HanzoHasashiX Posted June 3, 2019 Author Posted June 3, 2019 6 hours ago, -Caden- said: click on the follower in game, "set npcweight xx" then disable, enable, that should fix the grey face xx = a number between 0 and 100 I gave that a shot, but no luck sadly. 5 hours ago, yatol said: why are you doing that? open head nif open hair nif copy paste hair mesh in head nif rename hair mesh to whatever it is called in that head nif delete original hair mesh done, without having anything to do in crap kit or whatever, that is unlikely to generate whatever was done in racemenu or ece for that follower as for loading hair x mod on a custom race search race armor in the useless custom race, it have nord race, for armor x mod to load on that useless custom race near that, you have race morph, or race headpart, or something like that put nord race there, you now have ks hair available for that useless custom race, and eye mod x, and warpaint mod y, anything available to nord race To answer your question I was merely following this guide on how to fix the bug I think I am experiencing: https://www.creationkit.com/index.php?title=Dark_Face_Bug although that too yielded no results. I also have no clue on how to open up nifs as you have suggested doing. To give some insight, I just learned how to open a transparent image in microsoft paint properly about a month ago. It doesn't really help that the only two video guides I could find on how to do what I am trying to achieve weren't very in-depth though.
yatol Posted June 3, 2019 Posted June 3, 2019 4 hours ago, -Caden- said: When someone is trying to learn and has never done it before, either give them a walk thru or don't comment at all isn't that a what to do list? open head nif open hair nif copy paste hair mesh in head nif rename hair mesh to whatever it is called in that head nif delete original hair mesh why are you talking to me? i didn't taunt your post for someone that don't understand crap kit 15 hours ago, -Caden- said: Ok so with the hair mod, for it to be a master you need to make it a esm or us WryeBash to flag it as a esm, there are many tutorials on how to do this. That way you can use the hair file as a master. On the custom race, open it up in the CK and find the race ( the picture below shows where to find the Races in the object window, the green arrow In the race box of your custom race go to the Face Data Tab, once there check the areas I have circled in green Make sure they are not set to none. If they are put a vanilla hair in them Also make sure the 2 boxes are uncheck that say: Overlay head part list Override head part list blabla there are many tutorials on how to use it, very useless post what is the purpose of your screen? he don't have mod x hair available for that custom race, because those headparts are available to formlist humanminusbeast, or another one, that don't have that custom race in the list option 1 , you add custom race to humanminusbeast, and you create conflicts with mod y that add races to those formlists option 2 , you set race morph to nord race, nord is in humanminusbeast, custom race can now load mod x hair option 3, you don't bother with that stuff, and replace original hair with mod x hair in the nif, if a copy paste in nifskope is too complicated, there's npc editor or whatever to save that nif after picking mod x hair (have some doubts on loading npc editor being easier than copy paste in the nif)
Grey Cloud Posted June 3, 2019 Posted June 3, 2019 4 hours ago, yatol said: open head nif open hair nif Open in what? CK or Nifscope or something else?
Guest Posted June 3, 2019 Posted June 3, 2019 10 hours ago, yatol said: isn't that a what to do list? open head nif open hair nif copy paste hair mesh in head nif rename hair mesh to whatever it is called in that head nif delete original hair mesh why are you talking to me? i didn't taunt your post for someone that don't understand crap kit blabla there are many tutorials on how to use it, very useless post what is the purpose of your screen? he don't have mod x hair available for that custom race, because those headparts are available to formlist humanminusbeast, or another one, that don't have that custom race in the list option 1 , you add custom race to humanminusbeast, and you create conflicts with mod y that add races to those formlists option 2 , you set race morph to nord race, nord is in humanminusbeast, custom race can now load mod x hair option 3, you don't bother with that stuff, and replace original hair with mod x hair in the nif, if a copy paste in nifskope is too complicated, there's npc editor or whatever to save that nif after picking mod x hair (have some doubts on loading npc editor being easier than copy paste in the nif) As the comment said above, open in what, I have seen your comments, always talking like your the savant of modding, talking to people like a ass, yet nothing to show for it, being as smart as your trying to display on the internet of all places you should know exactly what the screen shot Is for, shouldn't you? In the end your just the typical troll, trying to talk down to someone new as others try and help them, just to see if you can get a little attention on the internet, well you have got enough from me, take care and have a good rest of your day
yatol Posted June 4, 2019 Posted June 4, 2019 7 hours ago, -Caden- said: As the comment said above, open in what what's the point to copy paste one of those links here? https://www.google.fr/search?source=hp&ei=arb1XMTAGciYjLsPv96omAU&q=open+skyrim+nif&oq=open+skyrim+nif&gs_l=psy-ab.12..0i22i30l2.1720.3297..3423...0.0..0.131.1368.10j5......0....1..gws-wiz.....0..0i131j0j0i13j0i19j0i22i30i19.a_973Zoy1w4 and what do you think will happen, if you ctrl f4 that in crap kit <Credits>Adorable Face by LuminaAnimated Animal ears for humanoid by No userButterfly Female Warpaint by NameDBVFE - Better Vampire Fangs and Eyes by Aipex8Caliente's Beautiful Bodies Edition by Ousnius and CalienteEnhanced Character Edit by ECE Team was the head just exported, and npc head morph have nothing to do with that head? or was it done with the export npc.something, you load in crap kit as preset 31 (or something like that), to get slider eye up 20, slider eye wide 10 and the rest on that npc, for ctrl f4 to regenerate the same head, if you have load crap kit with ece, the same femalehead.nif, and whatever else is need to generate that? why bother with that, it's faster to just replace hair x with hair y directly in the nif, and leave alone the follower esp
HanzoHasashiX Posted June 4, 2019 Author Posted June 4, 2019 4 hours ago, yatol said: what's the point to copy paste one of those links here? https://www.google.fr/search?source=hp&ei=arb1XMTAGciYjLsPv96omAU&q=open+skyrim+nif&oq=open+skyrim+nif&gs_l=psy-ab.12..0i22i30l2.1720.3297..3423...0.0..0.131.1368.10j5......0....1..gws-wiz.....0..0i131j0j0i13j0i19j0i22i30i19.a_973Zoy1w4 and what do you think will happen, if you ctrl f4 that in crap kit <Credits>Adorable Face by LuminaAnimated Animal ears for humanoid by No userButterfly Female Warpaint by NameDBVFE - Better Vampire Fangs and Eyes by Aipex8Caliente's Beautiful Bodies Edition by Ousnius and CalienteEnhanced Character Edit by ECE Team was the head just exported, and npc head morph have nothing to do with that head? or was it done with the export npc.something, you load in crap kit as preset 31 (or something like that), to get slider eye up 20, slider eye wide 10 and the rest on that npc, for ctrl f4 to regenerate the same head, if you have load crap kit with ece, the same femalehead.nif, and whatever else is need to generate that? why bother with that, it's faster to just replace hair x with hair y directly in the nif, and leave alone the follower esp if the fastest route is to just directly replace hair x with hair y directly in the nif, then i'm assuming i would have to use nifscope to accomplish that? or would i need to use multiple programs?
Guest Posted June 4, 2019 Posted June 4, 2019 12 hours ago, yatol said: ... Still waiting for you to get off your soap box and show him/her tutorial..oh wait you do not have a clue to what your doing thats why you havent, "crap kit" that something new or is the your attempt to humor...as stated before, TRYING to make yourself look intelligent without accomplishing a thing 8 hours ago, HanzoHasashiX said: if the fastest route is to just directly replace hair x with hair y directly in the nif, then i'm assuming i would have to use nifscope to accomplish that? or would i need to use multiple programs? This man (Yatol) posing as a woman, posing as someone intelligent is a troll, has been for a long time, has contributed nothing to this site at all except a lame attempt at sarcasm and unfortunately is not going to help
HanzoHasashiX Posted June 4, 2019 Author Posted June 4, 2019 2 hours ago, -Caden- said: Still waiting for you to get off your soap box and show him/her tutorial..oh wait you do not have a clue to what your doing thats why you havent, "crap kit" that something new or is the your attempt to humor...as stated before, TRYING to make yourself look intelligent without accomplishing a thing This man (Yatol) posing as a woman, posing as someone intelligent is a troll, has been for a long time, has contributed nothing to this site at all except a lame attempt at sarcasm and unfortunately is not going to help I get that their replies haven't exactly been somewhat blunt, but they're somewhat giving nudges to what i'm searching for, and i'll take what I can get! You've also been attempting to assist me in my goal that i'm sure plenty of people on this site consider easy as pie, and i'm grateful for that. I just hope a simple guy like me can figure out how to do this, that way I can also tell all the other people who are having my same issue how to do what they were trying to do in simple terms. Not sure if you guys know this, but there are videos of people doing exactly what i'm trying to do, and those guys that made those video tutorials offered little help to the countless confused novice modders such as myself in the youtube comments. It's kinda saddening how many people their are out there who want this simple ability, but there's just not enough simplified information on this. I'm not asking anyone to make a video on how to do this, but if someone can point me in the right direction on how to do this, then i'll make the video myself if I have to.
yatol Posted June 4, 2019 Posted June 4, 2019 2 hours ago, -Caden- said: This man (Yatol) posing as a woman, posing as someone intelligent is a troll, has been for a long time, has contributed nothing to this site at all except a lame attempt at sarcasm and unfortunately is not going to help you have my old crap in some topics... (there's some conversions without autorisation, you can report it if you want, that autorisation crap is just for the show, nobody care) they want a _0 nif and i only do _1, they want cbbe conversion (i don't use cbbe), they want this they want that i won't do it so it's crap? i no longer upload anything, problem solved, it's too late to cry for my crappy stuff cf above, he already know it's nifskope to open nifs, so there's no need for some how to open nifs copy paste
HanzoHasashiX Posted June 5, 2019 Author Posted June 5, 2019 So I copy and pasted the hair I wanted in nifskope, but that also ended up with the follower having a messed up face.
yatol Posted June 5, 2019 Posted June 5, 2019 what's the point to tell what to do if they don't do it... On 6/3/2019 at 8:42 AM, yatol said: copy paste hair mesh in head nif rename hair mesh to whatever it is called in that head nif delete original hair mesh
HanzoHasashiX Posted June 5, 2019 Author Posted June 5, 2019 Ah, my bad. I was trying to do it half awake. I didn't notice that one detail. I'll give it a shot. Thanks for the clarification though.
HanzoHasashiX Posted June 5, 2019 Author Posted June 5, 2019 So I copied and pasted the hair mesh into the head nif, but this time I remembered to rename the hair mesh to match the name of the original hair mesh, however it still resulted in the face being messed up.
Grey Cloud Posted June 5, 2019 Posted June 5, 2019 45 minutes ago, HanzoHasashiX said: So I copied and pasted the hair mesh into the head nif, but this time I remembered to rename the hair mesh to match the name of the original hair mesh, however it still resulted in the face being messed up. Well you have done better than me. I can't see where the 'copy' is. I see 'import' and 'export' in the File menu and I can Block - 'copy' (whatever that is) if I r-click on the hair. I can Block 'paste' on the head but nothing appears to change. And as to where I would rename the thing I haven't a clue.
yatol Posted June 5, 2019 Posted June 5, 2019 3 hours ago, Grey Cloud said: Well you have done better than me. I can't see where the 'copy' is. I see 'import' and 'export' in the File menu and I can Block - 'copy' (whatever that is) if I r-click on the hair. I can Block 'paste' on the head but nothing appears to change. And as to where I would rename the thing I haven't a clue. butthurt because he got taunt is still butthurt? since you have nothing better to do, tell him why he still get grey face "bug", because of what he waste his time for in page 1 and have fun taunting the other one
Grey Cloud Posted June 5, 2019 Posted June 5, 2019 59 minutes ago, yatol said: butthurt because he got taunt is still butthurt? since you have nothing better to do, tell him why he still get grey face "bug", because of what he waste his time for in page 1 and have fun taunting the other one I don't do Americanisms. I'm trying to follow your instructions as this would be quite useful to me but I cannot make head nor tail of any of it. And I fully admit my ignorance in this area.
RW311 Posted June 6, 2019 Posted June 6, 2019 7 hours ago, HanzoHasashiX said: So I copied and pasted the hair mesh into the head nif, but this time I remembered to rename the hair mesh to match the name of the original hair mesh, however it still resulted in the face being messed up. Need to revert to original mod and original mods facegen if you made any changes. To copy, right click on NiNode of hair, select block - copy branch... right click on BsFacegenNinodeskinned of facege nif, block -- paste branch. To rename without screwing it up, click on the original hair Nitrishape, in bottom panel you see "name" and "value" click on the txt symbol a box will open with the node name right click that text, copy, repeat this process for opening the replacement hair and paste the text to the box. then delete original hair with right click on Nitrishape select block -- remove branch If hair is all messed up then it did not copy bones correctly and you will need to copy the entire scene root of the hair to the bsfadenode of the facegen and then copy the hair ninode into the facgenode from there, I don't know why this happens maybe confuses the names during copy but if I use ks hairs I have to do the last method.
yatol Posted June 6, 2019 Posted June 6, 2019 8 hours ago, RW311 said: I don't know why this happens maybe confuses the names during copy but if I use ks hairs I have to do the last method. open riekling nif copy paste riekling in iron armor (bone npc leg is npc leg, npc arm is npc arm, that will work) your riekling get longer legs, arms, bigger head and other differences because bones don't have same x y z as in riekling nif now open a random npc head nif click on bone npc head or npc spine2 those bones are 0 0 0, for you to wonder why they are 0 0 0 you load that nif in blender, 3dmax, bodyslide, whatever, that head is between the feets not in game, because game ignore nif bones, and load skeleton bone on that nif, because of bsfadenode, or because it's a headpart, or because something else because it's probably more performance friendly to load bone x from skeleton for 50 npc, that loading 50 bones froms 50 nifs (why not do the same for armors then?) now open a hair nif bone npc head isn't 0 0 0 copy paste that in the head nif mesh weight for x y z, so it's move around -x -y -z, hair mesh that was above iron armor, is now between feets, like the head that was an hdt hair, that also have bone pika, bone kk, bone azue... that aren't in head nif you have to copy paste those bones in head nif to copy paste that hair here bone pika isn't 0 0 0, part weight for bone pika don't get same deformation as part weight for bone npc head, and result... doesn't matter, that will look fine in game, game load bone npc head from skeleton, not the 0 0 0 from the nif if that bother you, just copy paste npc head from hair nif to head nif, and deformed hair is no longer deformed (head that was between the feets, also move up, since that bone is no longer 0 0 0)
Grey Cloud Posted June 6, 2019 Posted June 6, 2019 10 hours ago, RW311 said: To copy, right click on NiNode of hair, select block - copy branch... right click on BsFacegenNinodeskinned of facege nif, block -- paste branch. Sorry. I couldn't get past this part. Where/what is BsFacegenNinodeskinned of facege ? A related question. What is the xxxHL.nif and how is it realted to the xxxHair.nif?
HanzoHasashiX Posted June 6, 2019 Author Posted June 6, 2019 20 minutes ago, Grey Cloud said: Sorry. I couldn't get past this part. Where/what is BsFacegenNinodeskinned of facege ? A related question. What is the xxxHL.nif and how is it realted to the xxxHair.nif? I am also confused on the distinction between the hairline.nif vs the hair.nif since it seems like when I click on the hair.nif itself it'll say i'm clicking on the hairline.
yatol Posted June 6, 2019 Posted June 6, 2019 11 minutes ago, HanzoHasashiX said: I am also confused on the distinction between the hairline.nif vs the hair.nif since it seems like when I click on the hair.nif itself it'll say i'm clicking on the hairline. how about opening hair nif and hairline nif to see for yourself? in skyrim bsa, hairline is ponytail, or something, add to the hair hair x have extra headpart hairline xhl, you give hair x to a npc, he also get hairline xhl hair mod, you open hair nif and hairline nif it's the same meshe, nif have same size too it's there because skyrim hair x have extra headpart hairline xhl, so mod hair y also have extra headpart hairline yhl like custom armor y have custom armor_gnd for inventory nif like skyrim armor, is sbp 32 like skyrim armor, have a body inside like skyrim armor...
RW311 Posted June 6, 2019 Posted June 6, 2019 1 hour ago, Grey Cloud said: Sorry. I couldn't get past this part. Where/what is BsFacegenNinodeskinned of facege ? A related question. What is the xxxHL.nif and how is it realted to the xxxHair.nif? facegenninode is in the npcs facegen nif file, either the one you built with ck or downloaded. The name of each facgen.nif depends on your npc reference id# Difference of hair.nif and hairline.nif,.. nm yatol already explained this. Some hair and hairline head part will have different transparency settings to prevent visible scalp in certain lighting.
Grey Cloud Posted June 6, 2019 Posted June 6, 2019 1 hour ago, yatol said: how about opening hair nif and hairline nif to see for yourself? I worked that bit out for myself but it didn't shed any light on anything. Hair on left, hairline on right.
Grey Cloud Posted June 6, 2019 Posted June 6, 2019 I ended up with this which is obviously not going to look good.
RW311 Posted June 6, 2019 Posted June 6, 2019 21 minutes ago, Grey Cloud said: I worked that bit out for myself but it didn't shed any light on anything. Hair on left, hairline on right. Hide contents The only consistent difference I've found in hair and hair hl is the alpha threshold.
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