Lux Lux Posted May 10, 2021 Posted May 10, 2021 The restraints arent being removed at the end of the scene if the client requests bondage. Not sure if the problem is here or w/ DD
eyes232 Posted May 20, 2021 Posted May 20, 2021 Two dumb questions: How to build a brothel and how to hire npcs as prostitutes?
BogBrush82 Posted May 22, 2021 Posted May 22, 2021 I may have made a grave mistake. I decided to turn Marcy Long into a whore, hoping that a john might keep her mouth quiet. I didn't expect that mouth to be kept quiet by Mama Murphys dildo. ? 2
Hoshii_Miki Posted May 29, 2021 Posted May 29, 2021 Does anyone here know how I could make it so the prostitutes can select furniture animations other than beds? I was thinking that setting "use beds" to off would let them use other nearby furniture but I'm only seeing floor animations instead.
_Luxen_Matori_ Posted May 30, 2021 Posted May 30, 2021 I'm having an issue where the mod works for a little while, but then it suddenly breaks completely. No clients show up, the prostitutes don't have their unique dialogue, no money gets added to the safe unless I leave then come back. The only thing that seems to work are player interactions (role assignment, seducing hired prostitutes, ect.) restarting the mod seems to do nothing at all. all i can do is make a new save....which i have to do about every 30 minutes I've even tried reinstalling the mod and it still breaks after a while 1
xyzxyz Posted June 26, 2021 Posted June 26, 2021 (edited) Hi, is it possible to mark prostitutes in a settlement? I have 2 working whores in sanctuary but whenever I want to hire more she says that I have no free slot for her. I have some bugged NPCs who don't react to any dialogues (hire, reset,...) from this mod however. Slut count is set to 10. Edited June 26, 2021 by xyzxyz
tigglywiggly Posted July 9, 2021 Posted July 9, 2021 Animations are triggering from other mods but not this one for some reason. THey just pay and leave.
xyzxyz Posted July 14, 2021 Posted July 14, 2021 Piper was a whore in sanctuary. Then the quest with kellog started and she went to Nicks office. Now after kellogs quest is finished she is completly broken and I can't speak with her anymore.
m0rdr3d0 Posted August 8, 2021 Posted August 8, 2021 It seems that Plugs of the Commonwealth integration is broken. At some point the mod decided that I have some plug in my rear end and although I removed all the plugs, all NPCs were commenting how horny they are seeing me with a buttplug in my ass. Even more weird - it was happening in non-prostitution mode. So, eventually I simply cancelled Plugs of the Commonwealth integration in options entirely.
Fake438 Posted August 12, 2021 Posted August 12, 2021 Is this still working? I can assign NPCs as prostitutes and they do have their lines appear on screen but it seems that every interaction they have results in rejection. Occasionally they add like 8 caps into the safe but that is about it. Are there some additional steps I need to take to make them work or is the mod just broken?
vjnmrf Posted August 12, 2021 Posted August 12, 2021 6 hours ago, Fake438 said: Is this still working? I can assign NPCs as prostitutes and they do have their lines appear on screen but it seems that every interaction they have results in rejection. Occasionally they add like 8 caps into the safe but that is about it. Are there some additional steps I need to take to make them work or is the mod just broken? Works and prostitutes bring a bunch of caps, but the mod is really unstable and inconvenient (but unfortunately, this is the only working mod for settler prostitution). The old mod on brothels for 4Play was much better, but alas, one * great programmer * undertook to modify it and completely ruined it.
GoldenRain Posted October 23, 2021 Posted October 23, 2021 On 5/19/2021 at 11:33 PM, eyes232 said: Two dumb questions: How to build a brothel and how to hire npcs as prostitutes? Well I've been gone for quite some time. I hope you figured it out, but if not It's super easy, barely an inconvenience Build the [brothel safe] through the workshop furniture section of the main build menu. In the McM you can turn recruiting on. Out of workshop talk to a settler and begin a conversation. In the McM you can adjust the persuasion chance/bed use/payments. I find whole outfits with added flair don't get removed by the NPC while away.
GoldenRain Posted October 23, 2021 Posted October 23, 2021 On 8/12/2021 at 6:00 AM, Fake438 said: Is this still working? I can assign NPCs as prostitutes and they do have their lines appear on screen but it seems that every interaction they have results in rejection. Occasionally they add like 8 caps into the safe but that is about it. Are there some additional steps I need to take to make them work or is the mod just broken? McM menu allows you to adjust it. Charisma is a stat not how they look and effects their chance of success. The more variety you have the higher the chance of success and caps/day. As you mentioned that they are being rejected, but have succeeded for 8 caps the mod is clearly working, but not as you wanted/pictured
GoldenRain Posted October 23, 2021 Posted October 23, 2021 On 8/8/2021 at 5:59 AM, m0rdr3d0 said: It seems that Plugs of the Commonwealth integration is broken. At some point the mod decided that I have some plug in my rear end and although I removed all the plugs, all NPCs were commenting how horny they are seeing me with a buttplug in my ass. Even more weird - it was happening in non-prostitution mode. So, eventually I simply cancelled Plugs of the Commonwealth integration in options entirely. It's very picky as to how the plug is removed. I'll keep a notepad and pencil handy and I'll let you know how to remove the plug and receive no comments after. Comments happen no matter what. Even if you plug yourself and comments are turned on the NPC's will comment
GoldenRain Posted October 23, 2021 Posted October 23, 2021 On 7/14/2021 at 10:13 AM, xyzxyz said: Piper was a whore in sanctuary. Then the quest with kellog started and she went to Nicks office. Now after kellogs quest is finished she is completly broken and I can't speak with her anymore. Have you tried, in the MCM menu stopping the mod and/or turning on Reset NPC's on load, Debug tab Usually quests and mods will butt heads
GoldenRain Posted October 23, 2021 Posted October 23, 2021 On 7/9/2021 at 6:54 AM, tigglywiggly said: Animations are triggering from other mods but not this one for some reason. THey just pay and leave. In the AAF wizard are you an available actor?
GoldenRain Posted October 23, 2021 Posted October 23, 2021 I'm gonna make a short series of videos of a successful AAF Prostitutes brothel. Brb (should be up tonight)
xyzxyz Posted October 23, 2021 Posted October 23, 2021 5 hours ago, GoldenRain said: Have you tried, in the MCM menu stopping the mod and/or turning on Reset NPC's on load, Debug tab Usually quests and mods will butt heads I tried but it didn't work. I had to use an old save where she wasn't a whore. 1
4nln415 Posted November 14, 2021 Posted November 14, 2021 (edited) Are you able to turn female companions (piper, cait, curie...etc) into Prostitutes with this? (haven't gotten that far to test it) and I've noticed if during proposition, if the convo is interrupted you won't be able to start another convo. Also, the Johns are going to be the male settlers already in town? Edited November 14, 2021 by 4nln415
xyzxyz Posted November 14, 2021 Posted November 14, 2021 2 hours ago, 4nln415 said: Are you able to turn female companions (piper, cait, curie...etc) into Prostitutes with this? (haven't gotten that far to test it) Yes, you are. But Be carefull with Piper. You should make her a whore after you freed Nick (see my post above). 1
xyzxyz Posted November 14, 2021 Posted November 14, 2021 A incompatible mod would be Sim Settlement. AAF P never triggers in settlements build by SS. The AI is just too busy with all the NPCs and building scripts. They start no dialogues, no animations and not even any caps in the safe.
pére-vitine Posted November 18, 2021 Posted November 18, 2021 for "brothel and house of joy" mods RSE2 brothel and prostitution: obsolete and dead for a while (asserted by the creator) AAF prostitution: still works, but limits the playing time to 1 hour + - before breaking the AI and lots of other stuff, see the full part human resource: works very well, still functional after a game of 9 o'clock with a brothel that has become huge and very busy, in a colony made with SS2, where Trudy and the mother and the mutt daughter, and the mother and daughter Habernathy are my employees .. fairly easy to use and a simple and effective mcm.
Dubhorizon Posted November 22, 2021 Posted November 22, 2021 (edited) It works, except the fact that interacting with any of the prostitutes and then fast traveling anywhere results in CTD every time. Also changing any setting in MCM will result in CTD on loading screen. It's as buggy and crash inducing as RSE2 brothels. Gonna try Human resource next as last option. Edit: Fixed with Baka scrap heap mod. Must have been too many scripts running Edited November 22, 2021 by Dubhorizon
_Luxen_Matori_ Posted January 26, 2022 Posted January 26, 2022 (edited) Not sure if this mod still gets support, but I have a question: How would I add custom races to be hired as prostitutes? I've looked in Fo4Edit and added the custom races there, but nothing seems to change. I've even removed humans from the race filter and could still hire them. Any help for this one? Edit: I want to add that i did manage to find a workaround. open console click the npc type 'setrace humanrace' hire the npc set the race back Edited January 26, 2022 by _Luxen_Matori_ found a workaround
Jahem_kinkaid Posted January 27, 2022 Author Posted January 27, 2022 (edited) On 1/26/2022 at 9:18 AM, _Luxen_Matori_ said: Not sure if this mod still gets support, but I have a question: How would I add custom races to be hired as prostitutes? I've looked in Fo4Edit and added the custom races there, but nothing seems to change. I've even removed humans from the race filter and could still hire them. Any help for this one? Edit: I want to add that i did manage to find a workaround. open console click the npc type 'setrace humanrace' hire the npc set the race back u can modify .esp in creation kit / f4edit. you need to add your race to FPP_AllowedRaces array or u can modify FPP_PlayerScript.psc and remove elseif FPP_AllowedRaces.Find(akClient.getRace()) == - 1 DTrace("FPP report: race check is not pass") return false and elseif FPP_AllowedRaces.Find(akTarget.getRace()) == - 1 DTrace("FPP report: race check is not pass") return false then compile script but u need to be careful afterward Edited January 27, 2022 by Jahem_kinkaid
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