apeldicokot Posted January 4, 2013 Posted January 4, 2013 hey,it's cool mod!! thanks.. oyeah,almost forgot.. why I can't use the CTRL + x or z ?! when I buff the spell,the key it's not working.. the player still on doggy style. please help..
waree Posted January 4, 2013 Posted January 4, 2013 hey' date='it's cool mod!! thanks.. oyeah,almost forgot.. why I can't use the CTRL + x or z ?! when I buff the spell,the key it's not working.. the player still on doggy style. please help.. [/quote'] Same here. No Key-Commands (Z, G, H, working. SKSE and FNIS ok. edit: Installed SKSE3 and all Work fine.
jackbite69 Posted January 4, 2013 Posted January 4, 2013 hey' date='it's cool mod!! thanks.. oyeah,almost forgot.. why I can't use the CTRL + x or z ?! when I buff the spell,the key it's not working.. the player still on doggy style. please help.. [/quote'] Same here. No Key-Commands (Z, G, H, working. SKSE and FNIS ok. It's either coflicting with another Mod Or it maybe your Load order? miniloveridles.esm miniloverssound.esm Optional other esps minilovers.esp (optional, only needed if you want original spell) miniloverssoundspell.esp (optional) miniloversextended.esp Try holding down the Keys For a few seconds!
zupra Posted January 4, 2013 Posted January 4, 2013 I also changed the guys tool and it looks pretty good now (not the tool ) However the whole screen gets jumpy many times during the action. If i get that fixed then it's good enough for me. edit: Ok more problems' date=' when my biatch is about to get combatraped she just freezes. Any fix for that? [/quote'] Can you provide a log of what happened? Instructions for enabling logging in Skyrim Find Skyrim.ini in your "My Documents" folder. Open it up in Notepad or your preferred text editor. Then make the following changes and save it. You'll find the logs inside the "My Documents\My Games\Skyrim\Logs\" folder the next time you run the game. The most recent log will always be named "Papyrus.0.log" [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 To disable logging again just change the "=1" to "=0" for the three values marked "=" above. It kinda started working for me suddenly and i found a solution to ignore it. I just type EnablePlayerControls to the console and its all good. Edit: Ok now i'm giving false information. The freezing bug before combatrape totally stopped happening. But i got stuck many times after the action and there typing EnablePlayerControls helped. I noticed that when there is other enemys around during the act and you type TFC to the console they might hit you once.
WaxenFigure Posted January 4, 2013 Author Posted January 4, 2013 I have actually noticed a problem that I have had in V9 that didn't happen in V8. I was in the Thieve's Guild and Lydia started getting raped but pretty much everyone in the room and was flying all over the place from one person to another. In V8 if someone was involved in a rape they would not get involved in another rape at the same time. I have reverted the code so male and female encounters are with male lead again, the next release will reflect that. I also have rebuilt the code to prevent one NPC from being grabbed for sex by multiple players and thus teleporting from partner to partner.
QuoteAsFuck Posted January 4, 2013 Posted January 4, 2013 Why is my female character doing the male position while my male victim is doing the female position, anyone know how to fixed this?
WaxenFigure Posted January 4, 2013 Author Posted January 4, 2013 Why is my female character doing the male position while my male victim is doing the female position' date=' anyone know how to fixed this? [/quote'] In version 9 if the female started the sex act they take the dominant position, next version will revert to the expected combination.
WaxenFigure Posted January 4, 2013 Author Posted January 4, 2013 I finally came up with a solution for the jittering camera problem and have just run a nice random rape test where the camera no longer bounced. And yet when some other NPC walks through a sex act (another problem I hope to be able to fix someday) and pushes the actors apart they are quickly set back together. The code that put the actors back together was causing the jitter but if I disabled that code the actors could get knocked apart and would not be rejoined. I finally figured out I could just record the actors initial X and Y positions relative to each other and only reposition them if they get changed by much.
Javcat Posted January 4, 2013 Posted January 4, 2013 I have actually noticed a problem that I have had in V9 that didn't happen in V8. I was in the Thieve's Guild and Lydia started getting raped but pretty much everyone in the room and was flying all over the place from one person to another. In V8 if someone was involved in a rape they would not get involved in another rape at the same time. I have reverted the code so male and female encounters are with male lead again' date=' the next release will reflect that. [/quote'] Will the Strap-on/Futa still auto equip in this case? Great to hear you solved the jitter.
hornyironhelmet Posted January 4, 2013 Posted January 4, 2013 First of all, great job at continuing the ML mod, kudos! I have a few ideas I wanna bounce off you, dunno if it'll work (I know very little coding): - Add new rape sequence- Bandits/Humanoids can rape you right now when you are @ X%, can you get the script to cast a “knock out spell” if player under X%, which brings back (teleport) player to nearest shack, and initiate gangbanging scene? (i believe the is animation available with EroMotion). The idea is that you shouldn't have control over the character when you are being "raped" anyways, this adds a little more randomness to the thrill. - When choosing to go to jail, guards have % chance to gangbang player in jail) instead. (Same idea) - A follower that, if player falls below x%, will do an AOE spell that kills all enemies within a certain radius, then proceed to rape player.
polluxval Posted January 4, 2013 Posted January 4, 2013 I finally came up with a solution for the jittering camera problem and have just run a nice random rape test where the camera no longer bounced. And yet when some other NPC walks through a sex act (another problem I hope to be able to fix someday) and pushes the actors apart they are quickly set back together. The code that put the actors back together was causing the jitter but if I disabled that code the actors could get knocked apart and would not be rejoined. I finally figured out I could just record the actors initial X and Y positions relative to each other and only reposition them if they get changed by much. ... seriusly, those are good news. waiting for new update.
zupra Posted January 5, 2013 Posted January 5, 2013 Yeah great job! I hope this doesn't fix the screen jumping only but the character jumping as well? I think it's usually caused by the ground not being flat and i think about 90% of the time you get raped in a place which is not flat. Also gangbang would be nice, double penetration both ways There's tons of normal positions as well but i think the bug fixing should be number one priority.
SangriusDarkblade Posted January 5, 2013 Posted January 5, 2013 Don't forget to fix the sandboxing issue that reappeared.
jackbite69 Posted January 5, 2013 Posted January 5, 2013 Don't forget to fix the sandboxing issue that reappeared. you could try saying "Please" just a Thought!
WaxenFigure Posted January 5, 2013 Author Posted January 5, 2013 Don't forget to fix the sandboxing issue that reappeared. you could try saying "Please" just a Thought! I looked back, it's the tendency of some NPCs to try to follow their normal patrols during sex and who end up dragging their partner after them. I think I've got it mostly fixed (I just ran an hour of raper madness in Solitude).
Setekh Posted January 5, 2013 Posted January 5, 2013 Hi, registered to say thanks for an awesome mod, got it all installed and working perfectly. I've made a couple of changes in the CK to change a few dialogue lines to my taste. There is one thing I could use some help with though, the Buff that makes your partner have a green glow after sex is a little distracting, is there any way I can edit it to fade out straight away? Where would I need to look to adjust that? I know I could just disable buffs in the MLA config but then I wouldn't get the keys off people I satisfied so that's not really an options. Everything else about the mod is flawless though, very much looking forward to seeing future updates.
TDA Posted January 5, 2013 Posted January 5, 2013 I do not use the new version, so the questions are: 1.Setting distance (for each pose) is remembered? 2.Is there a behavior for the MiniLovers (where you can set the time, blending, headtracking (enable/disble) for each animation)? Or is it still on an ancient level?
deergod Posted January 5, 2013 Posted January 5, 2013 Ok, I cant figure this out... Used to have this working fine, but on a fresh install of skyrim, the keys for changing positions etc etc dont work. None of them do. Any ideas on how I can fix this?
japikki Posted January 5, 2013 Posted January 5, 2013 mod works fine but animations never stop. always have to load game. i can stop by jumping but npc comes along in position making noises
WaxenFigure Posted January 5, 2013 Author Posted January 5, 2013 Ok' date=' I cant figure this out... Used to have this working fine, but on a fresh install of skyrim, the keys for changing positions etc etc dont work. None of them do. Any ideas on how I can fix this? [/quote'] You have to hold the key down for a bit for it to register. The slower your machine the longer you may find yourself waiting.
WaxenFigure Posted January 5, 2013 Author Posted January 5, 2013 I do not use the new version' date=' so the questions are: 1.Setting distance (for each pose) is remembered? 2.Is there a behavior for the MiniLovers (where you can set the time, blending, headtracking (enable/disble) for each animation)? Or is it still on an ancient level? [/quote'] Only one setting right now, not adequate for custom races and only applied when player is having sex. Lots of work to be done in the "position settings" realm. Adding new settings to give more control over how long the sex act lasts but headtracking controls etc is a long way out.
TDA Posted January 5, 2013 Posted January 5, 2013 I do not use the new version' date=' so the questions are: 1.Setting distance (for each pose) is remembered? 2.Is there a behavior for the MiniLovers (where you can set the time, blending, headtracking (enable/disble) for each animation)? Or is it still on an ancient level? [/quote'] Only one setting right now, not adequate for custom races and only applied when player is having sex. Lots of work to be done in the "position settings" realm. Adding new settings to give more control over how long the sex act lasts but headtracking controls etc is a long way out. A lot of work? It should be added just the two arrays ... (The problem with coordinates related with the animation. It is set too far away from * collision *.) okay, thank you.
Happyjacke Posted January 5, 2013 Posted January 5, 2013 im having problem with switching position. i try to press Ctrl+z+x but nothing works. please help me becuase this mod is so good!!!
jackbite69 Posted January 5, 2013 Posted January 5, 2013 im having problem with switching position. i try to press Ctrl+z+x but nothing works. please help me becuase this mod is so good!!! Those Keys are for Changing Alignment Not for positions You need too press the Y key for that! Plus holding the Shift as well as the y will take you back to the previous position The h key will speed up the characters Shift+h key will slow the action
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