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CMO (complete male overhaul)


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Posted

LATE:

https://www.confrerie-des-traducteurs.fr/skyrim/mods/1072/graphisme/apparence/cmo___amelioration_des_corps_masculins/

Le and SE version. V1.1 French read me and Fomod. With non bodybuilding, shaved etc options.

But these packages are small. coremediawiz  (Thank you!) pack is bigger AND with an SOS folder, but without the opions.

 

Can some body share the English read me and English Fomod? Than the problem is solved.

Thanks.

Posted

Ok I google translate the French read me, the info.xml and the Fomod; ModuleConfig.xml:

 

Name: CMO - Male body enhancement (CMO - Complete Male Overhaul -
Skyrim's Men Reimagined)
Author: Mok Chaoticran
Version: 1.1 t1
Translator: Silou78 (translation + repackaging + improvement of
Normal Maps + vanilla weaponry skeleton + DefaultRace
compatibility patch)
Link: https://www.confrerie-des-
traducteurs.fr/skyrim/mods/graphisme/apparence/cmo___amelioration_
des_corps_masculins


=======================
Preface / Introduction
=======================
-> It is not necessary to read this part, you can skip it to go
directly to the useful parts.

CMO, meaning Complete Male Body Overhaul, is a mod that targets
improving the appearance of male characters to the same level of
enhancement as female characters brought by a variety of mods. for
Skyrim (NDT: CBBE, Lady Body, UNP, etc.). The face and body have
both been texturally altered as well as using new re-baked Normal
Maps, reworked Specular Maps from ideal versions grabbed from
Nexus, and a little handwork in GIMP. I will give the appropriate
thanks a little further.

CMO has a long history. It all started with YF4M (Younger Male
Faces), my first Skyrim mod released just 2 days after Skyrim was
released and one of the very first mods on Nexus. Little work,
just smoothing the textures with GIMP. Later I did the same with
Normal Maps for a few races. That was it for YF4M. His successor,
CUFO, was different and also started out with male characters
only. But at a certain point I decided to take an interest in the
textures of female characters as well. This mod has lived little
and rather than hiding its page on Nexus, I have deleted it
altogether.

Too much pressure compared to too many competing mods and texture
packs for female characters. The next mod on the list was CMO, a
mod I went quite far in making and worked hard for. I made a few
additions other than just textures, and a new Normal Map based on
an aging system that changes the appearance of the skin. All this
constitutes CMO which can be seen as an extension of MFO
(improvement of male faces) this time at the level of the body,
with as a bonus the consideration of different races. Now I'll be
able to focus on creating new content. That's why CMO is so
exciting, that's why it had to be done. Even if you don't like the
basic look, just reusing these maps to modify them, and if you
hold on tight, then you can create a real improved texture pack.

It was difficult in Skyrim at the male character level because no
one really did more than change the original textures, however by
reusing the SoS (Schlongs of Skyrim) body I did it well enough.
Hope you all agree, and thanks for reading my ramblings.

Warning: There are holes in the SoS (Schlongs of Skyrim) mesh that
I cannot correct myself, but I am trying to investigate. However,
this is hardly noticeable at all: it is a very thin transparent
line around the neck visible only on high-resolution screens. A
photo is attached in the images section on Nexus


==========================================
Prerequisites, Installation and Compatibility
==========================================

Prerequisites
---------
None. zizi ", I don't really like, each to his own as they say).

Recommended mods:
RaceMenu
EEO - improvement of elven NPCs, to be overridden with CMO
textures.
CNHF - Calyps & Nuska Heroic Form (Nexus: 34213) - replacement mod
for female faces & bodies, this is a mod that I use and which
allows to keep the same consistency between the improvements made
for the female and male characters.

Installation / Files
-----------------------
This mod is packaged to allow installation with Nexus Mod Manager
(NDT: also works very well with Mod Organizer), and has for that a
basic XML installer. However, the directory structure is simple
(see description below).

00 - ESP:
Plugin needed for the adapted aging system and control of Normal
Maps for older characters instead of "paintings" to make wrinkles.
It also controls the skin tone slider which affects breed
management - for more information see the compatibility section.

0 - Core:
Contains all the meshes and textures necessary for CMO (NDT: in
order to remove the dependency with SoS, I also integrated the
option "Body Replacer" as well as the extension SFW (underwear) so
that the character is not The briefs have the appearance of tanned
skin briefs with the most beautiful effect and which moreover is
in harmony with the underwear option of the Lady Body mod for
female bodies).

1 - Optional / 1 - BodyHair:
A version of the body textures with hair on the torso, arms and
legs (NDT I also modified the Normal Maps to have a finer grain of
the skin especially visible on the forearms, wrists and be
careful, this still doesn't look like a photorealistic texture,
but it's less coarse than in the VO mod).

1 - Optional / 2 - NoBodyBuilding:
This is an option that allows you to have a body with a little
less muscles (no longer has the appearance of a bodybuilt body
with visible veins). Particularly suitable for mage characters or
those generally less muscular than warriors. By default these are
the body textures used for old people (and not those only 40 or 50
years old). I plan in the future to make a body texture with
wrinkles, but for the moment this remains the best solution.

1 - Optional / 3 - SkeletonBladesOnHip:
This option allows to replace the original skeleton of the mod by
a modified version with the port of the blades (one-handed swords,
daggers) at the level of the left hip as in the original game (the
animations seen in the 3rd person to draw / sheath the weapon are
thus consistent with its location).

1 - Optional / 4 - SkeletonBladesOnBack:
Original skeleton of the mod allowing the wearing of one-handed
swords and daggers in the back (installed automatically with the
base Mod files: 0 - Core).

Compatibility
-------------
Schlongs of Skyrim - 0% (Note: repackaging the mod with the "Body
Replacer" option now makes it incompatible with SoS unless you
manually remove the files from the "Body Replacer" option).

EEO - Improved Elven Races (Ethereal Elven Overhaul) - 50%
This mod is 100% compatible except at the level of Normal Maps for
which you must not mix those of EEO and CMO. Normal Maps for CMO
heads are optimized to mate with Normal Maps for CMO bodies. I
advise you not to dissociate them, otherwise be prepared to see a
visible difference between the body and the head.

Better Males, Men of Skyrim, etc. Male Mods - 0-10%
These other texture or male body replacement mods are generally
CMO incompatible, so I don't recommend using them, I'm sorry.
However, you have the right to redraw the textures based on
different mods and to use them with the CMO plugin. If the author
of another texture allows it, then send me your creations and I
will configure them in an optional patch for CMO! That being said,
I am currently focusing on my own content creation.

Race Record edits & Race Mods - 50/50 risk
NDT: as the author indicates, it is necessary to load the plugin
.esp of CMO before any other plugin which affects the races.
- Tested OK with the Dovahkiin race mod respecting this loading
order.
- Tested OK with Lady Body mode respecting this loading order.

Literally any other mod that adds content without editing it, or
changes anything other than male characters - around ~ 100%


========================
Credits & Acknowledgments
========================

Tools
------
Bethesda for Skyrim & the Creation Kit
GIMP.org for GIMP 2.8 & the DDS plug-in
(NDT: GETPAINT.net for Paint.NET 3.5.11 at the level of the .dds
contents that I modified)
Blender Foundation for Blender 2.69 & 2.49b
Pixelogic for ZBrush 4R6
3D-coat.com for 3D Coat
Grant Hill for xNormal
Apipino for Optimizer Textures (known as Ordenador, a texture
optimization script)


Reused works
------------------
TitoMead for Sporty Sexy Sweatshirt for Men (x2sreality created
the original for women)

Reference works
--------------------
BI Phenotypes for their studies on how they make Speculars;
modified to be simply a noise filter.
Nuska for artistic direction and style.


Inspirations & Thanks
----------------------------
Calyps - who helped me with his advice, answered my questions, and
more generally is a nice guy and a talented modder.
CaBaL120 - I never had the chance to communicate directly with
him, but CaBaL120 is one of my main sources of inspiration; this
guy does mods much better than I do on my best day.
Drumber - he first contacted me about my lack of racial diversity
in MFO, and I decided he was ultimately right. And after that I've
been following his work for Skyrim since I knew him from Fallout,
and now I'm his tumblr. He does a good job, both for female and
male characters, although his artistic path is slightly different
from mine.

Note: I thank Mok Chaoticran, the author of the VO mod, for his
remarkable work as well as for the permanent permission given
below regarding the reuse of the content of his mod


===========
Permissions
===========
I freely give permission to anyone to use my work. I was able to
use other people's work in the same way, so I am doing the same
favor, as long as you credit me.

Creative Commons Attribution-NonCommercial 4.0 International
License, in other words, if there is ever a legal reason.

=============================
The Brotherhood of Translators
Skyrim site: https://www.confrerie-des-traducteurs.fr/skyrim
Forum: https://www.confrerie-des-traducteurs.fr/forum/index.php

 

 

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Translate Info.xml  (USE NOTEPLAD ++, make the .txt into .xml)

 

<?xml version="1.0" encoding="UTF-16"?>
<fomod>
  <Name>CMO - Complete Male Overhaul</Name>
  <Author>MokChaoticran</Author>
  <Version>1.1</Version>
  <Website>https://www.nexusmods.com/skyrim/mods/54568</Website>
  <Groups>
    <element>Overhauls</element>
  </Groups>
</fomod>

 

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Translate FOMOD:   ModuleConfig.xml   (USE NOTEPLAD ++, make the .txt into .xml) (Hope it works)

 

 

01/XMLSchema-instance" xsi: noNamespaceSchemaLocation = "http://qconsulting.ca/fo3/ModConfig5.0.xsd">
<moduleName> CMO - Male body enhancement </moduleName>
<installSteps order = "Explicit">
<installStep name = "Options">
<optionalFileGroups order = "Explicit">
<group name = "Base" type = "SelectExactlyOne">
<plugins order = "Explicit">
<plugin name = "Base files">
<description>
Main part of CMO - Complete improvement of male bodies: meshes, textures and plugin. This includes all of the basic character setting functions as well as improving aging and adding facial tones.
</description>
<image path = "FOMOD / Images / 1.png" />
<files>
<file source = "00 - ESP / CMO - Complete Male Overhaul.esp" destination = "CMO - Complete Male Overhaul.esp" priority = "1" />
<folder source = "0 - Core / Textures" destination = "Textures" priority = "2" />
<folder source = "0 - Core / Meshes" destination = "Meshes" priority = "3" />
<file source = "CMO - Readme.txt" destination = "CMO - Readme.txt" priority = "5" />
</files>
<typeDescriptor>
<type name = "Required" />
</typeDescriptor>
</plugin>
</plugins>
</group>
<group name = "Optional files" type = "SelectAny">
<plugins order = "Explicit">
<plugin name = "Hairy body">
<description>
Textures with hair on the torso, arms and legs. This option also improves the normal maps of the body and hands in order to make the skin texture finer.
</description>
<image path = "FOMOD / Images / 2.png" />
<files>
<folder source = "1 - Optional / 1 - BodyHair / Textures" destination = "Textures" priority = "6" />
</files>
<typeDescriptor>
<type name = "Optional" />
</typeDescriptor>
</plugin>
<plugin name = "Non-body-built body">
<description><description>
Changed normal maps for a smoother, less body-built body, which some might prefer. This option affects all male characters, which is why it is not installed by default.
</description>
<image path = "FOMOD / Images / 1.png" />
<files>
<folder source = "1 - Optional / 2 - NoBodyBuilding / Textures" destination = "Textures" priority = "7" />
</files>
<typeDescriptor>
<type name = "Optional" />
</typeDescriptor>
</plugin>
<plugin name = "Alternative skeleton - Carrying of arms">
<description>
Wearing one-handed swords and daggers at the left hip (as in the original game) instead of carrying them on the back. This also makes it possible to have the animations (seen in the 3rd person) to draw / sheath the weapon in coherence with its location.
</description>
<image path = "FOMOD / Images / 3.png" />
<files>
<folder source = "1 - Optional / 3 - SkeletonBladesOnHip / Meshes" destination = "Meshes" priority = "8" />
</files>
<typeDescriptor>
<type name = "Optional" />
</typeDescriptor>
</plugin>
</plugins>
</group>
</optionalFileGroups>
</installStep>
</installSteps>
</config>

 

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The best solution is of course if somebody shares the English Fomod:  ModuleConfig.xml

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