Jump to content

My FallOut 4 vs Skyrim rant


wokking56

Recommended Posts

Posted

First and foremost any actual complaints contained herein are leveled at the game itself or the development company and not the overly generous modders or modding community as a whole.

Now we're talking about two great games that I totally enjoy, however that being said they are not with out their faults and I am not even referring to their bugginess. In both games the setting feels right medieval fantasy for one and post apocalyptic wasteland for the other.


Skyrim which should be at the height of it's civilization seems rather under-populated. Take Whiterun for instance in my game (8 follower mods based there and two other mods that add a few NPCs) and it only has a total of 74 people or around 59 unmodded. For a centrally located hub of trade and commerce you would think it would be more populated. None of the other cities fare any better either.
In the Fallout universe we have had around 120 years of relative peace and prosperity after WWII. Yet in this latest iteration we get a short glimpse at an idyllic pre-devestation life. Where we find that society had stagnated, they are still stuck in a 1950s lifestyle with only 1930s and 40s music.

 

Now on to the mods themselves. As I stated at the top I am not here to rag on the mods or modders (hell I can't mod so I have no right to do that). No these are just the observations of a feverish demented mind (mine). Sure I understand that Skyrim has had more time to be modded as apposed to FO4 so let's look at what we got. Same developer same game engine so the mods should just easily transfer over, right? Hell no.


But seriously on the family friendly end of things it all seems pretty even. Followers, check. Retextures, check. Quests, check. Homes, check. and so on down the line.
On the more adult oriented side of things it's a somewhat different story. Notice I neither condone nor condemn any of these actions in game.
Firstly the sheer number of animations available make Skyrim the clear winner here, but give FO4 time it may catch up.
Pregnancy: both games have a mod or two that handle that quite nicely.
Independent NPC Sex: once again both has something in place for this.
Combat Rape: again available in both games.
In Town NPC Rape: Skyrim has a couple that handle this yet I have found nothing for FO4.
Prostitutes: Skyrim does this one better. In town prostitutes Skyrim has several mods and a couple of them actually have the hookers actively solicit clients. Personal/companion prostitution is a bit more complex on the personal side nearly identical; yet with companions in Skyrim you can put them to work for you independently/indefinitely and in FO4 you can only "rent" them out when they are an active companion.
Slavery: both got ya covered there.
Interspeces Sex (bestiality): In FO4 it is more just implied (lack of animations?), yet it has an interesting aspect to it (humans birthing actual animals) haven't seen any evidence yet but it could happen. Skyrim has nothing like this.
Human Dairy Farms: Skyrims got it FO4 doesn't and you think what with all the talk about lactation in the pregnancy and breeder mods some one would have whipped this up by now.


So to reiterate this is not a complaint against any modders these are just my personal observations. Hell I understand Skyrim has just had more time to get that extra layer of spit and polish.

 

Please feel free to add anything I may have missed or tell me why I am wrong about something.

Posted
Just now, Destroyah340 said:

FO4 could use some help in the slavery part cuz it has one single mod and it only covers NPC enslavement

True but Skyrim leans pretty heavily the other way. Sure there are several mods to choose from but most of them only cover PC enslavement.

Posted
Spoiler
4 minutes ago, wokking56 said:

True but Skyrim leans pretty heavily the other way. Sure there are several mods to choose from but most of them only cover PC enslavement.

 

 

Au contraire. There is the whole family of Paradise Halls mods and Slaverun Reloaded (admittedly the latter can go either way).

Posted
2 minutes ago, Psalam said:
  Reveal hidden contents

 

 

Au contraire. There is the whole family of Paradise Halls mods and Slaverun Reloaded (admittedly the latter can go either way).

Yes the Paradise Halls group of mods, Slaverun and the sex slave mod (I don't recall the name) but every other slave mods is PC related so like I said "most of them".

Posted

Re: - " Skyrim which should be at the height of it's civilization seems rather under-populated. "

 

Imagine on both a technical and intellectual level what an infant school version of the Iliad would be like. That's basically what Skyrim is. An infant school play of a better story(*) with wobbly cardboard sets, simple lines badly voiced, wee stained floor, etc. (Well potentially better story anyway - Bethesda could give a crap).

 

 

(*) Not saying it's in anyway based on the Iliad. That was just to illustrate scope.

Posted
2 hours ago, wokking56 said:


In the Fallout universe we have had around 120 years of relative peace and prosperity after WWII. Yet in this latest iteration we get a short glimpse at an idyllic pre-devestation life. Where we find that society had stagnated, they are still stuck in a 1950s lifestyle with only 1930s and 40s music.

 

I mean that part of form of parody of the cold war fear of nuclear war, the series started as sort of succesor of the first wasteland game.

 

Older fallout games never put too much thing on the pre-war world, it ended the game focus was see how the world goes on after it, wich is evident on the western coast games like Fallout 1-2, New Vegas with factions like NCR.

 

Thats just bethesda obsession of it, they care much more about pre-war then it should, also greatly expanded the 50s feels of the series, thats their thing really.

 

Well if we go lore wise pre-war world idyll was propaganda, it was pretty shitty and lack of resources, even the warfare went back tot he older ways since there was no materials to use the advanced warfare what would be expected for that era.

 

There was riots, hunger, food protests, plagues and lot of case when the military slaughters people, annexing Canada and developing bilogial weapons like FEV, creating deathclaws as replacement unit etc, sure Nate as war veteran earned his place in the luxury peaceful part of sactunary while boston had its riots and power armour troops killed civilians while he sat in his couch.

 

Enclave is literally the goverment, they pretty much what they were in back then, it gives some ideas.

 

Great war was about getting the remaining rescoures, ended up destroying the world.

 

2 hours ago, wokking56 said:

Now on to the mods themselves. As I stated at the top I am not here to rag on the mods or modders (hell I can't mod so I have no right to do that). No these are just the observations of a feverish demented mind (mine). Sure I understand that Skyrim has had more time to be modded as apposed to FO4 so let's look at what we got. Same developer same game engine so the mods should just easily transfer over, right? Hell no.

 

Well we can add to this not everyone fan of the setting, if you just go on nexus look up the difference of the numbers of mod and downloads from the tes games and fallout.

 

People like fantasy more.

 

Engine yes and no, fallout is bit "advanced", in SSE case its not problem, but you can't really port sadly too much stuff.

 

Maybe try RSE for Fallout 4, it has lot of features.

 

Skyrim obviously has lot more stuff naturally, not just for the length, it is simply most popular game on the bethesda and in modding.

 

Posted
1 hour ago, spoonsinger said:

Re: - " Skyrim which should be at the height of it's civilization seems rather under-populated. "

 

Imagine on both a technical and intellectual level what an infant school version of the Iliad would be like. That's basically what Skyrim is. An infant school play of a better story(*) with wobbly cardboard sets, simple lines badly voiced, wee stained floor, etc. (Well potentially better story anyway - Bethesda could give a crap).

Oh I get it I was not expecting great literary content on a "Marvel blockbuster budget" just a few more NPCs.

 

27 minutes ago, Resdayn said:

Older fallout games never put too much thing on the pre-war world, it ended the game focus was see how the world goes on after it,

 

Well if we go lore wise pre-war world idyll was propaganda, it was pretty shitty and lack of resources, even the warfare went back tot he older ways since there was no materials to use the advanced warfare what would be expected for that era.

Yes I know the game is all about surviving after the war. Also in the opening of FO4 it is stated the it was lack of resources that led to the war.

 

33 minutes ago, Resdayn said:

Engine yes and no, fallout is bit "advanced", in SSE case its not problem, but you can't really port sadly too much stuff.

Ok, well I don't know about that but I do know that Tod Howard recently said the the next Elder Scrolls and Star"whatsit" are going to be using the "Skyrim engine".

So "If it ain't broke don't fix it" even when clearly in this case it is broken.

Posted

 

8 minutes ago, wokking56 said:

 

 

Ok, well I don't know about that but I do know that Tod Howard recently said the the next Elder Scrolls and Star"whatsit" are going to be using the "Skyrim engine".

So "If it ain't broke don't fix it" even when clearly in this case it is broken.

Not sure what they mean by skyrim engine, but if they mean literally, ohh fuck ?

 

Ohh todd xD

Posted
1 hour ago, Resdayn said:

 

Not sure what they mean by skyrim engine, but if they mean literally, ohh fuck ?

 

Ohh todd xD

They're both supposedly using the creation engine, which means the same idiocy we've seen since Oblivion. makes me wonder what the fuck he was talking about when he said he can't start ESVI because "the technology doesn't exist yet."

 

The tech doesn't exist yet but you're using the same twenty year old engine?

LdhcgnjnaKRmIAd-800x800-noPad.jpg

 

Posted
17 hours ago, The First Lady of Hats said:

They're both supposedly using the creation engine, which means the same idiocy we've seen since Oblivion. makes me wonder what the fuck he was talking about when he said he can't start ESVI because "the technology doesn't exist yet."

 

The tech doesn't exist yet but you're using the same twenty year old engine?

LdhcgnjnaKRmIAd-800x800-noPad.jpg

 

We need the CHIM to understand this.

Posted
19 hours ago, The First Lady of Hats said:

They're both supposedly using the creation engine, which means the same idiocy we've seen since Oblivion. makes me wonder what the fuck he was talking about when he said he can't start ESVI because "the technology doesn't exist yet."

 

The tech doesn't exist yet but you're using the same twenty year old engine?

 

Makes perfect sense to me, now excuse me while I install $7000 worth of audio/video equipment in my 1983 (piece of crap) station wagon.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...