Assassin2631 Posted December 28, 2018 Posted December 28, 2018 I have defeat installed, and when my character is defeated, for example by a wolf, my pc plays the animation, but the wolf just stands there. So it's only half working? Not sure a better way to describe it. FNIS appears to be in working order, not sure what else to do. Also if my PC defeats someone else, the animations are also glitched. Not sure what's going on. Whether it's just defeat, or if something else is going on. Haven't played enough to see if my other animations are working.
Sailing Rebel Posted December 28, 2018 Posted December 28, 2018 2 hours ago, Assassin2631 said: I have defeat installed, and when my character is defeated, for example by a wolf, my pc plays the animation, but the wolf just stands there. So it's only half working? Not sure a better way to describe it. FNIS appears to be in working order, not sure what else to do. Also if my PC defeats someone else, the animations are also glitched. Not sure what's going on. Whether it's just defeat, or if something else is going on. Haven't played enough to see if my other animations are working. Most likely you are missing the FNIS Creature Pack which can be found on the FNIS download page on Nexus. If installing that and re-running Generate FNIS For Users does not fix it then copy and paste the output from FNIS here.
Assassin2631 Posted December 28, 2018 Author Posted December 28, 2018 I installed the creature pack when I installed everything else, here is my FNIS FNIS Behavior V7.4.5 12/28/2018 6:51:02 PM Skyrim SE 64bit: 1.5.62.0 - C:\Gaming\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading SexLabCreature V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabAP V1.63 ... Reading SexLab V1.63 ... Reading MoreNastyCritters V1.0 ... Reading M2MAnimations V9.0 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading APSexIdles V1.0SE ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... 2486 animations for 9 mods successfully included (character) It so far seems that I'm having issues with defeat? I could be wrong...
Sailing Rebel Posted December 29, 2018 Posted December 29, 2018 Go to SexLab MCM -> Rebuild & Clean and click on Clean System then follow the instructions in the pop-ups.
Assassin2631 Posted December 29, 2018 Author Posted December 29, 2018 Sadly it didn't do anything. My PC still has animations, though the creatures don't seem to have anything. The creatures genitalia appear, but they just stand there. I saw mention of someone saying that disabling the creature pack and reinstalling helped, but I'm not sure what the best course of action is at this point Edit: That did allow one of my animation packs to finally show up, so it did help something
Sailing Rebel Posted December 29, 2018 Posted December 29, 2018 Are you sure you've installed the SE version of the animation packs? Are you using SexLab Light or SexLab SE Beta? The latter is recommended for compatibility.
Assassin2631 Posted December 29, 2018 Author Posted December 29, 2018 I'm using the regular sexlab se beta I do believe, and I just confirmed that I'm using SE Creature FNIS framework. I downloaded it once again and replaced what I had, still no luck. My FNIS reports no errors, says it's loaded, their genitalia appears, my pc does the animations, I just lack creature movement and I can't figure it out. Everything I've checked seems to be working properly and or installed correctly, so I'm not sure. Hmmmmm
Fotogen Posted December 29, 2018 Posted December 29, 2018 MCM, Sexlab, Animation settings(something) ... Allow creature animations. Maybe Restrict aggressive animations.
Assassin2631 Posted December 31, 2018 Author Posted December 31, 2018 I ticked it on and off, tried it both ways, didn't change anything sadly
Psalam Posted January 2, 2019 Posted January 2, 2019 How about ticking the FNIS box for hkx compatibility (the one right under the skeleton arm fix). See if that doesn't solve it.
Assassin2631 Posted January 9, 2019 Author Posted January 9, 2019 Sorry I'm just coming to this now, I've been away for a bit. I tried that prior, didn't seem to do anything.
Psalam Posted January 9, 2019 Posted January 9, 2019 Do you even have any creature animations loaded? Your FNIS does not show that any animations (creature) have been successfully loaded.
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