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Creature Animations [WIP] (ABANDONED)


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Hello

 

Description:

  I am working towards making sexual creature animations mostly towards female creature/s violating a male human. Ideally, there will be at least 2-3 animations per creature type as well as animations for multiple creatures of the same type at once e.g. (3 bloatflies/1 human). These animations are aimed towards mods like 'Violate' or other sex-defeat mods. I would like to mainly focus on female animations for:

- Mole Rat

- Deathclaw

- Mirelurk (Spawn, regular, and hunter)

- Bloatfly

- Bloodbug

- Radroach

 

Male creature animations:

- Mongrel

- Radstag

- Mutant Hound

 

Possibly in the future:

- Cave Cricket (Female & Male)

- Ants (Female & Male)

- Radscorpion (Female)

- Stingwing (Female & Male)

- Fog Crawler (?)

- Bloodworm (Female)

- Angler (Female & Male)

- Gulper (Female & Male)

 

  Starting off though, I think it would be smarter if it do some human/human animations to get used to the process. These will focus on female on male violation (or rape) since that is what I am more interested in and because there is a severe lack of it for Fallout 4. 

 

Assistance Required:

  I have been looking into, and collecting, the programs and files that I need as well as figuring out how to properly make use of them, and I will continue to do so. Currently I have:

 

- 3Ds Max 2016 (I was unable to find a download for 2015) 

- HavokContentTools 2014

- niftools-max-plugins-3.8.0 https://github.com/figment/max_nif_plugin/releases

- Havok 2 FBX Converter 0.1a https://github.com/Highflex/havok2fbx

- HKXPack by DexesTTP https://github.com/Dexesttp/hkxpack

- Fallout 4 Animation Kit AAF by Shadeanimator https://www.nexusmods.com/fallout4/mods/16694/?

- F4Biped Animation Rig https://www.nexusmods.com/fallout4/mods/16691/

- FO4 Creature rig.txt files 1.0.0

 

- FO4 Animation Rigs for Naughty Animations 18.06.09 

What I need some help with, however, is finding rigs for more creatures, directions to guides or help working 3Ds Max (importing, exporting, and animating multiple actors, all wile using the proper files), and if at all possible a safe link to a 3Ds Max 2015 download. I would also greatly appreciate any tips or advice anyone could throw my way regarding what is currently possible with AFF/FP as well as any advice on animating for Fallout 4 in general. I also know about a few guides already, and they are very helpfull, but they can still be a bit unclear about how to do curtain things at times. I am also unsure what is the same when it comes to making animations for skyrim and fallout 4.

https://wiki.nexusmods.com/index.php/Animation_In_Fallout_4

https://www.loverslab.com/topic/39996-3ds-max-skyrim-video-animation-tutorial/

 

Background:

 I have experience with 2D animation as well as 3D (using Source FilmMaker). I have never used 3Ds Max before so I'm currently trying to figure out how it works in general as well as how to use it for my purposes. I have been a member of this community for a while now and I'd like to not only make content that I feel isn't normally done by others but I also want to give back, in a sense, by creating something for others. I am new to creating mods so this is a bit overwhelming but I'm taking it one step at a time. I've used many mods for skyrim from this site so I am somewhat familiar with well-known modders and mods.

 

Update #1 02/18/2019:

 

 

 


  I've made my first animation! I have finally got things working (hopefully) and I can now actually start making things! It's not going to be easy sailing from here though, I still have a lot to figure out and get used to.

1454508496_FirstAnimation-FacegrindingPreview.gif.70b23df9b2ae637d75392522b99fca7a.gif

  Forgive me for the Frankenstein looking textures. I was having trouble getting the render to work properly. It came down to either this or both actors being completely white, and I couldn't do that since you wouldn't even be able to see what was happening. This obviously isn't a very seller animation, it was mostly just me trying to get something done and figure out the whole process. I have exported the animation into an XML and a HKX because idk which one you need to use this in the game, or if you need more than that on top of AAF. I will continue working on this project along with my own day to day life and will eventually have enough quality animations to make a download for everyone.
 

 

 

Edited by dipshit239
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For Human Rigs, I suggest using these instead of the one you linked above:

https://discord.gg/88Wemk

 

They're using the new extended skeletons that allows for much more detail.

 

Creature rigs are pretty few.  The only ones I know of is the Supermutant and Feral ghouls that I made and one for canines floating around here somewhere.

 

I suggest going through https://www.nexusmods.com/fallout4/mods/16694/? first to make sure you know how to export an animation from max to the game.

 

Unfortuantely, there isn't a good guide for making sex animations for FO4.  If I have time, I may look into it.

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6 minutes ago, Leito86 said:

For Human Rigs, I suggest using these instead of the one you linked above:

https://discord.gg/88Wemk

 

They're using the new extended skeletons that allows for much more detail.

 

Creature rigs are pretty few.  The only ones I know of is the Supermutant and Feral ghouls that I made and one for canines floating around here somewhere.

 

I suggest going through https://www.nexusmods.com/fallout4/mods/16694/? first to make sure you know how to export an animation from max to the game.

  Thank you very much! This is very helpful

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4 hours ago, VonHelton said:

So will you be making animations for 4Play/FlashyPlay........Or AAF?

 

......Or both? AAF already has several animators, 4Play ATM has NONE.

 

We desperately need animators for 4Play.

 

?

 

 

I'm not sure yet, I don't know what the differences between them are as far as how they work and what the work flow is like. From what I understand AAF can also use 4Play animations but 4Play cannot use AAF animations so just based off of that I'll most likely be doing 4Play animations so that they would be available for a wider range of mods and users.

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26 minutes ago, dipshit239 said:

I'm not sure yet, I don't know what the differences between them are as far as how they work and what the work flow is like. From what I understand AAF can also use 4Play animations but 4Play cannot use AAF animations so just based off of that I'll most likely be doing 4Play animations so that they would be available for a wider range of mods and users.

Dont waste your time or efforts in making FourPlay animations.

 

They cannot be used without heavily modifying fourplay's esp and scripting and NOONE is going to do that. Also, where AAF can use ANY actor offsets due its use of XMLs, fourplay NEEDS and offset of 0,70,0 and 0,0,0 on it's two actors. Of course, Leito is the only one around who can confirm this and tell us how it should be done for FP, but the fact remains, it has specific offset requirements AND it can only truly handle two actors.

 

Stick with AAF and AAF alone. Trust me.

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49 minutes ago, Flashy (JoeR) said:

Dont waste your time or efforts in making FourPlay animations.

 

They cannot be used without heavily modifying fourplay's esp and scripting and NOONE is going to do that. Also, where AAF can use ANY actor offsets due its use of XMLs, fourplay NEEDS and offset of 0,70,0 and 0,0,0 on it's two actors. Of course, Leito is the only one around who can confirm this and tell us how it should be done for FP, but the fact remains, it has specific offset requirements AND it can only truly handle two actors.

 

Stick with AAF and AAF alone. Trust me.

oh shit I did not know that. I'm definitely going to be making AAF animations then, sorry to VonHelton and anyone else hoping for more fourplay animations. Also, do you by any chance know what the difference between a fourplay and AAF animation is? By that I mean, are they different file formats, are they just imported into fallout differently? I'm still reading guides and tutorials for making these animations, as well as a few other mod projects that I'm working on, but I haven't read anything explaining this yet. Also, thanks for this information, I really appreciate it.

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I dunno if this project is still active, but in case it is, I wanted to put out there that creature animators can pm me when they run into trouble (It might take several days for me to get back to you, but my account is still ~active). There are all kinds of fun problems that I've run into and might be able to steer people around.

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Holy shit I'm so sorry everyone! Idk why I never went back and updated this, I figured no one even knew about this little project of mine. I haven't been on loverslab in a while either. I'm also sorry but this is dead. I was biting off more than I could chew at the time and my life is way too busy now to even think about picking this back up. Again, I'm sorry for never officially stating this. Take care everyone! ❤️ 

Edited by dipshit239
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  • dipshit239 changed the title to Creature Animations [WIP] (ABANDONED)

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