Soulely Posted May 15 Posted May 15 Has anyone else had any issues with the 'exposure rate' option when using SLO Aroused NG? Every time I try to modify this setting, it just jumps to '-0.2', then back to '1.0' when I check back at the MCM. Anyone have any ideas how to fix this?
PippinTom Posted May 15 Posted May 15 10 minutes ago, Soulely said: Has anyone else had any issues with the 'exposure rate' option when using SLO Aroused NG? Every time I try to modify this setting, it just jumps to '-0.2', then back to '1.0' when I check back at the MCM. Anyone have any ideas how to fix this? It's simple - don't use it. SLO Aroused NG is just faking being SL Aroused to maintain backward compatibility, and does it quite well AFAIK, but it is not the same - so mods that try directly modify variables that (probably) don't exist or are handled differently in SLOANG are no longer fully compatible in that tiny area - will fail. In general - want to modify any private variable? - do it at the source (in/via the mod that hosts/handles it), SLA(X) offers MCM for that purpose, maybe SLOANG does it to.
Tartalia123 Posted May 18 Posted May 18 this 2v version not work anymore, need to install the old version, now the mod work fine again... haiyaa....
Loli-Knight Posted June 11 Posted June 11 Weird issue with SoS- the MCM will lists SOS as installed but inactive, so the actual SOS menu within this thing's MCM menu never populates. I know this wasn't a problem before, so I have no idea what could be causing the issues. Anybody have any idea what might be going on here? I'm specifically using the newer SOS AE-NG if that matters.
Definitelynothereforkinks Posted June 21 Posted June 21 Soooo, bit of an annoying thing going on. Dialogue: choose a SLEN dialogue, nothing happens. No animation start, no T pose, full PC control. Anyone have any advice?
Dorabella Posted June 21 Posted June 21 23 minutes ago, Definitelynothereforkinks said: Anyone have any advice? The most obvious cause : 1) Once the dialogue is triggered, what does the NPC say? Are there any animation options? E.G " I want to ride you " 2) Not properly configured On 6/11/2026 at 11:07 AM, Loli-Knight said: I'm specifically using the newer SOS AE-NG if that matters. This is irrelevant for this version. Please post your issue in the appropriate thread.
Definitelynothereforkinks Posted June 21 Posted June 21 57 minutes ago, Dorabella said: The most obvious cause : 1) Once the dialogue is triggered, what does the NPC say? Are there any animation options? E.G " I want to ride you " 2) Not properly configured This is irrelevant for this version. Please post your issue in the appropriate thread. The dialogue goes as it should. Any dialogue just drops off where it should to engage the animation. Then it just doesn't engage. It's configured as it always was in the MCM, when it worked. Would there be any file based changes that could have changed due to reasons making it unable to work?
Dorabella Posted June 21 Posted June 21 27 minutes ago, Definitelynothereforkinks said: reasons making it unable to work? If everything is the same as it was before, when it was working, check to see if you've installed any other mods that might have caused unknown conflicts. Possible solutions: 1) From the MCM/SLEN menu, export the settings , close MCM , re-open and import setting 2) If you've updated the mod, try the version that was working properly 3) If the mod is locked in a BSA BSA Browser (with .BA2 support) . Uninstall mod , extract the ZIP to a separate location (e.g., the Download Section) , delete zip . Open folder and with BSA Browser right click on BSA and select Extrat Here , delete BSA . Rebuild zip and install 4) If none of these methods work, try starting a new game. It might just be the usual bug.
TImbles Posted June 28 Posted June 28 The writing for this mod always bothered me, so I rewrote almost all of its lines in xEdit. Figured I may as well share my 30 minute tweaks. It should fit in better with vanilla's more neutral tone, but I haven't yet tested it thoroughly. Among my tweaks includes the removal of the dialogue options including the [SLEN] tag, meaning the added options mesh better with other options. I might go back on this, myself. Let me know if these tweaks are worth making a different topic, or if I can just let this esp rot amidst the pages of this thread. SL EagerNPCs Rewrite.esp 2
Dorabella Posted June 28 Posted June 28 14 minutes ago, TImbles said: or if I can just let this esp rot amidst the pages of this thread. Maybe a thread would be better; if we leave it here, as you say, it'll end up lost in the depths of the mod.
ignotum_virum Posted July 9 Posted July 9 I made it for my game, maybe someone else will be interested. The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+). You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json). The dialogue for following the player is integrated into esp. I don't remember all the changes exactly, so I packed the entire mod in a zip. Sexlab Eager NPC's SE (SLEN) PPLUS.zip 7
gosuvn75 Posted July 9 Posted July 9 9 hours ago, ignotum_virum said: I made it for my game, maybe someone else will be interested. The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+). You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json). The dialogue for following the player is integrated into esp. I don't remember all the changes exactly, so I packed the entire mod in a zip. Sexlab Eager NPC's SE (SLEN) PPLUS.zip 14.58 MB · 1 download As a fellow Pplus user, thank you!
Perfect Human Posted July 11 Posted July 11 On 7/9/2026 at 10:26 AM, ignotum_virum said: I made it for my game, maybe someone else will be interested. The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+). You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json). The dialogue for following the player is integrated into esp. I don't remember all the changes exactly, so I packed the entire mod in a zip. Sexlab Eager NPC's SE (SLEN) PPLUS.zip 14.58 MB · 1 download Thank you. Original SLEN doesn't work with SL Plus. Your file made it work again.
Sithrix Posted July 11 Posted July 11 On 7/9/2026 at 2:26 AM, ignotum_virum said: I made it for my game, maybe someone else will be interested. The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+). You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json). The dialogue for following the player is integrated into esp. I don't remember all the changes exactly, so I packed the entire mod in a zip. Sexlab Eager NPC's SE (SLEN) PPLUS.zip 14.58 MB · 2 downloads Hello, thanks for your work. I'd like to know if this mod is compatible with SLO Aroused NG? This patch and the other SLO mod change a script called slenmaincontroller.pex
ignotum_virum Posted July 12 Posted July 12 22 hours ago, Sithrix said: Hello, thanks for your work. I'd like to know if this mod is compatible with SLO Aroused NG? This patch and the other SLO mod change a script called slenmaincontroller.pex I also use SLO Aroused NG, so I commented out the same lines in the slenmaincontroller script as in the patch for SLO Aroused NG. That is, my slenmaincontroller script is the same as from SLO Aroused NG, you can use any one. 2
Benmc20 Posted July 15 Posted July 15 On 7/9/2026 at 9:26 AM, ignotum_virum said: I made it for my game, maybe someone else will be interested. The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+). You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json). The dialogue for following the player is integrated into esp. I don't remember all the changes exactly, so I packed the entire mod in a zip. Sexlab Eager NPC's SE (SLEN) PPLUS.zip 14.58 MB · 4 downloads Is it foor the first or the second version of SLEN ?
ignotum_virum Posted July 15 Posted July 15 22 minutes ago, Benmc20 said: Is it foor the first or the second version of SLEN ? Rev2 1
gosuvn75 Posted July 23 Posted July 23 On 7/15/2026 at 5:39 PM, ignotum_virum said: Rev2 is it possible for the sleep event chance to allow furniture or aggressive as well, sleep event chance keep triggering SLEN found no animations for .. actors with required tags 'FM' and excluded tags 'Foreplay,Aggressive,Furniture'; and I do make sure to use like 7-8 animations packs already thanks
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