OverMedicated Posted May 23, 2019 Posted May 23, 2019 I'll begin by saying, I don't expect anyone to "fix" my issues for me, I'm in the process of troubleshooting everything myself. Before I started on any LL mods, I got mods off Nexus first and got everything running smoothly, then I completely f'd my load order with a ton of LL mods. Â Now my game won't even launch through MO2. Before launching I ran FNIS and did Bodyslide for all of my new clothes. I am running a good PC so everything should work with no issues. Just to test I went to an old profile on MO2 and it was able to launch Skyrim with all of the mods before LL. Â Basically I started on mods I knew I wanted, and just kept adding all of the requirements for them and my load order not only exploded on me but everything is in the order I downloaded them. I used the recommended load order for some of the mods which I found on a couple of the mod pages, but it only covered a few of my mods. Â Is there a post somewhere that shows a proper load order for LL mods? Â Load Order (modlist) and Plugins are attached - but again, I don't expect anyone to fix this for me, I am just really wanting a guide to use for my load order. Â Â modlist.txt plugins.txt
Grey Cloud Posted May 23, 2019 Posted May 23, 2019 If your game wont load then it may be too many animations. How many animations does FNIS say you have? Â Other option is a missing master. Â There is no such thing as 'a proper load order for LL mods'. Plug-ins should load after their masters and before any patches. That said, your load order is a mess. You should read mod descriptions properly.
OverMedicated Posted May 23, 2019 Author Posted May 23, 2019 4 minutes ago, Grey Cloud said: If your game wont load then it may be too many animations. How many animations does FNIS say you have? Â Other option is a missing master. Â There is no such thing as 'a proper load order for LL mods'. Plug-ins should load after their masters and before any patches. That said, your load order is a mess. You should read mod descriptions properly. I had over 10,000 animations - I had to download the FNIS XXL addon in order for it to run. I have no missing masters that I can tell - I read the mod descriptions thoroughly - but mainly when downloading in order to make sure I got all mods I wanted/needed that were related. Â I am now in the process of rereading all mod pages while sorting them in order to sort them better.
Seijin8 Posted May 23, 2019 Posted May 23, 2019 14 minutes ago, TESHornyToad said: I had over 10,000 animations - I had to download the FNIS XXL addon in order for it to run. I have no missing masters that I can tell - I read the mod descriptions thoroughly - but mainly when downloading in order to make sure I got all mods I wanted/needed that were related. Â I am now in the process of rereading all mod pages while sorting them in order to sort them better. Have you run anything to sort your load order? (LOOT, for instance?)
Grey Cloud Posted May 23, 2019 Posted May 23, 2019 25 minutes ago, TESHornyToad said: I had over 10,000 animations - I had to download the FNIS XXL addon in order for it to run. What does that mean? How many animations do you now have? FNIS XXL is not a silver bullet. There are other factors affecting the max number of animations your game can handle. Has your game run since you added all the SL animations?  27 minutes ago, TESHornyToad said: I read the mod descriptions thoroughly Then why do you have this clusterfuck? You only need the top one.  FtM_3 - OBIS + CCOR.esp FtM_3 - OBIS.esp FtM_3.esp FtM_3 - CCOR.esp  This says that you haven't got anywhere near the latest version of MNC. SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp  Are you actually running iNeeds? Slaves of Tamriel - iNeed.esp  Remove the bashed patch until you get your game working.
OverMedicated Posted May 23, 2019 Author Posted May 23, 2019 20 minutes ago, Seijin8 said: Have you run anything to sort your load order? (LOOT, for instance?) Yes, I run LOOT everytime. Â 2 minutes ago, Grey Cloud said: FNIS XXL is not a silver bullet. There are other factors affecting the max number of animations your game can handle. Has your game run since you added all the SL animations? No, I added all mods from LL then tried to run the game. Â 3 minutes ago, Grey Cloud said: You only need the top one. Â FtM_3 - OBIS + CCOR.esp FtM_3 - OBIS.esp FtM_3.esp FtM_3 - CCOR.esp This is something I just noticed too. Â 4 minutes ago, Grey Cloud said: This says that you haven't got anywhere near the latest version of MNC. SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp This is something I didn't realize. Â 5 minutes ago, Grey Cloud said: Are you actually running iNeeds? Slaves of Tamriel - iNeed.esp This is something I didn't notice either, no, I'm not running iNeeds. Â 5 minutes ago, Grey Cloud said: Remove the bashed patch until you get your game working. My bashed patch is empty, but you are right, I will.
Grey Cloud Posted May 23, 2019 Posted May 23, 2019 14 minutes ago, TESHornyToad said: No, I added all mods from LL then tried to run the game. Then remove animation packs one at a time until your game loads. As a rule of thumb, anything over 14K animations with XXL and you are in problemville.
yatol Posted May 24, 2019 Posted May 24, 2019 10 hours ago, TESHornyToad said:  I am running a good PC so everything should work with no issues. Just to test I went to an old profile on MO2 and it was able to launch Skyrim with all of the mods before LL.  how is a good pc supposed to do anything about conflicts or missing masters? ctd before main menu it's a missing master  Â
Grey Cloud Posted May 24, 2019 Posted May 24, 2019 8 hours ago, yatol said: ctd before main menu it's a missing master Or too many animations. If you use Crash Fixes then you don't get a CTD because of a missing master. CF aborts the load and gives a pop-up to that effect.
OverMedicated Posted May 24, 2019 Author Posted May 24, 2019 43 minutes ago, Grey Cloud said: Or too many animations. If you use Crash Fixes then you don't get a CTD because of a missing master. CF aborts the load and gives a pop-up to that effect. I don't think it's a missing master, but I may be wrong, and I am using Crash Fixes. I needed a break yesterday, going through it all gave me a headache, but I'm back working on it. I disabled all animation packs except zaz, ran fnis and still not working, but I understand it still may be an animation issue. I am going through every mod, page by page, making a spreadsheet for reference, reordering, and deactivating all mods not required - then I'll reactivate one by one once I get it running.  9 hours ago, yatol said: how is a good pc supposed to do anything about conflicts or missing masters? ctd before main menu it's a missing master   I understand, I am not new to modding, my only point was my pc can run it if I fix my issue. I guess I could add, I am new to trying to run a bunch of LL mods, in the past I've only run a couple at a time.  Â
Whizkid Posted May 24, 2019 Posted May 24, 2019 18 hours ago, Grey Cloud said: Then remove animation packs one at a time until your game loads. As a rule of thumb, anything over 14K animations with XXL and you are in problemville. corrections if he is using the latest devious devices he has only around 10k animations left ...
Grey Cloud Posted May 24, 2019 Posted May 24, 2019 3 minutes ago, Whizkid said: corrections if he is using the latest devious devices he has only around 10k animations left ... Care to explain? 10k animations left from what? It is not a set number.
Grey Cloud Posted May 24, 2019 Posted May 24, 2019 Windows 10 has its own set of problems which you might want to look at. Don't use it myself but I know, e.g. updates can cause problems.
OverMedicated Posted May 24, 2019 Author Posted May 24, 2019 I do have a weird issue with FNIS, when I run it the first time I get the error:  ERROR(53): Could not find the temporary_logs/Skeleton.xml  EDIT: When I uncheck the FNIS Overwrite folder I created, then it runs the first time.  But then that puts files in the overwrite folder and I run it again and it works - I've used FNIS many times in the past and I've never had this issue (that I remember).  Below is my FNIS message after I run it (with only Zaz Anim Pack activated):  Â
Grey Cloud Posted May 24, 2019 Posted May 24, 2019 1 minute ago, TESHornyToad said: But then that puts files in the overwrite folder and I run it again and it works - I've used FNIS many times in the past and I've never had this issue. Then you need to find out how to correctly set up FNIS with MO2. I don't use MO or MO2 but I understand that there is an extra step need with MO at least.
OverMedicated Posted May 24, 2019 Author Posted May 24, 2019 10 minutes ago, Grey Cloud said: Then you need to find out how to correctly set up FNIS with MO2. I don't use MO or MO2 but I understand that there is an extra step need with MO at least. I think it has to do with the mod I created from the Overwrite folder (Overwrite - FNIS) every time I run FNIS I drag the contents to that mod, but it still has the old data (if I deactivate something). I think I figured out this issue, but it doesn't resolve my game not launching.
Whizkid Posted May 24, 2019 Posted May 24, 2019 39 minutes ago, Grey Cloud said: Care to explain? 10k animations left from what? It is not a set number. its not set but if u have lots of animations i.e. threesome or more it's gonna take up more slots, so safe starting point is 10k then try to work your way up...
OverMedicated Posted May 24, 2019 Author Posted May 24, 2019 So I found (one of my issues) and can now launch my game. I had the SE version of Sexlab Dialogues installed, as soon as I downloaded and installed the other version my game launched. I noticed I had one other SE version of a mod installed too so far.
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