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Crashing in a specific outside area


shunter

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Posted

So I went to do the third part of the "Bleed me dry" quest where you have to go to a cave near Bittersprings to gather some eggs, but whenever I approach the area "near" it, my game crashes.

 

Whenever I approach the white line:

 

 

18oL8.jpg

 

 

This is an overall view of the area, whenever I get near to those rocks to the left:

 

PoQec.jpg

 

 

My load order:

 

 

fxlW0.jpg

 

 

Also I don't know if this is worth mentioning but it seems that, although this sounds kinda odd, I can further without crashing if it's day. If it's night I crash way before.

 

Please help. :huh:

Posted

What are you using to install mod with in picture 3?

 

I install everything manually and use BOSS to sort out the load orders.

Posted

Sounds like a corrupt spawn point.

Try going to an interior somewhere & wait a few days' date=' then go back to see if that cleared it up.

[/quote']

 

Nope, didn't do anything. Went to a house, waited ten days and it still crashed. Then I tried again waiting fewer days (three days) and it still didn't work.

Posted

In my personal experience, a crash like that means a corrupted save. If you archive saves you might be able to roll back two or three and save the character. Otherwise you'll have to start a new one.

Posted

In my personal experience' date=' a crash like that means a corrupted save. If you archive saves you might be able to roll back two or three and save the character. Otherwise you'll have to start a new one.

[/quote']

 

Yup, that is most likely the case, unfortunately. If this problem persists with no mods in your data folder, your save is corrupt. If it however works and goes away with no mods loaded, you can use the 50/50 method to find out, which mod is responsible. Just load half of the mods you have and see if problem persists. If yes, you can limit your search to one of those you've loaded. If it's not, it's in the other 50%. You can do this, until you find the culprit.

 

I've been victim to a corrupt save once (CTDs when the area around Westside entrance loaded). As a solution, I coc'ed my way to areas I needed to go in that vicinity. Definitely sux, but it's better than having to start a new game.

Posted

In my personal experience' date=' a crash like that means a corrupted save. If you archive saves you might be able to roll back two or three and save the character. Otherwise you'll have to start a new one.

[/quote']

 

In my personal experience' date=' a crash like that means a corrupted save. If you archive saves you might be able to roll back two or three and save the character. Otherwise you'll have to start a new one.

[/quote']

 

Yup, that is most likely the case, unfortunately. If this problem persists with no mods in your data folder, your save is corrupt. If it however works and goes away with no mods loaded, you can use the 50/50 method to find out, which mod is responsible. Just load half of the mods you have and see if problem persists. If yes, you can limit your search to one of those you've loaded. If it's not, it's in the other 50%. You can do this, until you find the culprit.

 

I've been victim to a corrupt save once (CTDs when the area around Westside entrance loaded). As a solution, I coc'ed my way to areas I needed to go in that vicinity. Definitely sux, but it's better than having to start a new game.

 

That sucks. I just started a new game to test it out and by the looks of it my save is corrupted, since it didn't crash... though, if it is, which mod could've corrupted it? Because I clocked 150h of the game before starting installing mods and this never happened before, so I'm guessing it's not a common problem if you play the game vanilla. Or am I wrong?

 

Also yeah, I keep at least five different saves (though I tend to increase the number as I play/install mods) but even rolling back didn't seem to work.

Posted

It could be any number of mods that did it. Gamebryo is a sensitive engine, even a totally clean and well made mod can tank a save if installed wrong. Just saving at the wrong time can do it too. This is why many authors of large or complex mods suggest waiting until you start a new character to install their mods.

Posted

It could be any number of mods that did it. Gamebryo is a sensitive engine' date=' even a totally clean and well made mod can tank a save if installed wrong. Just saving at the wrong time can do it too. This is why many authors of large or complex mods suggest waiting until you start a new character to install their mods.

[/quote']

 

Damn. TBH that didn't go through my head because I have less than 100 mods and I heard there's people who run the game with over 250 just fine. Also, I installed at least 80% of those mods when I started a new game. I *think* this happened because I was tinkering around uninstalling/installing mods... Could this possibly have to do with any of the SexoutPlugins? I'm thinking of just uninstalling them all even though it took me over 3 hours to set them up. :-/

Posted

Actually, I've read somewhere that this can happen even with just the vanilla game. The problem is, that once a corrupt save is made, the error comes along for all subsequent saves.

 

One thing that can produce corrupt saves, are auto- and quicksaves. This is a bug, that F:NV still carries from the old Oblivion engine. One thing you can do, to avoid this in the future, could be to switch to a save manager mod and completely deactivate vanilla auto- and quicksaves. The best ones are CASM with MCM or just CASM. It's totally configurable and creates a new hard save everytime you press it's own quicksave button. For making up with missing autosaves it creates new saves every 5 minutes or whatever you set it to. That way you have a larger number of saves (20 is default imo), in case something screws up.

Posted

Actually' date=' I've read somewhere that this can happen even with just the vanilla game. The problem is, that once a corrupt save is made, the error comes along for all subsequent saves.

 

One thing that can produce corrupt saves, are auto- and quicksaves. This is a bug, that F:NV still carries from the old Oblivion engine. One thing you can do, to avoid this in the future, could be to switch to a save manager mod and completely deactivate vanilla auto- and quicksaves. The best ones are CASM with MCM or just CASM. It's totally configurable and creates a new hard save everytime you press it's own quicksave button. For making up with missing autosaves it creates new saves every 5 minutes or whatever you set it to. That way you have a larger number of saves (20 is default imo), in case something screws up.

 

Alright, thanks a lot. I'll take a look at that mod. I thought that by saving often I'd be free of this kind of glitch, but once again Gamebryo proves me wrong.

 

Changing this to "solved", I guess.

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