Jump to content

SSE Crashes while loading new game, no errors


Recommended Posts

Posted

Hey everyone, I just recently started using SSE and began modding immediately.  I use vortex, I have cleaned my mods with SSEdit and Wyrebash, I've LOOTed them and updated them, and I cannot start a new game.  It starts the loading screen...then CTD's.  Can anyone help me?

 

My load order is here:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     Schlongs of Skyrim - Core.esm
  7  7     BeeingFemale.esm
  8  8     SexLab.esm
  9  9     Devious Devices - Assets.esm
 10  a     SexLabAroused.esm
 11  b     Devious Devices - Integration.esm
 12  c     Devious Devices - Expansion.esm
 13  d     RaceCompatibility.esm
 14  e     ZaZAnimationPack.esm
 15  f     SkyUI_SE.esp
 16 10     DeadlySpellImpacts.esp
 17 11     Cathedral Concept - Lightweight Grass Overhaul.esp
 18 12     SOS - VectorPlexus Regular Addon.esp
 19 13     SOS - VectorPlexus Muscular Addon.esp
 20 14     Schlongs of Skyrim.esp
 21 15     SOS - Smurf Average Addon.esp
 22 16     20 More Perk Points.esp
 23 17     AIO SE TATTOOS.esp
 24 18     Animated Dragon WingsSE.esp
 25 19     Animated Featherd wings.esp
 26 1a     AnubAnimObj.esp
 27 1b     BeeingFemaleBasicAddOn.esp
 28 1c     BFA_CreatureChildActors_V+DG+DB.esp
 29 1d     Immersive Jewelry.esp
 30 1e     Civil War Aftermath.esp
 31 1f     MilkModNEW.esp
 32 20     MilkMod_MilkPumpsFancy.esp
 33 21     LC_BuildYourNobleHouse.esp
 34 22     SkyTEST-RealisticAnimals&Predators.esp
 35 23     OwnCivilWar.esp
 36 24     Checkpoints of Skyrim.esp
 37 25     DeadlySpellImpacts - Two Fire.esp
 38 26     SimpleSlavery.esp
 39 27     SOS - Shop.esp
 40 28     DestructibleDisplayCases.esp
 41 29     DiverseDragonsCollectionSE.esp
 42 2a     Dragon Horns and Tails.esp
 43 2b     DW.esp
 44 2c     EstrusChaurus.esp
 45 2d     Eyes of Aber.esp
 46 2e     Succubus Heart.esp
 47 2f     FireBurns.esp
 48 30     FNIS.esp
 49 31     FNISspells.esp
 50 32     halfdragonrace.esp
 51 33     Improved Eyes Skyrim - Serana.esp
           Improved Eyes Skyrim - Vamp.esp
 52 34     Improved Eyes Skyrim.esp
 53 35     KomAnimObjects.esp
 54 36     KomAnimScaler.esp
 55 37     KS Hairdo's.esp
 56 38     MilkModNEW HF.esp
           MilkModNEW ZaZ Sanbox.esp
 57 39     MilkyObj.esp
 58 3a     P1FlyingRing.esp
           More Draconic Dragon Aspect - Flying Mod Addon.esp
 59 3b     More Draconic Dragon Aspect - Powered Edition.esp
 60 3c     More Draconic Dragon Aspect - Wings and Tail.esp
 61 3d     Mythical Ages.esp
 62 3e     NibblesAnimObjects.esp
 63 3f     RaceCompatibilityUSKPOverride.esp
 64 40     RaceMenu.esp
 65 41     RaceMenuPlugin.esp
 66 42     RohZima_AnimObjects.esp
 67 43     SexLab Aroused Creatures.esp
 68 44     SexLabDefeat.esp
 69 45     SexLabRandomSex.esp
 70 46     SLAL_AnimationsByLeito.esp
 71 47     SLAL_K4Anims.esp
 72 48     SLAL_SHanimAnimObj.esp
 73 49     SLALAnimObj.esp
 74 4a     SLAnimLoader.esp
 75 4b     SLSO.esp
 76 4c     SOSRaceMenu.esp
 77 4d     sr_FillHerUp.esp
 78 4e     Subsurface Scattering Workaround for SexLab Cum.esp
 79 4f     Thief skills rebalance for Ordinator.esp
 80 50     VisualAnimatedEnchants.esp
 81 51     XPMSE.esp
 82 52     zzEstrus.esp
 83 53     zzLSAR.esp
           CBBE.esp
 84 54     Dragon Lilly.esp
 85 55     RaceMenuHH.esp
 86 56     RaceMenuMorphsCBBE.esp
 87 57     SexLab Submit.esp
 88 58     Skysan_GlassAW.esp
 89 59     Skysan_Stalhrim.esp
 90 5a     IcePenguinWorldMap.esp
 91 5b     ThaneWeaponsReborn.esp
 92 5c     SexLab Inflation Framework.esp
 93 5d     Imperious - Races of Skyrim.esp
 94 5e     Ordinator - Perks of Skyrim.esp
 95 5f     Apocalypse - Magic of Skyrim.esp
 96 60     Apocalypse - Ordinator Compatibility Patch.esp
 97 61     Apocalypse - Waterstride Spell Addon.esp
 98 62     Alternate Start - Live Another Life.esp
 99 63     RealisticWaterTwo.esp
254 FE   0 RealisticWaterTwo - Watercolor.esp
100 64     RealisticWaterTwo - Waves.esp
101 65     Bashed Patch, 0.esp
102 66     Modern Brawl Bug Fix.esp
 

Posted
On 3/22/2019 at 6:27 AM, Killjoycmm1 said:

I cannot start a new game.  It starts the loading screen...then CTD's.  Can anyone help me?

If you have CTD before get the main menu you are faulting of a master or you have a DLL problem. 

If you have CTD when click NEW GAME you have excesive animations at 99%. Remove animations and run FNIS.

Posted

Yeah, it's the New Game one.  I'll try that out.  Thanks!  I'll let you know if it works for me.

 

Posted
On 3/22/2019 at 5:25 AM, Kythana said:

Deactivate 'Beeing Female'

Thanks!  I tried that and...CTD still.

Posted
14 hours ago, GenioMaestro said:

If you have CTD before get the main menu you are faulting of a master or you have a DLL problem. 

If you have CTD when click NEW GAME you have excesive animations at 99%. Remove animations and run FNIS.

It worked!  Thanks.  Will I be able to load them in again after the new game has started?

 

Posted

@Killjoycmm1

Sorry to hear that it didn't work...

 

Those Dragonwings do they need HDT?

 

Estrus. Hmmm, was that updated for the new patch? Do you use the newest patch for Skyrim?

 

Also i didn't see the creature pack for FNIS.

 

Take a look at my thread. Perhaps there's something in there (the groups Physics and SKSE spring to mind) that might help.

 

Too late… ;)

Posted
8 minutes ago, Killjoycmm1 said:

It worked!  Thanks.  Will I be able to load them in again after the new game has started?

That depend of WHAT are your exact problem.

If the CTD is caused because you are fault of a master you can install the master and the mod.

If the CTD is caused by execesive animations you can NOT add more animations whitout get CTD again.

The game can not load unlimited animations, have a limit, and when you excess that limit you get CTD always.

Is not related to new game or to load game. Is related to the maximun number of animations. 

Posted

Thanks guys!  I'm going to have to play around with the animations to see the max I can have.  In Oldrim I had more and it worked fine.  Seems SE can't handle as many packs.  

Got it running though.  THANK YOU!!!

 

Posted
4 hours ago, GenioMaestro said:

The game can not load unlimited animations, have a limit, and when you excess that limit you get CTD always.

Is not related to new game or to load game. Is related to the maximun number of animations. 

This is off-topic, but what is the approximate amount of animations that SSE can handle without causing too much trouble for the engine?

AFAIK, downloading the FNIS XXL for SSE is pointless, because SSE can never reach the limit of it without collapsing on itself. 

Posted
On 3/24/2019 at 8:47 AM, znaroks said:

This is off-topic, but what is the approximate amount of animations that SSE can handle without causing too much trouble for the engine?

AFAIK, downloading the FNIS XXL for SSE is pointless, because SSE can never reach the limit of it without collapsing on itself. 

The only difference between Fnis Normal and Fnis XXL is the limit of animations within FNIS. The normal version is limited to 10k and the XXL version is limited to 20k.

Fore did so to have a NORMAL version that could not cause CTD in any way or form.
But if you want to take the risk of having CTD then put the XXL version and deal with the animations to remove the CTD.


The problem is not in FNIS because Fnis is an external program created by Fore and Fnis can make everything Fore wants it to do.

The problem is within the game engine itself and both LE and SE use the same engine and have similar limits.
Logically, Beth is not going to modify the game to solve the problem of the limit of animations.

If you add too many animations with Fnis XXL the game will do CTD without remedy because it is a problem in the game engine, because it has a limit.
You can not add all the animations you want. The game will make CTD with total guarantee and security when it exceeds the limit.


And where is that limit ???? Well, we do not know exactly.
It is quite diffuse because it depends on the exact combination of animations, the type of animations and the parameters that the animations have.
As each person puts different animations packs each person have the limit in a different place.


What we have found recently is that the limit is related only and exclusively to the group of animations in CHARACTER. The game does not take creatures' animations into account. You can install all creature animations you want and the game will not do CTD.


Theoretically, at least 10k animations can be installed in CHARACTER without having CTD.
Some players have 12k and others have 14K and I have an installation with 16.5k animations in CHARACTER.

 

Why is there so much difference ??? Well, I've already told you:
"Depends on the exact combination of animations, the type of animations and the parameters that the animations have."


AA animations need between 2 and 3 times the space of a normal animations. The more AA you put less normal animations you can put. But that formula "between 2 and 3 times" is not mathematically exact because it depends on how many steps each AA animation has. Some have 3 steps, others have 6 and others have 10 steps. Those that have 3 just occupy the space in a normal animation. Those of 6 occupy almost 2 but do not arrive and those of 10 occupy more than 3.

As neither you nor I can know how many steps there are within each of the AAs we can not know in an exact and concrete way how much space they occupy.

 

In the same way, depending on the type of animation and its parameters occupy more space or less.
We know that animations of type "+" occupy much less space than animations of type "s" and that if we put a parameter -h we will occupy more space than if we put a -md parameter and as there are 7 different types of animations and 11 different parameters the combinations are practically infinite.

 

This way it is IMPOSSIBLE to calculate exactly how many animations can be placed.
There are many factors and many variables so each user has a different number, because it depends on the exact packages of animations and versions, because the new versions have more animations and may have different parameters.

 

Fore is working on a new version to control the limit but you have to let it work. When I have it ready, I'll see if we've got it.

Posted

I got my skyrim se running, with around 12k animations, but none of my sex mods seem to work at all.  Can't figure it out.  

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...