Pink Blossom Posted November 27, 2018 Posted November 27, 2018 Hi, I've got a new problem I've never had before in a long time. I always used BodySlide and I know how to use it. I have CBBE Body and lots of armor mods. I load my preset and I start a batch build, then it loads normally all my 500+ nif files. In game it only works with non HDT armors.... If the armor has got HDT the breast is just small and I have clipping problems. I always used HDT armors with bodyslide and it always worked fine, I can't understand what the problem is. I've also tried a previous version of BodySlide but nothing. And I can't understand why sometimes it doesn't load a part of the armors I have. For example: I installed it this morning with the same armor mods and it told me "Loading x armor of 531", now I've reinstalled it because of the problem I told u about before, with exactly the same mods and now it says "Loading x armor of 455"...
Nazzzgul666 Posted November 27, 2018 Posted November 27, 2018 I don't know much about bodyslide but i've learned that it may have problems to process large numbers. I.e., try to chose less at once.
GenioMaestro Posted November 27, 2018 Posted November 27, 2018 I have 463 armors in BodySlide and not have any problem. If your BodySlide work before and not work now only can be for a problem in configuration. Something has changed in your Manager, in MO, NMM, Vortex... Revise your configuration until locate the problem. Say us what manager are you ussing for try help you more. The number of armors procesed in batch build come from the groups files located in DATA\CalienteTools\BodySlide\SliderGroups and that groups must not change when upgrade, downgrade or reinstall BodySlide. When you install a mod that have a group, the installer put the file in that directory and bodyslide read it and process it. My only explication, if you have not remove any mod with group, is a bad group selection. In last option, if the group not appear in your BodySlide, reinstall the corresponding mod.
Grey Cloud Posted November 28, 2018 Posted November 28, 2018 12 minutes ago, GenioMaestro said: I have 463 armors in BodySlide and not have any problem. Are you saying you can process/build all 463 in one go?
GenioMaestro Posted November 28, 2018 Posted November 28, 2018 50 minutes ago, Grey Cloud said: Are you saying you can process/build all 463 in one go? Yes, of course... When i make a change I always process ALL my armors, clothes, DD, Virgin, SexSlaves, Dibella... ALL the elements of all the mod's that must be procesed by BodySlyde. Specially for generate the tri files. That enable the morph's with NiOverride for MME, pregnancy, hormones... I always click build morph, batch build and verify that ALL the groups are active. I use a old version, exactly BodySlide 4.2.3 but have BodySlide x64 and is much more fast than the normal BodySlide, my machine only need 2 or 3 minutes for process 463 items.
Nazzzgul666 Posted November 28, 2018 Posted November 28, 2018 6 hours ago, GenioMaestro said: Yes, of course... When i make a change I always process ALL my armors, clothes, DD, Virgin, SexSlaves, Dibella... ALL the elements of all the mod's that must be procesed by BodySlyde. Specially for generate the tri files. That enable the morph's with NiOverride for MME, pregnancy, hormones... I always click build morph, batch build and verify that ALL the groups are active. I use a old version, exactly BodySlide 4.2.3 but have BodySlide x64 and is much more fast than the normal BodySlide, my machine only need 2 or 3 minutes for process 463 items. I used to do that too but occasionally bodyslide threw errors on me then. When i build only 2-3 groups at once, it doesn't, and it's unecessary to build all groups at once. Might depend on version, or maybe CPU/GPU, my PC is a potato.
Pink Blossom Posted November 28, 2018 Author Posted November 28, 2018 I was playing with 564 items in bodyslide before and I never had this problem. I'm using NMM with exactly the same mods of my previous installation and same load order.
Pink Blossom Posted November 28, 2018 Author Posted November 28, 2018 13 hours ago, GenioMaestro said: I have 463 armors in BodySlide and not have any problem. If your BodySlide work before and not work now only can be for a problem in configuration. Something has changed in your Manager, in MO, NMM, Vortex... Revise your configuration until locate the problem. Say us what manager are you ussing for try help you more. The number of armors procesed in batch build come from the groups files located in DATA\CalienteTools\BodySlide\SliderGroups and that groups must not change when upgrade, downgrade or reinstall BodySlide. When you install a mod that have a group, the installer put the file in that directory and bodyslide read it and process it. My only explication, if you have not remove any mod with group, is a bad group selection. In last option, if the group not appear in your BodySlide, reinstall the corresponding mod. What configuration are you talking about? Do you mean mods configuration? In that case I have the same mods with the same load order and for that reason I can't understand wtf the problem is. The problem happens with every armor that has HDT. Naked body and non hdt armors fits correcly.
GenioMaestro Posted November 28, 2018 Posted November 28, 2018 12 minutes ago, Incognitoman said: What configuration are you talking about? Do you mean mods configuration? In that case I have the same mods with the same load order and for that reason I can't understand wtf the problem is. The problem happens with every armor that has HDT. Naked body and non hdt armors fits correcly. Maybe is a skeleton problem??? Reinstall XPMSE and let it overwrite all. Run Fnis for users and be sure you have the skeleton of 115 bones: Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) BodySlide use the skeleton for make the HDT and generate the tri files. If your skeleton is not the correct HDT skeleton for 115 bones BodySlide generate armors without HDT.
Pink Blossom Posted November 28, 2018 Author Posted November 28, 2018 1 hour ago, GenioMaestro said: Maybe is a skeleton problem??? Reinstall XPMSE and let it overwrite all. Run Fnis for users and be sure you have the skeleton of 115 bones: Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) BodySlide use the skeleton for make the HDT and generate the tri files. If your skeleton is not the correct HDT skeleton for 115 bones BodySlide generate armors without HDT. Thank you! The problem was the Skeleton of SOS that was overwriting the XP32.
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