py913 Posted January 7 Posted January 7 On 1/1/2026 at 3:20 AM, mato2 said: I tried transferring the weights from the original but it didn't work. Moving your eyes upward will break it. おそらく、眼球のUVテクスチャマップがアップデートで更新されたことが原因だと思います。 old(顔のテクスチャマップの左下) new(独立) 公式からカラコンアイテムが実装されそうなので、他の女の子もこの仕様に変わっていくような気がします。 なので、眼球を回転させる場合は新しく吸い出した眼球モデルデータを回転させて作り直すか、旧テクスチャを再定義すれば良いと思います。 回転と目の充血を試しにやってみましたが出来そうでした。回転させると瞳の光沢が消えてしまう問題がありますが。 瞳の色を変えるMODは導入したことがないのでよくわかりません。 回転 充血 回転 充血 6
molyomoto Posted January 7 Posted January 7 3 hours ago, py913 said: おそらく、眼球のUVテクスチャマップがアップデートで更新されたことが原因だと思います。 old(顔のテクスチャマップの左下) 新しい(独立) 公式からカラコンアイテムが実装されそうなので、他の女の子もこの仕様に変わっていくような気がします。 なので、眼球を回転させる場合は新しく吸い出した眼球モデルデータを回転させて作り直すか、旧テクスチャを再定義すれば良いと思います。 回転と目の充血を試しにやってみましたが出来そうでした。回転させると瞳の光沢が消えてしまう問題がありますが。 瞳の色を変えるMODは導入したことがないのでよくわかりません。 回転 渋滞 回転 渋滞 旧仕様だと眼球のhashではなく瞳のhashを利用すると光沢を維持できましたが(通常時と比べて白目が明るくなる)新仕様だとできなさそうな感じでしょうか?? 想像できる作業量に既に頭がイタイ・・・ 1
bantenka Posted January 10 Posted January 10 質問なのですが、モニカの白目を直すためにオーバーライドするんですが何故かガン無視されます。 モニカの目のハッシュ値って 1f58b34e で合ってますよね? カラコン組は何か特殊な制御でもあるんでしょうか?
py913 Posted January 11 Posted January 11 (edited) On 1/10/2026 at 11:03 PM, bantenka said: 質問なのですが、モニカの白目を直すためにオーバーライドするんですが何故かガン無視されます。 モニカの目のハッシュ値って 1f58b34e で合ってますよね? カラコン組は何か特殊な制御でもあるんでしょうか? DMM版はc73a99a1でした。 インデックスは以下のパターンで目の回転等が出来ました。(ファーストインデックス、インデックスカウントは他の数字でもいいのかもしれません) [TextureOverrideRemoveEye0] $mod_active = 1 hash = c73a99a1 match_first_index = 192 if $Eye != 0 || $Eye1 != 0 handling = skip endif [TextureOverrideRemoveEye] $mod_active = 1 hash = c73a99a1 match_index_count = 1440 if $Eye == 0 vb0 = ResourceEye_VB ib = ResourceEye_IB elif $Eye == 1 vb0 = ResourceEye05R_VB ib = ResourceEye05R_IB endif if $blush == 0 ps-t0 = ResourceMonicaEyeTex handling = skip drawindexed = auto elif $blush == 1 ps-t0 = ResourceMonicaEyeTex handling = skip drawindexed = auto elif $blush == 2 ps-t0 = ResourceMonicaEyeBTex handling = skip drawindexed = auto endif MOD:Back_hands_tied_Based_on_R.Shiranui.Commonを使用する場合は、[TextureOverride Monica Face]の部分を削除しないと目の部分が消えてしまうみたいです。こちらで詳細が説明されています→(https://ero-game-lab.blog.jp/archives/28519517.htmlhttps://ero-game-lab.blog.jp/archives/28519517.html) 回転 白目充血 白目充血回転 Edited January 12 by py913 6
mato2 Posted January 11 Posted January 11 On 2026/1/7 at 午後2時37分, py913 said: やはり、眼球のUVテクスチャマップがアップデートで更新されたことが原因だと思います。 old(顔のテクスチャマップの左下) 新しい(独立した) 公式からカラコンアイテムが実装されそうなので、他の女の子もこの仕様に変わってきそうですね。 そのため、眼球を回転させる場合は新しく吸い出された眼球モデルデータを回転して作り直せるか、旧テクスチャを再定義すれば良いと思います。 回転と目の充血を試してみましたが出来ました。回転させると瞳の輝きが消えてしまう問題があります。 瞳の色を変えるMODは導入したことはないのでよく分かりません。 回転 充血 回転 充血 ありがとうございます。 今の私のレベルではかなり難しい作業のようですね・・ 私なりに試行錯誤してみます。
Korius Posted January 31 Posted January 31 Quick Fix for Helena lightly tested, 2 of the expressions have neck seams, and the rotate eyes texture isn't properly fixed Helena.7z 17
brighttower Posted February 3 Posted February 3 (edited) On 1/31/2026 at 12:49 PM, Korius said: Quick Fix for Helena lightly tested, 2 of the expressions have neck seams, and the rotate eyes texture isn't properly fixed Helena.7z 2.83 MB · 3 downloads Thank you very much for your work! I noticed a small double chin issue on Helena with some expressions. No rush, but if possible, could you check it? Edited February 5 by brighttower
QQAASS Posted February 5 Posted February 5 Can someone fix the Elise expression mod for the Steam version? I tried replacing the hash, but it didn't work well. It seems there’s a problem with the hashes for the lips and tongue, but I can't find the correct hashes. In the picture, it seems to only show the face, and the lips part cannot be located.
tokorozawa Posted February 7 Posted February 7 On 1/11/2026 at 1:27 PM, py913 said: DMM版はc73a99a1でした。 インデックスは以下のパターンで目の回転等が出来ました。(ファーストインデックス、インデックスカウントは他の数字でもいいのかもしれません) [TextureOverrideRemoveEye0] $mod_active = 1 hash = c73a99a1 match_first_index = 192 if $Eye != 0 || $Eye1 != 0 handling = skip endif [TextureOverrideRemoveEye] $mod_active = 1 hash = c73a99a1 match_index_count = 1440 if $Eye == 0 vb0 = ResourceEye_VB ib = ResourceEye_IB elif $Eye == 1 vb0 = ResourceEye05R_VB ib = ResourceEye05R_IB endif if $blush == 0 ps-t0 = ResourceMonicaEyeTex handling = skip drawindexed = auto elif $blush == 1 ps-t0 = ResourceMonicaEyeTex handling = skip drawindexed = auto elif $blush == 2 ps-t0 = ResourceMonicaEyeBTex handling = skip drawindexed = auto endif MOD:Back_hands_tied_Based_on_R.Shiranui.Commonを使用する場合は、[TextureOverride Monica Face]の部分を削除しないと目の部分が消えてしまうみたいです。こちらで詳細が説明されています→(https://ero-game-lab.blog.jp/archives/28519517.htmlhttps://ero-game-lab.blog.jp/archives/28519517.html) 回転 白目充血 白目充血回転 日本語で失礼します。 こちらで記載されているサイトを参考に目の部分を修正しようと思ったのですが、 当方、MisakiLoveのMODを導入しておらず、無印のBack_hands_tied_Based_on_R.Shiranui.Common_V5.10どの項目を無効化すればいいのか分かりません。どなたかご教授ください。 Excuse me in Japanese. I was trying to modify the eyes using the site listed here as a reference, but I haven't installed the MisakiLove mod, so I don't know which item to disable in the original Back_hands_tied_Based_on_R.Shiranui.Common_V5.10. Can someone please tell me? [TextureOverride Monica Face] hash = c73a99a1 match_index_count = 1440 match_priority = -1 if $mod_active == 0 ps-t0 = ResourceSkin0FaceMonica elif $face+$skin == 10 || $face+$skin == 22 || $face+$skin == 31 ps-t0 = ResourceSkin0FaceMonica elif $face+$skin == 11 || $face+$skin == 20 || $face+$skin == 32 ps-t0 = ResourceSkin1FaceMonica elif $face+$skin == 12 || $face+$skin == 21 || $face+$skin == 30 ps-t0 = ResourceSkin2FaceMonica endif [TextureOverride Monica Face2 hash = 4baf660e match_priority = -1 if $mod_active == 0 ps-t0 = ResourceSkin0FaceMonica elif $face+$skin == 10 || $face+$skin == 22 || $face+$skin == 31 ps-t0 = ResourceSkin0FaceMonica elif $face+$skin == 11 || $face+$skin == 20 || $face+$skin == 32 ps-t0 = ResourceSkin1FaceMonica elif $face+$skin == 12 || $face+$skin == 21 || $face+$skin == 30 ps-t0 = ResourceSkin2FaceMonica endif if $mod_active == 0 ps-t1 = null elif $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif
thorgis Posted February 7 Posted February 7 私はこうすれば、白目は解決出来ましたよ。 [TextureOverride Monica Face] hash = c73a99a1 match_index_count = 1440 match_priority = -1 ;if $mod_active == 0 ;ps-t0 = ResourceSkin0FaceMonica ;elif $face+$skin == 10 || $face+$skin == 22 || $face+$skin == 31 ;ps-t0 = ResourceSkin0FaceMonica ;elif $face+$skin == 11 || $face+$skin == 20 || $face+$skin == 32 ;ps-t0 = ResourceSkin1FaceMonica ;elif $face+$skin == 12 || $face+$skin == 21 || $face+$skin == 30 ;ps-t0 = ResourceSkin2FaceMonica ;endif 1
py913 Posted February 7 Posted February 7 全部無効化しても大丈夫ですよ。 2 hours ago, tokorozawa said: 日本語で失礼します。 こちらで記載されているサイトを参考に目の部分を修正しようと思ったのですが、 当方、MisakiLoveのMODを導入しておらず、無印のBack_hands_tied_Based_on_R.Shiranui.Common_V5.10どの項目を無効化すればいいのか分かりません。どなたかご教授ください。 Excuse me in Japanese. I was trying to modify the eyes using the site listed here as a reference, but I haven't installed the MisakiLove mod, so I don't know which item to disable in the original Back_hands_tied_Based_on_R.Shiranui.Common_V5.10. Can someone please tell me? [TextureOverride Monica Face] hash = c73a99a1 match_index_count = 1440 match_priority = -1 if $mod_active == 0 ps-t0 = ResourceSkin0FaceMonica elif $face+$skin == 10 || $face+$skin == 22 || $face+$skin == 31 ps-t0 = ResourceSkin0FaceMonica elif $face+$skin == 11 || $face+$skin == 20 || $face+$skin == 32 ps-t0 = ResourceSkin1FaceMonica elif $face+$skin == 12 || $face+$skin == 21 || $face+$skin == 30 ps-t0 = ResourceSkin2FaceMonica endif [TextureOverride Monica Face2 hash = 4baf660e match_priority = -1 if $mod_active == 0 ps-t0 = ResourceSkin0FaceMonica elif $face+$skin == 10 || $face+$skin == 22 || $face+$skin == 31 ps-t0 = ResourceSkin0FaceMonica elif $face+$skin == 11 || $face+$skin == 20 || $face+$skin == 32 ps-t0 = ResourceSkin1FaceMonica elif $face+$skin == 12 || $face+$skin == 21 || $face+$skin == 30 ps-t0 = ResourceSkin2FaceMonica endif if $mod_active == 0 ps-t1 = null elif $wet > 5 ps-t1 = ResourceSkinFaceWet2 elif $wet > 2 ps-t1 = ResourceSkinFaceWet1 endif 2
Supercooldude371 Posted February 8 Posted February 8 For the Makeup mod v2.3 from here asdfa The eye color changing works for Kokoro for me. I want to get a different eye color (hazel) though. Does anyone know what file(s) I could/should edit in the mod in order to get a different eye color? I tried editing the png files in the resources folder (changing red to green) and then deleting the ShaderCache folder but it didn't work, the eyes are still red when I cycle test them in game
theorangebar Posted February 23 Posted February 23 It seems the latest update makes this mod unusable. Everybody has the same issue?
Sonemi Kusonemi Posted February 23 Posted February 23 Kasumi Temporary Fix I have made corrections to 56 items, so there may be some errors present. However, since functionality was verified after every 4 items were modified, it should be reasonably problem-free. As usual, I was unable to fix the eye-related functions, so this is a temporary version. Since textures are not included, please use the ones you are currently using. Her tooth issues have been corrected and re-uploaded. Kasumi.7z 14
theorangebar Posted March 1 Posted March 1 On 2/24/2026 at 8:21 AM, Sonemi Kusonemi said: Kasumi Temporary Fix I have made corrections to 56 items, so there may be some errors present. However, since functionality was verified after every 4 items were modified, it should be reasonably problem-free. As usual, I was unable to fix the eye-related functions, so this is a temporary version. Since textures are not included, please use the ones you are currently using. Her tooth issues have been corrected and re-uploaded. Kasumi.7z 1.18 MB · 5 downloads Thanks for the fix, but I've got another issue like this. Is it able to fix? It is DMM ver.
Sonemi Kusonemi Posted March 1 Posted March 1 I overlooked it because I was conducting verification under the assumption that it would be used in conjunction with pose cards. Please replace all files in the Kasumi folder that have numbers attached to their Tooth items with the contents of this attachment. Kasumi Tooth.7z 7
zack121216 Posted March 1 Posted March 1 1 hour ago, Sonemi Kusonemi said: 我忽略了它,因为我在假设它会与姿势卡一起使用来进行验证。 请用此附件的内容替换掉Kasumi文件夹中所有带有数字的Tooth项目文件。 Kasumi Tooth.7z 128.06 千字节 · 1 次下载 Helena's face is wrong, I tried a lot of methods, do you have a way to solve it?for steam
theorangebar Posted March 2 Posted March 2 On 2/24/2026 at 8:21 AM, Sonemi Kusonemi said: Kasumi Temporary Fix I have made corrections to 56 items, so there may be some errors present. However, since functionality was verified after every 4 items were modified, it should be reasonably problem-free. As usual, I was unable to fix the eye-related functions, so this is a temporary version. Since textures are not included, please use the ones you are currently using. Her tooth issues have been corrected and re-uploaded. Kasumi.7z 1.18 MB · 6 downloads Thank you so much! It works just fine.
AnonViewer Posted March 4 Posted March 4 I've not visited this thread for quite a while, so does anyone have a link to a makeup fix for Lobelia?
Sonemi Kusonemi Posted March 5 Posted March 5 Based on the manual rotation, I found missed corrections in the 8th and 13th expressions and the ahegao face, so I personally attempted to fix them. However, I was unable to pinpoint the cause of the error in the 13th expression. The weight of the tongue and teeth was normal, and there were no issues even in the 14th facial expression, which has an extremely similar structure. I was unable to import the VB posted by py913, so I completely fixed it from scratch based on the original version by orangejuice666. Therefore, I explicitly state that any issues arising from this point forward are entirely my fault, and they bear no responsibility whatsoever. I apologize, but I can only assist with issues related to the DMM version. Shandy.7z 8
py913 Posted March 5 Posted March 5 (edited) On 3/6/2026 at 1:38 AM, Sonemi Kusonemi said: Based on the manual rotation, I found missed corrections in the 8th and 13th expressions and the ahegao face, so I personally attempted to fix them. However, I was unable to pinpoint the cause of the error in the 13th expression. The weight of the tongue and teeth was normal, and there were no issues even in the 14th facial expression, which has an extremely similar structure. I was unable to import the VB posted by py913, so I completely fixed it from scratch based on the original version by orangejuice666. Therefore, I explicitly state that any issues arising from this point forward are entirely my fault, and they bear no responsibility whatsoever. I apologize, but I can only assist with issues related to the DMM version. Shandy.7z 2.38 MB · 1 download 修正ありがとうございます。 混乱を招きそうなので私の投稿は削除しました。 全部見直したけど私の環境下では全部正常みたいなので、 どこが問題なのか分からない💦 Edited March 7 by py913
ognish Posted March 6 Posted March 6 19 hours ago, py913 said: 修正ありがとうございます。 混乱を招きそうなので私の投稿は削除しました。 全部見直したけどどこが問題なのか分からない💦 先程の問題、こちらでも発生は確認できました。 ただ、確かに要因がよくわからないですね。 リップ系のMODだったり色変えなりが影響したりとかあるのか気になるところ。 (自分はデフォルトのままでした)
ognish Posted March 7 Posted March 7 お二方のどちらのMODを適用しても、中央最上段(NO.6?)だけこの事象が改善しないですね。 過去のShandyのMODとの複合を色々試してもここだけこうなってしまう……。
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