GoldenRain Posted January 26, 2019 Posted January 26, 2019 aaf error [041] AnimationGroup ID Staged_LeitoBedReverseCowgirl is missingTook alot of trial and error to track it down to your patch. I know that sounds silly. But only by not installing your patch does this error go away with the newest leito animations paired with the newest leito and crazy aaf patchEdit: for now SM's cum will just have to be plain normal cum "sad trombone"
riot_punch Posted January 27, 2019 Author Posted January 27, 2019 @GoldenRain It's running fine in my game, gonna take a look at it. What AAF mods are you running?
GoldenRain Posted January 28, 2019 Posted January 28, 2019 20 hours ago, riot_punch said: @GoldenRain It's running fine in my game, gonna take a look at it. What AAF mods are you running? AAF, AAF comp patch mutated lust, atomic lust, rufGT's old animations leito, leito and crazy aaf patch savage cabbage sex attributes, sexual harassment RES karma/brothels/csa morning sex DD, aaf bondage animations themes sex/kinky aaf family planning aj's various xml's I updated some new of those and the game was broke so I uninstalled all of them and deleted the aaf folder, then I reinstalled one by one. AAF is working. so I'll add cumNwealth back in to see if it works now that I did the fresh install of everythingEdit: When I was testing this all out it was with the previous cumNwealth. I was so focused on getting aaf to work I didn't notice that you updatedEdit 2: Wait what was updated? If everything there has had the version number updated then I was/am using the same files???Edit 3: I'll test it out to see if clearing out my AAF folder was all that was needed Edit 4: yup it all works now (except that the SM's are flaccid, but that's something I will have to find the solution for) so all I really needed to do was empty my AAF folder and do the clean install
RustyEdges Posted January 29, 2019 Posted January 29, 2019 On 12/27/2018 at 7:29 PM, OlBenny said: Me again. Right, after loading my last save from upgrading from the newest Savage Cabbage update, unfortunately I'm getting several of the the two errors (three pop-ups of each of the two), sadly: I get about 30 of these messages on launch. I installed this mod properly and tried to reinstall the patches, yet these errors seem to persist. I also noticed that my AAF menu will not open and the white text that pops up when AAF loads remains on my screen. I did not alter or install any other mod since these errors have occurred. Any help would be appreciated.
riot_punch Posted January 30, 2019 Author Posted January 30, 2019 @GoldenRain Try overwriting the animationdata.xml file with this. Leito_SM_animationData.xml
riot_punch Posted January 30, 2019 Author Posted January 30, 2019 10 hours ago, RustyEdges said: I get about 30 of these messages on launch. I installed this mod properly and tried to reinstall the patches, yet these errors seem to persist. I also noticed that my AAF menu will not open and the white text that pops up when AAF loads remains on my screen. I did not alter or install any other mod since these errors have occurred. Any help would be appreciated. Make sure you overwrite everything with this mod. Your problem is caused by another mod overwriting this one's overlaydata.xml file or it is down right missing.
RustyEdges Posted January 30, 2019 Posted January 30, 2019 1 hour ago, riot_punch said: Make sure you overwrite everything with this mod. Your problem is caused by another mod overwriting this one's overlaydata.xml file or it is down right missing. I only have a cum_overlaysdata.xml file in the AAF directory... is there supposed to be a file just named overlaydata.xml? I triple checked that I have overwritten and installed everything.
riot_punch Posted January 30, 2019 Author Posted January 30, 2019 1 hour ago, RustyEdges said: I only have a cum_overlaysdata.xml file in the AAF directory... is there supposed to be a file just named overlaydata.xml? I triple checked that I have overwritten and installed everything. supposed to be 2 of them, cum_overlaysdata.xml and cum_overlaysdata_mutant,xml. Looking at your screenshots, you are missing the latter.
amesbt Posted February 4, 2019 Posted February 4, 2019 Still not seeing the mutant cum_overlays. And now after updating Polistiro's Patch v3.1, my mutant's don't have erections? Any help would be awesome! Thanks!
riot_punch Posted February 4, 2019 Author Posted February 4, 2019 6 hours ago, amesbt said: Still not seeing the mutant cum_overlays. And now after updating Polistiro's Patch v3.1, my mutant's don't have erections? Any help would be awesome! Thanks! I'm using Polistiro's patch v3.2 and AAF compatibility patches v.3.0 Download and install the base files of this mod, overwrite everything.
amesbt Posted February 5, 2019 Posted February 5, 2019 16 hours ago, riot_punch said: I'm using Polistiro's patch v3.2 and AAF compatibility patches v.3.0 Download and install the base files of this mod, overwrite everything. Okay got that sorted out and the SM erections are back. So do I only need to load up the base file of your patch or all of the various patches? I have them all downloaded and just systematically loaded them up. Should I do them in a particular order? - Thanks btw for all the awesome work on the mod and assistance!
BigDelite Posted February 7, 2019 Posted February 7, 2019 Hey there. Thanks for taking my call... Anyway, I think this isn't an error, I just don't properly understand what to do. When I try to add your patches using Mod Organizer, only the base patch will allow me to set the data directory, and therefore install it. For the other patches, it never seems to allow me to do so, no matter which ones I try to set or unset. Is that clear? So, what am I doing wrong?
riot_punch Posted February 8, 2019 Author Posted February 8, 2019 On 2/5/2019 at 4:23 PM, amesbt said: Okay got that sorted out and the SM erections are back. So do I only need to load up the base file of your patch or all of the various patches? I have them all downloaded and just systematically loaded them up. Should I do them in a particular order? - Thanks btw for all the awesome work on the mod and assistance! base files go first, then just choose the other files depending on what animation packs you have installed (in particular order). Please read the installation guide on my main post.
riot_punch Posted February 8, 2019 Author Posted February 8, 2019 8 hours ago, BigDelite said: Hey there. Thanks for taking my call... Anyway, I think this isn't an error, I just don't properly understand what to do. When I try to add your patches using Mod Organizer, only the base patch will allow me to set the data directory, and therefore install it. For the other patches, it never seems to allow me to do so, no matter which ones I try to set or unset. Is that clear? So, what am I doing wrong? I'm not using MO, I'm using the github NMM. You could just manually drag and drop the files into FALLOUT4/DATA/AAF and overwrite, just make sure to backup the files you are going to overwrite. 1
amesbt Posted February 8, 2019 Posted February 8, 2019 12 hours ago, riot_punch said: base files go first, then just choose the other files depending on what animation packs you have installed (in particular order). Please read the installation guide on my main post. Yeah I did and get the base overlays but to quote the SM...."No green stuff!" lol. I'll try reloading them! Thanks! ;)
riot_punch Posted February 9, 2019 Author Posted February 9, 2019 12 hours ago, amesbt said: Yeah I did and get the base overlays but to quote the SM...."No green stuff!" lol. I'll try reloading them! Thanks! Post your SM animation data.
amesbt Posted February 10, 2019 Posted February 10, 2019 On 2/9/2019 at 3:12 AM, riot_punch said: Post your SM animation data. This was from a quick session with my Strong companion. Papyrus.0.log
riot_punch Posted February 10, 2019 Author Posted February 10, 2019 6 hours ago, amesbt said: This was from a quick session with my Strong companion. Papyrus.0.log SM_animationdata.xml file.
amesbt Posted February 11, 2019 Posted February 11, 2019 16 hours ago, riot_punch said: SM_animationdata.xml file. Hmm, It appears I do not have that file in my DATA\AAF folder. Which of your overlay patches contains that file? I've searched all the achieved downloaded files and it isn't in any of them, or is it part of another patch I might be missing? The only file in my folder that is close is: Leito_SM_animationData.xml Leito_SM_animationData.xml
riot_punch Posted February 11, 2019 Author Posted February 11, 2019 1 hour ago, amesbt said: Hmm, It appears I do not have that file in my DATA\AAF folder. Which of your overlay patches contains that file? I've searched all the achieved downloaded files and it isn't in any of them, or is it part of another patch I might be missing? The only file in my folder that is close is: Leito_SM_animationData.xml Leito_SM_animationData.xml I took a look at it, there shouldn't be a problem. My game had a similar bug a long time ago, I fixed it by installing the AAF compatibility patch 3.0 last (overwrite everything).
nezexyzzar Posted February 11, 2019 Posted February 11, 2019 Probably an obvious question, but overlays like this corresponds to CBBE UV right? So it'll look weird on vanilla-UV type bodies?
riot_punch Posted February 11, 2019 Author Posted February 11, 2019 3 hours ago, nezexyzzar said: Probably an obvious question, but overlays like this corresponds to CBBE UV right? So it'll look weird on vanilla-UV type bodies? UV?
EgoBallistic Posted February 11, 2019 Posted February 11, 2019 3 hours ago, nezexyzzar said: Probably an obvious question, but overlays like this corresponds to CBBE UV right? So it'll look weird on vanilla-UV type bodies? Correct. The textures will be distorted and in the wrong places. 9 minutes ago, riot_punch said: UV? UV mapping determines how a 2D texture is applied to a 3D model - in simple terms, it determines which part of the texture appears on which part of the body. The vanilla body uses a different UV mapping than CBBE. You can see this if you try to use a skin texture meant for vanilla on a CBBE body, or vice versa: everything will be in the wrong place. Overlay textures are mapped to the body in the same way skin textures are, so they would have the same problem. The coordinates U and V are used in place of X and Y for this because 3D models already use X,Y, and Z so it would be confusing to reuse them. 1
amesbt Posted February 11, 2019 Posted February 11, 2019 10 hours ago, riot_punch said: I took a look at it, there shouldn't be a problem. My game had a similar bug a long time ago, I fixed it by installing the AAF compatibility patch 3.0 last (overwrite everything). Thank you for checking it out. Unfortunately I have that patch uploaded but went ahead and reloaded it again...still no green stuff! :(
nezexyzzar Posted February 12, 2019 Posted February 12, 2019 5 hours ago, EgoBallistic said: Correct. The textures will be distorted and in the wrong places. Damn. There's no easy way for conversion right? I've noticed a lot of overlay mods that look weird on my character, was guessing they are all for CBBE
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