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Problems with few bondage mods


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Posted

I've been having a few issues with the Devious Devices mod, as well as a few that are somewhat related. Looking for some help fixing the issues, if there is a fix. I'll make a short list stating the mods and explaining the issues.

 

1. Devious Devices: I have been having an issue keeping characters in the bound animations. If I put a character into something like the an arm binder or an iron yoke, the go into the device's animations, but seem to have the ability to break the animation through several means, like interacting with a chair or a workbench. Also, if I leave the area they are at, then they will load in doing their normal animations (arms unbound, walking around with no hands in the case of the arm binders). Is there a way to make them stay in bound animation, or is Devious Devices not capable or that?

 

2. Cursed Mannequin Collar: Not a Lover's Lab mod, but the page for the mod on nexus has no forum where I can ask for support. The mod is suppose to hold a character in place in an effect that I assume is like permanent paralysis, and it works fine, but just like with Devious Devices, if I leave an area and return, then the character wearing the collar is able to move normally. I wanted to us it to decorate my home a bit, but as it is I can't use it for that function.

 

3. Zazz Animations (I think) and Sexlab Defeat: Using Sexlab Defeat, I have put some characters into pillories while messing around with the menus. The pillories have messed up textures though, looking very glitchy. I think the issue is only texture related, but I could be mistaken.

 

I believe that is all at the moment. If pictures are asked for, I'll provide them, but I was hoping these where know bugs with known solutions. Also, here is my load order, and I have used loot and cleaned my mods.

 

Spoiler

Skyrim.esm

Update.esm

HearthFires.esm

Dragonborn.esm

Unofficial Skyrim Legendary Edition Patch.esp

SexLab.esm

Schlongs of Skyrim - Core.esm

RaceCompatibility.esm

ZaZAnimationPack.esm

ApachiHair.esm

Devious Devices - Assets.esm

SexLabArousal.esm

Devious Devices - Intergration.esm

Devious Devices - Expansion.esm

OblvionHairPackAIO.esm

FNIS.esp

Schlongs of Skyrim.esp

RaceCompatibilityUSKPOverride.esp

RaceMenu.esp

RaceMenuPlugin.esp

SkyUI.esp

SOS - VectorPlexus Muscular Addon.esp

SOSRaceMenu.esp

XPMSE.esp

SOS - Leito Addon.esp

Ragged Slave Skirt.esp

Osare Maid Outfit.esp

calyps-animal-ears.esp

BeastialBeastRaces - Extreme.esp

RaceMenuMorphsUUNP.esp

DD - Interactions.esp

Devious Devices For Him.esp

Devious Devices - BRRF.esp

SexLabDefeat.esp

DeviouslyHelpless.esp

mslDeviousCapture.esp

Devious Loading Screens.esp

SLALAnimObj.esp

SLAnimLoader.esp

MorePP.esp

KatanaCrafting.esp

InsanityMask.esp

Collar.esp

Leah Lilith Jewelry.esp

Laura's Bondage Shop.esp

SOS - Shop.esp

Reaper's The Dark Tower.esp

OK_HumanBeastCaravan.esp

FNISspells.esp

My Home is Your Home.esp

mannequin_collars.esp

Orc Female Body Replacer.esp

 

Posted
Quote
3 hours ago, kimmy1235 said:

I've been having a few issues with the Devious Devices mod, as well as a few that are somewhat related. Looking for some help fixing the issues, if there is a fix. I'll make a short list stating the mods and explaining the issues.

 

1. Devious Devices: I have been having an issue keeping characters in the bound animations. If I put a character into something like the an arm binder or an iron yoke, the go into the device's animations, but seem to have the ability to break the animation through several means, like interacting with a chair or a workbench. Also, if I leave the area they are at, then they will load in doing their normal animations (arms unbound, walking around with no hands in the case of the arm binders). Is there a way to make them stay in bound animation, or is Devious Devices not capable or that?

 

2. Cursed Mannequin Collar: Not a Lover's Lab mod, but the page for the mod on nexus has no forum where I can ask for support. The mod is suppose to hold a character in place in an effect that I assume is like permanent paralysis, and it works fine, but just like with Devious Devices, if I leave an area and return, then the character wearing the collar is able to move normally. I wanted to us it to decorate my home a bit, but as it is I can't use it for that function.

 

3. Zazz Animations (I think) and Sexlab Defeat: Using Sexlab Defeat, I have put some characters into pillories while messing around with the menus. The pillories have messed up textures though, looking very glitchy. I think the issue is only texture related, but I could be mistaken.

 

I believe that is all at the moment. If pictures are asked for, I'll provide them, but I was hoping these where know bugs with known solutions. Also, here is my load order, and I have used loot and cleaned my mods.

 

  Reveal hidden contents

Skyrim.esm

Update.esm

HearthFires.esm

Dragonborn.esm

Unofficial Skyrim Legendary Edition Patch.esp

SexLab.esm

Schlongs of Skyrim - Core.esm

RaceCompatibility.esm

ZaZAnimationPack.esm

ApachiHair.esm

Devious Devices - Assets.esm

SexLabArousal.esm

Devious Devices - Intergration.esm

Devious Devices - Expansion.esm

OblvionHairPackAIO.esm

FNIS.esp

Schlongs of Skyrim.esp

RaceCompatibilityUSKPOverride.esp

RaceMenu.esp

RaceMenuPlugin.esp

SkyUI.esp

SOS - VectorPlexus Muscular Addon.esp

SOSRaceMenu.esp

XPMSE.esp

SOS - Leito Addon.esp

Ragged Slave Skirt.esp

Osare Maid Outfit.esp

calyps-animal-ears.esp

BeastialBeastRaces - Extreme.esp

RaceMenuMorphsUUNP.esp

DD - Interactions.esp

Devious Devices For Him.esp

Devious Devices - BRRF.esp

SexLabDefeat.esp

DeviouslyHelpless.esp

mslDeviousCapture.esp

Devious Loading Screens.esp

SLALAnimObj.esp

SLAnimLoader.esp

MorePP.esp

KatanaCrafting.esp

InsanityMask.esp

Collar.esp

Leah Lilith Jewelry.esp

Laura's Bondage Shop.esp

SOS - Shop.esp

Reaper's The Dark Tower.esp

OK_HumanBeastCaravan.esp

FNISspells.esp

My Home is Your Home.esp

mannequin_collars.esp

Orc Female Body Replacer.esp

 

 

1. Breaking arm binding animations was a known issue with older versions of DD. It is supposed to be better although it appears clear that some mods break it when used with DD. I don't have a detailed list.

 

2. I know nothing about this mod.

 

3. You may have an issue with ZAP and Defeat (or something else). ZAP's pillories are old and stable. There are sometimes offset issues (character not lined up exactly) but no issues with meshes in this mod by itself. I am unaware of Defeat impacting it.

Posted
4 hours ago, kimmy1235 said:

2. Cursed Mannequin Collar: Not a Lover's Lab mod, but the page for the mod on nexus has no forum where I can ask for support. The mod is suppose to hold a character in place in an effect that I assume is like permanent paralysis, and it works fine, but just like with Devious Devices, if I leave an area and return, then the character wearing the collar is able to move normally. I wanted to us it to decorate my home a bit, but as it is I can't use it for that function.

use this one instead!

 

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