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Sexlab Eager NPC's SE (SLEN)


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Posted

Has anyone else had any issues with the 'exposure rate' option when using SLO Aroused NG? Every time I try to modify this setting, it just jumps to '-0.2', then back to '1.0' when I check back at the MCM. Anyone have any ideas how to fix this?

Posted
10 minutes ago, Soulely said:

Has anyone else had any issues with the 'exposure rate' option when using SLO Aroused NG? Every time I try to modify this setting, it just jumps to '-0.2', then back to '1.0' when I check back at the MCM. Anyone have any ideas how to fix this?

 

It's simple - don't use it. SLO Aroused NG is just faking being SL Aroused to maintain backward compatibility, and does it quite well AFAIK, but it is not the same - so mods that try directly modify variables that (probably) don't exist or are handled differently in SLOANG are no longer fully compatible in that tiny area - will fail. In general - want to modify any private variable? - do it at the source (in/via the mod that hosts/handles it), SLA(X) offers MCM for that purpose, maybe SLOANG does it to.

  • 4 weeks later...
Posted

Weird issue with SoS- the MCM will lists SOS as installed but inactive, so the actual SOS menu within this thing's MCM menu never populates. I know this wasn't a problem before, so I have no idea what could be causing the issues. Anybody have any idea what might be going on here? I'm specifically using the newer SOS AE-NG if that matters.

  • 2 weeks later...
Posted
23 minutes ago, Definitelynothereforkinks said:

Anyone have any advice?

The most obvious cause :

1) Once the dialogue is triggered, what does the NPC say? Are there any animation options? E.G " I want to ride you "

2) Not properly configured

 

On 6/11/2026 at 11:07 AM, Loli-Knight said:

I'm specifically using the newer SOS AE-NG if that matters.

This is irrelevant for this version. Please post your issue in the appropriate thread.

Posted
57 minutes ago, Dorabella said:

The most obvious cause :

1) Once the dialogue is triggered, what does the NPC say? Are there any animation options? E.G " I want to ride you "

2) Not properly configured

 

This is irrelevant for this version. Please post your issue in the appropriate thread.

The dialogue goes as it should. Any dialogue just drops off where it should to engage the animation. Then it just doesn't engage.
It's configured as it always was in the MCM, when it worked. Would there be any file based changes that could have changed due to reasons making it unable to work?

Posted
27 minutes ago, Definitelynothereforkinks said:

reasons making it unable to work?

If everything is the same as it was before, when it was working, check to see if you've installed any other mods that might have caused unknown conflicts.

 

Possible solutions:

1) From the MCM/SLEN menu, export the settings , close MCM , re-open and import setting

2) If you've updated the mod, try the version that was working properly

3) If the mod is locked in a BSA BSA Browser (with .BA2 support) . Uninstall mod , extract the ZIP to a separate location (e.g., the Download Section) , delete zip . Open folder and with BSA Browser  right click on BSA and select Extrat Here  , delete BSA . Rebuild zip and install 

4) If none of these methods work, try starting a new game. It might just be the usual bug.

Posted

The writing for this mod always bothered me, so I rewrote almost all of its lines in xEdit. Figured I may as well share my 30 minute tweaks.

 

It should fit in better with vanilla's more neutral tone, but I haven't yet tested it thoroughly.

 

Among my tweaks includes the removal of the dialogue options including the [SLEN] tag, meaning the added options mesh better with other options. I might go back on this, myself.

 

Let me know if these tweaks are worth making a different topic, or if I can just let this esp rot amidst the pages of this thread.

SL EagerNPCs Rewrite.esp

Posted
14 minutes ago, TImbles said:

or if I can just let this esp rot amidst the pages of this thread.

Maybe a thread would be better; if we leave it here, as you say, it'll end up lost in the depths of the mod.

  • 2 weeks later...
Posted

I made it for my game, maybe someone else will be interested.

The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+).

You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json).

The dialogue for following the player is integrated into esp.

I don't remember all the changes exactly, so I packed the entire mod in a zip.

Sexlab Eager NPC's SE (SLEN) PPLUS.zip

Posted
9 hours ago, ignotum_virum said:

I made it for my game, maybe someone else will be interested.

The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+).

You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json).

The dialogue for following the player is integrated into esp.

I don't remember all the changes exactly, so I packed the entire mod in a zip.

Sexlab Eager NPC's SE (SLEN) PPLUS.zip 14.58 MB · 1 download

As a fellow Pplus user, thank you!

Posted
On 7/9/2026 at 10:26 AM, ignotum_virum said:

I made it for my game, maybe someone else will be interested.

The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+).

You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json).

The dialogue for following the player is integrated into esp.

I don't remember all the changes exactly, so I packed the entire mod in a zip.

Sexlab Eager NPC's SE (SLEN) PPLUS.zip 14.58 MB · 1 download

Thank you. Original SLEN doesn't work with SL Plus. Your file made it work again.

Posted
On 7/9/2026 at 2:26 AM, ignotum_virum said:

I made it for my game, maybe someone else will be interested.

The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+).

You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json).

The dialogue for following the player is integrated into esp.

I don't remember all the changes exactly, so I packed the entire mod in a zip.

Sexlab Eager NPC's SE (SLEN) PPLUS.zip 14.58 MB · 2 downloads


Hello, thanks for your work. I'd like to know if this mod is compatible with SLO Aroused NG? This patch and the other SLO mod change a script called slenmaincontroller.pex

Posted
22 hours ago, Sithrix said:


Hello, thanks for your work. I'd like to know if this mod is compatible with SLO Aroused NG? This patch and the other SLO mod change a script called slenmaincontroller.pex

I also use SLO Aroused NG, so I commented out the same lines in the slenmaincontroller script as in the patch for SLO Aroused NG. That is, my slenmaincontroller script is the same as from SLO Aroused NG, you can use any one.

Posted
On 7/9/2026 at 9:26 AM, ignotum_virum said:

I made it for my game, maybe someone else will be interested.

The main change I was making was the switch from sslBaseAnimation to SexLabRegistry (for Sexlab P+).

You can also assign tags to dialog lines via MCM (by switching to tag assignment mode) or manually entering tags into a json file (SKSE\Plugins\StorageUtilData\SLEN\sceneTags.json).

The dialogue for following the player is integrated into esp.

I don't remember all the changes exactly, so I packed the entire mod in a zip.

Sexlab Eager NPC's SE (SLEN) PPLUS.zip 14.58 MB · 4 downloads

Is it foor the first or the second version of SLEN ?

Posted
On 7/15/2026 at 5:39 PM, ignotum_virum said:

Rev2

is it possible for the sleep event chance to allow furniture or aggressive as well, sleep event chance keep triggering
SLEN found no animations for .. actors with required tags 'FM' and excluded tags 'Foreplay,Aggressive,Furniture'; and I do make sure to use like 7-8 animations packs already

 

thanks

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