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Problems with certain mods in my load order


Elick320

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Posted
12 minutes ago, Elick320 said:

I don't get whats hard to understand.

they have no idea what is the problem, but still write some bullshit to play the nice guy, that have nothing to do with the problem, and in the end they are wasting their time to make other waste their time

 

https://www.reddit.com/r/skyrimmods/comments/2vmg4z/help_game_stuck_at_main_menu_no_ctd_lots_of_mods/

 

some blabla about merging and thirteen orange mods? i bet that's his fail

for some mods, i had to renumber x.esp to 5xxxxx, copy paste that as overwrite in temp.esp, reload with y.esp renamed as x.esp, copy paste temp.esp in x.esp, and compare that to the renumbered x.esp, to find out what wasn't copy paste right

 

On 11/19/2018 at 4:58 AM, Elick320 said:

 

I even learned how to clean masters

 

The mods that seem to cause the problems are: Drunken sluts, Deviously cursed loot, animated parasites (addon to sexlab parasites), Mobile milker armor, sexlab matchmaker, Morenastycritters (as well as hentaicreatures and modcompatibility addon), and xaz prison overhaul.

 

Without those mods it seems I have no problems, and barely any CTD's, however those mods just seem to screw the first menu up, not allowing me to start a save file.

you have a backup of those masters you have "clean"?

you open armor x in crap kit, you do nothing to it, it get in your esp, unedited

that's what they call dirty edits

 

in some mods descriptions, it's written to not clean them, because the unedited copy paste of skyrim.esm, have a reason to be there

 

dawnguard edit skyrim.esm vampire race

vampire npc replacers before dawnguard, come with heads nif incompatible with dawnguard vampire edit

if there's an unedited copy paste of skyrim.esm vampire race in some, it's not a dirty edit, it's to overwrite dawnguard for the game to load the mods head nifs

 

mod x use a skyrim script for something

some whine because that don't work

after wasting his time because the whiners are useless, he find out the problem is the unof patch that now edit that skyrim script for some reason

what would you do? try to understand unof patch script and edit everything that use that in your mod?

your mod work fine with skyrim stuff, why did he had to mess with that? you just put skyrim original stuff in your mod to overwrite unof patch (that thing have flag esm, it will always lose conflict with your esp, problem solved)

 

Posted
On 11/19/2018 at 4:37 PM, yatol said:

 

either it's 2 mods that edit the main menu that don't go well together (those mods edit the main menu? so it's not that)

 

either it's something the game wasn't able to load in the load order, that wasn't a ctd (missing master it's a ctd, empty leveled list it's a ctd, some problems aren't a ctd for some reason, they call that a freeze)

 

 

On 11/20/2018 at 6:38 AM, Elick320 said:

Actually, there are two mods of mine that add elements to the main menu, and that is Tamriel online, and ENB. these two mods simply add images and text to the main menu, and nothing selectable.

 

 

so it was a mod that edit the main menu

is there a tamriel online.esp for the one that think looking at someone else load order isn't a waste of time?

Posted
6 minutes ago, yatol said:

they have no idea what is the problem, but still write some bullshit to play the nice guy, that have nothing to do with the problem, and in the end they are wasting their time to make other waste their time

 

https://www.reddit.com/r/skyrimmods/comments/2vmg4z/help_game_stuck_at_main_menu_no_ctd_lots_of_mods/

 

some blabla about merging and thirteen orange mods? i bet that's his fail

for some mods, i had to renumber x.esp to 5xxxxx, copy paste that as overwrite in temp.esp, reload with y.esp renamed as x.esp, copy paste temp.esp in x.esp, and compare that to the renumbered x.esp, to find out what wasn't copy paste right

 

you have a backup of those masters you have "clean"?

you open armor x in crap kit, you do nothing to it, it get in your esp, unedited

that's what they call dirty edits

 

in some mods descriptions, it's written to not clean them, because the unedited copy paste of skyrim.esm, have a reason to be there

 

dawnguard edit skyrim.esm vampire race

vampire npc replacers before dawnguard, come with heads nif incompatible with dawnguard vampire edit

if there's an unedited copy paste of skyrim.esm vampire race in some, it's not a dirty edit, it's to overwrite dawnguard for the game to load the mods head nifs

 

mod x use a skyrim script for something

some whine because that don't work

after wasting his time because the whiners are useless, he find out the problem is the unof patch that now edit that skyrim script for some reason

what would you do? try to understand unof patch script and edit everything that use that in your mod?

your mod work fine with skyrim stuff, why did he had to mess with that? you just put skyrim original stuff in your mod to overwrite unof patch (that thing have flag esm, it will always lose conflict with your esp, problem solved)

 

I have no fucking clue what you just wrote mate. something about why masters need (or don't need) cleaning? but that's all I got out of it.

Posted
8 minutes ago, Elick320 said:

I have no fucking clue what you just wrote mate. something about why masters need (or don't need) cleaning? but that's all I got out of it.

what make you think that stuff was for you?

it's just random info for the few that may think about that the next time they will fail something

 

the problem is tamriel online

let's type that in google

https://www.nexusmods.com/skyrim/mods/67038

 

I do not get the start-up message.
[A] Make sure all of the Tamriel Online files are unblocked, and make sure you have Microsoft Visual c++ 2015

 

SKSE (1.7.3+) is (required)
Skyrim (1.9.32.0.8+) is (required)
SKYUI (latest version)
Visual C++ redistributable 2015 x86 & x64 is (required)

 

same as usual, missing master, so the mod don't work

and as usual, the ones that ask for load order, can't figure out that from the useless load order^^

Posted
1 hour ago, yatol said:

is there a tamriel online.esp for the one that think looking at someone else load order isn't a waste of time?

Yatol your grasp of logic is, as ever, shit. Just because load order was not the issue here does not mean looking at a load cannot help ever. For example, it is possible to look at a load order and see that a master is missing if one knows the mods. Another one. It is possible from looking at a load order to see mods which the authors' say are incompatible.

 

Another example of your shit logic. On another thread you said that textures are the main users of RAM. Correct but it does not follow from this tthat other mods don't use RAM. Individually they may not use a lot but, all else being equal, 20 mods will use more RAM than 10 mods. So looking at a mod list it may be possible to suggest ways of pruning the number of mods while still retaining the features in the game.

 

For what it's worth, I understood what you wrote about cleaning masters etc.

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