Villianize Posted March 23, 2019 Posted March 23, 2019 Hello everyone, So I've been having an issue with my current play through, where followers after a certain amount of time will just stop working. To be specific, this is ends up happening: Followers Stop moving UNLESS an event or so makes them move such as Sexlab Sexlife making them run to another NPC for a conversation. Followers don't have any lost health if hit. They also don't have a health bar show up at all. Followers will unsheathe weapons if I unsheathe mine, but they wont crouch (let alone move) if I do. If dismissed they will remain in the same spot for a few ingame days until they spawn back at there home location in which they are somehow fixed. If I attack them nonstop they don't seem to get angry or say anything different from their usual lines when you get close to them. I've tried as many fixes as I found online such as running FNIS, using Unrelenting force, and shield bashing them. I've tried switching Follower mods for testing purposes but it didn't fix the problem either. I'm not entirely sure what's causing them to be stuck but one of the few instances I've found to force this bug/glitch/conflict is to enter a Tavern set followers to relax, sleep, then exit. Once I exit the tavern 1-3 of my followers will be immobile. Unfortunately though this (Using the tavern to force the problem to happen) doesn't happen on rare occasions so I am unsure if its an isolated incident. I have removed some mods during this play through but nothing that would effect followers. Mods such as Etac Hotfix, and perhaps 1 or 2 other mods that don't effect gameplay as much as it does Game aesthetics. One mod i feel may have a part to play in this is Lively Inns and Taverns, but I don't have definitive proof that it is the culprit, reason being the glitch happens happens in Whiterun's Inn mostly, breeze home, and some other random places. Sometimes it just happens by itself. All in all I have nothing to go off of and console commands such as resetai and Enable/Disable dont work either. If anyone can help me I would appreciate it deeply. I also hope that in finding what the cause of this is, it can help others that may be experiencing similar issues. My load order is as follows: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ApachiiHairMales.esm 7 7 ApachiiHair.esm 8 8 ApachiiHairFemales.esm 9 9 BSAssets.esm 10 a BSHeartland.esm 11 b SkyMoMod.esm 12 c SexLab.esm 13 d SexLabAroused.esm 14 e Devious Devices - Assets.esm 15 f BS_DLC_patch.esp 16 10 Devious Devices - Integration.esm 17 11 Apachii_DivineEleganceStore.esm 18 12 ZaZAnimationPack.esm 19 13 CreatureFramework.esm 20 14 paradise_halls.esm 21 15 Schlongs of Skyrim - Core.esm 22 16 daymoyl.esm 23 17 ETaC - RESOURCES.esm 24 18 SkyUI_SE.esp 25 19 dD - Enhanced Blood Main LITE.esp 26 1a EnhancedLightsandFX.esp 27 1b ELFX - Exteriors.esp 28 1c Hothtrooper44_ArmorCompilation.esp 29 1d UIExtensions.esp 30 1e AddItemMenuSE.esp 31 1f SexLab Sound FX Replacer.esp 32 20 NusbieVoices.esp 33 21 FNIS.esp 34 22 CBBE.esp 35 23 RaceMenu.esp 36 24 RaceMenuPlugin.esp 37 25 SOSRaceMenu.esp 38 26 XPMSE.esp 39 27 SOTFull.esp 40 28 MilkModNEW.esp 41 29 MoreNastyCritters.esp 42 2a DW.esp 43 2b ETaC - Complete.esp ELFX and Exteriors - ETaC Hotfix.esp 44 2c Skyrim Immersive Creatures Special Edition.esp 45 2d MoreBanditCamps.esp 46 2e paradise_halls_SLExtension.esp 47 2f SOS - VectorPlexus Regular Addon.esp 48 30 SOS - VectorPlexus Muscular Addon.esp 49 31 Hothtrooper44_Armor_Ecksstra.esp 50 32 MilkModNEW HF.esp 51 33 MilkModNEW ZaZ.esp 52 34 VioLens SE.esp 53 35 DHuntress.esp 54 36 FlameAtronachArmor.esp 55 37 Shiva's Vanilla Clothing Replacer.esp 56 38 FullBootForKKSA.esp 57 39 KKSDGWeightSliderFix.esp 58 3a KKSDrBWeightFix.esp 59 3b NPC Body Scale Randomizer.esp 60 3c FertilityMode.esp 61 3d Fertility Mode - Children.esp 62 3e SLAnimLoader.esp 63 3f AnubAnimObj.esp 64 40 SLALAnimObj.esp 65 41 SLAL_AnimationsByLeito.esp 66 42 SLAL_K4Anims.esp 67 43 MilkyObj.esp 68 44 NibblesAnimObjects.esp 69 45 RohZima_AnimObjects.esp 70 46 OBIS SE.esp 71 47 MilkMod_MilkPumpsFancy.esp 72 48 Populated Lands Roads Paths Legendary.esp 73 49 SLALAnimObjBillyy.esp 74 4a SLAL_AnimationByBakaFactory.esp 75 4b AmazingFollowerTweaks.esp 76 4c Relationship Dialogue Overhaul.esp 77 4d Personalized Music v 6.0.esp 78 4e Better Vampires.esp 79 4f Cloaks.esp 80 50 Cloaks - Dawnguard.esp 254 FE 0 Qw_CloaksOfSkyrim_USSEP Patch.esp 81 51 Immersive Weapons.esp 82 52 Schlongs of Skyrim.esp 83 53 KKFur.esp 84 54 Apachii_DivineEleganceStore_Patch.esp 85 55 OBIS SE - SoT Bandit Patch.esp 86 56 OBIS SE - Immersive Weapons Patch.esp 87 57 LIAT - Sounds.esp 88 58 notice board.esp 89 59 OBIS SE - NoticeBoard - Addon.esp 90 5a My Home Is Your Home.esp 91 5b sr_FillHerUp.esp 92 5c adcSexlife.esp 93 5d LIAT - NPCs.esp 94 5e TERAArmorsSSE.esp 95 5f TeraArmorsSSE Leveled Lists Rare.esp 96 60 TeraArmorsSSE RARE USSEP Patch.esp 97 61 9204 BDO Armor Pack II 1.0 by Team TAL.esp 98 62 babes combined.esp 254 FE 1 SINful CBPC MCM.esp 99 63 RDO - AFT v1.66 Patch.esp 100 64 RDO - USSEP Patch.esp 101 65 Ordinator - Perks of Skyrim.esp 102 66 Apocalypse - Magic of Skyrim.esp 103 67 Apocalypse - Ordinator Compatibility Patch.esp 104 68 Ordinator - Beyond Skyrim Bruma Patch.esp 105 69 paradise_halls_farengars_study.esp 106 6a PAH_HomeSweetHome.esp 107 6b PAH_AndYouGetASlave.esp 108 6c SexLab-AmorousAdventures.esp 109 6d SexLabDefeat.esp 110 6e SexLab Eager NPCs.esp 111 6f Scent of Sex.esp 112 70 SexLabDirtyTalk.esp 113 71 Wildcat - Combat of Skyrim.esp 114 72 ELFX - Hardcore.esp
GenioMaestro Posted March 23, 2019 Posted March 23, 2019 5 hours ago, aegaskin said: Followers Stop moving UNLESS an event or so makes them move such as Sexlab Sexlife making them run to another NPC for a conversation. Followers don't have any lost health if hit. They also don't have a health bar show up at all. Followers will unsheathe weapons if I unsheathe mine, but they wont crouch (let alone move) if I do. If dismissed they will remain in the same spot for a few ingame days until they spawn back at there home location in which they are somehow fixed. If I attack them nonstop they don't seem to get angry or say anything different from their usual lines when you get close to them. I presume you have that problem in your actual savegame and that problem not happend in a new game until you play some days with it.... Correct??? I think you have a problem in the AI packajes that control the AI of the followers and probably is mixed with some scripts that made your followers inmortals and inmovabables. And i thin that because your followers only move when other mod, like Sexlab Sexlife, execute an AI packaje with a greater priority. That not have a easy solution because when a mod add a packaje to an NPC the packaje must be executed completelly. If the packaje have a problem, for example, because is related to a scene that not fire, the packaje is NEVER executed and is NEVER removed. That info is stored inside the savegame and the only way for remove it is locate the problematic mod, removeit and probably clean the savegame. The only way that i know for see what mod have the problematic packaje is use my tool AI Package Manager.rar that is a simple easy mod with 3 spells. I made it for personal use and give it to players with specific problems. Works in LE and i presume works in SE because not have any strange command. Is not beatifull but give the desired info in the console. Equip the first spell called "AIPM_Get_Package" in Alteration and launch it over any static follower. Open the game console and look the information about the packaje. The two first number/letters are the EXADECIMAL code of the mod that own the problematic packaje. Have in mid that is a EXADECIMAL code and you must not confuse it with the decimal code of the mod. For example, the EXADECIMAL code of SexLabDirtyTalk is 70 and is your mod number 112 in decimal. Not confuse it with your mod number 70 in decimal, that is OBIS and have 46 in EXADECIMAL code. 112 70 SexLabDirtyTalk.esp 70 46 OBIS SE.esp Locate it in your mod list, disable it and load your savegame for see if the problem is solved. If persist, save your game, clean it with ReSaver, load the cleaned save and look again if the problem is gone. Report the problem in the support page of the mod.
Villianize Posted March 25, 2019 Author Posted March 25, 2019 On 3/23/2019 at 8:11 AM, GenioMaestro said: I presume you have that problem in your actual savegame and that problem not happend in a new game until you play some days with it.... Correct??? I think you have a problem in the AI packajes that control the AI of the followers and probably is mixed with some scripts that made your followers inmortals and inmovabables. And i thin that because your followers only move when other mod, like Sexlab Sexlife, execute an AI packaje with a greater priority. That not have a easy solution because when a mod add a packaje to an NPC the packaje must be executed completelly. If the packaje have a problem, for example, because is related to a scene that not fire, the packaje is NEVER executed and is NEVER removed. That info is stored inside the savegame and the only way for remove it is locate the problematic mod, removeit and probably clean the savegame. The only way that i know for see what mod have the problematic packaje is use my tool AI Package Manager.rar that is a simple easy mod with 3 spells. I made it for personal use and give it to players with specific problems. Works in LE and i presume works in SE because not have any strange command. Is not beatifull but give the desired info in the console. Equip the first spell called "AIPM_Get_Package" in Alteration and launch it over any static follower. Open the game console and look the information about the packaje. The two first number/letters are the EXADECIMAL code of the mod that own the problematic packaje. Have in mid that is a EXADECIMAL code and you must not confuse it with the decimal code of the mod. For example, the EXADECIMAL code of SexLabDirtyTalk is 70 and is your mod number 112 in decimal. Not confuse it with your mod number 70 in decimal, that is OBIS and have 46 in EXADECIMAL code. 112 70 SexLabDirtyTalk.esp 70 46 OBIS SE.esp Locate it in your mod list, disable it and load your savegame for see if the problem is solved. If persist, save your game, clean it with ReSaver, load the cleaned save and look again if the problem is gone. Report the problem in the support page of the mod. Thank you so much, I figured out that the issue was coming from PAH And You Get a Slave. After coming through the Mod in Script Cleaner I discovered the problem came from Quests in the Change form File. I deleted them and the mod seemed to update everything. Thank you so much for your tool!
jdmenela Posted October 18, 2020 Posted October 18, 2020 On 3/23/2019 at 1:11 PM, GenioMaestro said: I presume you have that problem in your actual savegame and that problem not happend in a new game until you play some days with it.... Correct??? I think you have a problem in the AI packajes that control the AI of the followers and probably is mixed with some scripts that made your followers inmortals and inmovabables. And i thin that because your followers only move when other mod, like Sexlab Sexlife, execute an AI packaje with a greater priority. That not have a easy solution because when a mod add a packaje to an NPC the packaje must be executed completelly. If the packaje have a problem, for example, because is related to a scene that not fire, the packaje is NEVER executed and is NEVER removed. That info is stored inside the savegame and the only way for remove it is locate the problematic mod, removeit and probably clean the savegame. The only way that i know for see what mod have the problematic packaje is use my tool AI Package Manager.rar that is a simple easy mod with 3 spells. I made it for personal use and give it to players with specific problems. Works in LE and i presume works in SE because not have any strange command. Is not beatifull but give the desired info in the console. Equip the first spell called "AIPM_Get_Package" in Alteration and launch it over any static follower. Open the game console and look the information about the packaje. The two first number/letters are the EXADECIMAL code of the mod that own the problematic packaje. Have in mid that is a EXADECIMAL code and you must not confuse it with the decimal code of the mod. For example, the EXADECIMAL code of SexLabDirtyTalk is 70 and is your mod number 112 in decimal. Not confuse it with your mod number 70 in decimal, that is OBIS and have 46 in EXADECIMAL code. 112 70 SexLabDirtyTalk.esp 70 46 OBIS SE.esp Locate it in your mod list, disable it and load your savegame for see if the problem is solved. If persist, save your game, clean it with ReSaver, load the cleaned save and look again if the problem is gone. Report the problem in the support page of the mod. Thank you, it fixed my issue as well
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