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Looking for someone to help me make these, will pay.


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Posted

From what I saw most if not all of those models are somewhat flatish and will have to be worked on in a 3d program like blender or 3d max to get them looking right and posed correctly.

Posted
16 minutes ago, myuhinny said:

From what I saw most if not all of those models are somewhat flatish and will have to be worked on in a 3d program like blender or 3d max to get them looking right and posed correctly.

And would you be willing to help?

Or do it?

Either way you can be compensated.

Posted

I'm no good at actual models that need molding and posing in blender. I have only worked with stuff that has it's own rigging and outfits that have a body form.

Posted
6 hours ago, myuhinny said:

I'm no good at actual models that need molding and posing in blender. I have only worked with stuff that has it's own rigging and outfits that have a body form.

Ah, well thanks for replying. That still means a lot!

Posted
14 hours ago, PunktheKing said:

Ah, well thanks for replying. That still means a lot!

This stuff takes a lot of time to convert it right,technically I can help with that,will look at this files later and contact you if it's worth it.

Upd - all meshes are flattened, Armor and clothing files are in A-pose skeleton (bad for rigging), with multiple pieces in meshes - hard to convert it.
Prob 6-8 hours a day \5 days only on 1 armor mesh. That's not worth it dude,to much technical difficulties.

Posted
1 hour ago, RomeoZero said:

This stuff takes a lot of time to convert it right,technically I can help with that,will look at this files later and contact you if it's worth it.

Upd - all meshes are flattened, Armor and clothing files are in A-pose skeleton (bad for rigging), with multiple pieces in meshes - hard to convert it.
Prob 6-8 hours a day \5 days only on 1 armor mesh. That's not worth it dude,to much technical difficulties.

So if anything, lower my expectations by A LOT?

Aka just narrow it down to one?

Or should I just give it up.

Posted

Yeah too much work needs to be done with this archive, no one probably will do it even if paid. Maybe choose couple of favorite clothing and try to ask people to help with donations.Clothing can be scaled but adjusting multi-piece mesh to a skyrim skeleton will take lots of time.

Posted
33 minutes ago, myuhinny said:

You can also try learning blender or 3d max and try converting somethings yourself if you want more of the outfits converted over.

I know how to convert to nif but that is it.

Posted
On 4/6/2019 at 6:01 AM, myuhinny said:

You can also try learning blender or 3d max and try converting somethings yourself if you want more of the outfits converted over.

He'll waste WAY more time for this but if he's planning to invest time in modding skyrim for the future,its worth years of learning :)

Posted
On 4/4/2019 at 11:14 AM, PunktheKing said:

All right, thank you very much. Do you see any armours that are particularly great?

It's gonna take a while for me to decide personally.

Its what you desire, actually, XPS(XNA lara) deviant art communities have FF converted models for XNA, if you'll find it for XlV it will be a lot easier to convert them to Skyrim skeleton.They have the scripts to import them, adjust and model rigging em is quicker for modders.   

Posted
On 4/2/2019 at 10:28 PM, RomeoZero said:

This stuff takes a lot of time to convert it right,technically I can help with that,will look at this files later and contact you if it's worth it.

Upd - all meshes are flattened, Armor and clothing files are in A-pose skeleton (bad for rigging), with multiple pieces in meshes - hard to convert it.
Prob 6-8 hours a day \5 days only on 1 armor mesh. That's not worth it dude,to much technical difficulties.

Seems like it should be easier to start from scratch, even if they don't come out nearly like the original versions.

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