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Texture Problem after Delete/Add Triangles in Blender...


nehaberlan

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Posted

 

Hi,

 

I'm trying as an experiment to remove vaginal area from a female body by using Blender.

 

I imported the female body from NifSkope to Blender successfully with the help of a tutorial that I watched in the YouTube.

 

In the Editing mode, I selected the vaginal part's triangles. Then, I deleted them with the X key. So, I had a hole on that area. You can see that on the picture below:

 



248154177_DeletedArea.jpg.f456a51d2cbddad7ab6b36f3e3bf784a.jpg

 

Then, I added triangles by selecting three points and using Fill Function by using F button.

When I added femalebody texture on it in Blender, and also in the NifSkope, I got this result:

 



4842768_FemalebodyTextureonVaginalPart.jpg.66642dcfde2fe165bcb3a0a9a20d0905.jpg

 

The vaginal area that I added new triangles has full female body texture separately. If you look closely that part, You can see multiple tits.

 

My problem is I cannot merge the original mesh and the newly edited part mesh.

 

After deleting & adding this vaginal area, when I checked the mesh on the texture in the UV/Image Editor, I noticed that the triangles were gone, however I created new ones.

You can see the original and the edited version below:

 



The original version:

807343514_Connection1.jpg.cddb6d2b787c5a9bd305670847e3b875.jpg

 

After editing:

296874666_NoConnection1.jpg.31ea2c5560cc094986f41b27bab5e0b9.jpg

 

 

The only way that worked for me is not to delete any part on the mesh. I just moved higher each vaginal part's points (dots) one by one until they reach to the same level of the female body.

 

I watched all the Blender tutorials that I could find, but I could find any information about this.

 

If you can help me anyway, I'll appreciate.

 

Sincerely Yours,

 

Nehaberlan...

 

 

 

 

 

 

 

Posted
10 hours ago, Pigeon the Feathered said:

Look into UV mapping, you'll likely need to add your new parts of the mesh to the UV and place them somewhere appropriate which makes sense texture wise.

I don't know how to use Blender, however I'll try what you suggest (if I understood correctly what you suggested... :) ) by trial&error.

 

Thank You..

 

 

Posted
13 hours ago, Pigeon the Feathered said:

Look into UV mapping, you'll likely need to add your new parts of the mesh to the UV and place them somewhere appropriate which makes sense texture wise.

 

 I tried several times. I had problems about adding the new parts of the mesh to the UV. I was successful once, but then I forgot it how I did. :)

At least, I understood how I can do it thanks to you.

I will prefer my easier way for now, at least. It takes more time, but I don't have such a this texture problem with that way.

 

When I was successful to create the part on UV, I had to resize, rotate, etc...

Another issue is that vaginal part has separated into two parts. Front part is on top, and the behind part is on the bottom. So, I have to split the new part from the right line.

It looks to me as an expert job, not a rookie as me.

 

Thanks...

 

 

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