Varhastra Posted August 20, 2021 Posted August 20, 2021 Does this mod still work with the current version of Sexbound? I'm noticing that none of my crewmates or colonists are getting horny... Â
red3dred Posted August 20, 2021 Author Posted August 20, 2021 2 hours ago, Varhastra said: Does this mod still work with the current version of Sexbound? I'm noticing that none of my crewmates or colonists are getting horny... Â In theory, yes. I have received several reports that it's not "Working properly" but it's also still somewhat working at least. What i mean is, they get horny for too little time, and stop sex too fast. If you mean nothing happens at all, you can always report with a log for me to see what's up with your mods and if you have any that break things. As for the other piece, however... I can no longer keep track of "The current version of Sexbound" as i don't get notifications or updates on LoversLab, and i'm not gonna religiously open a Mega.IO link to read a changelog that doesn't track proper changes... I've tried "updating" it to the latest version i had at the time, but nothing seemed wrong, the patch was done correctly and the only change in the base API's scripts were the order of them inside the file. No reason why things shouldn't work the same, and yet they didn't. Plus a few mods are causing new incompatibilities...
Varhastra Posted August 21, 2021 Posted August 21, 2021 starbound.log.1Here's a log, hopefully this helps. My issue is my crew never seem to get horny, they never use the SxB addons on their own.
red3dred Posted August 22, 2021 Author Posted August 22, 2021 3 hours ago, Varhastra said: starbound.log.1Here's a log, hopefully this helps. My issue is my crew never seem to get horny, they never use the SxB addons on their own. Hmm, odd, it seems your mod is not being loaded correctly: Spoiler  This usually happens when the mod is installed inside another folder. Make sure these files are visible when you open that folder; Spoiler  If they are not, you can move them so they are like the image above.
Varhastra Posted August 22, 2021 Posted August 22, 2021 22 hours ago, red3dred said: Hmm, odd, it seems your mod is not being loaded correctly:  Hide contents  This usually happens when the mod is installed inside another folder. Make sure these files are visible when you open that folder;  Hide contents  If they are not, you can move them so they are like the image above. My files are lined up exactly like these, could anything else be causing it? I can attach a screenshot if need be Â
red3dred Posted August 23, 2021 Author Posted August 23, 2021 4 hours ago, Varhastra said: My files are lined up exactly like these, could anything else be causing it? I can attach a screenshot if need be  Hmm, i can try to take a look, but yeah something's up, and i don't know if the mod is even being loaded if this is happening.
Zorai Posted August 23, 2021 Posted August 23, 2021 Just wondering, how come this mod hasn't been integrated into SexBound? Other features are already a base part with plugins that allow one to turn them on/off, why isn't this one included? I understand if limitations and the like are the problem and/or its just simply easier to keep this standalone, but I feel like with what this does it should be included with SexBound. It also shouldn't break that much or cause many issues either since it would be updated alongside SexBound.
red3dred Posted August 23, 2021 Author Posted August 23, 2021 1 hour ago, HighwayDio said: Just wondering, how come this mod hasn't been integrated into SexBound? Other features are already a base part with plugins that allow one to turn them on/off, why isn't this one included? I understand if limitations and the like are the problem and/or its just simply easier to keep this standalone, but I feel like with what this does it should be included with SexBound. It also shouldn't break that much or cause many issues either since it would be updated alongside SexBound. I think it's been tried, but i don't remember much. I hate to have a lot of unnecessary bloat in the mod (Main API) but i agree that this feature is small enough, it would be convenient to just have it as a toggle in the main API, and since Locuturus appears to be adding other mods onto the API, this is as good time as any to just let this one be consumed. 3
S0m3gu4 Posted October 29, 2021 Posted October 29, 2021 Somebody put your mod up on the steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2639416498
red3dred Posted October 29, 2021 Author Posted October 29, 2021 1 minute ago, S0m3gu4 said: Somebody put your mod up on the steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=2639416498 Yep. I've reported it and warned other users in the Discord to do the same, since no mention or questions were asked. Really shitty thing to do, that guy.
erlofcockwood Posted January 15, 2022 Posted January 15, 2022 probably a stupid question but still: is this mod integrated into the basic Sexbound by now? I am new to this mod (Sexbound) and when I open the Sexbound UI I see that there is a mod section where many mods are listed including this one I also noticed that when I entered a <birdpeople> ship once they were all f*cking and they do so from time to time which could mean that the mod is part of base Sexbound now (?) Can you confirm or deny that? I am thinking about installing it but that would only make sense if it was not already integrated
red3dred Posted January 16, 2022 Author Posted January 16, 2022 3 hours ago, erlofcockwood said: probably a stupid question but still: is this mod integrated into the basic Sexbound by now? I am new to this mod (Sexbound) and when I open the Sexbound UI I see that there is a mod section where many mods are listed including this one I also noticed that when I entered a <birdpeople> ship once they were all f*cking and they do so from time to time which could mean that the mod is part of base Sexbound now (?) Can you confirm or deny that? I am thinking about installing it but that would only make sense if it was not already integrated I haven't heard of it being integrated, but i wouldn't doubt it's another one of those "unlisted changes". To confirm, this still works, as far as i know, and haven't been informed of it being integrated. I however wouldn't know, even though i check the changelogs, not everything is listed, and unless someone poked at the code and told me this is indeed absorbed, i wouldn't know. Just FYI, it does a bit more than just allowing NPCs to get horny, it adds a couple checks here and there to prevent the horny from being cut short. I could add more things like support for other mods, but there's nothing i can add without going around asking, and likely getting denied.
nononysss Posted July 3, 2022 Posted July 3, 2022 (edited) How long does it take for NPC's to get horny? I think this mod may be broken. I've tried advancing time by 10000 via admin commands as well as simply waiting around while I research a fix. I've been at this for a few hours and nothing has happened. NPC's behave as if there's no mods at all. Are there are any other mods I should be using? Right now I'm just running the latest version of SxB and this mod. I've also tried editing the mod script regen rate from 0.03 to 1.0 to 100.0 in the arousal script, but I don't really know what I'm doing in there. Thanks  starbound.log Edited July 3, 2022 by nononysss Forgot to attach the log file.
red3dred Posted July 3, 2022 Author Posted July 3, 2022 1 minute ago, nononysss said: How long does it take for NPC's to get horny? I think this mod may be broken. I've tried advancing time by 10000 via admin commands as well as simply waiting around while I research a fix. I've been at this for a few hours and nothing has happened. NPC's behave as if there's no mods at all. Are there are any other mods I should be using? Right now I'm just running the latest version of SxB and this mod. I've also tried editing the mod script regen rate from 0.03 to 1.0 to 100.0 in the arousal script, but I don't really know what I'm doing in there. Thanks  starbound.log 6.83 kB · 1 download  1) It takes around... 5 minutes? Or maybe around 500 seconds... You can check their arousal by hovering over the NPC and using, in "admin" mode, the command: /entityeval status.resource("arousal") 2) Advancing time does not work. Time does not directly impact statuses for NPC's. Same way doing /timewarp doesn't affect your healing from a salve. If it still doesn't work, i can take a look. The log mentions no errors.
nononysss Posted July 3, 2022 Posted July 3, 2022 starbound.log The command appears to work. However, it appears to reset when NPC's are offscreen. Is this by design or is it a new bug? I remember playing this mod a year or two ago, coming to a village, and returning to have everyone fucking. What is the threshold that needs to be crossed for events to happen? And what is the parameter that controls the rate of increase?
red3dred Posted July 3, 2022 Author Posted July 3, 2022 16 minutes ago, nononysss said: starbound.log The command appears to work. However, it appears to reset when NPC's are offscreen. Is this by design or is it a new bug? I remember playing this mod a year or two ago, coming to a village, and returning to have everyone fucking. What is the threshold that needs to be crossed for events to happen? And what is the parameter that controls the rate of increase? Yeah i've noticed that too. Anything that unloads the NPC's also resets the Arousal value for whatever reason... In the 5+ API versions at least. It's not intended and i wish i knew what is causing this. Indeed, the NPC's should be saving their arousal value even when you're not around. Made it so going to my ship always lead to crew orgies... The threshold of "being horny" is 50. Once they reach 50, they will go into a Sexbound object and it'll jump to 100, and then decrease over time. That's how the cycle works.  The parameter is odd, i personally remember only the number present in the script patch to work, but you say you've changed it, so i have no reason to doubt you there. There is another value in the NPC patches, and it should be loaded, but wasn't in past versions of the API. In sum, something in the API broke this mod. Not surprising at all, seems to happen with every update. Sorry about that.
libertyordeath Posted July 26, 2022 Posted July 26, 2022 This mod is one of those "It's LLabs duh! What did you expect?"-things: There's no plausible explanation why something this basic is not part of the core framework. No plausible explanation why it breaks on every update. Or why it's not considered important enough, for somebody with too much time to spend maintain it regularily. As you continue to try finding any good reason for the state of things, eventually the only conclusion left is the one you already knew: This is a community of hobby devs making mods for hobby devs, not players. Actually playing the game is not the purpose of anything created here.
libertyordeath Posted July 26, 2022 Posted July 26, 2022 Why, look at what amazing thing i found while browsing the latest sexbound source (in common arousal override file): Â Â Â self._defaultConfig = { regenRates = { default = -0.33, havingSex = 1.0 } } Â Last time i checked it worked the inverse (add to accumulate arousal, sub to remove during sex). IIRC your mod uses that var too, but still in the old fashion. Might have something to do with stuff breaking. I dunno.
red3dred Posted July 26, 2022 Author Posted July 26, 2022 4 hours ago, libertyordeath said: This mod is one of those "It's LLabs duh! What did you expect?"-things: There's no plausible explanation why something this basic is not part of the core framework. No plausible explanation why it breaks on every update. Or why it's not considered important enough, for somebody with too much time to spend maintain it regularily. As you continue to try finding any good reason for the state of things, eventually the only conclusion left is the one you already knew: This is a community of hobby devs making mods for hobby devs, not players. Actually playing the game is not the purpose of anything created here. More accurate to say i try to make the mods for the players, but it's a hobby dev fighting against another hobby dev to make things work as they did, in a framework that (at least was) constantly changing in places that usually didn't need to change, with no hint or clue of what changed. I spent nearly two years now maintaining some of these mods, and they're broken because of features that got changed with no word on why or how. Why do all Sexbound variables reset now when you leave the area? Do they not save properly? That is beyond me... Â 3 hours ago, libertyordeath said: Why, look at what amazing thing i found while browsing the latest sexbound source (in common arousal override file): Â Â Â self._defaultConfig = { regenRates = { default = -0.33, havingSex = 1.0 } } Â Last time i checked it worked the inverse (add to accumulate arousal, sub to remove during sex). IIRC your mod uses that var too, but still in the old fashion. Might have something to do with stuff breaking. I dunno. But yeah, this is the code this mod specifically changes, to be as you mentioned. Due to the way "priority" works, this mod overwrites this very script. The problem isn't it NOT working properly, for as far as i can tell, NaturallyHorny seems to be working in my setup. Hell, i have a lot of other mods and i could've sworn one of them would do something to prevent it from working, but nah, at around 10 minutes of standing NPCs, they go use Sexbound objects. The problem i'm running into now is that they simply reset to 0 arousal every time a player leaves their area.
ShylokVakarian Posted February 26, 2023 Posted February 26, 2023 Is there a possibility that there could be a version that only runs these scripts if they're equipped with a special collar or something? I don't want absolutely everyone running around being horny, just specific people.
red3dred Posted February 26, 2023 Author Posted February 26, 2023 1 hour ago, ShylokVakarian said: Is there a possibility that there could be a version that only runs these scripts if they're equipped with a special collar or something? I don't want absolutely everyone running around being horny, just specific people. Well, equipment normally cannot give you status effects, and running a equipment check in the arousal script seems a bit out of place (Probably can't even reach that info in the script, Lua is whack like that). Only back items usually cause status effects, since EPP's give status protection, for example. Though, there are other ways to get around it that i did not try or test.
ShylokVakarian Posted February 26, 2023 Posted February 26, 2023 1 hour ago, red3dred said: Well, equipment normally cannot give you status effects, and running a equipment check in the arousal script seems a bit out of place (Probably can't even reach that info in the script, Lua is whack like that). Only back items usually cause status effects, since EPP's give status protection, for example. Though, there are other ways to get around it that i did not try or test. I can live with a back item doing it. 1
red3dred Posted March 15, 2023 Author Posted March 15, 2023 4 hours ago, terrorofmorrowind said: does this work with reborn? It is part of Reborn, the mod is not needed for it. 1
terrorofmorrowind Posted March 15, 2023 Posted March 15, 2023 (edited) I went back to api because the soupgun from remastebated and lewd whips don't work with reborn. Nothing happens when fired at an npc. I am aware that this means starting over but I wasn't far yet anyway. So nothing really lost. Edited March 15, 2023 by terrorofmorrowind
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