shuuchi Posted April 17, 2019 Posted April 17, 2019 Is it just me or any presets loaded onto a Nord or Breton will turnout fine but when loaded onto an Imperial or Redguard, it will turn really ugly. The face will stretch longer, the cheeks will turn jagged and the chin will jut out. I only have Rans Headmesh, ECEE and CBBE installed screenshot imperial.bmp screenshot breton.bmp
shuuchi Posted April 17, 2019 Author Posted April 17, 2019 18 minutes ago, RohZima said: It just loads presets doesn't it? Yeah, but the base face is somehow affecting the presets and making them ugly. I made a new instance with MO and tested with nothing aside from ECE. Imperials have hook like chins and have three mountains on each cheek.
RohZima Posted April 17, 2019 Posted April 17, 2019 I use Wrye so I don't know how instances work in MO but if you installed a mod that is textures and meshes could it still be installed? Because it wouldn't need a plugin to load.. Might be something else you have installed.
yatol Posted April 17, 2019 Posted April 17, 2019 there's a reason if there are nord presets, imperial presets, orc presets..... orc preset use orc mouth 3, that's isn't available for nord race, you load that on a nord, you get nord mouth 1, that don't look like the orc preset screen imperial preset use imperial eye 4, not available for nord race, you load that on a nord, you get nord eye 1, and that don't look like the imperial preset screen either
zer02 Posted April 17, 2019 Posted April 17, 2019 the face preset will never be displayed correctly on any race. Any preset on the Internet, whether it's for ECE or RM , requires a parent race.
Grey Cloud Posted April 17, 2019 Posted April 17, 2019 4 minutes ago, zer02 said: the face preset will never be displayed correctly on any race. Any preset on the Internet, whether it's for ECE or RM , requires a parent race. Would you care to elaborate?
zer02 Posted April 17, 2019 Posted April 17, 2019 1 hour ago, Grey Cloud said: Would you care to elaborate? for each preset their claims for the race,which was made preset,change the preset race always carries a change mask\mesh faces. PS so all the same to observe and other "external" extras\ additional requirements that were present at the time of creating the preset,sometimes the lack of them (an example of how the lack of citrus head) also makes an impact on the mesh faces..
Grey Cloud Posted April 17, 2019 Posted April 17, 2019 1 minute ago, zer02 said: for each preset their claims for the race,which was made preset,change the preset race always carries a change mask\mesh faces. Which is exactly what Yatol said.
yatol Posted April 17, 2019 Posted April 17, 2019 1 minute ago, zer02 said: the face preset will never be displayed correctly on any race. Any preset on the Internet, whether it's for ECE or RM , requires a parent race. ... the head of my avater it's the cme save 2 of a preset mod, with mouth and eyes from another preset, on ran head type don't remember here's a nord here's my nord i was supposed to use useless custom race to load another headpart? for what purpose you will have problem with presets that aren't really presets (guy have import and edit a follower head, then export a preset from that, that preset, it's not that follower edit head, it's the sliders of head before import preset, because he have only the head morphs, not the sliders, so the sliders have nothing to do with whatever head he see)
zer02 Posted April 17, 2019 Posted April 17, 2019 57 minutes ago, yatol said: ... the head of my avater it's the cme save 2 of a preset mod, with mouth and eyes from another preset, on ran head type don't remember here's a nord Spoiler here's my nord Spoiler i was supposed to use useless custom race to load another headpart? for what purpose you will have problem with presets that aren't really presets (guy have import and edit a follower head, then export a preset from that, that preset, it's not that follower edit head, it's the sliders of head before import preset, because he have only the head morphs, not the sliders, so the sliders have nothing to do with whatever head he see) you don't seem to understand me. ) I suggest we leave the argument,talk about the same thing.
yatol Posted April 17, 2019 Posted April 17, 2019 22 minutes ago, zer02 said: you don't seem to understand me. ) I suggest we leave the argument,talk about the same thing. you wrote above preset can't be load right on any race and i said that's bullshit not because you don't know how to load a orc preset on a nord that can't be done you copy paste headparts in unof patch or something (or you rename skyrim.esm to skyrim2.esm to be able to edit it in tesedit, since that's no longer allowed because dumbass were doing bullshit, like the dumbass that are saying they clean skyrim.esm, that don't make any sense, there's nothing above skyrim.esm, there can't be dirty edit in it, and you can't edit it anyway) you renumber all head formlists to formlist human&beast and orc mouth is now available for nord, anything for anything (even argonian preset on a nord, that won't work of course, argonian eye aren't for nord head, it's for argonian head, loading a beard on a kid is no problem either)
zer02 Posted April 17, 2019 Posted April 17, 2019 1 hour ago, yatol said: you wrote above preset can't be load right on any race and i said that's bullshit not because you don't know how to load a orc preset on a nord that can't be done you copy paste headparts in unof patch or something (or you rename skyrim.esm to skyrim2.esm to be able to edit it in tesedit, since that's no longer allowed because dumbass were doing bullshit, like the dumbass that are saying they clean skyrim.esm, that don't make any sense, there's nothing above skyrim.esm, there can't be dirty edit in it, and you can't edit it anyway) you renumber all head formlists to formlist human&beast and orc mouth is now available for nord, anything for anything (even argonian preset on a nord, that won't work of course, argonian eye aren't for nord head, it's for argonian head, loading a beard on a kid is no problem either) I just gave\reminded of the basic conventions of\rules that must be observed when you try to install a copyright preset,for me personally, this knowledge is not absolutely necessary,I still have no preset Orc is not surprised by the beauty or preset,which would be attended by the mouth of the Orc,moreover,contains as much as RM 2 sets of mouths,this is more than enough if I decide to create a beautiful Nord with Orc mouth )) all this for the user - shuuchi If you intend to teach him all these subtleties such as "copy paste to unof patch or something" or "renumber all the main lists to make a list of people and animals" - I think shuuchi will thank you for this guide ,to the mouth of the ork for all races ?
yatol Posted April 17, 2019 Posted April 17, 2019 37 minutes ago, zer02 said: If you intend to teach him all these subtleties such as "copy paste to unof patch or something" or "renumber all the main lists to make a list of people and animals" - you have no idea what i am talking about to think a guide is require for a copy paste and replacing xxyyyyyy with xxzzzzzz? you forgot what i wrote above too, loading that imperial preset on a nord won't be the same as loading that imperial on a nord there's femaleheadrace.tri morph, elve have longer chin, orc have bigger jaw, the rest, no idea what difference there is between nord and imperial (if there is one, since game was release unfinished, doubt elve are supposed to look like that, femaleheadchargen overwrite race morph, same for vampire that end up with a hole in their face)
chevalierx Posted April 17, 2019 Posted April 17, 2019 7 hours ago, shuuchi said: Is it just me or any presets loaded onto a Nord or Breton will turnout fine but when loaded onto an Imperial or Redguard, it will turn really ugly. The face will stretch longer, the cheeks will turn jagged and the chin will jut out. I only have Rans Headmesh, ECEE and CBBE installed screenshot imperial.bmp 5.93 MB · 4 downloads screenshot breton.bmp 5.93 MB · 2 downloads for that head mesh import exist
shuuchi Posted April 17, 2019 Author Posted April 17, 2019 1 hour ago, chevalierx said: for that head mesh import exist I know I can import heads using RaceMenu but I don't see an option for it in ECE.
shuuchi Posted April 17, 2019 Author Posted April 17, 2019 3 hours ago, zer02 said: the face preset will never be displayed correctly on any race. Any preset on the Internet, whether it's for ECE or RM , requires a parent race. That's exactly the problem I have - I downloaded imperial race presets specifically and they are still jagged.
shuuchi Posted April 17, 2019 Author Posted April 17, 2019 8 hours ago, RohZima said: I use Wrye so I don't know how instances work in MO but if you installed a mod that is textures and meshes could it still be installed? Because it wouldn't need a plugin to load.. Might be something else you have installed. MO stores mods in a separate folder and only load the ones installed in the instance. A new instance = a fresh, unmodded game. I don't have anything in my Skyrim folder except SKSE and ENB because those are the only thing I know that I need to drop into the base folder. No meshes or textures or anything else.
shuuchi Posted April 17, 2019 Author Posted April 17, 2019 Ok, so I managed to circumvent the issue by tuning the imperial/redguard racial tab to -1. Doing so smoothed out the faces. Not a fix, but it's one step away from the nuclear option.
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