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Can't start a new game (infinite loading screen)


leirisal

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Posted

If first opening of the new game or saved game crashed, this is often the becomes animation problem. 
Load order errors usually crash as soon as you start game with skse.

Posted
1 hour ago, mrkurtbey said:

If first opening of the new game or saved game crashed, this is often the becomes animation problem. 
Load order errors usually crash as soon as you start game with skse.

First of all, the game DOES NOT crash.
Second, I doubt it is animations. Tried to reduce it to just over 6k, to no avail. Here i have over 11k animations and i had it running with more than 11k before.
Third, most of these animations only start working after enabling them in SLAL.

1 hour ago, Grey Cloud said:

That's some ENB  - it takes 7 esps slots.

Have you got a link for an English web page? The only things I can find are in Japanese(?)

This ENB is korean, and no it's not the culprit either. I already removed it and the game is still not working

Posted
1 hour ago, Grey Cloud said:

I'm not saying it is the ENB, I was just interested.

 

Does your vanilla game, i.e. unmodded, load?

well, it did before i installed the mods, and I'm going to assume it still does if i uninstall them all again

 

UPDATE: After purging all the mods, the game does NOT start. Either with skse or vanilla launcher
I attached two papyrus (0 is with vanilla launcher and 1 is with skse)

Papyrus.0.log

Papyrus.1.log

Posted
37 minutes ago, leirisal said:

UPDATE: After purging all the mods, the game does NOT start. Either with skse or vanilla launcher

Did you use one of the guides when configuring your ini settings?

Posted
17 minutes ago, Grey Cloud said:

Did you use one of the guides when configuring your ini settings?

which one? 
in skyrim.ini i've only enabled papyrus logging and added "uTicksToWait=16"
in skyrimprefs.ini i've only changed the options to set up ENB
and same thing for enblocal.ini

i followed this guide https://www.youtube.com/watch?v=FHCYoVB8P_Y
and set ExpandSystemMemoryX64 to false since it conflicts with shesons (plus a couple other settings to my liking that should not interfere with stability)

 

EDIT: Deleted the ini's and generated new ones and it's launching. I'm going to check those out right now
EDIT2: narrowed it down to skyrim.ini. going to look into it

 

Posted
21 minutes ago, leirisal said:

uTicksToWait=16

That parameter is fantastic for have 60 fps in the loading screen but SOMETIMES INCREASE the loading time.

In my machine, sometimes, in some loading screens, double o triple my loading time, from 5-10 seconds to 15-30 seconds. But ONLY some loading screens are delayed... i not know what or why.

 

Others players report ETERNAL loadind screen when change uTicksToWait.

Posted

Found the issue at last:

fPostLoadUpdateTimeMS=

I changed this setting under [Papyrus] to 0 (usually it's 500) and i done goofed completely. Never thought it would render my game unusable. At the time i had the game running (with some issues) and I was troubleshooting, so i went and enabled papyrus AND changed that setting as well, thinking it would start logging earlier (?). Didn't notice a difference at that time so i never thought it would be harmful.

Anyways, thanks for all the help. And i guess you guys should start asking for ini's in the attachments ? 

EDIT: going to re-deploy all my mods and check if everything works fine now

Posted

uTicksToWait

 

Never heard of it before. This is another one of those instances which support my philosophy of ignoring FPS. I much prefer reliability and rock-solid stability and let the FPS be whatever it is rather than screw up my game in the search for the Holy Grail of 60 FPS.

Posted
2 minutes ago, Grey Cloud said:

uTicksToWait

 

Never heard of it before. This is another one of those instances which support my philosophy of ignoring FPS. I much prefer reliability and rock-solid stability and let the FPS be whatever it is rather than screw up my game in the search for the Holy Grail of 60 FPS.

It really does not affect much besides the menus. It just increases the frame requests during those said menus (so i can appreciate those 3D models in all of it's glory while i wait). I don't see any backlash that might cause

Posted
1 minute ago, leirisal said:

I don't see any backlash that might cause

I don't myself but I'm not an expert on these things. Bethesda set it to a default for a reason though.

Posted
15 minutes ago, Grey Cloud said:

I don't myself but I'm not an expert on these things. Bethesda set it to a default for a reason though.

the only reason i would bet, is because they think "30 fps are enough, so why stress the hardware more than needed?". Just to let the hardware cool down a bit i'd assume (in this case consoles, because this is a console port) Which is not an issue with most computers. That or even saving power could be a valid reason

Posted

At f*ckin last my game runs
Once again, thank you all for helping me (or at least try). This case is now closed :)

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