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Animal Gen. Physics


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Posted

I got a trouble with missalignment of dongs) Looks that they stick in wrong/reverse direction. During act they flopping very funny... Tested on spiders and chaurus. What could couse this?  

Posted
3 hours ago, olebronkosrak said:

Everything is ready, what are the problems.

No problems. Will you make more physics enabled schlongs?

Posted
34 minutes ago, Farass said:

No problems. Will you make more physics enabled schlongs? 

Slightly deviated from the project. Namely, to make SOS support, there are difficulties.

Posted

Has anyone tried to merge the skeleton of this mod with those from Rogueshot's mods (ie his horse skeleton tweaks link). Would it even be possible to merge the skeleton nifs just using NifSkope?

Posted
3 hours ago, olebronkosrak said:

Did you modify the skeleton in 3ds Max or just NifSkope? It would be nice to know, as there are many different skeletons Rogue has modified (Link) and if I could help out with it I would like to ?

Posted

im too lazy too look through the comments, but i noticed this is not compatible with this: 

(unless it was just made compatible)

Posted

It turns my horses invisible and completely removes their shlongs. Even after uninstalling the mod my game is still broken
(I fixed it, but not using this atm)

  • 4 weeks later...
Posted
9 hours ago, Subject2Host said:

What the hell is the difference between this and Animal SOS 0.1.0???

one is just bouncing bits and the other has SOS style penis control.

  • 1 month later...
Posted

physics has always been a priority,why this almost unnecessary option "raise\lower",it is in demand a little more, provided that the animation curves or small edits in collisions..

 

I personally Animal SOS is not needed,but physics is always needed,physics is always important.

Physics is never much.

the authors of the modification are increasingly choosing not the solutions that should be chosen

it is a pity that the modification is abandoned

  • 2 weeks later...
Posted
On 5/1/2019 at 11:00 PM, zer02 said:

physics has always been a priority,why this almost unnecessary option "raise\lower",it is in demand a little more, provided that the animation curves or small edits in collisions..

 

I personally Animal SOS is not needed,but physics is always needed,physics is always important.

Physics is never much.

the authors of the modification are increasingly choosing not the solutions that should be chosen

it is a pity that the modification is abandoned 

Maybe afterwards I will make a hybrid of SOS and physics

Posted
4 hours ago, olebronkosrak said:

Maybe afterwards I will make a hybrid of SOS and physics


I thank you that you listened to my opinion,maybe not ever change your decision.

After all, physics is an innovation still in the world of Skyrim,and its research,modification and development is in itself the best phenomenon tenfold,compared to the option "raise the stick at the dog" ?

 

With respect.
Zer02

 

 

(I hope the translator translated what I wanted to say correctly)

Posted
19 minutes ago, zer02 said:


I thank you that you listened to my opinion,maybe not ever change your decision.

After all, physics is an innovation still in the world of Skyrim,and its research,modification and development is in itself the best phenomenon tenfold,compared to the option "raise the stick at the dog" ?

 

With respect.
Zer02

 

 

(I hope the translator translated what I wanted to say correctly) 

The solution was through a squall of criticism, lack of innovation, and similar modifications.

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