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Forcing a particular loading screen


DocClox

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Posted

Latest question: I made a loading screen and I want to see if it works. Anyone know a way to force it to appear? I'm pretty sure I've seen it done before.

 

I just want to see if it works and what it looks like. I think it came up once, but I wasn't paying full attention by that stage so I was thinking "hang on, was that ..." as the new cell loaded.

Posted

Give it a condition that reads GetRandomPercent <= 100. It will always be true, so the load screen will always show up unless it's "ovewriten" by location/quest specific ones (but you can easily get around them by fast traveling around the map to non-city locations). Just remember to delete the condition once you are done testing and that's it.

Posted
32 minutes ago, Yinkle said:

another option would be to place your file as "/meshes/interface/logo/logo.nif" then it will be used every time the game starts up.

The main problem with this I can think of is the main menu logo doesn't seem to have an actual "load screen" record, so you can't adjust the camera type or the initial rotation/translation like you would with normal load screens (and which makes it easier to refine the look).

Posted
59 minutes ago, Grey Cloud said:

A quick n dirty workaround would be to remove all the others?

 

Tried that. It started pulling in screens from Apocalypse. I know - I should be testing with a smaller mod set loaded

 

52 minutes ago, Blaze69 said:

Give it a condition that reads GetRandomPercent <= 100. It will always be true, so the load screen will always show up unless it's "ovewriten" by location/quest specific ones (but you can easily get around them by fast traveling around the map to non-city locations). Just remember to delete the condition once you are done testing and that's it.

I tried it with no conditions at all on the assumption that it would then evaluate true. Maybe I should add a condition anyway.

32 minutes ago, Yinkle said:

another option would be to place your file as "/meshes/interface/logo/logo.nif" then it will be used every time the game starts up.

That would let me see if the thing displayed properly, certainly.

 

Anyone know if there are any special nif requirements for loading screens. I looked at a few and they seemed really basic, but I really don't know much about nifs.

Posted
11 minutes ago, Blaze69 said:

The main problem with this I can think of is the main menu logo doesn't seem to have an actual "load screen" record, so you can't adjust the camera type or the initial rotation/translation like you would with normal load screens (and which makes it easier to refine the look).

I didn't know this, you learn a new thing every day! :)

Posted
1 hour ago, DocClox said:

I tried it with no conditions at all on the assumption that it would then evaluate true. Maybe I should add a condition anyway.

The thing with load screens is that if there are no conditions, they get picked at random between all available load screens, but if they have conditions and they return true, they always get picked.

 

If you check out vanilla load screens that use conditions (i.e. the ones that only show up after completing a certain quest or something like that), you will see most of them also have a % condition set to 5% chance or something similar. That's because if they only had the "quest completed" condition, they would always return "true" after completing that quest, and thus would show up non-stop.

Posted

Yep, that worked. The Book is positioned all wrong, and I'm using way too much text, but that's fixable, now I can get it to display.

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