_NEGAN_ Posted November 29, 2019 Posted November 29, 2019 hii anyone knows or dl the redelbe update please
95784000 Posted November 30, 2019 Posted November 30, 2019 5 hours ago, yoplay said: hii anyone knows or dl the redelbe update please Yea.
_NEGAN_ Posted November 30, 2019 Posted November 30, 2019 5 minutes ago, 95784000 said: Yea. not working
95784000 Posted November 30, 2019 Posted November 30, 2019 6 hours ago, yoplay said: not working Search nearby. On the first page of the forum.
Azkni Posted December 1, 2019 Posted December 1, 2019 49 minutes ago, JOHN10 said: What about update Redellbe for 1.15? redelbe 1.7 released the same day of the patch
Azkni Posted December 1, 2019 Posted December 1, 2019 hey someone can help me? I have 3 dd1 texture from a doa5 mod: .kidsalb .kidsnmhh and .kidsocc and i wanna use it and swap if for the texture "MPR_Muscle_Character_BAYCOS007_b01" I tried to use linkdatatool to convert dd1 to g1m but it doesnt work (i draw 1st the texture (g1m) and then the .dd1) ty for the help (i cant upload images lel)
Gdog2 Posted December 2, 2019 Posted December 2, 2019 Hey I know this may be a little late, but I cant find any guides how to do it. How do I extract costume files from the game?
Azkni Posted December 2, 2019 Posted December 2, 2019 7 hours ago, Gdog2 said: Hey I know this may be a little late, but I cant find any guides how to do it. How do I extract costume files from the game? Download g1mtool and rdbtool Open rdbtool folder and run qrdbtool, click open and select cahractereditor from game folder. Then extract all (or what u want) in any folder. Open g1mtool folder Use export with vgmap, u need to drag the folder where u extracted the charactereditor and it will generate lot of folders with the .vb and .ib files U probably want to use blender 2.79 or older to visualize them to do it u need a script that is in the same page where u download g1mtool Then run script (in blender i mean) File-> import-> 3Dmigoto raw buffers... -> then u select all .ib and .vb of the costume u want
kochiyasanae Posted December 2, 2019 Posted December 2, 2019 I downloaded huchi001's mods (Kokoro Tifa and Leifang Aigle, posted at deviantart), but while I changed the cloth (press F), the game stopped working redelbe_log.txt shows Quote Notice: file "MPR_Muscle_Character_LEICOS001_c01_kidsfur.g1t" doesn't exist in this .rdb (MaterialEditor.rdb) (in Layer2 mod Leifang-001-Aigle-@huchi001) Notice: file "MPR_Muscle_Character_LEICOS001_c01_kidsofs.g1t" doesn't exist in this .rdb (MaterialEditor.rdb) (in Layer2 mod Leifang-001-Aigle-@huchi001) Notice: file "MPR_Muscle_Character_LEIHAIR001_hair_BLEND_kidsair.g1t" doesn't exist in this .rdb (MaterialEditor.rdb) (in Layer2 mod Leifang-001-Aigle-@huchi001) Game version:1.15 REDELBE version:1.7 For kokoro's mod, I found kula's hair were used in material folder (SNKHAIR014),if I added Quote [Hair] slot = KOK_HAIR_001 work = SNK_HAIR_014 the game would not stop, but the hair mod didn't work could anyone help me? thanks
fgh1t6 Posted December 2, 2019 Posted December 2, 2019 On 12/1/2019 at 7:08 PM, Azkni said: hey someone can help me? I have 3 dd1 texture from a doa5 mod: .kidsalb .kidsnmhh and .kidsocc and i wanna use it and swap if for the texture "MPR_Muscle_Character_BAYCOS007_b01" I tried to use linkdatatool to convert dd1 to g1m but it doesnt work (i draw 1st the texture (g1m) and then the .dd1) ty for the help (i cant upload images lel) I guess you mean "g1t" files. Did you check the size and format of the .dds packed in the original g1t file? I can only successfully replace the original with a dds that has the same size (eg. 2048x2048 ) and compress format (eg. DXt1, bc7.... ) as the original.
Azkni Posted December 2, 2019 Posted December 2, 2019 1 hour ago, fgh1t6 said: I guess you mean "g1t" files. Did you check the size and format of the .dds packed in the original g1t file? I can only successfully replace the original with a dds that has the same size (eg. 2048x2048 ) and compress format (eg. DXt1, bc7.... ) as the original. well, no... they are not the same, how would u solve it? thanks ^^
vietdung Posted December 3, 2019 Posted December 3, 2019 Credit:Monkeygigabuster https://www.deviantart.com/monkeygigabuster/art/DOA6-mod-FF8-Squall-Leonhart-pack-822296506 4
Blip2020 Posted December 3, 2019 Posted December 3, 2019 1 hour ago, 用户名623 said: Mai Breakable MOD Great job
ControlAni Posted December 3, 2019 Posted December 3, 2019 On 12/2/2019 at 5:23 AM, kochiyasanae said: I downloaded huchi001's mods (Kokoro Tifa and Leifang Aigle, posted at deviantart), but while I changed the cloth (press F), the game stopped working redelbe_log.txt shows Game version:1.15 REDELBE version:1.7 For kokoro's mod, I found kula's hair were used in material folder (SNKHAIR014),if I added the game would not stop, but the hair mod didn't work could anyone help me? thanks This is an issue with the latest version of REDELBE, I think. This mod worked fine previously. Something that changed for the new update broke this. I just noticed this after not having used the skin in a while. Same issue for me.
X-Fans Posted December 3, 2019 Posted December 3, 2019 On 12/2/2019 at 4:46 AM, Azkni said: Download g1mtool and rdbtool Open rdbtool folder and run qrdbtool, click open and select cahractereditor from game folder. Then extract all (or what u want) in any folder. Open g1mtool folder Use export with vgmap, u need to drag the folder where u extracted the charactereditor and it will generate lot of folders with the .vb and .ib files U probably want to use blender 2.79 or older to visualize them to do it u need a script that is in the same page where u download g1mtool Then run script (in blender i mean) File-> import-> 3Dmigoto raw buffers... -> then u select all .ib and .vb of the costume u want I have an question to ask you,After you done finish the mod in blender,How do you export it back into the file and into the game?
73957796 Posted December 3, 2019 Posted December 3, 2019 19 minutes ago, X-Fans said: I have an question to ask you,After you done finish the mod in blender,How do you export it back into the file and into the game? 在那个doa central的衣柜里好像,在衣柜里注意看右下角,有个设置为常用角色什么的,在衣柜里注意看右下角,有个设置为常用角色什么的
fgh1t6 Posted December 4, 2019 Posted December 4, 2019 On 12/2/2019 at 11:19 PM, Azkni said: well, no... they are not the same, how would u solve it? thanks ^^ I did replace a g1t file with another g1t file that has a bigger size dds, and it worked fine in the game. You can compress your dds to any format unless there is transparent part in it. If there is transparent part, DXT1 won't work, have to use BC7. I would just unpack a set of g1t files and pick one that match your dds settings. Normally (with a lot of exceptions ) , alb.g1t and nhm.g1t is 2048x2048 with DXT1 format, occ.g1t use BC4, and rfr use BC7.
zackissuper Posted December 4, 2019 Posted December 4, 2019 2 hours ago, fgh1t6 said: I did replace a g1t file with another g1t file that has a bigger size dds, and it worked fine in the game. You can compress your dds to any format unless there is transparent part in it. If there is transparent part, DXT1 won't work, have to use BC7. I would just unpack a set of g1t files and pick one that match your dds settings. Normally (with a lot of exceptions ) , alb.g1t and nhm.g1t is 2048x2048 with DXT1 format, occ.g1t use BC4, and rfr use BC7. Do you know what the rfr file is a mapping for? Been trying to figure that out.
X-Fans Posted December 4, 2019 Posted December 4, 2019 How Do You Download the Script To Use 3D Migoto In Blender,i Can not figure Out How to Get It Into Blender?
fgh1t6 Posted December 4, 2019 Posted December 4, 2019 8 hours ago, zackissuper said: Do you know what the rfr file is a mapping for? Been trying to figure that out. It is the specular map.
zackissuper Posted December 4, 2019 Posted December 4, 2019 3 hours ago, fgh1t6 said: It is the specular map. The rfr file in looking at has shades of green and blue, I thought specular maps were typically grayscale? Never mind, I looked it up and it seems that it is a specular color map. Thanks!
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