yatol Posted May 15, 2019 Posted May 15, 2019 1 hour ago, Grey Cloud said: I gave the S.T.E.P. link as an alternative to the SPO guide the OP was using. It was nothing to do with fixing his problem as such. Doh! why write that stuff if it have nothing to do with the problem? how do you know what is his problem anyway? [05/12/2019 - 07:16:45PM] VM is freezing... [05/12/2019 - 07:16:45PM] VM is frozen [05/12/2019 - 07:16:45PM] Saving game... [05/12/2019 - 07:16:46PM] VM is thawing... [05/12/2019 - 07:15:02PM] Papyrus log opened (PC) [05/12/2019 - 07:17:14PM] [CF][Framework] Activating actor ["Fox" [Actor < (00105A33)>]] op load the game, load his save, move a little, save, move a little, enter ctd zone, and ctd again (what he tried didn't work? complicated to fix ctd relying on luck) On 5/13/2019 at 5:26 AM, yatol said: [05/12/2019 - 08:53:37PM] ERROR: Property swordInStoneManager on script dunRebelsCairnBossBattle attached to (48055C97) cannot be bound because <NULL form> (48052EDC) is not the right type there's no 48052EDC? that mod look like a nice mess, whatever that is [05/12/2019 - 08:53:38PM] ERROR: Property Licht on script _DFPEffect03 attached to (4E099560) cannot be bound because <NULL form> (4E09955F) is not the right type another mod nobody have bother checking before releasing it, so too crappy to use if you don't fix his mess [05/12/2019 - 08:53:38PM] ERROR: Property MarkerHafnar on script MG07VisionTriggerScript attached to (47011DCD) cannot be bound because <NULL form> (47011D86) is not the right type 47 suck too from that i bet he is crashing because of conflicts between his save and his load order On 5/12/2019 at 7:27 PM, zep said: But today, after I have installed a few loverslab mods, the game crashed. I wa following Hadvar, by the way, after successfully escaped from Helgen's cave i bet you did helgen without much mods (afraid of flying carriage?) once that was done, you start installing mods then load the game, wops, there's a problem with mod 47, you save before quitting (bad idea) you go to mod 47 page, install the newest version reload the game load the save with older version and conflict between the save and load order only way to make those null disappear, either you delete 47 from broken save, to load newer version in that save either you load save before installing 47 older version, you have mod list in savegamecleaner either you just restart a new game (why bother for a save outside helgen)
Grey Cloud Posted May 15, 2019 Posted May 15, 2019 5 minutes ago, yatol said: why write that stuff if it have nothing to do with the problem? Because the OP and myself were talking about SPO and alternatives.
yatol Posted May 16, 2019 Posted May 16, 2019 5 hours ago, Grey Cloud said: Because the OP and myself were talking about SPO and alternatives. step is supposed to be a guide on how to mod skyrim (but unless you come from console, you won't learn much) spo it's a list of mods to install in an order for the game to look like the screens just for lol Quote 4 - Download and install TES5Edit. (LINK) Unpack and copy the files to any directory, then make a shortcut to "TES5Edit.exe". This tool is used to clean up Bethesda's "lazy edits" from their DLCs. See description in the Cleaning section. (LINK) it's not lazy edit... it's dirty edit you click on alga instead of aela, you close alga, do whatever to aela, save your mod, you have alga in your esp, unmodified (a dirty edit, record that was put in the esp for no reason, and is useless) Quote 5 - Download "TES 5 ESS Files Editor". (LINK) Download the latest version and unpack the files to any directory. Make a shortcut to "TESVESSE.exe". *If you plan to start a new game after SBP installation, this file is not absolutely necessary, but I still recommend it. If you want to continue a saved game, you definitely need this tool. It's used to remove old script data from a save-game file. Unfortunately Skyrim stores scripts in the save-game files, so if you remove a mod which contains scripts, then the scripts stay in the save-game, and can cause all kinds of errors. *If you plan to start a new game after SBP installation, this file is not absolutely necessary doesn't that mean you are supposed to click on new game after installing those mods so you don't save after helgen, install those mod, load your helgen save, and... surprise "It's used to remove old script data from a save-game file" if you remove mod x, there's no more mod x to load mod x stuff from your save, deleting that do nothing in game (it make the save smaller, but messing with the save for a few kb... leave the save alone if no reason to mess with it) mod x was replacing a quest reward with mod x weapon, that stuff is from skyrim.esm, it wasn't deleted, it's still in your save (deleting mod x leftovers didn't remove its edit to other mods, so you haven't really clean your save from mod x, bad idea to trust that blabla) then it's just a list of textures mods look like he went for performance and the infamous helgen start nothing on top left, mods not need here have condition helgen stage > x, nothing make helgen script wait, no problem where is the one that say stack dump are harmless? casting stack dump spell a few seconds before carriage stop less than one second was more than enought to break everything, that don't look "harmless" to me
zep Posted May 17, 2019 Author Posted May 17, 2019 Guys, the only mod that caused ctd to my game was a corrupted download of TKAA. I have already told you. I solved that problem 3-4 days ago. It was a conflict with "Interesting NPCs" mod. The only ctd I experienced after that was yesterday, because "Defeat" mod has gone mad and probably have corrupted my save thanks to the broken Lydia. I have sorted the mod list with LOOT as you suggest. Btw, my computer pc specs are: - AMD Ryzen 5 1500X Quad-Core Processor - 16,00 GB RAM - Nvidia GTX 1070 8 GB - Last build of Windows 10 Pro What I don't understand, and probably is for my poor english, is where are you going with this? xD The discussion derailed a bit, and I sincerely don't understand what I should do.
Psalam Posted May 17, 2019 Posted May 17, 2019 Quote 16 minutes ago, zep said: Guys, the only mod that caused ctd to my game was a corrupted download of TKAA. I have already told you. I solved that problem 3-4 days ago. It was a conflict with "Interesting NPCs" mod. The only ctd I experienced after that was yesterday, because "Defeat" mod has gone mad and probably have corrupted my save thanks to the broken Lydia. I have sorted the mod list with LOOT as you suggest. Btw, my computer pc specs are: - AMD Ryzen 5 1500X Quad-Core Processor - 16,00 GB RAM - Nvidia GTX 1070 8 GB - Last build of Windows 10 Pro What I don't understand, and probably is for my poor english, is where are you going with this? xD The discussion derailed a bit, and I sincerely don't understand what I should do. Sorry, Zep. You are seeing a longstanding issue being discussed on your thread. I am afraid that you are correct and I am having difficulty sorting out the forest for the trees. If you would be kind enough to express again what problem you are currently having I will help you chase it down if I can.
yatol Posted May 17, 2019 Posted May 17, 2019 1 hour ago, zep said: Guys, the only mod that caused ctd to my game was a corrupted download of TKAA. I have already told you. I solved that problem 3-4 days ago. It was a conflict with "Interesting NPCs" mod. why would that download still be up if it was corrupted? tkaa it's kids that have a head generated with femalehead.nif 3dnpc (and any mod that haves kids) come with vanilla kid head in the nif game won't find headpart brow in that nif (it's on vanilla kid texture, those races were given nord stuff, those kids can have scars and beards now), so it ignore the nif and generate a head for that npc and the ctd... there's some choice npc mouth morph is 6, edited race have mouth 1,2,3,4, ctd because game can't load a mouth 6 on that npc npc have unedited headpart x that have edited extra headpart y, ctd because x is the same headpart type as y with the mod unedited headpart x nif have a bone that doesn't exist in new skeleton, ctd fixing that ctd do nothing about the rest, it's just the visible part of the iceberg you start quest x, objective was "kill npc y", now you have "kill null", you can't do quest x script was supposed to remove essential flag from npc for you to be able to kill him, script no longer do it, npc stay essential not because it doesn't crash the game it doesn't matter (problem have to make the game unload to load something to get a ctd)
zep Posted May 17, 2019 Author Posted May 17, 2019 12 minutes ago, yatol said: why would that download still be up if it was corrupted? tkaa it's kids that have a head generated with femalehead.nif 3dnpc (and any mod that haves kids) come with vanilla kid head in the nif game won't find headpart brow in that nif (it's on vanilla kid texture, those races were given nord stuff, those kids can have scars and beards now), so it ignore the nif and generate a head for that npc and the ctd... there's some choice npc mouth morph is 6, edited race have mouth 1,2,3,4, ctd because game can't load a mouth 6 on that npc npc have unedited headpart x that have edited extra headpart y, ctd because x is the same headpart type as y with the mod unedited headpart x nif have a bone that doesn't exist in new skeleton, ctd fixing that ctd do nothing about the rest, it's just the visible part of the iceberg you start quest x, objective was "kill npc y", now you have "kill null", you can't do quest x script was supposed to remove essential flag from npc for you to be able to kill him, script no longer do it, npc stay essential not because it doesn't crash the game it doesn't matter (problem have to make the game unload to load something to get a ctd) Because I downloaded the bad version from Skyrim Beautification Project. With the the original one, the issue is gone. I think that fixing that issue, is one less issue. The iceberg will be melted a little bit at a time. The game works just fine. I don't have brownish/grey faces for NPCs. I don't have anymore specific areas that cause ctd. I appreciate your explanations, but I don't understand what you suggest me to do to fix my possible other issues. 3 hours ago, Psalam said: Sorry, Zep. You are seeing a longstanding issue being discussed on your thread. I am afraid that you are correct and I am having difficulty sorting out the forest for the trees. If you would be kind enough to express again what problem you are currently having I will help you chase it down if I can. Thank you, but at the moment only "Defeat" mod cause me issues. However I'm aware of the instability of this mod, so I guess that I have to live with it. I would like to know where I can put the loverslab mods in the load order. This is my current load order Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm Falskaar.esm Unofficial Skyrim City Patch Modified.esm Unofficial Falskaar Patch.esp Unofficial Skyrim Modders Patch.esp ZaZAnimationPack.esm HjakhtraevarrTomb.esm RaceCompatibility.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm hdtHighHeel.esm ApachiiHairMales.esm ApachiiHairFemales.esm ApachiiHair.esm SGHairPackBase.esm EFFCore.esm Schlongs of Skyrim - Core.esm ClimatesOfTamriel.esm Weapons & Armor Fixes_Remade.esp KS Hairdo's.esp SGHairPackAIO.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp No_stretching.esp No_stretching_Markarth.esp MERGE_NoStretch.esp ContinueGameNoCrash.esp Dawnguard Gauntlets Fix.esp Lava Imagespace Fix.esp DLC2newsourcefix.esp Missing in Action - Dialog Condition Removed.esp NoMuffleEffect.esp PotemaCrashFix.esp Rayya.esp Sven Ballad Dialogue Option Restored.esp Dragonborn HD Ultra.esp SMIM-DungeonsCliffsIceSkirts.esp SMIM-FurnitureChestSnowFix.esp Skysan_ENBHorseTrough.esp Real Roads.esp Lepidoptera Of Skyrim DLC1.esp 83Willows_101BUGS_V4_HighRes.esp Skysan_Icicle.esp Realistic HD Beverages.esp sandboxcylinderheight.esp Death Mountain part2.esp Landscape Fixes For Grass Mods-32Bit SKYRIM.esp R I F T E N Fix 2.1.esp Smoking Candles.esp Smoking Torches.esp Weapons & Armor_TrueWeaponsLvlLists.esp SkyUI.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp XPMSE.esp DVA - Dynamic Vampire Appearance.esp Lieyes_v1.0.esp SGEyebrows.esp aMidianborn_Skyforge_Weapons.esp RaceCompatibilityUSKPOverride.esp UUNP Vanilla Outfits.esp 3DNPC.esp Unofficial Riverwood Fix.esp DarkTower.esp Helsmyrr.esp MERGE_SkyMills.esp SkyFalls + SkyMills + DG + DB.esp Weathered Road Signs.esp Birdsofskyrim.esp Remove Interior Fog V2 - Full Version.esp Cidhna Mine Expanded.esp TownsAndCitiesEnhanced.esp Inconsequential NPCs.esp hairunderheadgearDG.esp hairundergearDB.esp Relationship Dialogue Overhaul.esp TKAA.esp Run For Your Lives.esp Populated Forts Towers Places Legendary.esp SMIM-ShackRoofFixes.esp _bugoviste.esp Windfull Skyrim.esp WhiterunInEnhanced.esp SMIM-RiftenDocksRopesObjectFix.esp RiverwoodEnhancedPlugin.esp TAVERiften.esp Skyrim Flora Overhaul.esp treasure_hunt.esp SMIM-FarmhouseFlickeringFix.esp GrassOnSteroids_NaturalEdition_SFO.esp TAVESolitude.esp TAVEWindhelm.esp Falskaar Wildlife.esp Missives.esp SkyFalls DB + FS Small Waterfalls.esp SMIM-ShackRoofFixesDragonborn.esp SkyFalls + SkyMills Falskaar.esp Populated Skyrim Prisons Cells.esp Hott Interesting NPCs.esp UIExtensions.esp EFFDialogue.esp 3DNPCEFF.esp The Paarthurnax Dilemma.esp No More Glowing Edges.esp zzVampireFaction.esp A Simple Marriage Mod.esp Combat Evolved.esp Craftable Torches.esp JiubQuestMarkers.esp Lost Art of the Blacksmith.esp shorter_respawns.esp SkyRealism - Time and Travel.esp TougherTrolls.esp TrollSkullsCost25.esp BedUndressDLC.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel Falskaar.esp ExpandedSnowSystems-CoT.esp CoT-WeatherPatch.esp Supreme Storms - Cot Version.esp MERGE_WeatherPatchs.esp CoT-WeatherPatch_DB.esp CoT-WeatherPatch_SupStorms.esp CoT-WeatherPatch_ESS.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp MoreNastyCritters.esp HentaiCreatures.esp SLAnimLoader.esp zzEstrus.esp EstrusChaurus.esp SexLabDefeat.esp RDO - EFF v4.0.2 Patch.esp ESS Patch for CoT DG Patch.esp 3DNPC TKAA Patch.esp [JH skyrim people 10 in one]-all sexy women npc.esp Feminine Females.esp orc-female-idle-fix.esp ApachiiHair FF Patch.esp Bijin NPCs.esp Bijin Warmaidens.esp Bijin Wives.esp Bijin AIO.esp Better Vampire Weapons.esp MERGE_HF_Baths.esp LakeviewBathhouse.esp WinstadBathhouse.esp HeljarchenBathhouse.esp HraghenskaagLabyrinths.esp PAN_NPCs.esp Serana.esp Valerica.esp My Home Is Your Home.esp Zwabber_Kaylin.esp EstrusSpider.esp Falskaar TKAA Patch.esp SexLab Inflation Framework.esp sr_FillHerUp.esp TheEyesOfBeauty.esp Alternate Start - Live Another Life.esp SexLab_Solutions.esp As I said in the first post, some plugins are disabled and merged in one esp.
Psalam Posted May 17, 2019 Posted May 17, 2019 Quote 14 minutes ago, zep said: Because I downloaded the bad version from Skyrim Beautification Project. With the the original one, the issue is gone. I think that fixing that issue, is one less issue. The iceberg will be melted a little bit at a time. The game works just fine. I don't have brownish/grey faces for NPCs. I don't have anymore specific areas that cause ctd. I appreciate your explanations, but I don't understand what you suggest me to do to fix my possible other issues. Thank you, but at the moment only "Defeat" mod cause me issues. However I'm aware of the instability of this mod, so I guess that I have to live with it. I would like to know where I can put the loverslab mods in the load order. This is my current load order Reveal hidden contents # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm Falskaar.esm Unofficial Skyrim City Patch Modified.esm Unofficial Falskaar Patch.esp Unofficial Skyrim Modders Patch.esp ZaZAnimationPack.esm HjakhtraevarrTomb.esm RaceCompatibility.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm hdtHighHeel.esm ApachiiHairMales.esm ApachiiHairFemales.esm ApachiiHair.esm SGHairPackBase.esm EFFCore.esm Schlongs of Skyrim - Core.esm ClimatesOfTamriel.esm Weapons & Armor Fixes_Remade.esp KS Hairdo's.esp SGHairPackAIO.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp No_stretching.esp No_stretching_Markarth.esp MERGE_NoStretch.esp ContinueGameNoCrash.esp Dawnguard Gauntlets Fix.esp Lava Imagespace Fix.esp DLC2newsourcefix.esp Missing in Action - Dialog Condition Removed.esp NoMuffleEffect.esp PotemaCrashFix.esp Rayya.esp Sven Ballad Dialogue Option Restored.esp Dragonborn HD Ultra.esp SMIM-DungeonsCliffsIceSkirts.esp SMIM-FurnitureChestSnowFix.esp Skysan_ENBHorseTrough.esp Real Roads.esp Lepidoptera Of Skyrim DLC1.esp 83Willows_101BUGS_V4_HighRes.esp Skysan_Icicle.esp Realistic HD Beverages.esp sandboxcylinderheight.esp Death Mountain part2.esp Landscape Fixes For Grass Mods-32Bit SKYRIM.esp R I F T E N Fix 2.1.esp Smoking Candles.esp Smoking Torches.esp Weapons & Armor_TrueWeaponsLvlLists.esp SkyUI.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp XPMSE.esp DVA - Dynamic Vampire Appearance.esp Lieyes_v1.0.esp SGEyebrows.esp aMidianborn_Skyforge_Weapons.esp RaceCompatibilityUSKPOverride.esp UUNP Vanilla Outfits.esp 3DNPC.esp Unofficial Riverwood Fix.esp DarkTower.esp Helsmyrr.esp MERGE_SkyMills.esp SkyFalls + SkyMills + DG + DB.esp Weathered Road Signs.esp Birdsofskyrim.esp Remove Interior Fog V2 - Full Version.esp Cidhna Mine Expanded.esp TownsAndCitiesEnhanced.esp Inconsequential NPCs.esp hairunderheadgearDG.esp hairundergearDB.esp Relationship Dialogue Overhaul.esp TKAA.esp Run For Your Lives.esp Populated Forts Towers Places Legendary.esp SMIM-ShackRoofFixes.esp _bugoviste.esp Windfull Skyrim.esp WhiterunInEnhanced.esp SMIM-RiftenDocksRopesObjectFix.esp RiverwoodEnhancedPlugin.esp TAVERiften.esp Skyrim Flora Overhaul.esp treasure_hunt.esp SMIM-FarmhouseFlickeringFix.esp GrassOnSteroids_NaturalEdition_SFO.esp TAVESolitude.esp TAVEWindhelm.esp Falskaar Wildlife.esp Missives.esp SkyFalls DB + FS Small Waterfalls.esp SMIM-ShackRoofFixesDragonborn.esp SkyFalls + SkyMills Falskaar.esp Populated Skyrim Prisons Cells.esp Hott Interesting NPCs.esp UIExtensions.esp EFFDialogue.esp 3DNPCEFF.esp The Paarthurnax Dilemma.esp No More Glowing Edges.esp zzVampireFaction.esp A Simple Marriage Mod.esp Combat Evolved.esp Craftable Torches.esp JiubQuestMarkers.esp Lost Art of the Blacksmith.esp shorter_respawns.esp SkyRealism - Time and Travel.esp TougherTrolls.esp TrollSkullsCost25.esp BedUndressDLC.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel Falskaar.esp ExpandedSnowSystems-CoT.esp CoT-WeatherPatch.esp Supreme Storms - Cot Version.esp MERGE_WeatherPatchs.esp CoT-WeatherPatch_DB.esp CoT-WeatherPatch_SupStorms.esp CoT-WeatherPatch_ESS.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp MoreNastyCritters.esp HentaiCreatures.esp SLAnimLoader.esp zzEstrus.esp EstrusChaurus.esp SexLabDefeat.esp RDO - EFF v4.0.2 Patch.esp ESS Patch for CoT DG Patch.esp 3DNPC TKAA Patch.esp [JH skyrim people 10 in one]-all sexy women npc.esp Feminine Females.esp orc-female-idle-fix.esp ApachiiHair FF Patch.esp Bijin NPCs.esp Bijin Warmaidens.esp Bijin Wives.esp Bijin AIO.esp Better Vampire Weapons.esp MERGE_HF_Baths.esp LakeviewBathhouse.esp WinstadBathhouse.esp HeljarchenBathhouse.esp HraghenskaagLabyrinths.esp PAN_NPCs.esp Serana.esp Valerica.esp My Home Is Your Home.esp Zwabber_Kaylin.esp EstrusSpider.esp Falskaar TKAA Patch.esp SexLab Inflation Framework.esp sr_FillHerUp.esp TheEyesOfBeauty.esp Alternate Start - Live Another Life.esp SexLab_Solutions.esp As I said in the first post, some plugins are disabled and merged in one esp. Load order is a long and tiresome subject. For the most part it is best to run LOOT (the Load Order Optimisation Tool found on GitHub) and use that load order. However, while it is a good algorithm, nothing is perfect. Any mod that is causing you issues is better moved down your load order (the lower a mod is in your load order, the fewer things overwrite it. That means it is less likely to be fouled up by other mods). Of course, the flip side of that is that the mod that you move further down your load order is then more likely to cause issues with other mods. Ultimately, it is still trial and error. To summarize: run LOOT. If that load order gives you a problem with a particular mod (in your case "Defeat") move that mod further down your load order and start a new game. If the problem persists, move it further down still. Continue until it comes just before "Live Another Life" or the problem is resolved (or you can live with it).
Grey Cloud Posted May 17, 2019 Posted May 17, 2019 Yatol's explanations only ever make sense on planet Yatol. Defeat can and does causes problems. No easy answer for that one. Personally, I gave up on it as it's not something I used a lot. LL mods, generally speaking, can go where LOOT puts them - they are just mods. If you are trouble-shooting, first thing to do is take the merges out of the equation. Do yourself a favour and go through all those esps with 'fix' in the name. Look at the mod which needs the fix and find out why it needs it; is there an update which eleiminates the need for the fix; is there an alternative mod which does the same thing only better? Bijin NPCs.esp Bijin Warmaidens.esp Bijin Wives.esp Bijin AIO.esp You don't need the first three if using the All-in-One There are a lot more things which could be addressed but that should keep you busy for a while.
yatol Posted May 17, 2019 Posted May 17, 2019 1 hour ago, zep said: I appreciate your explanations, but I don't understand what you suggest me to do to fix my possible other issues. On 5/15/2019 at 9:11 AM, MadMansGun said: that's actually a stock skyrim problem, it's caused by the ghosts in the "The Staff of Magnus" quest. no idea what his stock problem is, but there's no 47011D86 in skyrim.esm, that mess is from mod 47, whatever that is [05/12/2019 - 08:53:38PM] ERROR: Property MarkerHafnar on script MG07VisionTriggerScript attached to (47011DCD) cannot be bound because <NULL form> (47011D86) is not the right type if you wait to be on that quest MG07, and 47011DCD not being able to do 47011D86 is a problem, whatever you do to your load order won't apply in game that quest is in your save that overwrite your fix you can't load your save in tesedit (ess don't have same header as esp), to fix that mess, you have to search 47011DCD with savegamecleaner, to put the fix in the save a step you don't add if you fix that mess before seing it in game and fixing all that mess at once, it's faster than waiting to have one, fix it, waiting for the other, fix it you have the id of the problem in the log, copy pasting that in tesedit isn't hard mg07 is from skyrim, you can compare skyrim.esm to mod 47, and if there's 00011d86 in skyrim, 00 became 47 for some reason, and you will much 00 that became 47 with check for errors (if there's too much, get rid of mod 47)
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