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Creation Kit won't allow me to change npc's hair


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Posted
6 hours ago, -Caden- said:

click on the follower in game, "set npcweight xx" then disable, enable, that should fix the grey face

 

xx = a number between 0 and 100

I gave that a shot, but no luck sadly.

 

5 hours ago, yatol said:

why are you doing that?

 

open head nif

open hair nif

copy paste hair mesh in head nif

rename hair mesh to whatever it is called in that head nif

delete original hair mesh

 

done, without having anything to do in crap kit or whatever, that is unlikely to generate whatever was done in racemenu or ece for that follower

 

 

as for loading hair x mod on a custom race

search race armor in the useless custom race, it have nord race, for armor x mod to load on that useless custom race

near that, you have race morph, or race headpart, or something like that

put nord race there, you now have ks hair available for that useless custom race, and eye mod x, and warpaint mod y, anything available to nord race

 

To answer your question I was merely following this guide on how to fix the bug I think I am experiencing: https://www.creationkit.com/index.php?title=Dark_Face_Bug although that too yielded no results. I also have no clue on how to open up nifs as you have suggested doing. To give some insight, I just learned how to open a transparent image in microsoft paint properly about a month ago. It doesn't really help that the only two video guides I could find on how to do what I am trying to achieve weren't very in-depth though.

Posted
4 hours ago, -Caden- said:

When someone is trying to learn and has never done it before, either give them a walk thru or don't comment at all

isn't that a what to do list?

 

open head nif

open hair nif

copy paste hair mesh in head nif

rename hair mesh to whatever it is called in that head nif

delete original hair mesh

 

 

why are you talking to me? i didn't taunt your post for someone that don't understand crap kit

15 hours ago, -Caden- said:

Ok so with the hair mod, for it to be a master you need to make it a esm or us WryeBash to flag it as a esm, there are many tutorials on how to do this. That way you can use the hair file as a master.

On the custom race, open it up in the CK and find the race ( the picture below shows where to find the Races in the object window, the green arrow

 

In the race box of your custom race go to the Face Data Tab, once there check the areas I have circled in green

Make sure they are not set to none. If they are put a vanilla hair in them

 

Also make sure the 2 boxes are uncheck that say: 

  • Overlay head part list
  • Override head part list

1967440453_DesktopScreenshot2019_06.02-10_45_28_35.thumb.png.751e93a4e23faa029f4b2e7a2f186968.png

blabla there are many tutorials on how to use it, very useless post

what is the purpose of your screen? he don't have mod x hair available for that custom race, because those headparts are available to formlist humanminusbeast, or another one, that don't have that custom race in the list

 

option 1 , you add custom race to humanminusbeast, and you create conflicts with mod y that add races to those formlists

option 2 , you set race morph to nord race, nord is in humanminusbeast, custom race can now load mod x hair

option 3, you don't bother with that stuff, and replace original hair with mod x hair in the nif, if a copy paste in nifskope is too complicated, there's npc editor or whatever to save that nif after picking mod x hair (have some doubts on loading npc editor being easier than copy paste in the nif)

Posted
10 hours ago, yatol said:

isn't that a what to do list?

 

open head nif

open hair nif

copy paste hair mesh in head nif

rename hair mesh to whatever it is called in that head nif

delete original hair mesh

 

 

why are you talking to me? i didn't taunt your post for someone that don't understand crap kit

blabla there are many tutorials on how to use it, very useless post

what is the purpose of your screen? he don't have mod x hair available for that custom race, because those headparts are available to formlist humanminusbeast, or another one, that don't have that custom race in the list

 

option 1 , you add custom race to humanminusbeast, and you create conflicts with mod y that add races to those formlists

option 2 , you set race morph to nord race, nord is in humanminusbeast, custom race can now load mod x hair

option 3, you don't bother with that stuff, and replace original hair with mod x hair in the nif, if a copy paste in nifskope is too complicated, there's npc editor or whatever to save that nif after picking mod x hair (have some doubts on loading npc editor being easier than copy paste in the nif)

  As the comment said above, open in what, I have seen your comments, always talking like your the savant of modding, talking to people like a ass,  yet nothing to show for it, being as smart as your trying to display on the internet of all places you should know exactly what the screen shot Is for, shouldn't you?

  In the end your just the typical troll,  trying to talk down to someone new as others try and help them, just to see if you can get a little attention on the internet, well you have got enough from me, :) take care and have a good rest of your day

Posted
7 hours ago, -Caden- said:

  As the comment said above, open in what

 

what's the point to copy paste one of those links here?

https://www.google.fr/search?source=hp&ei=arb1XMTAGciYjLsPv96omAU&q=open+skyrim+nif&oq=open+skyrim+nif&gs_l=psy-ab.12..0i22i30l2.1720.3297..3423...0.0..0.131.1368.10j5......0....1..gws-wiz.....0..0i131j0j0i13j0i19j0i22i30i19.a_973Zoy1w4

 

and what do you think will happen, if you ctrl f4 that in crap kit74028-0-1474549270.jpg

<Credits>
Adorable Face by Lumina


Animated Animal ears for humanoid by No user


Butterfly Female Warpaint by NameD


BVFE - Better Vampire Fangs and Eyes by Aipex8


Caliente's Beautiful Bodies Edition by Ousnius and Caliente


Enhanced Character Edit by ECE Team

 

was the head just exported, and npc head morph have nothing to do with that head?

or was it done with the export npc.something, you load in crap kit as preset 31 (or something like that), to get slider eye up 20, slider eye wide 10 and the rest on that npc, for ctrl f4 to regenerate the same head, if you have load crap kit with ece, the same femalehead.nif, and whatever else is need to generate that?

 

why bother with that, it's faster to just replace hair x with hair y directly in the nif, and leave alone the follower esp

 

 

 

 

Posted
4 hours ago, yatol said:

what's the point to copy paste one of those links here?

https://www.google.fr/search?source=hp&ei=arb1XMTAGciYjLsPv96omAU&q=open+skyrim+nif&oq=open+skyrim+nif&gs_l=psy-ab.12..0i22i30l2.1720.3297..3423...0.0..0.131.1368.10j5......0....1..gws-wiz.....0..0i131j0j0i13j0i19j0i22i30i19.a_973Zoy1w4

 

and what do you think will happen, if you ctrl f4 that in crap kit74028-0-1474549270.jpg

<Credits>
Adorable Face by Lumina


Animated Animal ears for humanoid by No user


Butterfly Female Warpaint by NameD


BVFE - Better Vampire Fangs and Eyes by Aipex8


Caliente's Beautiful Bodies Edition by Ousnius and Caliente


Enhanced Character Edit by ECE Team

 

was the head just exported, and npc head morph have nothing to do with that head?

or was it done with the export npc.something, you load in crap kit as preset 31 (or something like that), to get slider eye up 20, slider eye wide 10 and the rest on that npc, for ctrl f4 to regenerate the same head, if you have load crap kit with ece, the same femalehead.nif, and whatever else is need to generate that?

 

why bother with that, it's faster to just replace hair x with hair y directly in the nif, and leave alone the follower esp

 

 

 

 

if the fastest route is to just directly replace hair x with hair y directly in the nif, then i'm assuming i would have to use nifscope to accomplish that? or would i need to use multiple programs?

Posted
12 hours ago, yatol said:

...

 

 

 

 

Still waiting for you to get off your soap box and show him/her tutorial..oh wait you do not have a clue to what your doing thats why you havent, "crap kit" that something new or is the your attempt to humor...as stated before, TRYING to make yourself look intelligent without accomplishing a thing

8 hours ago, HanzoHasashiX said:

if the fastest route is to just directly replace hair x with hair y directly in the nif, then i'm assuming i would have to use nifscope to accomplish that? or would i need to use multiple programs?

This man (Yatol) posing as a woman, posing as someone intelligent is a troll, has been for a long time, has contributed nothing to this site at all except a lame attempt at sarcasm and unfortunately is not going to help

Posted
2 hours ago, -Caden- said:

Still waiting for you to get off your soap box and show him/her tutorial..oh wait you do not have a clue to what your doing thats why you havent, "crap kit" that something new or is the your attempt to humor...as stated before, TRYING to make yourself look intelligent without accomplishing a thing

This man (Yatol) posing as a woman, posing as someone intelligent is a troll, has been for a long time, has contributed nothing to this site at all except a lame attempt at sarcasm and unfortunately is not going to help

I get that their replies haven't exactly been somewhat blunt, but they're somewhat giving nudges to what i'm searching for, and i'll take what I can get! You've also been attempting to assist me in my goal that i'm sure plenty of people on this site consider easy as pie, and i'm grateful for that. I just hope a simple guy like me can figure out how to do this, that way I can also tell all the other people who are having my same issue how to do what they were trying to do in simple terms. Not sure if you guys know this, but there are videos of people doing exactly what i'm trying to do, and those guys that made those video tutorials offered little help to the countless confused novice modders such as myself in the youtube comments. It's kinda saddening how many people their are out there who want this simple ability, but there's just not enough simplified information on this. I'm not asking anyone to make a video on how to do this, but if someone can point me in the right direction on how to do this, then i'll make the video myself if I have to.

Posted
2 hours ago, -Caden- said:

This man (Yatol) posing as a woman, posing as someone intelligent is a troll, has been for a long time, has contributed nothing to this site at all except a lame attempt at sarcasm and unfortunately is not going to help

you have my old crap in some topics... (there's some conversions without autorisation, you can report it if you want, that autorisation crap is just for the show, nobody care)

they want a _0 nif and i only do _1, they want cbbe conversion (i don't use cbbe), they want this they want that

i won't do it so it's crap? i no longer upload anything, problem solved, it's too late to cry for my crappy stuff

 

cf above, he already know it's nifskope to open nifs, so there's no need for some how to open nifs copy paste

 

Posted

what's the point to tell what to do if they don't do it...

On 6/3/2019 at 8:42 AM, yatol said:

 

 

copy paste hair mesh in head nif

 

rename hair mesh to whatever it is called in that head nif

delete original hair mesh

 

 

 

Posted

So I copied and pasted the hair mesh into the head nif, but this time I remembered to rename the hair mesh to match the name of the original hair mesh, however it still resulted in the face being messed up.

Posted
45 minutes ago, HanzoHasashiX said:

So I copied and pasted the hair mesh into the head nif, but this time I remembered to rename the hair mesh to match the name of the original hair mesh, however it still resulted in the face being messed up.

Well you have done better than me. I can't see where the 'copy' is. I see 'import' and 'export' in the File menu and I can Block - 'copy' (whatever that is) if I r-click on the hair.

I can Block 'paste' on the head but nothing appears to change. And as to where I would rename the thing I haven't a clue.

 

Posted
3 hours ago, Grey Cloud said:

Well you have done better than me. I can't see where the 'copy' is. I see 'import' and 'export' in the File menu and I can Block - 'copy' (whatever that is) if I r-click on the hair.

I can Block 'paste' on the head but nothing appears to change. And as to where I would rename the thing I haven't a clue.

 

butthurt because he got taunt is still butthurt?

since you have nothing better to do, tell him why he still get grey face "bug", because of what he waste his time for in page 1

and have fun taunting the other one

 

 

Posted
59 minutes ago, yatol said:

butthurt because he got taunt is still butthurt?

since you have nothing better to do, tell him why he still get grey face "bug", because of what he waste his time for in page 1

and have fun taunting the other one

 

 

I don't do Americanisms.

I'm trying to follow your instructions as this would be quite useful to me but I cannot make head nor tail of any of it. And I fully admit my ignorance in this area.

Posted
7 hours ago, HanzoHasashiX said:

So I copied and pasted the hair mesh into the head nif, but this time I remembered to rename the hair mesh to match the name of the original hair mesh, however it still resulted in the face being messed up.

Need to revert to original mod and original mods facegen if you made any changes. 

 

To copy, right click on NiNode of hair, select block - copy branch... right click on BsFacegenNinodeskinned of facege nif, block -- paste branch.

To rename without screwing it up, click on the original hair Nitrishape, in bottom panel you see "name" and "value" click on the txt symbol a box will open with the node name right click that text, copy, repeat this process for opening the replacement hair and paste the text to the box. then delete original hair with right click on Nitrishape select block -- remove branch

If hair is all messed up then it did not copy bones correctly and you will need to copy the entire scene root of the hair to the bsfadenode of the facegen and then copy the hair ninode into the facgenode from there,

I don't know why this happens maybe confuses the names during copy but if I use ks hairs I have to do the last method.  

Posted
8 hours ago, RW311 said:

I don't know why this happens maybe confuses the names during copy but if I use ks hairs I have to do the last method.  

 

open riekling nif

copy paste riekling in iron armor (bone npc leg is npc leg, npc arm is npc arm, that will work)

your riekling get longer legs, arms, bigger head and other differences because bones don't have same x y z as in riekling nif

 

now open a random npc head nif

click on bone npc head or npc spine2

those bones are 0 0 0, for you to wonder why they are 0 0 0

you load that nif in blender, 3dmax, bodyslide, whatever, that head is between the feets

not in game, because game ignore nif bones, and load skeleton bone on that nif, because of bsfadenode, or because it's a headpart, or because something else

because it's probably more performance friendly to load bone x from skeleton for 50 npc, that loading 50 bones froms 50 nifs (why not do the same for armors then?)


now open a hair nif

bone npc head isn't 0 0 0

copy paste that in the head nif

mesh weight for x y z, so it's move around -x -y -z, hair mesh that was above iron armor, is now between feets, like the head

 

that was an hdt hair, that also have bone pika, bone kk, bone azue... that aren't in head nif

you have to copy paste those bones in head nif to copy paste that hair here

bone pika isn't 0 0 0, part weight for bone pika don't get same deformation as part weight for bone npc head, and result...

doesn't matter, that will look fine in game, game load bone npc head from skeleton, not the 0 0 0 from the nif

if that bother you, just copy paste npc head from hair nif to head nif, and deformed hair is no longer deformed (head that was between the feets, also move up, since that bone is no longer 0 0 0)

Posted
10 hours ago, RW311 said:

To copy, right click on NiNode of hair, select block - copy branch... right click on BsFacegenNinodeskinned of facege nif, block -- paste branch.

Sorry. I couldn't get past this part.

Where/what is BsFacegenNinodeskinned of facege ?

 

A related question. What is the xxxHL.nif and how is it realted to the xxxHair.nif?

Posted
20 minutes ago, Grey Cloud said:

Sorry. I couldn't get past this part.

Where/what is BsFacegenNinodeskinned of facege ?

 

A related question. What is the xxxHL.nif and how is it realted to the xxxHair.nif?

I am also confused on the distinction between the hairline.nif vs the hair.nif since it seems like when I click on the hair.nif itself it'll say i'm clicking on the hairline.

Posted
11 minutes ago, HanzoHasashiX said:

I am also confused on the distinction between the hairline.nif vs the hair.nif since it seems like when I click on the hair.nif itself it'll say i'm clicking on the hairline.

how about opening hair nif and hairline nif to see for yourself?

 

in skyrim bsa, hairline is ponytail, or something, add to the hair

hair x have extra headpart hairline xhl, you give hair x to a npc, he also get hairline xhl

 

hair mod, you open hair nif and hairline nif

it's the same meshe, nif have same size too

it's there because skyrim hair x have extra headpart hairline xhl, so mod hair y also have extra headpart hairline yhl

like custom armor y have custom armor_gnd for inventory nif like skyrim armor, is sbp 32 like skyrim armor, have a body inside like skyrim armor...

Posted
1 hour ago, Grey Cloud said:

Sorry. I couldn't get past this part.

Where/what is BsFacegenNinodeskinned of facege ?

 

A related question. What is the xxxHL.nif and how is it realted to the xxxHair.nif?

facegenninode is in the npcs facegen nif file, either the one you built with ck or downloaded. The name of each facgen.nif depends on your npc reference id#

 

Difference of hair.nif and hairline.nif,.. nm yatol already explained this. Some hair and hairline head part will have different transparency settings to prevent visible scalp in certain lighting.

 

Posted
1 hour ago, yatol said:

how about opening hair nif and hairline nif to see for yourself?

I worked that bit out for myself but it didn't shed any light on anything.

Hair on left, hairline on right.



hair.thumb.jpg.98d5c6fb48df6702404c217fde2f14fd.jpg

Posted
21 minutes ago, Grey Cloud said:

I worked that bit out for myself but it didn't shed any light on anything.

Hair on left, hairline on right.

 

  Hide contents

 

 


hair.thumb.jpg.98d5c6fb48df6702404c217fde2f14fd.jpg
 

 

 

 

The only consistent difference I've found in hair and hair hl is the alpha threshold.

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