nehaberlan Posted December 9, 2018 Posted December 9, 2018 Hi, I'm trying as an experiment to remove vaginal area from a female body by using Blender. I imported the female body from NifSkope to Blender successfully with the help of a tutorial that I watched in the YouTube. In the Editing mode, I selected the vaginal part's triangles. Then, I deleted them with the X key. So, I had a hole on that area. You can see that on the picture below: Then, I added triangles by selecting three points and using Fill Function by using F button. When I added femalebody texture on it in Blender, and also in the NifSkope, I got this result: The vaginal area that I added new triangles has full female body texture separately. If you look closely that part, You can see multiple tits. My problem is I cannot merge the original mesh and the newly edited part mesh. After deleting & adding this vaginal area, when I checked the mesh on the texture in the UV/Image Editor, I noticed that the triangles were gone, however I created new ones. You can see the original and the edited version below: The original version: After editing: The only way that worked for me is not to delete any part on the mesh. I just moved higher each vaginal part's points (dots) one by one until they reach to the same level of the female body. I watched all the Blender tutorials that I could find, but I could find any information about this. If you can help me anyway, I'll appreciate. Sincerely Yours, Nehaberlan...
Ruffled Pigeon Posted December 9, 2018 Posted December 9, 2018 Look into UV mapping, you'll likely need to add your new parts of the mesh to the UV and place them somewhere appropriate which makes sense texture wise.
nehaberlan Posted December 10, 2018 Author Posted December 10, 2018 10 hours ago, Pigeon the Feathered said: Look into UV mapping, you'll likely need to add your new parts of the mesh to the UV and place them somewhere appropriate which makes sense texture wise. I don't know how to use Blender, however I'll try what you suggest (if I understood correctly what you suggested... ) by trial&error. Thank You..
nehaberlan Posted December 10, 2018 Author Posted December 10, 2018 13 hours ago, Pigeon the Feathered said: Look into UV mapping, you'll likely need to add your new parts of the mesh to the UV and place them somewhere appropriate which makes sense texture wise. I tried several times. I had problems about adding the new parts of the mesh to the UV. I was successful once, but then I forgot it how I did. At least, I understood how I can do it thanks to you. I will prefer my easier way for now, at least. It takes more time, but I don't have such a this texture problem with that way. When I was successful to create the part on UV, I had to resize, rotate, etc... Another issue is that vaginal part has separated into two parts. Front part is on top, and the behind part is on the bottom. So, I have to split the new part from the right line. It looks to me as an expert job, not a rookie as me. Thanks...
Ruffled Pigeon Posted December 10, 2018 Posted December 10, 2018 Modeling is something that can potentially take years to learn and master, depending on how far you want to go, so don't worry.
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