ibsinglo Posted December 17, 2018 Posted December 17, 2018 Hello everyone, thanks in advance to who can help me; my problem comes when I install More Nasty Critters SLAL edition creatures like skeevers, atronach of ice and the storm do not move just stand still and try to uninstall it but still the same, and run FNIS after install and uninstall it
MadMansGun Posted December 18, 2018 Posted December 18, 2018 7 minutes ago, ibsinglo said: Hello everyone, thanks in advance to who can help me; my problem comes when I install More Nasty Critters SLAL edition creatures like skeevers, atronach of ice and the storm do not move just stand still and try to uninstall it but still the same, and run FNIS after install and uninstall it it sounds like you have bad/leftover behavior files, Eg: skeever Quote in Data\meshes\actors\skeever\behaviors delete these hkx files: skeeverbehavior.hkx FNIS_MNC_skeever_Behavior.hkx FNIS_MoreNastyCritters_skeever_Behavior.hkx
ibsinglo Posted December 18, 2018 Author Posted December 18, 2018 13 hours ago, MadMansGun said: it sounds like you have bad/leftover behavior files, Eg: skeever I do not have the FNIS files that I mentioned I only have: skeever behavior.hkx skeeverbehavior_TEMPLATE.txt but the FNIS files of creatures that move like Atronach of flames and dragons if they are, sorry if my English is a bad thing Edit: in the folder of creatures that also do not move like stormy thunderstorms and ice are also missing
MadMansGun Posted December 18, 2018 Posted December 18, 2018 sounds like something has not been installed / uninstalled right, delete the skeever behavior.hkx only and rerun fnis (and post your FNIS Log here)
ibsinglo Posted December 18, 2018 Author Posted December 18, 2018 I already did it with the thunderstorm thunderstorm, the file .hkx run fnis and now if they move, I will be testing with each creature that is static, although at the moment those are the ones that I noticed, by the way they did not return to create any .hkx file My FNIS record: Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Reading 0Sex_0MF_D V?.? ... Reading 0Sex_0MF_K V?.? ... Reading 0Sex_0MF_M V?.? ... Reading 0Sex_0MF_R V?.? ... Reading 0Sex_0MF_S V?.? ... Reading 0Sex_0MF_U V?.? ... Reading 0Sex_EMF_A V?.? ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSexyMove V7.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MoreNastyCritters V1.0 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading _ESG_0ER_F V?.? ... Reading _ESG_0ER_M V?.? ... All Anim Lists scanned. Generating Behavior Files.... Alternate Animation mods: 1 sets: 1 total groups: 9 added file slots: 18 alternate files: 18 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.62 ... 3989 animations for 18 mods successfully included (character). 957 animations for 2 mods and 38 creatures successfully included..
MadMansGun Posted December 18, 2018 Posted December 18, 2018 11 minutes ago, ibsinglo said: I already did it with the thunderstorm thunderstorm, the file .hkx run fnis and now if they move, I will be testing with each creature that is static, although at the moment those are the ones that I noticed, by the way they did not return to create any .hkx file FNIS looks good, but did you uninstall any animations recently? because (insert creature name hare) behavior.hkx files should not even exist if you don't have any new animations for them. and leftover behavior.hkx files from removed mods will mess up the behavior.hkx files that FNIS generates.
ibsinglo Posted December 18, 2018 Author Posted December 18, 2018 15 minutes ago, MadMansGun said: FNIS looks good, but did you uninstall any animations recently? because (insert creature name hare) behavior.hkx files should not even exist if you don't have any new animations for them. and leftover behavior.hkx files from removed mods will mess up the behavior.hkx files that FNIS generates. Well, I installed More Nasty Critters SLAL Edition to install Billyy's SLAL Animations but when I tried it the game would close as soon as I entered the game so I uninstalled it and the game went well even after uninstalling it, at least the ice jam was still moving (I did not I noticed the others) Since I use Vortex to control the mods I thought it would not be a problem to uninstall it since it does not replace any file Edit: This had happened to me before when installing the same mods but it was all of a sudden and none of them worked but this time I installed one by one and tested after each installation when Billyy's SLAL came closed so I uninstalled it, going back to the Once the same happened to me all the creatures remained static absolutely all only human and different races moved even after uninstalling the mods, I had to reinstall everything. excuse my explanation so long and thank you very much for the real help
MadMansGun Posted December 18, 2018 Posted December 18, 2018 18 minutes ago, ibsinglo said: Well, I installed More Nasty Critters SLAL Edition to install Billyy's SLAL Animations but when I tried it the game would close as soon as I entered the game so I uninstalled it and the game went well even after uninstalling it, at least the ice jam was still moving (I did not I noticed the others) Since I use Vortex to control the mods I thought it would not be a problem to uninstall it since it does not replace any file a lot of people have odd problems with Vortex, but yes installing Billyy's animations and running FNIS and then removing it would cause unusable behavior.hkx that have been generated by FNIS to be left behind. but the real question is: why is Billyy's pack crashing? another user has reported crashing as well in the SSE version of the mod (may or may not be related)
ibsinglo Posted December 18, 2018 Author Posted December 18, 2018 8 minutes ago, MadMansGun said: a lot of people have odd problems with Vortex, but yes installing Billyy's animations and running FNIS and then removing it would cause unusable behavior.hkx that have been generated by FNIS to be left behind. but the real question is: why is Billyy's pack crashing? another user has reported crashing as well in the SSE version of the mod (may or may not be related) I just realized that you are the creator of MNC I want to thank you for your animation package this very good, I was reading this post that you recommend
MadMansGun Posted December 18, 2018 Posted December 18, 2018 2 minutes ago, ibsinglo said: you are the creator of MNC i'm the caretaker, not the creator. Dentarr holds that honor. 6 minutes ago, ibsinglo said: I was reading this post that you recommend it's useful info to have but i don't think it's related to the problem your having in this case.
ibsinglo Posted December 18, 2018 Author Posted December 18, 2018 19 minutes ago, MadMansGun said: it's useful info to have but i don't think it's related to the problem your having in this case. But I do not know if it will be due to incompatibility of any of my other mods, I do not know how to pass a complete list of the mods I have or copy the load order to see if the other user that has a problem in SSE has any of the mods that I have
MadMansGun Posted December 18, 2018 Posted December 18, 2018 1 minute ago, ibsinglo said: But I do not know if it will be due to incompatibility of any of my other mods, I do not know how to pass a complete list of the mods I have or copy the load order to see if the other user that has a problem in SSE has any of the mods that I have if you have done this: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ then Billy's pack should be working (unless you installed the wrong version for your game)
ibsinglo Posted December 18, 2018 Author Posted December 18, 2018 14 minutes ago, MadMansGun said: if you have done this: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ then Billy's pack should be working (unless you installed the wrong version for your game) I do not know if they updated the version but the one I had (I still keep it) is SLAL_Billyy_Animations_v1.53 and in the current version it is v1.61 I have absolutely all the add-ons the only thing that crashed was when I installed Billyy's I'm going to try this version and I'll tell you a doubt in which the fomod version differs
ibsinglo Posted December 18, 2018 Author Posted December 18, 2018 2 hours ago, MadMansGun said: if you have done this: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ then Billy's pack should be working (unless you installed the wrong version for your game) I already installed the latest version and it is ready and there is no CTD but I realized that when I use SL MatchMaker to start the animation with Ice Atronach it tells me that my spell failed, I do not use MassMatchMaker
MadMansGun Posted December 18, 2018 Posted December 18, 2018 6 minutes ago, ibsinglo said: Ice Atronach it tells me that my spell failed that means no animations have been registered/activated for it.
ibsinglo Posted December 18, 2018 Author Posted December 18, 2018 24 minutes ago, MadMansGun said: that means no animations have been registered/activated for it. register and activate all the animations in SL Loader Animation and many of them were activated but it says error when using it in the ice atronach, nor has it proven much in other creatures Edit: obviously already execute FNIS
MadMansGun Posted December 18, 2018 Posted December 18, 2018 13 minutes ago, ibsinglo said: register and activate all the animations in SL Loader Animation and many of them were activated but it says error when using it in the ice atronach, nor has it proven much in other creatures Quote 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
ibsinglo Posted December 19, 2018 Author Posted December 19, 2018 15 hours ago, MadMansGun said: 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. Now if everything works perfectly, not only did you help me with the initial problem, also with Billyy's, for being the caretaker of MNC and for being so attentive. Thanks I would like to help you in patreon but I am from venezuela, a question of what that is about if it's not too much trouble "spent 9 months working on a kill the Thieves Guild mod"
MadMansGun Posted December 19, 2018 Posted December 19, 2018 1 hour ago, ibsinglo said: a question of what that is about if it's not too much trouble "spent 9 months working on a kill the Thieves Guild mod" https://www.loverslab.com/files/file/2316-f-the-thieves-guild/
ibsinglo Posted December 26, 2018 Author Posted December 26, 2018 On 12/19/2018 at 11:44 AM, MadMansGun said: hello again, I know this post is finished but you can tell me how I start animations with hostile creatures without MatchMaker
MadMansGun Posted December 26, 2018 Posted December 26, 2018 1 hour ago, ibsinglo said: hello again, I know this post is finished but you can tell me how I start animations with hostile creatures without MatchMaker well there's SexLab Defeat.
ibsinglo Posted December 26, 2018 Author Posted December 26, 2018 1 hour ago, MadMansGun said: well there's SexLab Defeat. thanks and sorry to bother again, but I had to format and reinstall skyrim now the animations start but I'm still and sometimes says that the spell has failed and I did these steps 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations will not play. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up *. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Register Animations", then Wait for the message to pop up *.
MadMansGun Posted December 26, 2018 Posted December 26, 2018 2 hours ago, ibsinglo said: thanks and sorry to bother again, but I had to format and reinstall skyrim now the animations start but I'm still and sometimes says that the spell has failed and I did these steps are you sure you have animations installed for the creatures that failed?
ibsinglo Posted December 26, 2018 Author Posted December 26, 2018 8 hours ago, MadMansGun said: are you sure you have animations installed for the creatures that failed? with the atronach of frost the animations go well but with the one of storm they fail, the animations are installed what there is in the folders of the creatures with which the spell fails are atronachstormbehavior.hkx atronachstormbehavior_TEMPLATE.txt FNIS_Billyy_CreatureConstructs_atronachstorm_Behavior.hkx I'm sorry for the quality, I do not know why it looks like this
MadMansGun Posted December 26, 2018 Posted December 26, 2018 3 hours ago, ibsinglo said: . it could be a "old script stuck in save" problem: Quote use a save editor to remove these scripts/script instances from your save file: (note: not all save tools are the same and i don't know which one works best) MoreNastyCrittersFactory MoreNastyCrittersAlias slncAbstractAddonScript slncAddonDBScript slncAddonDGScript slncConfigMenu slncMainQuestScript slncPlayerAliasScript but this problem usually only shows up in saves that had MNCv9 installed at some point.
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