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Crashing Alot - Caves, sometimes during animations any ideas?


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Posted

90% of the time when I enter any cave, I crash shortly after entrance Load.  

 

---

Occasionally I seem to crash when using defeated menu stuff.  (With this, I would be fine just not using the menus) but If it can be fixed...

This is the Load order:
 

 

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
FlowerGirls SE.esm
FlowerGirls SE - BDSM.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
HentaiPregnancy.esm
ZaZAnimationPack.esm
SMIM-SE-Merged-All.esp
Cutting Room Floor.esp
dD - Enhanced Blood Main.esp
dD-Medium Script Range.esp
SkyUI_SE.esp
Vivid WeathersSE.esp
AMatterOfTime.esp
nosundamageV2.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
Relationship Dialogue Overhaul.esp
Cum Alchemy.esp
widescreen_skyui_fix.esp
SL Deadly Drain.esp
FNIS.esp
LeftHandRings.esp
Metalsabers Beautiful Vampires of Skyrim.esp
Marry Me Serana.esp
RaceMenu.esp
RaceMenuPlugin.esp
XPMSE.esp
MoreNastyCritters.esp
Animal_SOS.esp
SexLab Aroused Creatures.esp
FGCumEffect.esp
sr_FillHerUp.esp
dc-untamed-000.esp
UIExtensions.esp
Moonlight Tales Special Edition.esp
BeastessLair.esp
SimpleSlavery.esp
Useful Scrapping.esp
SpousesEnhancedSE.esp
FlowerGirls SE - Subdue.esp
Werewolf Hideout.esp
WerewolfCanLootAndRevertForm.esp
Succubus Heart.esp
IHRAlessaFollower.esp
MoonlightTalesMCM.esp
SexLabDangerousNights2.esp
MassMatchMakerSE.esp
One With Nature.esp
SexLabDefeat.esp
Complete Alchemy & Cooking Overhaul.esp
Alternate Start - Live Another Life.esp
 

 

This is the Complete Mod list (left hand side of ModOrg)

Spoiler

# This file was automatically generated by Mod Organizer.
+(Part 1) Engine Fixes 4.4 for SSE 1.5.73 - skse64 plugin
+Simple Slavery Plus
+ZAZ
+SLDefeat
+One With Nature SE.7z
+Romulus' Hideout
+Moonlight Tales MCM
+MassMatchMakerSE SE 1
+DangerousNight2
+Fnisoutput
+Simple werewolf loot and activate - Main File
+Moonlight Tales SE
+BeastessLair v5
+UIExtensions
+untamed
+Succubus Alessa CBBE Non SMP SE 2k
+Cum
+No Sun Damage
+SexLabHentaiPregnancy SE 2019
+Insane
+FillHerUpCBBESLIFversion
+FGCumEffectHeavy
+MoreNastyCritters v11 4CSE
+JContainers SE
+Animal SOS SE 0
+SexLab
+SpousesEnhanced SE 1
+Creature
+XP32 Maximum Skeleton Special Extended
+Vivid Weathers - Definitive Edition
+Vampire Facial Reclamation SSE
+Unofficial Skyrim Special Edition Patch
+Succubus
+Static Mesh Improvement Mod
+SSE Texture Pack 1.3
+SSE High Quality Music
+SkyUI 5 2 SE
+SexLabFrameworkSE v163 BETA6
+SexLabArousedSSELoose
+Relationship Dialogue Overhaul - RDO Final
+RaceMenu Special Edition
+Race Menu SE - WIdescreen Fix
+PapyrusUtil SE - Scripting Utility Functions
+Metalsabers Beautiful Vampires of Skyrim
+Marry Me Serana
+Left Hand Rings Modified SE
+HD Lava (4k)
+Forgotten Vale Ice Textures
+FNIS Creature Pack SE 7.0
+FNIS Behavior SE
+FlowerGirls Subdue
+FlowerGirls BDSM
+FlowerGirls SE and VR Main File
+Enhanced Blood Textures
+ENB Helper SE
+dEADLY DRAIN
+Data
+Cutting Room Floor
+Complete Widescreen Fix for SkyUI 5.2 SE Alpha - 2560x1080
+Complete Alchemy and Cooking Overhaul
+Caliente's Beautiful Bodies Enhancer -CBBE-
-CACO SKSE 2.0.11 DLL Update
+BodySlide and Outfit Studio - v4.7.2
+AMatterOfTime v3 0 0 alpha
+Alternate Start - Live Another Life
+AchievementsModsEnablerSSE
+1.3a -
+(Part 1) Engine Fixes 3.07 for SSE 1.5.62 - skse64 plugin
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires


That is how Mod Organizer sets it.

Also- Im trying to remove redundant things if there are any...  I know at the start, I did have issues with animations, I fixed most of it by taking care of any overlapping settings in MCM... (like if one mod said when X is met do Y, another mod said the same thing, yet X was a different value-assuming it sounded like X and Y were the same)

 

Any Ideas?

Posted

Sounds to me like an auto save crash. Try turning off auto save for when you switch cells (for got the actual name). If it stops then that is your issue, I was getting this when I was running a mod that had been converted to SE but the esp/m hadn't been converted to SE (didn't notice in the file desc that we had to do that part ourselves). Also if this doesn't help the issue ... are these caves with humans or creatures/animals or is it any and all caves?

Posted
Quote
16 hours ago, sillybear said:

90% of the time when I enter any cave, I crash shortly after entrance Load.  

 

---

Occasionally I seem to crash when using defeated menu stuff.  (With this, I would be fine just not using the menus) but If it can be fixed...

This is the Load order:
 

 

  Hide contents

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
FlowerGirls SE.esm
FlowerGirls SE - BDSM.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
HentaiPregnancy.esm
ZaZAnimationPack.esm
SMIM-SE-Merged-All.esp
Cutting Room Floor.esp
dD - Enhanced Blood Main.esp
dD-Medium Script Range.esp
SkyUI_SE.esp
Vivid WeathersSE.esp
AMatterOfTime.esp
nosundamageV2.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
Relationship Dialogue Overhaul.esp
Cum Alchemy.esp
widescreen_skyui_fix.esp
SL Deadly Drain.esp
FNIS.esp
LeftHandRings.esp
Metalsabers Beautiful Vampires of Skyrim.esp
Marry Me Serana.esp
RaceMenu.esp
RaceMenuPlugin.esp
XPMSE.esp
MoreNastyCritters.esp
Animal_SOS.esp
SexLab Aroused Creatures.esp
FGCumEffect.esp
sr_FillHerUp.esp
dc-untamed-000.esp
UIExtensions.esp
Moonlight Tales Special Edition.esp
BeastessLair.esp
SimpleSlavery.esp
Useful Scrapping.esp
SpousesEnhancedSE.esp
FlowerGirls SE - Subdue.esp
Werewolf Hideout.esp
WerewolfCanLootAndRevertForm.esp
Succubus Heart.esp
IHRAlessaFollower.esp
MoonlightTalesMCM.esp
SexLabDangerousNights2.esp
MassMatchMakerSE.esp
One With Nature.esp
SexLabDefeat.esp
Complete Alchemy & Cooking Overhaul.esp
Alternate Start - Live Another Life.esp
 

 

This is the Complete Mod list (left hand side of ModOrg)

  Hide contents

# This file was automatically generated by Mod Organizer.
+(Part 1) Engine Fixes 4.4 for SSE 1.5.73 - skse64 plugin
+Simple Slavery Plus
+ZAZ
+SLDefeat
+One With Nature SE.7z
+Romulus' Hideout
+Moonlight Tales MCM
+MassMatchMakerSE SE 1
+DangerousNight2
+Fnisoutput
+Simple werewolf loot and activate - Main File
+Moonlight Tales SE
+BeastessLair v5
+UIExtensions
+untamed
+Succubus Alessa CBBE Non SMP SE 2k
+Cum
+No Sun Damage
+SexLabHentaiPregnancy SE 2019
+Insane
+FillHerUpCBBESLIFversion
+FGCumEffectHeavy
+MoreNastyCritters v11 4CSE
+JContainers SE
+Animal SOS SE 0
+SexLab
+SpousesEnhanced SE 1
+Creature
+XP32 Maximum Skeleton Special Extended
+Vivid Weathers - Definitive Edition
+Vampire Facial Reclamation SSE
+Unofficial Skyrim Special Edition Patch
+Succubus
+Static Mesh Improvement Mod
+SSE Texture Pack 1.3
+SSE High Quality Music
+SkyUI 5 2 SE
+SexLabFrameworkSE v163 BETA6
+SexLabArousedSSELoose
+Relationship Dialogue Overhaul - RDO Final
+RaceMenu Special Edition
+Race Menu SE - WIdescreen Fix
+PapyrusUtil SE - Scripting Utility Functions
+Metalsabers Beautiful Vampires of Skyrim
+Marry Me Serana
+Left Hand Rings Modified SE
+HD Lava (4k)
+Forgotten Vale Ice Textures
+FNIS Creature Pack SE 7.0
+FNIS Behavior SE
+FlowerGirls Subdue
+FlowerGirls BDSM
+FlowerGirls SE and VR Main File
+Enhanced Blood Textures
+ENB Helper SE
+dEADLY DRAIN
+Data
+Cutting Room Floor
+Complete Widescreen Fix for SkyUI 5.2 SE Alpha - 2560x1080
+Complete Alchemy and Cooking Overhaul
+Caliente's Beautiful Bodies Enhancer -CBBE-
-CACO SKSE 2.0.11 DLL Update
+BodySlide and Outfit Studio - v4.7.2
+AMatterOfTime v3 0 0 alpha
+Alternate Start - Live Another Life
+AchievementsModsEnablerSSE
+1.3a -
+(Part 1) Engine Fixes 3.07 for SSE 1.5.62 - skse64 plugin
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires


That is how Mod Organizer sets it.

Also- Im trying to remove redundant things if there are any...  I know at the start, I did have issues with animations, I fixed most of it by taking care of any overlapping settings in MCM... (like if one mod said when X is met do Y, another mod said the same thing, yet X was a different value-assuming it sounded like X and Y were the same)

 

Any Ideas?

 

First question with crashes during the game is do you have this?

 

https://www.nexusmods.com/skyrimspecialedition/mods/17230

Posted
10 hours ago, Vedren01 said:

Sounds to me like an auto save crash. Try turning off auto save for when you switch cells (for got the actual name). If it stops then that is your issue, I was getting this when I was running a mod that had been converted to SE but the esp/m hadn't been converted to SE (didn't notice in the file desc that we had to do that part ourselves). Also if this doesn't help the issue ... are these caves with humans or creatures/animals or is it any and all caves?

Today, It cleared up.. I know I kind of added and deleted some mods..   I had a problem when i was doing the companion quest- in the cave...  I also had a problem when I was doing the helgen thing from alternate start.  So both of those have stuff in them, I dont recollect? if I had issues with any other caves..  

 

9 hours ago, Psalam said:

First question with crashes during the game is do you have this?

 

https://www.nexusmods.com/skyrimspecialedition/mods/17230

Yes, I believe so.  I did double check and it asked me about merge/replace.

Posted

Today I actually had a weird event.  I put a few seperators in MO, just so I could easily tell "hey, this is a visual mod" and "these are SKSE/Important" It swapped my load order all over the place... I thought the priority would stay the same - I was just doing a visual tweak to MO... nope.....  I had to manually re-arrange everything...  LOOT proper doesnt show all my mods (might not of directed it to proper folder)..  Apparently the lefthand/right hand of the pane kind of need to match....

Posted
2 hours ago, sillybear said:

Today I actually had a weird event.  I put a few seperators in MO, just so I could easily tell "hey, this is a visual mod" and "these are SKSE/Important" It swapped my load order all over the place... I thought the priority would stay the same - I was just doing a visual tweak to MO... nope.....  I had to manually re-arrange everything...  LOOT proper doesnt show all my mods (might not of directed it to proper folder)..  Apparently the lefthand/right hand of the pane kind of need to match....

right click the left pane, all mods>disable all visible. (next part is a pain in the ass but if you don't want to rearrange left and right panes this is easiest way) start at 4 (should be all three of the DLC cleaned with xedit (if you have not done so stop and clean the DLC) (tutorial on how on gamers poets channel via youtube.) and click the box one by one, when they get turned on they change in the right pane to match the left pane because you are activating them in order (also why i listed (mostly) my load order in the requests thread)

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