KillJoyTROV Posted March 22, 2019 Posted March 22, 2019 Hey everyone, I just recently started using SSE and began modding immediately. I use vortex, I have cleaned my mods with SSEdit and Wyrebash, I've LOOTed them and updated them, and I cannot start a new game. It starts the loading screen...then CTD's. Can anyone help me? My load order is here: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 BeeingFemale.esm 8 8 SexLab.esm 9 9 Devious Devices - Assets.esm 10 a SexLabAroused.esm 11 b Devious Devices - Integration.esm 12 c Devious Devices - Expansion.esm 13 d RaceCompatibility.esm 14 e ZaZAnimationPack.esm 15 f SkyUI_SE.esp 16 10 DeadlySpellImpacts.esp 17 11 Cathedral Concept - Lightweight Grass Overhaul.esp 18 12 SOS - VectorPlexus Regular Addon.esp 19 13 SOS - VectorPlexus Muscular Addon.esp 20 14 Schlongs of Skyrim.esp 21 15 SOS - Smurf Average Addon.esp 22 16 20 More Perk Points.esp 23 17 AIO SE TATTOOS.esp 24 18 Animated Dragon WingsSE.esp 25 19 Animated Featherd wings.esp 26 1a AnubAnimObj.esp 27 1b BeeingFemaleBasicAddOn.esp 28 1c BFA_CreatureChildActors_V+DG+DB.esp 29 1d Immersive Jewelry.esp 30 1e Civil War Aftermath.esp 31 1f MilkModNEW.esp 32 20 MilkMod_MilkPumpsFancy.esp 33 21 LC_BuildYourNobleHouse.esp 34 22 SkyTEST-RealisticAnimals&Predators.esp 35 23 OwnCivilWar.esp 36 24 Checkpoints of Skyrim.esp 37 25 DeadlySpellImpacts - Two Fire.esp 38 26 SimpleSlavery.esp 39 27 SOS - Shop.esp 40 28 DestructibleDisplayCases.esp 41 29 DiverseDragonsCollectionSE.esp 42 2a Dragon Horns and Tails.esp 43 2b DW.esp 44 2c EstrusChaurus.esp 45 2d Eyes of Aber.esp 46 2e Succubus Heart.esp 47 2f FireBurns.esp 48 30 FNIS.esp 49 31 FNISspells.esp 50 32 halfdragonrace.esp 51 33 Improved Eyes Skyrim - Serana.esp Improved Eyes Skyrim - Vamp.esp 52 34 Improved Eyes Skyrim.esp 53 35 KomAnimObjects.esp 54 36 KomAnimScaler.esp 55 37 KS Hairdo's.esp 56 38 MilkModNEW HF.esp MilkModNEW ZaZ Sanbox.esp 57 39 MilkyObj.esp 58 3a P1FlyingRing.esp More Draconic Dragon Aspect - Flying Mod Addon.esp 59 3b More Draconic Dragon Aspect - Powered Edition.esp 60 3c More Draconic Dragon Aspect - Wings and Tail.esp 61 3d Mythical Ages.esp 62 3e NibblesAnimObjects.esp 63 3f RaceCompatibilityUSKPOverride.esp 64 40 RaceMenu.esp 65 41 RaceMenuPlugin.esp 66 42 RohZima_AnimObjects.esp 67 43 SexLab Aroused Creatures.esp 68 44 SexLabDefeat.esp 69 45 SexLabRandomSex.esp 70 46 SLAL_AnimationsByLeito.esp 71 47 SLAL_K4Anims.esp 72 48 SLAL_SHanimAnimObj.esp 73 49 SLALAnimObj.esp 74 4a SLAnimLoader.esp 75 4b SLSO.esp 76 4c SOSRaceMenu.esp 77 4d sr_FillHerUp.esp 78 4e Subsurface Scattering Workaround for SexLab Cum.esp 79 4f Thief skills rebalance for Ordinator.esp 80 50 VisualAnimatedEnchants.esp 81 51 XPMSE.esp 82 52 zzEstrus.esp 83 53 zzLSAR.esp CBBE.esp 84 54 Dragon Lilly.esp 85 55 RaceMenuHH.esp 86 56 RaceMenuMorphsCBBE.esp 87 57 SexLab Submit.esp 88 58 Skysan_GlassAW.esp 89 59 Skysan_Stalhrim.esp 90 5a IcePenguinWorldMap.esp 91 5b ThaneWeaponsReborn.esp 92 5c SexLab Inflation Framework.esp 93 5d Imperious - Races of Skyrim.esp 94 5e Ordinator - Perks of Skyrim.esp 95 5f Apocalypse - Magic of Skyrim.esp 96 60 Apocalypse - Ordinator Compatibility Patch.esp 97 61 Apocalypse - Waterstride Spell Addon.esp 98 62 Alternate Start - Live Another Life.esp 99 63 RealisticWaterTwo.esp 254 FE 0 RealisticWaterTwo - Watercolor.esp 100 64 RealisticWaterTwo - Waves.esp 101 65 Bashed Patch, 0.esp 102 66 Modern Brawl Bug Fix.esp
GenioMaestro Posted March 23, 2019 Posted March 23, 2019 On 3/22/2019 at 6:27 AM, Killjoycmm1 said: I cannot start a new game. It starts the loading screen...then CTD's. Can anyone help me? If you have CTD before get the main menu you are faulting of a master or you have a DLL problem. If you have CTD when click NEW GAME you have excesive animations at 99%. Remove animations and run FNIS.
KillJoyTROV Posted March 24, 2019 Author Posted March 24, 2019 Yeah, it's the New Game one. I'll try that out. Thanks! I'll let you know if it works for me.
KillJoyTROV Posted March 24, 2019 Author Posted March 24, 2019 On 3/22/2019 at 5:25 AM, Kythana said: Deactivate 'Beeing Female' Thanks! I tried that and...CTD still.
KillJoyTROV Posted March 24, 2019 Author Posted March 24, 2019 14 hours ago, GenioMaestro said: If you have CTD before get the main menu you are faulting of a master or you have a DLL problem. If you have CTD when click NEW GAME you have excesive animations at 99%. Remove animations and run FNIS. It worked! Thanks. Will I be able to load them in again after the new game has started?
Aylis Posted March 24, 2019 Posted March 24, 2019 @Killjoycmm1 Sorry to hear that it didn't work... Those Dragonwings do they need HDT? Estrus. Hmmm, was that updated for the new patch? Do you use the newest patch for Skyrim? Also i didn't see the creature pack for FNIS. Take a look at my thread. Perhaps there's something in there (the groups Physics and SKSE spring to mind) that might help. Too late…
GenioMaestro Posted March 24, 2019 Posted March 24, 2019 8 minutes ago, Killjoycmm1 said: It worked! Thanks. Will I be able to load them in again after the new game has started? That depend of WHAT are your exact problem. If the CTD is caused because you are fault of a master you can install the master and the mod. If the CTD is caused by execesive animations you can NOT add more animations whitout get CTD again. The game can not load unlimited animations, have a limit, and when you excess that limit you get CTD always. Is not related to new game or to load game. Is related to the maximun number of animations.
KillJoyTROV Posted March 24, 2019 Author Posted March 24, 2019 Thanks guys! I'm going to have to play around with the animations to see the max I can have. In Oldrim I had more and it worked fine. Seems SE can't handle as many packs. Got it running though. THANK YOU!!!
znaroks Posted March 24, 2019 Posted March 24, 2019 4 hours ago, GenioMaestro said: The game can not load unlimited animations, have a limit, and when you excess that limit you get CTD always. Is not related to new game or to load game. Is related to the maximun number of animations. This is off-topic, but what is the approximate amount of animations that SSE can handle without causing too much trouble for the engine? AFAIK, downloading the FNIS XXL for SSE is pointless, because SSE can never reach the limit of it without collapsing on itself.
GenioMaestro Posted March 24, 2019 Posted March 24, 2019 On 3/24/2019 at 8:47 AM, znaroks said: This is off-topic, but what is the approximate amount of animations that SSE can handle without causing too much trouble for the engine? AFAIK, downloading the FNIS XXL for SSE is pointless, because SSE can never reach the limit of it without collapsing on itself. The only difference between Fnis Normal and Fnis XXL is the limit of animations within FNIS. The normal version is limited to 10k and the XXL version is limited to 20k. Fore did so to have a NORMAL version that could not cause CTD in any way or form. But if you want to take the risk of having CTD then put the XXL version and deal with the animations to remove the CTD. The problem is not in FNIS because Fnis is an external program created by Fore and Fnis can make everything Fore wants it to do. The problem is within the game engine itself and both LE and SE use the same engine and have similar limits. Logically, Beth is not going to modify the game to solve the problem of the limit of animations. If you add too many animations with Fnis XXL the game will do CTD without remedy because it is a problem in the game engine, because it has a limit. You can not add all the animations you want. The game will make CTD with total guarantee and security when it exceeds the limit. And where is that limit ???? Well, we do not know exactly. It is quite diffuse because it depends on the exact combination of animations, the type of animations and the parameters that the animations have. As each person puts different animations packs each person have the limit in a different place. What we have found recently is that the limit is related only and exclusively to the group of animations in CHARACTER. The game does not take creatures' animations into account. You can install all creature animations you want and the game will not do CTD. Theoretically, at least 10k animations can be installed in CHARACTER without having CTD. Some players have 12k and others have 14K and I have an installation with 16.5k animations in CHARACTER. Why is there so much difference ??? Well, I've already told you: "Depends on the exact combination of animations, the type of animations and the parameters that the animations have." AA animations need between 2 and 3 times the space of a normal animations. The more AA you put less normal animations you can put. But that formula "between 2 and 3 times" is not mathematically exact because it depends on how many steps each AA animation has. Some have 3 steps, others have 6 and others have 10 steps. Those that have 3 just occupy the space in a normal animation. Those of 6 occupy almost 2 but do not arrive and those of 10 occupy more than 3. As neither you nor I can know how many steps there are within each of the AAs we can not know in an exact and concrete way how much space they occupy. In the same way, depending on the type of animation and its parameters occupy more space or less. We know that animations of type "+" occupy much less space than animations of type "s" and that if we put a parameter -h we will occupy more space than if we put a -md parameter and as there are 7 different types of animations and 11 different parameters the combinations are practically infinite. This way it is IMPOSSIBLE to calculate exactly how many animations can be placed. There are many factors and many variables so each user has a different number, because it depends on the exact packages of animations and versions, because the new versions have more animations and may have different parameters. Fore is working on a new version to control the limit but you have to let it work. When I have it ready, I'll see if we've got it.
KillJoyTROV Posted March 25, 2019 Author Posted March 25, 2019 I got my skyrim se running, with around 12k animations, but none of my sex mods seem to work at all. Can't figure it out.
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