wingzg Posted October 11, 2020 Posted October 11, 2020 13 hours ago, DAMBDIY said: Thank you for your reply. I tried it several times, but sadly I got an error. ("qg1t_tool" is the latest version.) Hide contents My only other suggestion is that you may have forgotten to flatten the image before export. When you are exporting, GIMP only exports the one highlighted layer. Because, the error is saying the file is 1920x1080, when it's supposed to be 2048x2048. And when you replace the image, only replace the image within the confides of the original image. Otherwise, you'll get a strenched looked on your title screen.
DAMBDIY Posted October 13, 2020 Posted October 13, 2020 On 10/12/2020 at 8:33 AM, wingzg said: My only other suggestion is that you may have forgotten to flatten the image before export. When you are exporting, GIMP only exports the one highlighted layer. Because, the error is saying the file is 1920x1080, when it's supposed to be 2048x2048. And when you replace the image, only replace the image within the confides of the original image. Otherwise, you'll get a strenched looked on your title screen. Thank you very much! Succeeded. I'm a beginner in GIMP, so I didn't notice the rudimentary things. 1
jameszyx Posted October 19, 2020 Posted October 19, 2020 See this video on twitter, Kasumi has a different posture after being beaten, How do i do it? Please tell me ,thanks eK2O_ddcl2SukHos.mp4 1
Mikey Evans Posted October 23, 2020 Posted October 23, 2020 Audio Files? So i have extracted the File SE1_Common_BGM.srst and i have a bunch of EXT_AUDIO FILE and some .SUBD files. Did i extract the wrong files or what?? someone please help me :(
Azkni Posted October 23, 2020 Posted October 23, 2020 On 10/19/2020 at 12:24 PM, jameszyx said: See this video on twitter, Kasumi has a different posture after being beaten, How do i do it? Please tell me ,thanks eK2O_ddcl2SukHos.mp4 Rename .g1a (a= animation) files, they can be found in RRPreview with names like HON01002_HON.g1a. "*_CMN" are for the reactions that the enemy has when it receives the damage ( ex: HYT00826_CMN.g1a). They dont have intuitive names so you probably wanna use the g1a2fbx tool to view which animation it is 1
Lovre Posted October 25, 2020 Posted October 25, 2020 On 10/23/2020 at 11:40 AM, Azkni said: Rename .g1a (a= animation) files, they can be found in RRPreview with names like HON01002_HON.g1a. "*_CMN" are for the reactions that the enemy has when it receives the damage ( ex: HYT00826_CMN.g1a). They dont have intuitive names so you probably wanna use the g1a2fbx tool to view which animation it is You can make them perform certain special knockdown animations by just renaming files?? So what would I need to change if I wanted for example light ground attacks to cause that special crumple on ground and if I wanted characters to do a special reaction from throws? I hate how you do strong throws but they never react as if it hurts besides the basic headshake and I want them to do the other animations xD
Azkni Posted October 25, 2020 Posted October 25, 2020 7 hours ago, Lovre said: You can make them perform certain special knockdown animations by just renaming files?? So what would I need to change if I wanted for example light ground attacks to cause that special crumple on ground and if I wanted characters to do a special reaction from throws? I hate how you do strong throws but they never react as if it hurts besides the basic headshake and I want them to do the other animations xD The thing is that the animations arent named with easy names to help you check which one you want, all files named as (...)_CMN.g1a at the end are reactions that characters have at specific moves. Once you found the animation you want to swap, and its substitute, for example change CMN00066_CMN.g1a for the CMN00067_CMN.g1a reaction animation (choosen randomly), rename CMN00066_CMN.g1a as CMN00067_CMN.g1a and then paste the file inside \Dead or Alive 6\REDELBE\RRPreview PD: Some moves (aka throws) have unique reaction and the CMN next to it is the reaction. I dont know if it helps tbh, I didnt change many animations of the game because they usually make weird the transition between animations
Lovre Posted October 25, 2020 Posted October 25, 2020 7 hours ago, Azkni said: The thing is that the animations arent named with easy names to help you check which one you want, all files named as (...)_CMN.g1a at the end are reactions that characters have at specific moves. Once you found the animation you want to swap, and its substitute, for example change CMN00066_CMN.g1a for the CMN00067_CMN.g1a reaction animation (choosen randomly), rename CMN00066_CMN.g1a as CMN00067_CMN.g1a and then paste the file inside \Dead or Alive 6\REDELBE\RRPreview PD: Some moves (aka throws) have unique reaction and the CMN next to it is the reaction. I dont know if it helps tbh, I didnt change many animations of the game because they usually make weird the transition between animations Thank you! Do you hafe the tool link so I can view them? ?
Azkni Posted October 26, 2020 Posted October 26, 2020 15 hours ago, Lovre said: Thank you! Do you hafe the tool link so I can view them? ? G1mtool and rdbtool are in the 1st post here ^
DAMBDIY Posted October 27, 2020 Posted October 27, 2020 Hello. I am trying to remove the character's swimsuit jacket. (Example: KAS_COS_101) I succeeded in deleting 10.vb-12.vb using blender, but even if I import it, it is not reflected in the game. I tried both "Faces Delete" and "Only Edges & Faces Delete" by extracting with reference to other people's jacket deletion mods, but neither was reflected. Do you know why? Please. Spoiler
Azkni Posted October 27, 2020 Posted October 27, 2020 32 minutes ago, DAMBDIY said: Hello. I am trying to remove the character's swimsuit jacket. (Example: KAS_COS_101) I succeeded in deleting 10.vb-12.vb using blender, but even if I import it, it is not reflected in the game. I tried both "Faces Delete" and "Only Edges & Faces Delete" by extracting with reference to other people's jacket deletion mods, but neither was reflected. Do you know why? Please. Hide contents You can use g1m_hide and then select the vb you want to hide, its the same as you do but faster. Also the way you did should work, so its kinda weird, try to check if when exporting, an error message is displayed in the scripting section (once you export, you can try to import again that same mesh to check if it is was correctly updated)
DAMBDIY Posted October 27, 2020 Posted October 27, 2020 2 hours ago, Azkni said: You can use g1m_hide and then select the vb you want to hide, its the same as you do but faster. Also the way you did should work, so its kinda weird, try to check if when exporting, an error message is displayed in the scripting section (once you export, you can try to import again that same mesh to check if it is was correctly updated) Thank you very much. When I imported the same mesh as the exported mesh again and checked it, it was not deleted. I think this is the error message but I don't know how to solve it. I tried with two 3D migoto scripts and both got the same error. Spoiler (g1m_hide was successful.)
Azkni Posted October 27, 2020 Posted October 27, 2020 1 hour ago, DAMBDIY said: Thank you very much. When I imported the same mesh as the exported mesh again and checked it, it was not deleted. I think this is the error message but I don't know how to solve it. I tried with two 3D migoto scripts and both got the same error. Hide contents (g1m_hide was successful.) Probably it wont let you save an empy mesh (you can try to delete everything but one face, then scale it down or hide it inside the body)
DAMBDIY Posted October 27, 2020 Posted October 27, 2020 13 minutes ago, Azkni said: Probably it wont let you save an empy mesh (you can try to delete everything but one face, then scale it down or hide it inside the body) I see! I also thought it was the cause. From now on, use g1m_hide to erase everything. Thank you for your help! 1
zackissuper Posted October 27, 2020 Posted October 27, 2020 Is it possible to change the increase the resolution of a texture?
RoockyGTA Posted October 31, 2020 Posted October 31, 2020 On 26/9/2020 at 9:08, Azkni said: Estas preguntando y me juego lo que sea a que ni has probado las tools xd Xd hello, how long my friend, the truth is that you are partially right. I mean, I was actually using the tools in reverse first, I used the g1m tool and g1t tool first before the rdb tool, so I didn't understand anything before because I didn't take into account that The rdb tool was used first and in summary of my story, well, you will see I have the game installed on another pc and I have not gone to work or rather follow your advice, apply the steps you told me, but I understood that if what I did I realized that I have the pc version and you have the steam version, but I don't think that will affect anything, as the case may be, I will continue with that very soon and to convert the G1A files to Blender, is there any tool?
Azkni Posted October 31, 2020 Posted October 31, 2020 3 hours ago, RoockyGTA said: Xd hello, how long my friend, the truth is that you are partially right. I mean, I was actually using the tools in reverse first, I used the g1m tool and g1t tool first before the rdb tool, so I didn't understand anything before because I didn't take into account that The rdb tool was used first and in summary of my story, well, you will see I have the game installed on another pc and I have not gone to work or rather follow your advice, apply the steps you told me, but I understood that if what I did I realized that I have the pc version and you have the steam version, but I don't think that will affect anything, as the case may be, I will continue with that very soon and to convert the G1A files to Blender, is there any tool? There's a tool, g1a2fbx, that lets you open the animations. You need a g1m file and a g1a file to do it
RoockyGTA Posted October 31, 2020 Posted October 31, 2020 11 hours ago, Azkni said: Hay una herramienta, g1a2fbx, que te permite abrir las animaciones. Necesita un archivo g1m y un archivo g1a para hacerlo And where can I get this g1a2fbx tool?
Azkni Posted November 1, 2020 Posted November 1, 2020 12 hours ago, RoockyGTA said: And where can I get this g1a2fbx tool? Nene tienes el link adjuntado, solo descarga el g1mtool_1.2 (aunque tambien necesitarás rdbtool)
DAMBDIY Posted November 1, 2020 Posted November 1, 2020 Hello I tried exchanging Nyotengu and Kasumi's "body_kidsalb", but noticed that the coordinates were different. (This KASUMI's kidsalb is a MOD of a certain user) Spoiler I thought to solve this. The first is to repaint body_kidsalb with GIMP. The second is to exchange the mesh of Nyotengu and Kasumi. I'm still studying, so I want to know as many ways as possible. Does anyone know any other way?
fgh1t6 Posted November 1, 2020 Posted November 1, 2020 3 hours ago, DAMBDIY said: Hello I tried exchanging Nyotengu and Kasumi's "body_kidsalb", but noticed that the coordinates were different. (This KASUMI's kidsalb is a MOD of a certain user) Hide contents I thought to solve this. The first is to repaint body_kidsalb with GIMP. The second is to exchange the mesh of Nyotengu and Kasumi. I'm still studying, so I want to know as many ways as possible. Does anyone know any other way? The KAS one is for DOA 5 body mesh, NYO one is for DOA 6 body mesh. There is no easy way to transfer the UV co-ordinates, that is why (I guessed ) the modder use the DOA5 texture directly rather then transfer the UV to DOA 6 body texture.
Azkni Posted November 1, 2020 Posted November 1, 2020 3 hours ago, DAMBDIY said: Hello I tried exchanging Nyotengu and Kasumi's "body_kidsalb", but noticed that the coordinates were different. (This KASUMI's kidsalb is a MOD of a certain user) Hide contents I thought to solve this. The first is to repaint body_kidsalb with GIMP. The second is to exchange the mesh of Nyotengu and Kasumi. I'm still studying, so I want to know as many ways as possible. Does anyone know any other way? Gosh that was a strong slap
DAMBDIY Posted November 2, 2020 Posted November 2, 2020 17 hours ago, fgh1t6 said: The KAS one is for DOA 5 body mesh, NYO one is for DOA 6 body mesh. There is no easy way to transfer the UV co-ordinates, that is why (I guessed ) the modder use the DOA5 texture directly rather then transfer the UV to DOA 6 body texture. Oh! I've never heard of DOA 5 body mesh. Thank you for being able to know. 17 hours ago, Azkni said: Gosh that was a strong slap It may look good at the time of KO. XD
RoockyGTA Posted November 2, 2020 Posted November 2, 2020 On 1/11/2020 at 5:48, Azkni said: Nene tienes el link adjuntado, solo descarga el g1mtool_1.2 (aunque tambien necesitarás rdbtool) which of the two will I have to drag the g1a file to? to the fbx2g1a or to the g1a 2fbx? and to visualize the animation should I use Blender?
Azkni Posted November 3, 2020 Posted November 3, 2020 12 hours ago, RoockyGTA said: which of the two will I have to drag the g1a file to? to the fbx2g1a or to the g1a 2fbx? and to visualize the animation should I use Blender? g1a2fbx, and yes (lol you can test by yourself)
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