Sillius_Maximus Posted May 23, 2019 Posted May 23, 2019 90% of the time when I enter any cave, I crash shortly after entrance Load. --- Occasionally I seem to crash when using defeated menu stuff. (With this, I would be fine just not using the menus) but If it can be fixed...This is the Load order: Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp FlowerGirls SE.esm FlowerGirls SE - BDSM.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm HentaiPregnancy.esm ZaZAnimationPack.esm SMIM-SE-Merged-All.esp Cutting Room Floor.esp dD - Enhanced Blood Main.esp dD-Medium Script Range.esp SkyUI_SE.esp Vivid WeathersSE.esp AMatterOfTime.esp nosundamageV2.esp CBBE.esp RaceMenuMorphsCBBE.esp Relationship Dialogue Overhaul.esp Cum Alchemy.esp widescreen_skyui_fix.esp SL Deadly Drain.esp FNIS.esp LeftHandRings.esp Metalsabers Beautiful Vampires of Skyrim.esp Marry Me Serana.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp MoreNastyCritters.esp Animal_SOS.esp SexLab Aroused Creatures.esp FGCumEffect.esp sr_FillHerUp.esp dc-untamed-000.esp UIExtensions.esp Moonlight Tales Special Edition.esp BeastessLair.esp SimpleSlavery.esp Useful Scrapping.esp SpousesEnhancedSE.esp FlowerGirls SE - Subdue.esp Werewolf Hideout.esp WerewolfCanLootAndRevertForm.esp Succubus Heart.esp IHRAlessaFollower.esp MoonlightTalesMCM.esp SexLabDangerousNights2.esp MassMatchMakerSE.esp One With Nature.esp SexLabDefeat.esp Complete Alchemy & Cooking Overhaul.esp Alternate Start - Live Another Life.esp This is the Complete Mod list (left hand side of ModOrg) Spoiler # This file was automatically generated by Mod Organizer. +(Part 1) Engine Fixes 4.4 for SSE 1.5.73 - skse64 plugin +Simple Slavery Plus +ZAZ +SLDefeat +One With Nature SE.7z +Romulus' Hideout +Moonlight Tales MCM +MassMatchMakerSE SE 1 +DangerousNight2 +Fnisoutput +Simple werewolf loot and activate - Main File +Moonlight Tales SE +BeastessLair v5 +UIExtensions +untamed +Succubus Alessa CBBE Non SMP SE 2k +Cum +No Sun Damage +SexLabHentaiPregnancy SE 2019 +Insane +FillHerUpCBBESLIFversion +FGCumEffectHeavy +MoreNastyCritters v11 4CSE +JContainers SE +Animal SOS SE 0 +SexLab +SpousesEnhanced SE 1 +Creature +XP32 Maximum Skeleton Special Extended +Vivid Weathers - Definitive Edition +Vampire Facial Reclamation SSE +Unofficial Skyrim Special Edition Patch +Succubus +Static Mesh Improvement Mod +SSE Texture Pack 1.3 +SSE High Quality Music +SkyUI 5 2 SE +SexLabFrameworkSE v163 BETA6 +SexLabArousedSSELoose +Relationship Dialogue Overhaul - RDO Final +RaceMenu Special Edition +Race Menu SE - WIdescreen Fix +PapyrusUtil SE - Scripting Utility Functions +Metalsabers Beautiful Vampires of Skyrim +Marry Me Serana +Left Hand Rings Modified SE +HD Lava (4k) +Forgotten Vale Ice Textures +FNIS Creature Pack SE 7.0 +FNIS Behavior SE +FlowerGirls Subdue +FlowerGirls BDSM +FlowerGirls SE and VR Main File +Enhanced Blood Textures +ENB Helper SE +dEADLY DRAIN +Data +Cutting Room Floor +Complete Widescreen Fix for SkyUI 5.2 SE Alpha - 2560x1080 +Complete Alchemy and Cooking Overhaul +Caliente's Beautiful Bodies Enhancer -CBBE- -CACO SKSE 2.0.11 DLL Update +BodySlide and Outfit Studio - v4.7.2 +AMatterOfTime v3 0 0 alpha +Alternate Start - Live Another Life +AchievementsModsEnablerSSE +1.3a - +(Part 1) Engine Fixes 3.07 for SSE 1.5.62 - skse64 plugin *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires That is how Mod Organizer sets it. Also- Im trying to remove redundant things if there are any... I know at the start, I did have issues with animations, I fixed most of it by taking care of any overlapping settings in MCM... (like if one mod said when X is met do Y, another mod said the same thing, yet X was a different value-assuming it sounded like X and Y were the same) Any Ideas?
Vedren01 Posted May 23, 2019 Posted May 23, 2019 Sounds to me like an auto save crash. Try turning off auto save for when you switch cells (for got the actual name). If it stops then that is your issue, I was getting this when I was running a mod that had been converted to SE but the esp/m hadn't been converted to SE (didn't notice in the file desc that we had to do that part ourselves). Also if this doesn't help the issue ... are these caves with humans or creatures/animals or is it any and all caves?
Psalam Posted May 23, 2019 Posted May 23, 2019 Quote 16 hours ago, sillybear said: 90% of the time when I enter any cave, I crash shortly after entrance Load. --- Occasionally I seem to crash when using defeated menu stuff. (With this, I would be fine just not using the menus) but If it can be fixed...This is the Load order: Hide contents # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp FlowerGirls SE.esm FlowerGirls SE - BDSM.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm HentaiPregnancy.esm ZaZAnimationPack.esm SMIM-SE-Merged-All.esp Cutting Room Floor.esp dD - Enhanced Blood Main.esp dD-Medium Script Range.esp SkyUI_SE.esp Vivid WeathersSE.esp AMatterOfTime.esp nosundamageV2.esp CBBE.esp RaceMenuMorphsCBBE.esp Relationship Dialogue Overhaul.esp Cum Alchemy.esp widescreen_skyui_fix.esp SL Deadly Drain.esp FNIS.esp LeftHandRings.esp Metalsabers Beautiful Vampires of Skyrim.esp Marry Me Serana.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp MoreNastyCritters.esp Animal_SOS.esp SexLab Aroused Creatures.esp FGCumEffect.esp sr_FillHerUp.esp dc-untamed-000.esp UIExtensions.esp Moonlight Tales Special Edition.esp BeastessLair.esp SimpleSlavery.esp Useful Scrapping.esp SpousesEnhancedSE.esp FlowerGirls SE - Subdue.esp Werewolf Hideout.esp WerewolfCanLootAndRevertForm.esp Succubus Heart.esp IHRAlessaFollower.esp MoonlightTalesMCM.esp SexLabDangerousNights2.esp MassMatchMakerSE.esp One With Nature.esp SexLabDefeat.esp Complete Alchemy & Cooking Overhaul.esp Alternate Start - Live Another Life.esp This is the Complete Mod list (left hand side of ModOrg) Hide contents # This file was automatically generated by Mod Organizer. +(Part 1) Engine Fixes 4.4 for SSE 1.5.73 - skse64 plugin +Simple Slavery Plus +ZAZ +SLDefeat +One With Nature SE.7z +Romulus' Hideout +Moonlight Tales MCM +MassMatchMakerSE SE 1 +DangerousNight2 +Fnisoutput +Simple werewolf loot and activate - Main File +Moonlight Tales SE +BeastessLair v5 +UIExtensions +untamed +Succubus Alessa CBBE Non SMP SE 2k +Cum +No Sun Damage +SexLabHentaiPregnancy SE 2019 +Insane +FillHerUpCBBESLIFversion +FGCumEffectHeavy +MoreNastyCritters v11 4CSE +JContainers SE +Animal SOS SE 0 +SexLab +SpousesEnhanced SE 1 +Creature +XP32 Maximum Skeleton Special Extended +Vivid Weathers - Definitive Edition +Vampire Facial Reclamation SSE +Unofficial Skyrim Special Edition Patch +Succubus +Static Mesh Improvement Mod +SSE Texture Pack 1.3 +SSE High Quality Music +SkyUI 5 2 SE +SexLabFrameworkSE v163 BETA6 +SexLabArousedSSELoose +Relationship Dialogue Overhaul - RDO Final +RaceMenu Special Edition +Race Menu SE - WIdescreen Fix +PapyrusUtil SE - Scripting Utility Functions +Metalsabers Beautiful Vampires of Skyrim +Marry Me Serana +Left Hand Rings Modified SE +HD Lava (4k) +Forgotten Vale Ice Textures +FNIS Creature Pack SE 7.0 +FNIS Behavior SE +FlowerGirls Subdue +FlowerGirls BDSM +FlowerGirls SE and VR Main File +Enhanced Blood Textures +ENB Helper SE +dEADLY DRAIN +Data +Cutting Room Floor +Complete Widescreen Fix for SkyUI 5.2 SE Alpha - 2560x1080 +Complete Alchemy and Cooking Overhaul +Caliente's Beautiful Bodies Enhancer -CBBE- -CACO SKSE 2.0.11 DLL Update +BodySlide and Outfit Studio - v4.7.2 +AMatterOfTime v3 0 0 alpha +Alternate Start - Live Another Life +AchievementsModsEnablerSSE +1.3a - +(Part 1) Engine Fixes 3.07 for SSE 1.5.62 - skse64 plugin *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires That is how Mod Organizer sets it. Also- Im trying to remove redundant things if there are any... I know at the start, I did have issues with animations, I fixed most of it by taking care of any overlapping settings in MCM... (like if one mod said when X is met do Y, another mod said the same thing, yet X was a different value-assuming it sounded like X and Y were the same) Any Ideas? First question with crashes during the game is do you have this? https://www.nexusmods.com/skyrimspecialedition/mods/17230
Sillius_Maximus Posted May 24, 2019 Author Posted May 24, 2019 10 hours ago, Vedren01 said: Sounds to me like an auto save crash. Try turning off auto save for when you switch cells (for got the actual name). If it stops then that is your issue, I was getting this when I was running a mod that had been converted to SE but the esp/m hadn't been converted to SE (didn't notice in the file desc that we had to do that part ourselves). Also if this doesn't help the issue ... are these caves with humans or creatures/animals or is it any and all caves? Today, It cleared up.. I know I kind of added and deleted some mods.. I had a problem when i was doing the companion quest- in the cave... I also had a problem when I was doing the helgen thing from alternate start. So both of those have stuff in them, I dont recollect? if I had issues with any other caves.. 9 hours ago, Psalam said: First question with crashes during the game is do you have this? https://www.nexusmods.com/skyrimspecialedition/mods/17230 Yes, I believe so. I did double check and it asked me about merge/replace.
Sillius_Maximus Posted May 24, 2019 Author Posted May 24, 2019 Today I actually had a weird event. I put a few seperators in MO, just so I could easily tell "hey, this is a visual mod" and "these are SKSE/Important" It swapped my load order all over the place... I thought the priority would stay the same - I was just doing a visual tweak to MO... nope..... I had to manually re-arrange everything... LOOT proper doesnt show all my mods (might not of directed it to proper folder).. Apparently the lefthand/right hand of the pane kind of need to match....
jaeos Posted May 24, 2019 Posted May 24, 2019 2 hours ago, sillybear said: Today I actually had a weird event. I put a few seperators in MO, just so I could easily tell "hey, this is a visual mod" and "these are SKSE/Important" It swapped my load order all over the place... I thought the priority would stay the same - I was just doing a visual tweak to MO... nope..... I had to manually re-arrange everything... LOOT proper doesnt show all my mods (might not of directed it to proper folder).. Apparently the lefthand/right hand of the pane kind of need to match.... right click the left pane, all mods>disable all visible. (next part is a pain in the ass but if you don't want to rearrange left and right panes this is easiest way) start at 4 (should be all three of the DLC cleaned with xedit (if you have not done so stop and clean the DLC) (tutorial on how on gamers poets channel via youtube.) and click the box one by one, when they get turned on they change in the right pane to match the left pane because you are activating them in order (also why i listed (mostly) my load order in the requests thread)
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