult to kill. The combination of speed, armor and deadly claws makes them experts in melee combat, and many of them view the use of ranged weapons as dishonorable. Insults and fights are their normal way of socializing, and they place great importance on their horns as a symbol of social status. Most humans probably won't enjoy being insulted or beaten however, making it difficult for them to get along with anyone but other dragongirls. They prefer hot, arid climates. Notes - Being fairly wild and feral, Dragongirls will never appear in crashing escape pods or as members of civilized colonies. The only way to get one is by either taming them from the wild, or buying them from slavers (or by birthing them if you use RimJobWorld). - Dragongirls come with several variations of horns. If these are lost in combat, they can be replaced by steel horns made at the machining table. Alternatively you can craft Royal horns by gilding a thrumbo horn at the fabrication bench. Note that both of these require the Prosthethics and Bionics research respectively. - I've included the .psd files for both the bodies and the horns in the Textures/Things/DGDragon folder. Feel free to make changes, new variations, or use them in whatever other way you wish. - The pictures above used custom hair from the Rimsenal Hair Pack. I strongly recommend it as the vanilla hairs are somewhat meh. I also recommend Kiame's Show Hair With Hats, which frankly should be a vanilla feature. - Dragongirls will frequently have traits like Abrasive or Bloodlust, causing them to insult and fight each other. This is normal and the rest of the mod was balanced with this in mind. - This mod is intended to be used alongside RimJobWorld, but RJW is not a dependancy and this mod will work without it. Load order Rimworld Core Alien Race Framework Playable Dragongirls RimJobWorld (if you use it) Future plans surgeries plasteel scales increase armor plasteel claws increase melee damage custom skeleton art laying eggs when impregnated thru RimJobWorld add custom clothes and armors add more monstergirls? Known bugs Horns are invisible while sleeping in bed. This is a known bug in the Alien Race Framework and there isn't much I can do about it Thanks to: - Soronarr for the original monstergirls mod and the inspiration to do this (also I may or may not have traced the dragongirl tail from his art) - Ssulunge for the Kijin Race Mod, whose files I dug thru to figure out how the Alien Race Framework works (also I may or may not have used the Kijin body art as a base) - Montyi for the tip on improving graphic borders Change Log: Spoiler 13/6/2019 - Initial Upload 14/6/2019 - v0.2 Fixed a bug with wild monstergirls not spawning Currently the fix overrides the WildMan def, meaning the wild man incident will now always be a dragongirl. I'm looking for a better solution Improved graphics (Thanks to Montyi for the tip!) Added preview art to the mod list 16/6/2019 - v0.3 Added 7 new backstories Tweaked horn positions Nerfed horn and tail HP (it used to be almost impossible to have these destroyed in combat) Tails now affect movement speed Added craftable prosthethic and bionic tails Changed artificial body parts to be more in line with vanilla looks and mechanics Changed art for body part items to vanilla art Prosthethic horns and tails now craftable at machining table Bionic tail and royal horns now craftable at fabrication bench Added 2 tail variations Submitter Dudesonn Submitted 06/13/2019 Category Misc Adult Mods Requires Alien Race Framework 2.0 4
whateverdontcare Posted June 14, 2019 Posted June 14, 2019 I know the monstergirls mod has a seperate mod to add more detailed nudity. Is that compatible here? If I just replace these dragongirl textures with those ones? If not, could you make a version where it is, or has a different nude texture?
Dudesonn Posted June 14, 2019 Author Posted June 14, 2019 3 hours ago, whateverdontcare said: I know the monstergirls mod has a seperate mod to add more detailed nudity. Is that compatible here? If I just replace these dragongirl textures with those ones? If not, could you make a version where it is, or has a different nude texture? Sadly it isn't compatible as the monstergirls mod treats the entire body as one sprite, whereas this mod layers multiple sprites to allow for different color combinations. Also the body size and shape of Dragongirls in this mod and the ones in the monstergirls mod are different. I might make a more detailed retexture later on, but there are still some core features I'd like to improve and complete first. 1
Montyi Posted June 14, 2019 Posted June 14, 2019 I made some edits for horns, maybe you will like them more ^^ Edit: try making thicker outline, for more rimworldish and so player can actually see parts as separate part if zoomed out Horns.psd
Dudesonn Posted June 14, 2019 Author Posted June 14, 2019 4 hours ago, Montyi said: I made some edits for horns, maybe you will like them more ^^ Edit: try making thicker outline, for more rimworldish and so player can actually see parts as separate part if zoomed out Horns.psd 426.14 kB · 4 downloads Tried these ingame and they really do look much better. Mine would blend in with the background and be barely distinguishable, but these are clearly visible and fit in well with vanilla Rimworld graphics. I've added thicker borders to all horns and the tail art. Thank you for the advice! The mod has been updated with new graphics as well as a bugfix. Next thing I'll do is probably tail variations, or try and find a better fix for the "Wild Man" incident.
Brorex Posted June 19, 2019 Posted June 19, 2019 I'm not sure if I personally messed up installing this mod, or if there is something I am just flat out missing. For me the scales on the body are missing, they only show up when the pawns are facing north. When they face South, East, and West the scales don't appear for me. Any help?
thedarlec Posted June 21, 2019 Posted June 21, 2019 not sure but that is how they appear for me as well
Rogelio11 Posted June 22, 2019 Posted June 22, 2019 On 6/14/2019 at 1:44 AM, Dudesonn said: Sadly it isn't compatible as the monstergirls mod treats the entire body as one sprite, whereas this mod layers multiple sprites to allow for different color combinations. Also the body size and shape of Dragongirls in this mod and the ones in the monstergirls mod are different. I might make a more detailed retexture later on, but there are still some core features I'd like to improve and complete first. +1 for body textures in the future
Dudesonn Posted June 23, 2019 Author Posted June 23, 2019 On 6/19/2019 at 10:25 PM, Brorex said: I'm not sure if I personally messed up installing this mod, or if there is something I am just flat out missing. For me the scales on the body are missing, they only show up when the pawns are facing north. When they face South, East, and West the scales don't appear for me. Any help? On 6/21/2019 at 11:16 PM, thedarlec said: not sure but that is how they appear for me as well I've been trying to recreate this issue but I've had no success. I can only assume it's a mod conflict. Can you post your modlist?
Phlumph3 Posted June 24, 2019 Posted June 24, 2019 Is there a way to change the head they use? I typically use the facial animation mod which adds much nicer faces than vanilla, but this mod doesn't seem to recognize it.
thedarlec Posted June 24, 2019 Posted June 24, 2019 tada also thoughing in a log file that gets thrown at me every time I load the game encase it helps error log.txt
thedarlec Posted June 27, 2019 Posted June 27, 2019 turned off all my other mods just to see and still they lack scales in the front....does the mod talk to steam at all? nvm bought the game and still no front scales(was waiting for payday)
Manisnecrom Posted July 8, 2019 Posted July 8, 2019 If you're looking for clothes for them you could try to get them to work off of the Kijin author's clothing reworks he did for his race. He's done alot of popular mod clothing as well as vanilla. I was pretty much able to convert the body they use to use the clothing myself with the help of the kijin author's suggestions about changing the backstory/race/texture path to femaleBB but ran into a problem with the scales/horns/tail no longer lining up to the femaleBB body despite having the same shape essentially. Not sure how to draw them back onto the body.
Cyberbleach Posted July 11, 2019 Posted July 11, 2019 Is there a Combat Extended patch for the dragongirls?
godcalledsick Posted July 14, 2019 Posted July 14, 2019 Just want to report that I'm having the same issue as others posters, the scales only show up when facing north, even with all mods disabled. I will test it with a clean instalation tomorrow and report back if I had any success.
jackking542 Posted July 23, 2019 Posted July 23, 2019 do love this mod makes you want to stay on low tec gear to see how fair u can go with claws and armor
lombaxlamaar Posted July 23, 2019 Posted July 23, 2019 I'm getting an issue where vanilla pawns are getting double pain thoughts. One vanilla Pain thought and one PainMGDragon thought. The Dragongirls get their normal PainMGDragon thought without the vanilla Pain one. Any ideas what could be causing it?
Manisnecrom Posted July 24, 2019 Posted July 24, 2019 Not sure. The author hasn't popped back in in a while it seems. Not sure if this is dead or not.
Karmanherlo Posted July 27, 2019 Posted July 27, 2019 On 7/8/2019 at 5:20 AM, Manisnecrom said: If you're looking for clothes for them you could try to get them to work off of the Kijin author's clothing reworks he did for his race. He's done alot of popular mod clothing as well as vanilla. I was pretty much able to convert the body they use to use the clothing myself with the help of the kijin author's suggestions about changing the backstory/race/texture path to femaleBB but ran into a problem with the scales/horns/tail no longer lining up to the femaleBB body despite having the same shape essentially. Not sure how to draw them back onto the body. You need to add xy coordinates for the parts for "FemaleBB" to "Defs\ThingDefs_Races\race.xml" scroll down to "body addons" and add a copy of "<Female>(x,y)</Female>" in each "<bodyTypes>" section (there are 9 of them) edited to "<FemaleBB>(x,y)</FemaleBB>" may aslo need to copy the "Naked_Female" textures in "Textures\Things\DGDragon\Bodies" renamed to "Naked_FemaleBB" You can then either edit the backstory so all dragongirls use them or use a ingame character editor to switch to it to choose for yourself. I also set "<useSkinColor>" for the horns to false because it bugged me
Manisnecrom Posted July 27, 2019 Posted July 27, 2019 12 hours ago, Karmanherlo said: You need to add xy coordinates for the parts for "FemaleBB" to "Defs\ThingDefs_Races\race.xml" scroll down to "body addons" and add a copy of "<Female>(x,y)</Female>" in each "<bodyTypes>" section (there are 9 of them) edited to "<FemaleBB>(x,y)</FemaleBB>" may aslo need to copy the "Naked_Female" textures in "Textures\Things\DGDragon\Bodies" renamed to "Naked_FemaleBB" You can then either edit the backstory so all dragongirls use them or use a ingame character editor to switch to it to choose for yourself. I also set "<useSkinColor>" for the horns to false because it bugged me Nice edits, but I seem to have ran into a problem. When I attempted to edit it it simply removed the dragon girls from my game completely and stopped new worlds from being generated. No idea what is going wrong. I suppose I am just terrible at editing files.
Montyi Posted August 1, 2019 Posted August 1, 2019 Guys, author is busy with real life and dont have time to work on this anymore, yeah i contacted him. And also i will try to update this and post new race too in following week, so if you can send me all bugs that you found would be cool. Im not programmer so i wont be able to fix it fast and correctly on the first try, also if someone is willing to help with xml/C+ part that would be cool! Edit: Here are some updates https://www.loverslab.com/topic/127080-playable-monstegirls/
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